Many of the Unstable cards previewed today would've been tournament legal if not for the silver borders. The brackets aren't too different from Energy/Poison/Experience counters on players. I think they'd be perfect for EDH without being too odd, should the group permits it.
I really hope there are more black border cards coming. The contraption thing is nice but if that is all we get and there is no other black border cards, i feel that it would have been a missed opportunity. I mean sure Watermarket is going back to the art aspect but still... I would like some cards that are tournament legal.
I really hope there are more black border cards coming. The contraption thing is nice but if that is all we get and there is no other black border cards, i feel that it would have been a missed opportunity. I mean sure Watermarket is going back to the art aspect but still... I would like some cards that are tournament legal.
The only black bordered card in Unstable is Steamflogger Boss. That's the whole point of Un-sets. To print cards that they feel can't or shouldn't be in black bordered, particularly standard legal, sets.
I like Hangman. I feel like 8-letter words without repeating letters, or else 6-letter words with as many repeating letters as possible are the best choices. The 8-letter word without repeating letters means your opponents need to make 8 correct guesses (or guess the word) in order for Hangman to be sacrificed. The 6-letter word with repeats means there exist fewer correct guesses.
The fact that you're not required to give your opponent any information about letter position or repeats also makes it more difficult.
As in real games of Hangman, "syzygy" is a good word to choose. Few people recognize it, people often overlook Y when guessing vowels, and Z is probably the most uncommon letter in English.
I really hope there are more black border cards coming. The contraption thing is nice but if that is all we get and there is no other black border cards, i feel that it would have been a missed opportunity. I mean sure Watermarket is going back to the art aspect but still... I would like some cards that are tournament legal.
The only black bordered card in Unstable is Steamflogger Boss. That's the whole point of Un-sets. To print cards that they feel can't or shouldn't be in black bordered, particularly standard legal, sets.
I can't remember where the article is but one of the developers mentioned they designed unstable with EDH in mind.
I really hope there are more black border cards coming. The contraption thing is nice but if that is all we get and there is no other black border cards, i feel that it would have been a missed opportunity. I mean sure Watermarket is going back to the art aspect but still... I would like some cards that are tournament legal.
The only black bordered card in Unstable is Steamflogger Boss. That's the whole point of Un-sets. To print cards that they feel can't or shouldn't be in black bordered, particularly standard legal, sets.
Yes. Steamflogger is only black-bordered because it's a reprint. As far as I'm aware, there aren't going to be any other reprints in this set, and certainly no new cards with a black border.
Earl of Squirrel
4GG
Creature - Squirell Advisor
4/4
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green squirrel tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1
With slight wording change, this can totally be a standard card.
Crow Storm would have been great.
Calcutron at a much higher cost would have been great.
Same with Rules Lawyer.
Ineffable Blessing is elite depending on your deck.
Note that she can get a card that has ever been banned (or restricted) in any constructed format, not just currently banned in the format you're playing.
I haven't thought it through yet, but I'm pretty positive Spike as a general in a 40 life format auto wins turn 1. I have trouble believing "put 4 cards that have ever been banned into your hand" doesn't end the game.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Just thought of a good one: time vault + voltaic key + black lotus + pick-a-mox wins easy peasy. Just need the 2 mana on turn 1 (which might be somewhat tricky to do reliably in mono-black)
And yes, voltaic key is banned in block constructed, so that counts. It also used to be banned in formats people actually care about, but has since been unbanned - spike doesn't seem to care.
even if silver border cards were legal in EDH, Rules lawyer would be banned.
A lot of these feel like they could be standard legal. (wo knows, maybe one day we will get contraptions in standard (i mean, we got dinosaur as a creature type)
even if silver border cards were legal in EDH, Rules lawyer would be banned.
A lot of these feel like they could be standard legal. (wo knows, maybe one day we will get contraptions in standard (i mean, we got dinosaur as a creature type)
Like yeah its strong but its also a 5 mana 1/1 whose insane ability doesn't apply to itself.
even if silver border cards were legal in EDH, Rules lawyer would be banned.
A lot of these feel like they could be standard legal. (wo knows, maybe one day we will get contraptions in standard (i mean, we got dinosaur as a creature type)
Like yeah its strong but its also a 5 mana 1/1 whose insane ability doesn't apply to itself.
Saying a card is powerful because it combos with other cards is no more valid than saying a card is weak because it dies to removal. The same way an opponent won't always have answers you won't always have clones to protect it. That's not even mentioning how much more common exile based removal or theft is in our format than others.
Don't get me wrong. I'm not saying every group should be cool with having a card that asymetrically removes one of the most fundamental groups of rules from the games it hits in but I'm also not saying its immediately in the no one should play this ever, ever category.
