I think she's a fine commander - proliferate is a neat ability since it can do a lot of different things, and thus leads to some interesting build flexibility, especially with her beefy body also being build-around-able. A lot more interesting to build than, say, krenko where there's exactly 1 way to build it.
That said, I've got little interest in playing her because of oversaturation. Same reason I don't have much interest in muldrotha or jodah.
Emphasis mine. See you say she's so neat and flexible, enables all these strategies, and I've still only ever seen 2 versions: the precon itself, and superfriends nonsense with a 2k manabase.
Give me Krenko to play against any freaking day. A good Krenko deck is like blood-feuding with a rule-breaking cop with nothing left to lose.
Playing against Atraxa is more like finding mold in your basement and spending 4 hours looking for a contractor whose quote won't constitute a second mortage. Also, the mold has an army of magic people in silly outfits. Yes, they're on the mold's team. Wooooo.
Emphasis mine. See you say she's so neat and flexible, enables all these strategies, and I've still only ever seen 2 versions: the precon itself, and superfriends nonsense with a 2k manabase.
Give me Krenko to play against any freaking day. A good Krenko deck is like blood-feuding with a rule-breaking cop with nothing left to lose.
Playing against Atraxa is more like finding mold in your basement and spending 4 hours looking for a contractor whose quote won't constitute a second mortage. Also, the mold has an army of magic people in silly outfits. Yes, they're on the mold's team. Wooooo.
I've played against 3 versions of atraxa (4 if you count the precon): +1 and -1 counter synergy, superfriends, and voltron. Plus there's rogue builds trying to do silly stuff with the myojin and whatnot. And of course, blends of those builds are possible (although in my experience most builds fall heavily into one of those camps).
I'm not clear what you mean by "overrated". It sounds like your main complaint is that she's unfun to play against. Which isn't the metric people are usually rating commanders by.
Atraxa is boring, and Superfriends will never be a high tier deck. It's hilariously easy to deal with, and then you get the whining of the Superfriends players "But why would you attack my PW's they're not near ulting yet!" Then they slap down Inexorable Tide, three cheap spells and suddenly they have six emblems going. Hence why any good table will punt down PW's the moment they land.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Atraxa is boring, and Superfriends will never be a high tier deck. It's hilariously easy to deal with, and then you get the whining of the Superfriends players "But why would you attack my PW's they're not near ulting yet!" Then they slap down Inexorable Tide, three cheap spells and suddenly they have six emblems going. Hence why any good table will punt down PW's the moment they land.
This is why i hate planeswalker decks with all myself.
You either KOS them or you are screwed with uninteractible emblem.
Actually, even if you attack them, it's not enough. You have to hope the rest of the table is smart enough to do the same thing.
And even then, you have to deal with the planeswalkers player's whining.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I think she's a fine commander - proliferate is a neat ability since it can do a lot of different things, and thus leads to some interesting build flexibility, especially with her beefy body also being build-around-able. A lot more interesting to build than, say, krenko where there's exactly 1 way to build it.
That said, I've got little interest in playing her because of oversaturation. Same reason I don't have much interest in muldrotha or jodah.
I never meant she wasn't "fine". Just that people think she's better than she is. She is just ok. She's in no way on the same level as something like Mizzix, or Meren but it seems to me like many people think she is. She's quite expensive for a simple 1 proliferate trigger per round. If im gonna play +1/+1 shenanigans id much rather play something like Ezuri, or hell mayne even a Reyhan partnerahip. This means she really should only be used for non +1/+1 counter strategies and honestly, outside of poison are usually pretty meh strategies (lookin at you superfriends). Like sure those strategies are "fine" but not strong. And if you want to play poison stuff, I still think something like Ezuri is your better bet. She's just "fine" but people think she is better than that, and to those people I say she is being overrated.
Being interesting to play is a non-sequiter. Sure she might be interesting but that has nothing to do with how effective she is.
Atraxa is a horrible uninspired keyword soup. It would have been fine with only flying, vigilance and proliferate.
I think the worst part about her is everyone still playing her under some impression that theirs alone is the sole unique Atraxa deck the world has been waiting to see.
You want to be/consider yourself creative? Go play a Kamigawa uncommon or something new and underplayed.
when i play atraxa i actually ignore the proliferate. Sure it's fine and i can add some things that take advantage, but i pay attentuon the other 4 keywords. A 4/4 with flying, vigilance, lifelink and deathtouch for 4. That is powerful. Sure being WUBG almost guarantees turn 4, but that is a small setback.
I have seen a few stax decks that run her. She has .ore builds if people can get past the proliferate. Too many people gravitate towards that keyword. She has different builds.
I run atraxa in my superfriends deck, but in the 99. Ramos is my general offering 5 color and he is a decent beater.
A planeswalker in every pack!
