I'm playing my Kresh, the Blood Braided deck. To might right is an Intet Group-Hug deck playing things like Collective Voyage. He has Font of Mythos out. To my left is a Grimgrin deck, currently all he has is Mindcrank, tapped Grimgrin and nothing else. The 4th player is playing Wort, who's tapped out after abusing Stoneseeder Hierophant, he has Rites of Flourishing, tokens, Prismatic Omen, and Valakut, Wort and a zillion lands.
Intet player untaps, draws a bunch of cards, plays Intet and then Hive Mind Then plays Cultivate.
I have alot of land in play, and dropped Mana Reflection on my previous turn. End of turn I use Perilous Forays and Bloodghast to dump all my Basic Lands into play. Then I untap and play Eternal Witness, which grabs a Praetor's Council I discarded to an early discard assault from Grimgrin. Everyone has been eating damage from Wort's Valakut, so we are all low on life and half our decks are in our Graveyard. I play Council, and everyone puts their Graveyards into their Hands. Then I play Vicious Shadows. Everyone groans. Then I play Living Death. Everyone dies.
I've only played a handful of edh games so far, but darned if it isn't the most fun style.
We finished an over 4 hour long game this morning (ended at like 4:30 am) Kaalia vs ghost council vs skeleton ship vs animar vs kikijiki(me). The life total changes covered front and back of an envelope size paper. Funniest play- turn 3 or 4 stranglehold denied a LOT of cards. It was kaalia's, and it denied animar at least 3 or 4 searches (pilgrim's eye gave him a 1/1 flyer for 3...and that was the most effective card lol). There was a diabolic tutor played. Realms uncharted. Liliana vess got -2'd for nothing. The funniest part is that two or three of the spells were played back to back. Ship played Liliana Vess, -2'd, we all laugh (it was seriously hilarious every single time), then he passes, animar plays realms uncharted, we all laugh (probably a cuss in there from one of them lol).
Best play by far though was ghost council plays storm herd for 37. I'm desperate so I play wild ricochet for 17 of my own (wish it said target player, heh). I'm thinking okay, maybe he will kill me last so he doesn't trade them all. Well, kaalia plays congregate for over 100 life, followed by a sulfurous blast. Whammo. That wasn't even the half-way point of the game though. I went down to 15 there and ended up lasting for another couple hours, lol (thanks in large part to the 3rd round thieves' auction pick of subversion) And I really did very little all game. I didn't cast kiki jiki ONCE in 4+ hours. I was pretty disappointed, it was just never a good play, as absurd as that sounds. He seems a lot worse the more players there are (too many wraths/kill effects). I need a gauntlet of might really bad, without caged sun I always need 50 more mana, another one would be nice. Too bad it costs so much.
This weekend we played a game with nice Braids (serving mostly as a blue good-stuff general), Kaalia, Mayael, and my Zedruu. The Kaalia player was stuck on 3 lands for quite some time (5 or 6 turns), until he finally gets his fourth land, drops Kaalia, and proceeds to beat face with some angels and dragons. None of us have any removal to deal with Kaalia, and the only flyer on the table is my Niv-Mizzet (which I don't want to block with, since I need card advantage because I can't get Zedruu going). Finally, I draw into an Insurrection, taking everyone's creatures and attempting to kill off Braids and Kaalia. Kaalia Path to Exiles Mayael's 7/7 ground-pounder, which would have killed him, and I end in frustration because I figure I'm about to die. Kaalia takes his turn, swings at Mayael instead of me, because he has a stronger board position and more life, then passes through Mayael to me. I Wild Research for Illusions of Grandeur, miss the discard, then proceed to drop Illusions, Donate it to Kaalia (via Zedruu), then spend the last of my mana to Warp World, killing Kaalia, and flipping down Blazing Archon and Sphinx Ambassador. Mayael concedes because he has no flyers to block with.
Last night I'm playing 5color-wtf-goofystuff-Child of Alara against my best friend testing a Basandra list. He's kicking me around for most of the game but I manage to stabilize at about 7 life. He's got a clear board with a bunch of lands. I genesis wave for 14 (mirari's wake out) into some dirty stuff like eternal witness (grabbing nicol bolas PWer), karn PWer (who immediately eats chaos warp), angel of despair, etc. Next turn I topdeck Past in Flames.
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10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
The marked words are irritating me. You always should try to kill as fast as you can. Fighting 2 players usually is easier than fighting 3 players is. You only should make an exception from this rule if you know that one player won't get into the game anymore if you keep him alive.