Saying a card is powerful because it combos with other cards is no more valid than saying a card is weak because it dies to removal. The same way an opponent won't always have answers you won't always have clones to protect it. That's not even mentioning how much more common exile based removal or theft is in our format than others.
Don't get me wrong. I'm not saying every group should be cool with having a card that asymetrically removes one of the most fundamental groups of rules from the games it hits in but I'm also not saying its immediately in the no one should play this ever, ever category.
right off the bat, Keeing to blue only (Not even adding in black and green) cards you can get around 10+ cloning cards. You can then add in more. I personally would go Esper (WUB) but I am sure there are other options. Even if you go Esper plus Green, Atraxa, Praetors' voice is a GREAT general and creature. Your extra clones can be used to clone her and just swing in with a bunch of 4/4 Deathtouch, flying, lifelink, Vigilance creatures. Plus with Rules Lawyer being an artifact he has a bunch fo blue tutors willing to find him, along with Enlightened tutor and black tutors willing to find anything.
Eh, rules lawyer seems strong but not THAT insane. Having going through the comp rules, it looks like it could basically be reworded in non-un to:
all other creatures and planeswalkers you control don't die to damage or 0 toughness/loyalty
you can't lose (aka platinum angel)
some pretty meaningless stuff about counters and equipment and auras
How powerful is that? Well platinum angel is a card and it kinda sucks. Even if you're able to go to negative life, relying on a creature staying alive is not a great bet. The aura, equip, and counter stuff is mostly useless as far as I can figure (makes your modular creatures slightly better? Immunity to tower of the magistrate? Idk maybe I'm missing something). So that mostly leaves the first ability.
Creatures not dying to damage does mean you can chump block all day and tank an earthquake or whatever, but that's nothing that wasn't already available from, say, eldrazi monument (same cmc, no color restriction, sac required but +1/+1 and flying...seems pretty even? Except that also rules lawyer doesn't protect them from board wipes so I'm inclined to say he's worse unless the sac is a huge problem for you) and that's a fine but fair card. Planeswalkers don't die to damage either, but they still go down to 0 loyalty so all you can use them for is their + and 0 abilities. That's a nice bonus but doesn't seem busted or anything. There's not many (any?) pws that would be busted if they were enchantments that triggered their + ability every turn. I mean keeping them alive gives you the option to board wipe later and then start trying to tick them up into ults or whatever, but still seems fairly minor.
The only part that seems problematic to me is not dying to -1/-1 counters, since that means it goes infinite with devoted druid, cinderhaze wretch, and barrenton medic. Of those, druid is obviously the most problematic - black myojin already does what wretch does at its best, and barrenton medic doesn't do much of anything that rules lawyer doesn't already do. Of course any of them win with flame fusillade but by now we're talking 3-card-combo. Druid for mana is a bit of trouble but it's not like there aren't already a million 2-card infinite mana combos in the game.
Do all those together make a card problematic? Idk, maaaaybe, but I kinda doubt it. Good maybe, but not insane. The fact that it doesn't protect at all from most board wipes or targeted removal, plus is totally vulnerable to any kind of removal itself, makes it pretty reasonable imo. And once it dies, SBAs apply and all those sweet free chump blocks you took are going to catch up with you. Likely it would see play as a combo piece that's also pretty good on its own to make a big wall of pseudo-indestructibles, but I doubt it'd break the game for anyone who's running a reasonable amount of removal in their deck.
Eh, rules lawyer seems strong but not THAT insane. Having going through the comp rules, it looks like it could basically be reworded in non-un to:
all other creatures and planeswalkers you control don't die to damage or 0 toughness/loyalty
you can't lose (aka platinum angel)
some pretty meaningless stuff about counters and equipment and auras
How powerful is that? Well platinum angel is a card and it kinda sucks. Even if you're able to go to negative life, relying on a creature staying alive is not a great bet. The aura, equip, and counter stuff is mostly useless as far as I can figure (makes your modular creatures slightly better? Immunity to tower of the magistrate? Idk maybe I'm missing something). So that mostly leaves the first ability.
Creatures not dying to damage does mean you can chump block all day and tank an earthquake or whatever, but that's nothing that wasn't already available from, say, eldrazi monument (same cmc, no color restriction, sac required but +1/+1 and flying...seems pretty even? Except that also rules lawyer doesn't protect them from board wipes so I'm inclined to say he's worse unless the sac is a huge problem for you) and that's a fine but fair card. Planeswalkers don't die to damage either, but they still go down to 0 loyalty so all you can use them for is their + and 0 abilities. That's a nice bonus but doesn't seem busted or anything. There's not many (any?) pws that would be busted if they were enchantments that triggered their + ability every turn. I mean keeping them alive gives you the option to board wipe later and then start trying to tick them up into ults or whatever, but still seems fairly minor.