WAR + Dominaria was meant to be the brawl-fest standard
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Well. Now the questions that remain are... 1.) how much will the set have stuff for non-superfriends decks? and 2.)How obnoxiously many superfriends decks will we see after this?
I am cautiously not-excited, which is rare for me regarding a new set. But planeswalkers, while I like a lot of them flavorwise, are pretty much target practice in a deck not completely dedicated around them, in multiplayer. That's a lot of rares my reaction is going to be 'meh' at best towards.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Unpopular opinion: I'm looking forward to seeing what they will do to make 36 different walkers variable enough to stand out/be relevant/be valuable.
There's a chance this set is an absolute clusterf**k of grossness, sure. There's also a good chance we see some different things. I'd like to see walkers at uncommon level with some variation in abilities instead of just 'shoot for the ult ASAP'. In context, my longest standing deck runs a flip-walker general, and I can't remember the last time I used her ult. I prefer seeing some value in the first two abilities, and like a walker that's more like a Trading Post/swiss army knife than a 'you win the game' button.
This is actually sort of a good chance to see what WotC can do to give walkers some more variance, some different contexts to be used in, etc etc. There's a very real chance things get pretty broken and gross, but we could see things go the other way too, as slim as the chance of that is. If people want to cram it all into Atraxa, that's on them.
The other side of this is that there's NO WAY they print 36 walkers without also printing some new neat tech for dealing with walkers. That's also worth looking forward to. Sure, there's wipes that can eat walkers, but the more tools we have the more options we have, and that's usually a really good thing.
From a Vorthos perspective, I'm also looking forward to a different 'big bad' than Bolas. Can we please go back to Phyrexia now?
Emphasis mine. See you say she's so neat and flexible, enables all these strategies, and I've still only ever seen 2 versions: the precon itself, and superfriends nonsense with a 2k manabase.
Give me Krenko to play against any freaking day. A good Krenko deck is like blood-feuding with a rule-breaking cop with nothing left to lose.
Playing against Atraxa is more like finding mold in your basement and spending 4 hours looking for a contractor whose quote won't constitute a second mortage. Also, the mold has an army of magic people in silly outfits. Yes, they're on the mold's team. Wooooo.
I've played against 3 versions of atraxa (4 if you count the precon): +1 and -1 counter synergy, superfriends, and voltron. Plus there's rogue builds trying to do silly stuff with the myojin and whatnot. And of course, blends of those builds are possible (although in my experience most builds fall heavily into one of those camps).
I'm not clear what you mean by "overrated". It sounds like your main complaint is that she's unfun to play against. Which isn't the metric people are usually rating commanders by.
Don't believe I ever said or implied the term 'overrated' in my critique of that card. My sole claim is that the players using Atraxa should be aware that their generic edhrec build with 16 planeswalkers is no longer new or interesting in 2019.
I suppose I am lucky to apparently have significantly fewer Atraxa players in my meta than you, albeit perhaps at the expense of some variety. My opinion otherwise is unchanged.
Don't believe I ever said or implied the term 'overrated' in my critique of that card. My sole claim is that the players using Atraxa should be aware that their generic edhrec build with 16 planeswalkers is no longer new or interesting in 2019.
I suppose I am lucky to apparently have significantly fewer Atraxa players in my meta than you, albeit perhaps at the expense of some variety. My opinion otherwise is unchanged.
My bad, I had assumed you had written the "overrated" part that I replied to when I responded to your response of my original response.
I mean yeah, if anyone thinks their atraxa superfriends is original they're obviously deluding themselves. There aren't a ton of original ideas out there in general, though, especially not good ones.
I don't think I've played against an especially high concentration of atraxas - probably the most common commander I've played against over the past few years, but that's not unsurprising since it's the most popular on edhrec. Mostly I just play against a lot of people, many of whom have quite a few decks, so there's been a lot of everything, not just atraxa. For any given atraxa deck I've probably only played against it once, twice at the most.
From the 36 planeswalkers, I would like two specific things. I want Tibalt to be as questionably playable as the first, and I would like one of the izzet walkers to to do a chaos warp impression. I look forward to being disappointed, unless it's Tibalt that's disappointing, in which case I'll be delighted.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Make your atraxa a Chimera through either Conspiracy or other methods. Then use iron-heart chimera and friends to voltron him up. Chimera's are partly lions so these should be actual voltron.. Then put the voltron theme song in your phone so you could play them everytime your atraxa have all 4 chimera's attached to it.
...Made only slightly sillier by the fact that atraxa already has half of the chimera abilities (flying and vigilance, although first strike and trample both combine nicely with her).
Still, proliferating a +2/+2 counter is kind of sweet, if not especially powerful.
I have been playing Atraxa around experience counters; using Daxos, Ezuri, and Meren. It runs cards like abzan acendency, apprentice necromancer, and eidolon of blossoms that intersect multiple of the sub-commanders. It falls back to +1/+1 counter synergy as well.
