I'm trying to brew Radha right now but I got no clue in what direction to take her. Zoo lacks draw but if the deck want's fatties there's a dichotomy to it cause it wants go wide. How does RG repair from wraths, how do I get out fast and swinging.
Don't think I can go ground up from this and will have to wait for someone else to figure a build that works.
Would maybe start by taking notes from Ulasht, the Hate Seed's EDHrec page, another Gruul commander that wants to go really wide. He's not a mana source though, so it will be played pretty differently.
I'm surprised at the amount of hate Cabal Stronghold has been getting. It's a blessing for so many budget players, or decks that many people don't want to overly invest in. In addition, it makes a sick reference to the Coffers' combo with Urborg in the flavour text.
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My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
Reviewing the cards, I’ve been really pleased with the Uncommon Legends. While not the best, many of them are at least interesting to build around. I’ve been deck-building them as thought experiments, and some of them can be made good for a fairly cheap price. This set should hopefully also increase the diversity of decks we see at the store level. I’m not going to miss playing against three Edgar Markov decks in a game.
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My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
Honestly, often times the Commander Legendaries feel really uninspired, or out of place. The biggest example recently from Commander 2017 to me was Nazahn. Who had no reason to be Green other than we need fill out this spot for a G/W legend.
Granted, they’ve also done plenty of good designs too. Titania and Feldon were both massively interesting takes on playing around with themes in those colours.
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I'm not really wowed by Cabal Stronghold. Yea in budget decks it'll do good, but you'd still want utility lands in there and every utility land you run lessens the Stronghold's impact, which only starts to really pump out mana once you hit 5 swamps. I do love the throwback and the attempt at a fixed Coffers though.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm trying to brew Radha right now but I got no clue in what direction to take her. Zoo lacks draw but if the deck want's fatties there's a dichotomy to it cause it wants go wide. How does RG repair from wraths, how do I get out fast and swinging.
Don't think I can go ground up from this and will have to wait for someone else to figure a build that works.
Would maybe start by taking notes from Ulasht, the Hate Seed's EDHrec page, another Gruul commander that wants to go really wide. He's not a mana source though, so it will be played pretty differently.
That just folds to boardwipes and isn't explosive enough and you want manadorks to power Radha out. At which point you need a form of card advantage to make up for playing a bunch of weenies and then that actually doesn't generate enough mana to go off in spectacular fashion.
I guess I'm not understanding what you think a Radha deck should be able to accomplish. For her ability to be great you need a lot of creatures out. That is intrinsically going to be vulnerable to board wipes.
But to avoid getting screwed by board wipes, you have Heroic Intervention and Wrap in Vigor. If you have a +1/+1 counter subtheme there's Inspiring Call which also doubles as card advantage. There's Cauldron of Souls but it doesn't work well with weenies. For elf tribal you can leave mana open for Ezuri, Renegade Leader's ability but it slows you down unless you have things you can do EoT. I think the first two are the best and probably the only ones worth running. I think it's just best to accept that go-wide creature starts are always going to be weak to board wipes. There isn't really a surefire way around it, so just ramp and win before you get crippled by too many board wipes.
I suggest tokens because they give a high creature/card ratio. I really disagree that you want manadorks that badly, they're only good for getting Radha out a turn earlier because once she's on the field, you're stuck with what is basically a 1/1 with no abilities, since now it can't do anything that a lowly Saporling token couldn't do (turn sideways, gain mana.) As you said, that really hurts your card advantage. With Radha I'd much rather have Faithless Looting T1 or Cathartic Reunion or Sylvan Library T2 than a mana dork. Getting her on the field a turn earlier is far less critical than making sure you actually have things to spend all the mana she makes on.
Reviewing the cards, I’ve been really pleased with the Uncommon Legends. While not the best, many of them are at least interesting to build around. I’ve been deck-building them as thought experiments, and some of them can be made good for a fairly cheap price. This set should hopefully also increase the diversity of decks we see at the store level. I’m not going to miss playing against three Edgar Markov decks in a game.
Yeah, and it adds a lot of options for PDH (pauper commander) to actually build around a legendary.