The only part that seems problematic to me is not dying to -1/-1 counters, since that means it goes infinite with devoted druid, cinderhaze wretch, and barrenton medic. Of those, druid is obviously the most problematic - black myojin already does what wretch does at its best, and barrenton medic doesn't do much of anything that rules lawyer doesn't already do. Of course any of them win with flame fusillade but by now we're talking 3-card-combo. Druid for mana is a bit of trouble but it's not like there aren't already a million 2-card infinite mana combos in the game.
Do all those together make a card problematic? Idk, maaaaybe, but I kinda doubt it. Good maybe, but not insane. The fact that it doesn't protect at all from most board wipes or targeted removal, plus is totally vulnerable to any kind of removal itself, makes it pretty reasonable imo. And once it dies, SBAs apply and all those sweet free chump blocks you took are going to catch up with you. Likely it would see play as a combo piece that's also pretty good on its own to make a big wall of pseudo-indestructibles, but I doubt it'd break the game for anyone who's running a reasonable amount of removal in their deck.
Well yea, even the post i made would be a horrible deck i was just saying that you can abuse him in a very nasty way. I may toss him in a deck (if people allow it)
I am more concerned with sword of DnD, The gold dragon will be problematic sinceit has no official color. I guess in teh game, pro gold would have to be allowed if sword is allowed.
Eh, rules lawyer seems strong but not THAT insane. Having going through the comp rules, it looks like it could basically be reworded in non-un to:
all other creatures and planeswalkers you control don't die to damage or 0 toughness/loyalty
you can't lose (aka platinum angel)
some pretty meaningless stuff about counters and equipment and auras
How powerful is that? Well platinum angel is a card and it kinda sucks. Even if you're able to go to negative life, relying on a creature staying alive is not a great bet. The aura, equip, and counter stuff is mostly useless as far as I can figure (makes your modular creatures slightly better? Immunity to tower of the magistrate? Idk maybe I'm missing something). So that mostly leaves the first ability.
Creatures not dying to damage does mean you can chump block all day and tank an earthquake or whatever, but that's nothing that wasn't already available from, say, eldrazi monument (same cmc, no color restriction, sac required but +1/+1 and flying...seems pretty even? Except that also rules lawyer doesn't protect them from board wipes so I'm inclined to say he's worse unless the sac is a huge problem for you) and that's a fine but fair card. Planeswalkers don't die to damage either, but they still go down to 0 loyalty so all you can use them for is their + and 0 abilities. That's a nice bonus but doesn't seem busted or anything. There's not many (any?) pws that would be busted if they were enchantments that triggered their + ability every turn. I mean keeping them alive gives you the option to board wipe later and then start trying to tick them up into ults or whatever, but still seems fairly minor.
The only part that seems problematic to me is not dying to -1/-1 counters, since that means it goes infinite with devoted druid, cinderhaze wretch, and barrenton medic. Of those, druid is obviously the most problematic - black myojin already does what wretch does at its best, and barrenton medic doesn't do much of anything that rules lawyer doesn't already do. Of course any of them win with flame fusillade but by now we're talking 3-card-combo. Druid for mana is a bit of trouble but it's not like there aren't already a million 2-card infinite mana combos in the game.
Do all those together make a card problematic? Idk, maaaaybe, but I kinda doubt it. Good maybe, but not insane. The fact that it doesn't protect at all from most board wipes or targeted removal, plus is totally vulnerable to any kind of removal itself, makes it pretty reasonable imo. And once it dies, SBAs apply and all those sweet free chump blocks you took are going to catch up with you. Likely it would see play as a combo piece that's also pretty good on its own to make a big wall of pseudo-indestructibles, but I doubt it'd break the game for anyone who's running a reasonable amount of removal in their deck.
Baron von count seems pretty strong as a commander (were it legal and all that). Considering how many fields he checks, seems like you could pretty easily have spells that count for many numbers at once (i.e. I think acid-spewer dragon counts for 1, 2, 3, and 5, and I didn't even look very hard for that one...ooh, blazing salvo finally has a home, maybe). Plus I think the way it's worded, you could do something like casting lightning axe in response to the trigger 5 times to kill someone immediately (not that you'd actually have duplicates ofc, but the point is that you could double-up on numbers to skip over other ones).
EDIT EDIT: actually all the level up dudes are pretty reliably going to hit a ton of numbers. Also morphs are going to have 2 and 3 by default, plus 2 mana costs and their power and toughness so there's probably plenty of those that hit 4-5 numbers.