It's not the most powerful deck, but I have never seen another atraxa that plays quite like it.
I was actually thinking of that today as well. Is there something in the story of Liliana using the Chain Veil against Bolas? I don't really follow the story but thought I saw it in passing. If so, this seems like a great place to reprint it. It is fairly expensive but not overly so and would contribute to a Superfriends deck in Standard. While there are some concerns over Standard being overrun with Superfriends decks, it would make sense that Wizards would want some sort of Superfriends to be viable. The only thing I can think of that would prevent its return (outside of story reasons) would be that Wizards playtesting showed it was *too* powerful with this many walkers. Not sure if that would really be the case though.
I was actually thinking of that today as well. Is there something in the story of Liliana using the Chain Veil against Bolas? I don't really follow the story but thought I saw it in passing. If so, this seems like a great place to reprint it. It is fairly expensive but not overly so and would contribute to a Superfriends deck in Standard. While there are some concerns over Standard being overrun with Superfriends decks, it would make sense that Wizards would want some sort of Superfriends to be viable. The only thing I can think of that would prevent its return (outside of story reasons) would be that Wizards playtesting showed it was *too* powerful with this many walkers. Not sure if that would really be the case though.
I mean, I can't see them printing THIS many walkers without also printing some counter walker tech. Surely they wouldn't make the mistakes they made with energy....would they?
MaRo has publicly stated that not printing an answer to Energy was a mistake. And that is coming from a guy who insists Poison shouldn't have an answer, so I think that is a pretty substantial statement. I believe that there will be plenty of answers spread across all colors. The main question is just how playable they really are. 6+ mana to destroy a single planeswalker is basically like not having the removal spell at all.
MaRo has publicly stated that not printing an answer to Energy was a mistake. And that is coming from a guy who insists Poison shouldn't have an answer, so I think that is a pretty substantial statement. I believe that there will be plenty of answers spread across all colors. The main question is just how playable they really are. 6+ mana to destroy a single planeswalker is basically like not having the removal spell at all.
Totally agree, but on the other side we don't know how many of these 36 walkers will be playable in the format of choice either. EDH does tend not to favour walkers as all that viable.
Unpopular opinion: I'm looking forward to seeing what they will do to make 36 different walkers variable enough to stand out/be relevant/be valuable.
That is a good question. I'm also wondering if, now that they recognize these event sets (prior ones would be Invasion and Time Spiral blocks) as analogous to event comics, if they'll somehow screw it up the way event comics seem to have been.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Unpopular opinion: I'm looking forward to seeing what they will do to make 36 different walkers variable enough to stand out/be relevant/be valuable.
That is a good question. I'm also wondering if, now that they recognize these event sets (prior ones would be Invasion and Time Spiral blocks) as analogous to event comics, if they'll somehow screw it up the way event comics seem to have been.
In terms of lore and story, most of it writes itself. That should be easy enough to get right. As far as what this does for standard, who cares. What it'll do for EDH....I'm sort of excited, but with a reasonable degree of reservation. Comparison to Time Spiral excites me, because there was some great stuff in that set. You never know, this could go either way. However it turns out, I applaud WotC for committing to the theme of the set. Going all in on a walker theme is damn risky.
Proliferate is back. Yay? I reckon we might get enough support for it now to build a non-Atraxa, non-superfriends 'messing with counters and proliferate' deck a bit better. Maaaybe.
Dreadhorde Invasion
From the few cards so far, Amass seems like incredibly linear mechanic. You play all of the Amass cards, or none of them, probably.
I kind of like the planeswalkers shown so far thematically speaking, but at the same time static abilities on them are the opposite of what you'd want out of a planeswalkers in commander, because odds are they aren't going to stay around for that long. (Looking at you, Liliana, Dreadhorde General)
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Emphasis mine. See you say she's so neat and flexible, enables all these strategies, and I've still only ever seen 2 versions: the precon itself, and superfriends nonsense with a 2k manabase.
Give me Krenko to play against any freaking day. A good Krenko deck is like blood-feuding with a rule-breaking cop with nothing left to lose.
Playing against Atraxa is more like finding mold in your basement and spending 4 hours looking for a contractor whose quote won't constitute a second mortage. Also, the mold has an army of magic people in silly outfits. Yes, they're on the mold's team. Wooooo.
I'm not clear what you mean by "overrated". It sounds like your main complaint is that she's unfun to play against. Which isn't the metric people are usually rating commanders by.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This is why i hate planeswalker decks with all myself.
You either KOS them or you are screwed with uninteractible emblem.
Actually, even if you attack them, it's not enough. You have to hope the rest of the table is smart enough to do the same thing.
And even then, you have to deal with the planeswalkers player's whining.