I don't always attack the lowest hp person. In fact, I rarely do early on. That person usually has no board presence/is mana screwed and is just the punching bag, so if I can get in against someone else I typically will. Let other people soak up his retribution when he hits land, or at least leave him some more life to soak up attacks with. There are so many things to consider (even the downtime from being knocked out early in a really long match) that depend a ton on your group and decks and stuff. If someone is on the brink, well, in my group no one really is going to infinite combo out of the blue. They could have a spell to jump back in it, but that's not the only thing I take into consideration.
That said, if one combat step will knock someone out, not screw my board over too much or leave me open to take a gigantic hit from the other well set up player, I will probably do it. I just don't think it's fair to say that knocking one player out asap is always right. Playing something like multani would make me feel like a spoilsport if I played him, gave him trample and killed someone in one swing on turn 5 or 6, and it'd probably make them grumpy and hate on me next round. I like the idea of multani, but my group isn't spike enough to throw around one hit ko's (and I know I wouldn't want to die in a single hit- treat others as you want to be treated, right?).
I always liked making ridiculous casual combo decks... but the better (more consistent) they are, the more boring they are, imo. I do have two ways to go infinite in my kiki deck, but they are just side effects of playing cards I just like in the deck, and I have no way to tutor for them. Variety is what makes an edh deck a good fit for me.
Me: I respond with Chord of Calling for 5, looking through my library for a blocker. I find Puppeteer Clique, making me jizz a little. Clique enters the battlefield, gets a Phyrexian Metamorph from the third player's bin, copying Blightsteel Colossus. I smile and say "you can declare attackers now".
Dude: Thought about attacking the other guy instead, but opted to keep his colossus untapped as a blocker since I'd surely send the copy straight to his face. He passes the turn to me.
Me: I untap, draw, and show the Faceless Butcher I had in my hand. Commence pants peeing.
The marked words are irritating me. You always should try to kill as fast as you can. Fighting 2 players usually is easier than fighting 3 players is. You only should make an exception from this rule if you know that one player won't get into the game anymore if you keep him alive.
It's night in Germany right now. Today we've been playing EDH all the time. It's just crazy. People start copying my combos, making Praetor's Grasp a tutor. I grasped into Necrotic Ooze / Buried Alive three times in a row, that's where things start getting boring. Dammit, I need a new deck. I shifted the meta just a little bit too much.
Trust me, I was as perplexed as you are at his decision, because I thought I was for sure dead after pulling that Insurrection. I was at 14 life, he was at 7, and the Mayael player was at ~26, though, so if he had tried to kill me he would be dead to Mayael's alpha strike, because he wouldn't have blockers left. Instead he swung at Mayael and popped out an angel that got pro-green as it ETB, which saves him from Mayael. I had Zedruu as my only creature so I was no threat to swing (although I had Anger in my GY).
Also keep in mind our playgroup is extremely casual; we try to keep everyone in the game as long as possible, no one plays infinite combos, mana bases are almost all basic lands, etc. Most of our games end with creatures turning sideways or, rarely, a Fireball+Reiterate to face, or Earthquake, etc.
I had the most unpleasant MtG Game of my life yesterday. And I realized that I'm simply not going to play with that specific group of players again. Just not going to happen.
Turns 1-3 go on with nothing too exciting. Me and Thada counter some stuff, buried alive dumps some nasty stuff in the 'Plasms yard, etc. Oh, I did manage to steal a Mana Vault from Thada, with Thada. Gotta Love Ray of Command. Then turn four hits, and the Tutor general plays Ad Nauseum. I immediately facepalm since I tapped out to play down a few mana rocks to have a big turn next go around.
70+ cards later, he's drawn ~18 0 CMC cards, a lot of mana rocks, and basically his entire deck. A few minutes and 40+ mana later, he Exsanguinates the table for 45.
I scoop, pick up my cards, and walked away feeling unfulfilled and sad. And a bit angry. I was told, and clearly expressed my desire to have a Casual Game when I sat down, and that in no way was casual. I appreciate the deck and what made it work, but in the same breath it was in no way fun or entertaining.
Crazy play, and the last one I'll get against him.
... some Black 3CMC general who tutors for 3 life every turn...