Honestly, often times the Commander Legendaries feel really uninspired, or out of place. The biggest example recently from Commander 2017 to me was Nazahn. Who had no reason to be Green other than we need fill out this spot for a G/W legend.
I mean, this applies to like half of this set. Why does Jhoira, Weatherlight Captain need red other than to match the old version? For that matter, what's red about Tiana, Ship's Caretaker? They definitely print tons of multicolored legends just because edh wants multicolored commanders. On top of that, the game is packed with gold cards that could be either color, but they won't let hybrid mana be an evergreen mechanic....
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I mean, this applies to like half of this set. Why does Jhoira, Weatherlight Captain need red other than to match the old version? For that matter, what's red about Tiana, Ship's Caretaker? They definitely print tons of multicolored legends just because edh wants multicolored commanders. On top of that, the game is packed with gold cards that could be either color, but they won't let hybrid mana be an evergreen mechanic....
Jhoira was a tinkerer/engineer from Ghitu, Red is her heritage, and Red has a long history of artifact and equipment synergy, hence both Jhoira and Tiana works with artifacts.
As for Nazahn, I agree he could be mono white, but being WG doesn’t hurt his identity since leonin on Alara have affinity for green. If they write a story about him, we might see lore indication that makes him WG. We can also say that Tiana could be mono white but being WR isn’t wrong either. She could even be WRG and it’d still make sense.
I'm not really wowed by Cabal Stronghold. Yea in budget decks it'll do good, but you'd still want utility lands in there and every utility land you run lessens the Stronghold's impact, which only starts to really pump out mana once you hit 5 swamps. I do love the throwback and the attempt at a fixed Coffers though.
In mono-black, at least, it has a very low opportunity cost and significant potential upside. Worst case scenario it's a Wastes. Best case scenario it fuels a massive Torment of Hailfire. Seems like a good deal. Cabal Coffers it isn't, but I'm just happy it's design space they're willing to work with again.
I do understand the Jhoira comments, straight up play an artifact/draw a card is U not R. If there was a discard component it'd be different, but this could easily have been a legendary Vedalken Archmage. And sagas are going off into what would be G or W territory. Considering that legends will often drop/add a color I don't see any mechanical reason this is red and am going to assume its so people will stop complaining about wanting a UR legend.
Jhoira let you draw a card for each historic spells, not just artifacts, and UR color pie is known for encouraging spell casting and benefit from it.
I'm trying to brew Radha right now but I got no clue in what direction to take her. Zoo lacks draw but if the deck want's fatties there's a dichotomy to it cause it wants go wide. How does RG repair from wraths, how do I get out fast and swinging.
Don't think I can go ground up from this and will have to wait for someone else to figure a build that works.
Would maybe start by taking notes from Ulasht, the Hate Seed's EDHrec page, another Gruul commander that wants to go really wide. He's not a mana source though, so it will be played pretty differently.
That just folds to boardwipes and isn't explosive enough and you want manadorks to power Radha out. At which point you need a form of card advantage to make up for playing a bunch of weenies and then that actually doesn't generate enough mana to go off in spectacular fashion.
I guess I'm not understanding what you think a Radha deck should be able to accomplish. For her ability to be great you need a lot of creatures out. That is intrinsically going to be vulnerable to board wipes.
But to avoid getting screwed by board wipes, you have Heroic Intervention and Wrap in Vigor. If you have a +1/+1 counter subtheme there's Inspiring Call which also doubles as card advantage. There's Cauldron of Souls but it doesn't work well with weenies. For elf tribal you can leave mana open for Ezuri, Renegade Leader's ability but it slows you down unless you have things you can do EoT. I think the first two are the best and probably the only ones worth running. I think it's just best to accept that go-wide creature starts are always going to be weak to board wipes. There isn't really a surefire way around it, so just ramp and win before you get crippled by too many board wipes.
I suggest tokens because they give a high creature/card ratio. I really disagree that you want manadorks that badly, they're only good for getting Radha out a turn earlier because once she's on the field, you're stuck with what is basically a 1/1 with no abilities, since now it can't do anything that a lowly Saporling token couldn't do (turn sideways, gain mana.) As you said, that really hurts your card advantage. With Radha I'd much rather have Faithless Looting T1 or Cathartic Reunion or Sylvan Library T2 than a mana dork. Getting her on the field a turn earlier is far less critical than making sure you actually have things to spend all the mana she makes on.