Being interesting to play is a non-sequiter. Sure she might be interesting but that has nothing to do with how effective she is.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
I have seen a few stax decks that run her. She has .ore builds if people can get past the proliferate. Too many people gravitate towards that keyword. She has different builds.
I run atraxa in my superfriends deck, but in the 99. Ramos is my general offering 5 color and he is a decent beater.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
WAR + Dominaria was meant to be the brawl-fest standard
I am cautiously not-excited, which is rare for me regarding a new set. But planeswalkers, while I like a lot of them flavorwise, are pretty much target practice in a deck not completely dedicated around them, in multiplayer. That's a lot of rares my reaction is going to be 'meh' at best towards.
There's a chance this set is an absolute clusterf**k of grossness, sure. There's also a good chance we see some different things. I'd like to see walkers at uncommon level with some variation in abilities instead of just 'shoot for the ult ASAP'. In context, my longest standing deck runs a flip-walker general, and I can't remember the last time I used her ult. I prefer seeing some value in the first two abilities, and like a walker that's more like a Trading Post/swiss army knife than a 'you win the game' button.
This is actually sort of a good chance to see what WotC can do to give walkers some more variance, some different contexts to be used in, etc etc. There's a very real chance things get pretty broken and gross, but we could see things go the other way too, as slim as the chance of that is. If people want to cram it all into Atraxa, that's on them.
The other side of this is that there's NO WAY they print 36 walkers without also printing some new neat tech for dealing with walkers. That's also worth looking forward to. Sure, there's wipes that can eat walkers, but the more tools we have the more options we have, and that's usually a really good thing.
From a Vorthos perspective, I'm also looking forward to a different 'big bad' than Bolas. Can we please go back to Phyrexia now?
Don't believe I ever said or implied the term 'overrated' in my critique of that card. My sole claim is that the players using Atraxa should be aware that their generic edhrec build with 16 planeswalkers is no longer new or interesting in 2019.
I suppose I am lucky to apparently have significantly fewer Atraxa players in my meta than you, albeit perhaps at the expense of some variety. My opinion otherwise is unchanged.
I mean yeah, if anyone thinks their atraxa superfriends is original they're obviously deluding themselves. There aren't a ton of original ideas out there in general, though, especially not good ones.
I don't think I've played against an especially high concentration of atraxas - probably the most common commander I've played against over the past few years, but that's not unsurprising since it's the most popular on edhrec. Mostly I just play against a lot of people, many of whom have quite a few decks, so there's been a lot of everything, not just atraxa. For any given atraxa deck I've probably only played against it once, twice at the most.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Make your atraxa a Chimera through either Conspiracy or other methods. Then use iron-heart chimera and friends to voltron him up. Chimera's are partly lions so these should be actual voltron.. Then put the voltron theme song in your phone so you could play them everytime your atraxa have all 4 chimera's attached to it.
Still, proliferating a +2/+2 counter is kind of sweet, if not especially powerful.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It's not the most powerful deck, but I have never seen another atraxa that plays quite like it.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
I mean, I can't see them printing THIS many walkers without also printing some counter walker tech. Surely they wouldn't make the mistakes they made with energy....would they?
Totally agree, but on the other side we don't know how many of these 36 walkers will be playable in the format of choice either. EDH does tend not to favour walkers as all that viable.
That is a good question. I'm also wondering if, now that they recognize these event sets (prior ones would be Invasion and Time Spiral blocks) as analogous to event comics, if they'll somehow screw it up the way event comics seem to have been.
On phasing:
In terms of lore and story, most of it writes itself. That should be easy enough to get right. As far as what this does for standard, who cares. What it'll do for EDH....I'm sort of excited, but with a reasonable degree of reservation. Comparison to Time Spiral excites me, because there was some great stuff in that set. You never know, this could go either way. However it turns out, I applaud WotC for committing to the theme of the set. Going all in on a walker theme is damn risky.
Flux Channeler
Proliferate is back. Yay? I reckon we might get enough support for it now to build a non-Atraxa, non-superfriends 'messing with counters and proliferate' deck a bit better. Maaaybe.
Dreadhorde Invasion
From the few cards so far, Amass seems like incredibly linear mechanic. You play all of the Amass cards, or none of them, probably.
I kind of like the planeswalkers shown so far thematically speaking, but at the same time static abilities on them are the opposite of what you'd want out of a planeswalkers in commander, because odds are they aren't going to stay around for that long. (Looking at you, Liliana, Dreadhorde General)
...I like Ravnica at War, kinda? Sort of?
I worry if this set will have much any interesting legendary creatures though.
Emergence Zone is also generally awesome! A few of my decks will want that.
Edit: OMFG Bolas's Citadel! Build your Yawgmoth's Bargain with Sensei's Divining Top.
Or just cast Mana Severance
(Also known as Xenphire)