Maralen of the Mornsong is a casual general. A deck built around a single card (Ad Nauseum/Exsanguinate) is easy to disrupt. May I ask, is there a reason you expected anything else from a general that tutors after you'd already had the chance to tutor yourself? Why didn't you find a counterspell and use it? Or better yet, Spin Into Myth.
I mean, this is a crazy play just because it's the first time I've ever heard of Maralen successfully tutoring for her controller. Usually the first guy just tutors for removal.
Anyway, the reason I'm replying is that I wouldn't just shun the playgroup based solely on that. Unless the guys were being dicks about it, just give them another chance and make sure you kill Maralen next time you see her.
I would say maralen is far from a casual general when the deck itself is built to combo as quickly as possible. I agree its easy to stop if you are playing counters or extract effects but besides that it can be difficult to disrupt. Also most builds ive played against use Winding Canyons and Vedalken Orrery so the opponent doesnt tutor first or they just use black tutors to find the ad nauseam. If this is the first time you've heard of maralen successfully tutoring, then i would question the quality of your opponents play/deck building skills.
I had the most unpleasant MtG Game of my life yesterday. And I realized that I'm simply not going to play with that specific group of players again. Just not going to happen.
Turns 1-3 go on with nothing too exciting. Me and Thada counter some stuff, buried alive dumps some nasty stuff in the 'Plasms yard, etc. Oh, I did manage to steal a Mana Vault from Thada, with Thada. Gotta Love Ray of Command. Then turn four hits, and the Tutor general plays Ad Nauseum. I immediately facepalm since I tapped out to play down a few mana rocks to have a big turn next go around.
70+ cards later, he's drawn ~18 0 CMC cards, a lot of mana rocks, and basically his entire deck. A few minutes and 40+ mana later, he Exsanguinates the table for 45.
I scoop, pick up my cards, and walked away feeling unfulfilled and sad. And a bit angry. I was told, and clearly expressed my desire to have a Casual Game when I sat down, and that in no way was casual. I appreciate the deck and what made it work, but in the same breath it was in no way fun or entertaining.
Crazy play, and the last one I'll get against him.
Not to be rude, but you dug your own grave there. You didn't leave counter mana open, 4 other players at the table didn't try to deny the effect when they had the chance, and there were at least three Blue-friendly decks at the table.
It isn't that you missed the bull's eye, it's that you didn't even throw the dart.
Maralen of the Mornsong is a casual general. A deck built around a single card (Ad Nauseum/Exsanguinate) is easy to disrupt.
The definition of "Casual" is not "bad", and "competitive" doesn't mean "good". The Maralen is definitely bad and easy to disrupt, but it's not casual. At the risk of going too far into casual/competitive debates, I posit that the best indicator of whether a deck is casual is whether it's designed to create a significantly different play experience each game. Competitive decks try to reduce variance while casual decks try to increase them. How well they do this doesn't change what they are.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Me: I respond with Chord of Calling for 5, looking through my library for a blocker. I find Puppeteer Clique, making me jizz a little. Clique enters the battlefield, gets a Phyrexian Metamorph from the third player's bin, copying Blightsteel Colossus. I smile and say "you can declare attackers now".
Dude: Thought about attacking the other guy instead, but opted to keep his colossus untapped as a blocker since I'd surely send the copy straight to his face. He passes the turn to me.
Me: I untap, draw, and show the Faceless Butcher I had in my hand. Commence pants peeing.
You, sir, should read how Puppeteer Clique works. At the end of the turn, you exile the returned card, so you would never get a chance to swing with your copied Blightsteel Colossus.
Also, you can cast Chord of Calling after he declares that the colossus is attacking, to find the clique and get it off the board entirely.
You, sir, should read how Puppeteer Clique works. At the end of the turn, you exile the returned card, so you would never get a chance to swing with your copied Blightsteel Colossus.
Also, you can cast Chord of Calling after he declares that the colossus is attacking, to find the clique and get it off the board entirely.
It says at the "End of the next turn" not "At the end of the turn, exile it." So you can swing with it. Though he should have let the guy declare attackers, and then Chorded out Puppeteer Clique.
'Your' is the key word there. And whether or not he should play puppeteer before or after depends. Can he take 9 poison/ does he want to trade colossus away? Considering he has butcher in his hand, he probably doesn't want to trade. It may be safer, but depending on the state of the game he may want to go for a kill. We don't know his current poison and whether or not dying to poison is a threat. Or if trading colossus would just let his opponent retutor it.