Fresh Meat can be great with an aggro deck against board wipes. You can also rattlesnake against them with Stalking Vengeance and Vicious Shadows. Even one card in hand can be scary if you're looking at taking 10+ damage from a board wipe. Fecundity is a good recovery plan against them, and if you don't go as heavy on a token theme, Ulvenwald Mysteries might be worth trying out.
Jhoira let you draw a card for each historic spells, not just artifacts, and UR color pie is known for encouraging spell casting and benefit from it.
Yeah, its definitely not GW that draws cards from playing enchantments and legends.
I never suggested that, merely pointed out that Jhoira’s ability of drawing extra cards base on casting historic spells could be explained with her lore and color pie: She is a researcher typical in Izzet color, and her focus is on lore and legends. She has the passion of Ghitu lineage and discipline of Tolarian education. Izzet also has a record of drawing cards when conditions are met.
Jhoira let you draw a card for each historic spells, not just artifacts, and UR color pie is known for encouraging spell casting and benefit from it.
Yeah, its definitely not GW that draws cards from playing enchantments and legends.
I never suggested that, merely pointed out that Jhoira’s ability of drawing extra cards base on casting historic spells could be explained with her lore and color pie: She is a researcher typical in Izzet color, and her focus is on lore and legends. She has the passion of Ghitu lineage and discipline of Tolarian education. Izzet also has a record of drawing cards when conditions are met.
I would just justify her colors by the fact that she is spellcaster specializing in blue and red mana.
Reviewing the cards, I’ve been really pleased with the Uncommon Legends. While not the best, many of them are at least interesting to build around. I’ve been deck-building them as thought experiments, and some of them can be made good for a fairly cheap price. This set should hopefully also increase the diversity of decks we see at the store level. I’m not going to miss playing against three Edgar Markov decks in a game.
IKR? Uncommon legends is like a huge blessing for people on budgets and for deck diversity. While it shouldn't be like having 20 legends or something at uncommon or even common for that matter, having at least 5 at uncommon allows there to be more neat little options and alternatives besides what gets placed at rare or even mythic.
Reviewing the cards, I’ve been really pleased with the Uncommon Legends. While not the best, many of them are at least interesting to build around. I’ve been deck-building them as thought experiments, and some of them can be made good for a fairly cheap price. This set should hopefully also increase the diversity of decks we see at the store level. I’m not going to miss playing against three Edgar Markov decks in a game.
IKR? Uncommon legends is like a huge blessing for people on budgets and for deck diversity. While it shouldn't be like having 20 legends or something at uncommon or even common for that matter, having at least 5 at uncommon allows there to be more neat little options and alternatives besides what gets placed at rare or even mythic.
To be fair, it's not like most rare legends are actually worth a lot. Hell, just picked up a foil Progenitus for the price of a stamp...
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Reviewing the cards, I’ve been really pleased with the Uncommon Legends. While not the best, many of them are at least interesting to build around. I’ve been deck-building them as thought experiments, and some of them can be made good for a fairly cheap price. This set should hopefully also increase the diversity of decks we see at the store level. I’m not going to miss playing against three Edgar Markov decks in a game.
IKR? Uncommon legends is like a huge blessing for people on budgets and for deck diversity. While it shouldn't be like having 20 legends or something at uncommon or even common for that matter, having at least 5 at uncommon allows there to be more neat little options and alternatives besides what gets placed at rare or even mythic.
To be fair, it's not like most rare legends are actually worth a lot. Hell, just picked up a foil Progenitus for the price of a stamp...
True, some legends are not even worth the cardboard they are printed on.
Besides the Lily relative I want is a kid, that she had with Jace. THAT would be awesome.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
He’s not Avenger.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Build seems kind of obvious to me, go wide with tokens and then win with Aggravated Assault, a huge Jaya's Immolating Inferno or Comet Storm, or just Beastmaster Ascension
Would maybe start by taking notes from Ulasht, the Hate Seed's EDHrec page, another Gruul commander that wants to go really wide. He's not a mana source though, so it will be played pretty differently.