It says at the "End of the next turn" not "At the end of the turn, exile it." So you can swing with it. Though he should have let the guy declare attackers, and then Chorded out Puppeteer Clique.
Technically Clique says "at the beginning of your next end step" ...
... meaning the end of the turn of the controller of the Clique. It doesn't matter when you play the Clique because the creature you steal with it will survive until the end of your next turn, no matter how long away it may be until your turn comes around.
Technically Clique says "at the beginning of your next end step" ...
... meaning the end of the turn of the controller of the Clique. It doesn't matter when you play the Clique because the creature you steal with it will survive until the end of your next turn, no matter how long away it may be until your turn comes around.
This is also very important to note when the Clique persists as this often won't occur on your turn however you will get a chance to swing with the creature anyways assuming it hasn't been killed.
This is also very important to note when the Clique persists as this often won't occur on your turn however you will get a chance to swing with the creature anyways assuming it hasn't been killed.
Technically Clique says "at the beginning of your next end step" ...
... meaning the end of the turn of the controller of the Clique. It doesn't matter when you play the Clique because the creature you steal with it will survive until the end of your next turn, no matter how long away it may be until your turn comes around.
The moral of this story is that Puppeteer Clique is amazing and you should run it.
I had a particularly insane play last night with my Maelstrom Wanderer deck. After sitting back in the early game, I finally cast my commander with about 12 mana open. I cascade first into World at War, then Knowledge Exploitation. I search my opponent's library, then find Mind's Desire. Mind's Desire snags an Inferno Titan and a Yavimaya Elder, and before attacks I activate my Mosswort Bridge to cast Blatant Thievery, which gets a land, a Survival of the Fittest, and a Defiler of Souls. Then I swung in for 46 damage over two combat steps, taking one of my opponents out of the game right there.
The next player to go tried to create an army of blockers, but before my next turn I calmly used the Survival to tutor up Sun Quan, Lord of Wu, then cast him and Gratuitous Violence, letting me swing through unhindered to knock the other two opponents out of the game. Insanity.
Technically Clique says "at the beginning of your next end step" ...
... meaning the end of the turn of the controller of the Clique. It doesn't matter when you play the Clique because the creature you steal with it will survive until the end of your next turn, no matter how long away it may be until your turn comes around.
Wow this is a big DERP DERP moment for me. Good to know that, especially since I run Clique in a deck or two, lol.
We are playing 1v1, and my friend finishes this huge long string of plays. I have no answer, but am not paying much attention as I have an infinite turn combo in my hand I scrapped together. (I don't play with tutors so their hard to get together. He doesn't play with counters so he can't stop it). He passes the turn, and I sit there and do my infinite turn combo. He looks at me with a look of total indifference, perhaps even with a smug look of, do you not see it? He points out he has an infinite life, infinite creature, and an infinite mana combo in play. We talk it over, and discuss what each of our decks are capable of and determine that he would win, and I had no viable answer in all my glory of infinite turns.
My only out was Krosan Grip which was in my GY, and my recursion had already been exhausted for the game.
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Intet player untaps, draws a bunch of cards, plays Intet and then Hive Mind Then plays Cultivate.
I have alot of land in play, and dropped Mana Reflection on my previous turn. End of turn I use Perilous Forays and Bloodghast to dump all my Basic Lands into play. Then I untap and play Eternal Witness, which grabs a Praetor's Council I discarded to an early discard assault from Grimgrin. Everyone has been eating damage from Wort's Valakut, so we are all low on life and half our decks are in our Graveyard. I play Council, and everyone puts their Graveyards into their Hands. Then I play Vicious Shadows. Everyone groans. Then I play Living Death. Everyone dies.
We finished an over 4 hour long game this morning (ended at like 4:30 am) Kaalia vs ghost council vs skeleton ship vs animar vs kikijiki(me). The life total changes covered front and back of an envelope size paper. Funniest play- turn 3 or 4 stranglehold denied a LOT of cards. It was kaalia's, and it denied animar at least 3 or 4 searches (pilgrim's eye gave him a 1/1 flyer for 3...and that was the most effective card lol). There was a diabolic tutor played. Realms uncharted. Liliana vess got -2'd for nothing. The funniest part is that two or three of the spells were played back to back. Ship played Liliana Vess, -2'd, we all laugh (it was seriously hilarious every single time), then he passes, animar plays realms uncharted, we all laugh (probably a cuss in there from one of them lol).
Best play by far though was ghost council plays storm herd for 37. I'm desperate so I play wild ricochet for 17 of my own (wish it said target player, heh). I'm thinking okay, maybe he will kill me last so he doesn't trade them all. Well, kaalia plays congregate for over 100 life, followed by a sulfurous blast. Whammo. That wasn't even the half-way point of the game though. I went down to 15 there and ended up lasting for another couple hours, lol (thanks in large part to the 3rd round thieves' auction pick of subversion) And I really did very little all game. I didn't cast kiki jiki ONCE in 4+ hours. I was pretty disappointed, it was just never a good play, as absurd as that sounds. He seems a lot worse the more players there are (too many wraths/kill effects). I need a gauntlet of might really bad, without caged sun I always need 50 more mana, another one would be nice. Too bad it costs so much.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I don't always attack the lowest hp person. In fact, I rarely do early on. That person usually has no board presence/is mana screwed and is just the punching bag, so if I can get in against someone else I typically will. Let other people soak up his retribution when he hits land, or at least leave him some more life to soak up attacks with. There are so many things to consider (even the downtime from being knocked out early in a really long match) that depend a ton on your group and decks and stuff. If someone is on the brink, well, in my group no one really is going to infinite combo out of the blue. They could have a spell to jump back in it, but that's not the only thing I take into consideration.
That said, if one combat step will knock someone out, not screw my board over too much or leave me open to take a gigantic hit from the other well set up player, I will probably do it. I just don't think it's fair to say that knocking one player out asap is always right. Playing something like multani would make me feel like a spoilsport if I played him, gave him trample and killed someone in one swing on turn 5 or 6, and it'd probably make them grumpy and hate on me next round. I like the idea of multani, but my group isn't spike enough to throw around one hit ko's (and I know I wouldn't want to die in a single hit- treat others as you want to be treated, right?).
I always liked making ridiculous casual combo decks... but the better (more consistent) they are, the more boring they are, imo. I do have two ways to go infinite in my kiki deck, but they are just side effects of playing cards I just like in the deck, and I have no way to tutor for them. Variety is what makes an edh deck a good fit for me.
This one guy was playing mono Sakashima, the Impostor. I was playing Skullbriar. Empty board after an Oblivion Stone activation.
Dude: taps out to play Blightsteel Colossus, using Hall of the Bandit Lord to give it haste. He goes "declaring an attack" while looking at me.
Me: I respond with Chord of Calling for 5, looking through my library for a blocker. I find Puppeteer Clique, making me jizz a little. Clique enters the battlefield, gets a Phyrexian Metamorph from the third player's bin, copying Blightsteel Colossus. I smile and say "you can declare attackers now".
Dude: Thought about attacking the other guy instead, but opted to keep his colossus untapped as a blocker since I'd surely send the copy straight to his face. He passes the turn to me.
Me: I untap, draw, and show the Faceless Butcher I had in my hand. Commence pants peeing.
I got to use it on:
- Blightsteel Colossus
- Frost Titan
- Bogardian Hellkite
- Rune Scarred Demon
- Magister Sphinx
(LOL!)----------------------------------
Progenitus, Scion of the Ur-Dragon and my biting Gale.
Progenitus casts Dream Halls, we let it resolve. He passes the turn to me. He. Passes. The. Turn.
I flash the mage of zalafir.
Main Phase, I cast trade secrets, targeting Scion player, he laughs, it resolves, and we draw our library.
So I discard and play like crazy.
Progenitus frowns.
The dust settled with Sorin in the battlefield and his vengeance in the graveyard, and five Frost Titan tokens tapping all there is to tap.
Then I laugh like a maniac as we proceed to the next game.
I love this format!
BThe Epic WinB
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EDH:
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Trust me, I was as perplexed as you are at his decision, because I thought I was for sure dead after pulling that Insurrection. I was at 14 life, he was at 7, and the Mayael player was at ~26, though, so if he had tried to kill me he would be dead to Mayael's alpha strike, because he wouldn't have blockers left. Instead he swung at Mayael and popped out an angel that got pro-green as it ETB, which saves him from Mayael. I had Zedruu as my only creature so I was no threat to swing (although I had Anger in my GY).
Also keep in mind our playgroup is extremely casual; we try to keep everyone in the game as long as possible, no one plays infinite combos, mana bases are almost all basic lands, etc. Most of our games end with creatures turning sideways or, rarely, a Fireball+Reiterate to face, or Earthquake, etc.