I'm dancing at the thought of having TWO coffers. Wait... I can potentially have 4 coffers!
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
-Modern-
WMartyrProcB
BBurnR
-Commander-
-Modern-
WMartyrProcB
BBurnR
-Commander-
Well, after a few more partners. And the enchantress legend.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Granted, they’ve also done plenty of good designs too. Titania and Feldon were both massively interesting takes on playing around with themes in those colours.
-Modern-
WMartyrProcB
BBurnR
-Commander-
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I guess I'm not understanding what you think a Radha deck should be able to accomplish. For her ability to be great you need a lot of creatures out. That is intrinsically going to be vulnerable to board wipes.
But to avoid getting screwed by board wipes, you have Heroic Intervention and Wrap in Vigor. If you have a +1/+1 counter subtheme there's Inspiring Call which also doubles as card advantage. There's Cauldron of Souls but it doesn't work well with weenies. For elf tribal you can leave mana open for Ezuri, Renegade Leader's ability but it slows you down unless you have things you can do EoT. I think the first two are the best and probably the only ones worth running. I think it's just best to accept that go-wide creature starts are always going to be weak to board wipes. There isn't really a surefire way around it, so just ramp and win before you get crippled by too many board wipes.
I suggest tokens because they give a high creature/card ratio. I really disagree that you want manadorks that badly, they're only good for getting Radha out a turn earlier because once she's on the field, you're stuck with what is basically a 1/1 with no abilities, since now it can't do anything that a lowly Saporling token couldn't do (turn sideways, gain mana.) As you said, that really hurts your card advantage. With Radha I'd much rather have Faithless Looting T1 or Cathartic Reunion or Sylvan Library T2 than a mana dork. Getting her on the field a turn earlier is far less critical than making sure you actually have things to spend all the mana she makes on.
Yeah, and it adds a lot of options for PDH (pauper commander) to actually build around a legendary.
I mean, this applies to like half of this set. Why does Jhoira, Weatherlight Captain need red other than to match the old version? For that matter, what's red about Tiana, Ship's Caretaker? They definitely print tons of multicolored legends just because edh wants multicolored commanders. On top of that, the game is packed with gold cards that could be either color, but they won't let hybrid mana be an evergreen mechanic....
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Jhoira was a tinkerer/engineer from Ghitu, Red is her heritage, and Red has a long history of artifact and equipment synergy, hence both Jhoira and Tiana works with artifacts.
As for Nazahn, I agree he could be mono white, but being WG doesn’t hurt his identity since leonin on Alara have affinity for green. If they write a story about him, we might see lore indication that makes him WG. We can also say that Tiana could be mono white but being WR isn’t wrong either. She could even be WRG and it’d still make sense.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
[Primer] Erebos, God of the Dead
HONK HONK
Jhoira let you draw a card for each historic spells, not just artifacts, and UR color pie is known for encouraging spell casting and benefit from it.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Yeah, its definitely not GW that draws cards from playing enchantments and legends.
Fresh Meat can be great with an aggro deck against board wipes. You can also rattlesnake against them with Stalking Vengeance and Vicious Shadows. Even one card in hand can be scary if you're looking at taking 10+ damage from a board wipe. Fecundity is a good recovery plan against them, and if you don't go as heavy on a token theme, Ulvenwald Mysteries might be worth trying out.
I never suggested that, merely pointed out that Jhoira’s ability of drawing extra cards base on casting historic spells could be explained with her lore and color pie: She is a researcher typical in Izzet color, and her focus is on lore and legends. She has the passion of Ghitu lineage and discipline of Tolarian education. Izzet also has a record of drawing cards when conditions are met.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I would just justify her colors by the fact that she is spellcaster specializing in blue and red mana.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
To be fair, it's not like most rare legends are actually worth a lot. Hell, just picked up a foil Progenitus for the price of a stamp...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
True, some legends are not even worth the cardboard they are printed on.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
On the other hand, some are Ragnar.