So, we sit down to play a game. 6 of us total.
Sakashima the Imposter (Me), Om'Nath, Locus of Mana, The Mimeoplasm, Thada High Inquisitor (I think that's her name) Rafiq, and some Black 3CMC general who tutors for 3 life every turn.
Turns 1-3 go on with nothing too exciting. Me and Thada counter some stuff, buried alive dumps some nasty stuff in the 'Plasms yard, etc. Oh, I did manage to steal a Mana Vault from Thada, with Thada. Gotta Love Ray of Command. Then turn four hits, and the Tutor general plays Ad Nauseum. I immediately facepalm since I tapped out to play down a few mana rocks to have a big turn next go around.
70+ cards later, he's drawn ~18 0 CMC cards, a lot of mana rocks, and basically his entire deck. A few minutes and 40+ mana later, he Exsanguinates the table for 45.
I scoop, pick up my cards, and walked away feeling unfulfilled and sad. And a bit angry. I was told, and clearly expressed my desire to have a Casual Game when I sat down, and that in no way was casual. I appreciate the deck and what made it work, but in the same breath it was in no way fun or entertaining.
Crazy play, and the last one I'll get against him.
:symb::symr: Malfegor :symb::symr:
:symu::symu: Sakashima the Imposter :symu::symu:
:symw::symw: Darien, King of Kjeldor :symw::symw:
:symr::symr: Ashling the Pilgrim :symr::symr:
:1mana::1mana: (Placeholder) :1mana::1mana:
Maralen of the Mornsong is a casual general. A deck built around a single card (Ad Nauseum/Exsanguinate) is easy to disrupt. May I ask, is there a reason you expected anything else from a general that tutors after you'd already had the chance to tutor yourself? Why didn't you find a counterspell and use it? Or better yet, Spin Into Myth.
I mean, this is a crazy play just because it's the first time I've ever heard of Maralen successfully tutoring for her controller. Usually the first guy just tutors for removal.
Anyway, the reason I'm replying is that I wouldn't just shun the playgroup based solely on that. Unless the guys were being dicks about it, just give them another chance and make sure you kill Maralen next time you see her.
Not to be rude, but you dug your own grave there. You didn't leave counter mana open, 4 other players at the table didn't try to deny the effect when they had the chance, and there were at least three Blue-friendly decks at the table.
It isn't that you missed the bull's eye, it's that you didn't even throw the dart.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
The definition of "Casual" is not "bad", and "competitive" doesn't mean "good". The Maralen is definitely bad and easy to disrupt, but it's not casual. At the risk of going too far into casual/competitive debates, I posit that the best indicator of whether a deck is casual is whether it's designed to create a significantly different play experience each game. Competitive decks try to reduce variance while casual decks try to increase them. How well they do this doesn't change what they are.
You, sir, should read how Puppeteer Clique works. At the end of the turn, you exile the returned card, so you would never get a chance to swing with your copied Blightsteel Colossus.
Also, you can cast Chord of Calling after he declares that the colossus is attacking, to find the clique and get it off the board entirely.
It says at the "End of the next turn" not "At the end of the turn, exile it." So you can swing with it. Though he should have let the guy declare attackers, and then Chorded out Puppeteer Clique.
Technically Clique says "at the beginning of your next end step" ...
... meaning the end of the turn of the controller of the Clique. It doesn't matter when you play the Clique because the creature you steal with it will survive until the end of your next turn, no matter how long away it may be until your turn comes around.
This is also very important to note when the Clique persists as this often won't occur on your turn however you will get a chance to swing with the creature anyways assuming it hasn't been killed.
The moral of this story is that Puppeteer Clique is amazing and you should run it.
The next player to go tried to create an army of blockers, but before my next turn I calmly used the Survival to tutor up Sun Quan, Lord of Wu, then cast him and Gratuitous Violence, letting me swing through unhindered to knock the other two opponents out of the game. Insanity.
Wow this is a big DERP DERP moment for me. Good to know that, especially since I run Clique in a deck or two, lol.
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I almost posted the same thing until I read the card closer. I've been playing it wrong for awhile.
Standard
GWB Junk Rites GWB
Brewing
GWBU 4-Color Rites/Aggro GWBU
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Oh phew, I'm not that big of a dolt. The printed text is certainly misleading.
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My only out was Krosan Grip which was in my GY, and my recursion had already been exhausted for the game.
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