Kind of annoyed all the villains are RB (and that we have no legendary for other colors yet.)
Thats flavor related, the RB faction is led by a cabal, whereas the other factions supposedly have 1 true leader and thus they will only get 1 legend.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Baron von count seems pretty strong as a commander (were it legal and all that). Considering how many fields he checks, seems like you could pretty easily have spells that count for many numbers at once (i.e. I think acid-spewer dragon counts for 1, 2, 3, and 5, and I didn't even look very hard for that one...ooh, blazing salvo finally has a home, maybe). Plus I think the way it's worded, you could do something like casting lightning axe in response to the trigger 5 times to kill someone immediately (not that you'd actually have duplicates ofc, but the point is that you could double-up on numbers to skip over other ones).
EDIT EDIT: actually all the level up dudes are pretty reliably going to hit a ton of numbers. Also morphs are going to have 2 and 3 by default, plus 2 mana costs and their power and toughness so there's probably plenty of those that hit 4-5 numbers.
I like the "Destroy target player"
It has been a running joke in my PG where we have a card in our hand that (While it may just be a basic land) reads "Destroy target player"
So yea it's nice to know that destroy target player is a thing.
Hmmm, i wonder if i ca get my playgroup to allow me to play Count as a general. Will be fun.
I really hope there are more black border cards coming. The contraption thing is nice but if that is all we get and there is no other black border cards, i feel that it would have been a missed opportunity. I mean sure Watermarket is going back to the art aspect but still... I would like some cards that are tournament legal.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
The only black bordered card in Unstable is Steamflogger Boss. That's the whole point of Un-sets. To print cards that they feel can't or shouldn't be in black bordered, particularly standard legal, sets.
The fact that you're not required to give your opponent any information about letter position or repeats also makes it more difficult.
As in real games of Hangman, "syzygy" is a good word to choose. Few people recognize it, people often overlook Y when guessing vowels, and Z is probably the most uncommon letter in English.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I can't remember where the article is but one of the developers mentioned they designed unstable with EDH in mind.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Yes. Steamflogger is only black-bordered because it's a reprint. As far as I'm aware, there aren't going to be any other reprints in this set, and certainly no new cards with a black border.
Draft my Peasant Cube.
4GG
Creature - Squirell Advisor
4/4
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green squirrel tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1
With slight wording change, this can totally be a standard card.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Calcutron at a much higher cost would have been great.
Same with Rules Lawyer.
Ineffable Blessing is elite depending on your deck.
Spike being female is great.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Mana Crypt, pay 12 life: Recurring Nightmare is now in your hand.
Two Score, Minus Two or: A Stargate Tail
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I haven't thought it through yet, but I'm pretty positive Spike as a general in a 40 life format auto wins turn 1. I have trouble believing "put 4 cards that have ever been banned into your hand" doesn't end the game.
And yes, voltaic key is banned in block constructed, so that counts. It also used to be banned in formats people actually care about, but has since been unbanned - spike doesn't seem to care.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
A lot of these feel like they could be standard legal. (wo knows, maybe one day we will get contraptions in standard (i mean, we got dinosaur as a creature type)
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WBG Ghave, Guru of Spores GBW
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Like yeah its strong but its also a 5 mana 1/1 whose insane ability doesn't apply to itself.
So, just clone it.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Saying a card is powerful because it combos with other cards is no more valid than saying a card is weak because it dies to removal. The same way an opponent won't always have answers you won't always have clones to protect it. That's not even mentioning how much more common exile based removal or theft is in our format than others.
Don't get me wrong. I'm not saying every group should be cool with having a card that asymetrically removes one of the most fundamental groups of rules from the games it hits in but I'm also not saying its immediately in the no one should play this ever, ever category.
Sure you may not have Clone but you must not forget it is an Artifact creature. Not only do you have acess to all the clones (Stunt Double, Sakashima's student, clever Impersonator, etc.) you also have access to Copy Artifact and Sculpting steel. You also have Phyrexian metamorph and all non permanent based clones (Cackling Counterpart, Rite of replication)
right off the bat, Keeing to blue only (Not even adding in black and green) cards you can get around 10+ cloning cards. You can then add in more. I personally would go Esper (WUB) but I am sure there are other options. Even if you go Esper plus Green, Atraxa, Praetors' voice is a GREAT general and creature. Your extra clones can be used to clone her and just swing in with a bunch of 4/4 Deathtouch, flying, lifelink, Vigilance creatures. Plus with Rules Lawyer being an artifact he has a bunch fo blue tutors willing to find him, along with Enlightened tutor and black tutors willing to find anything.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
all other creatures and planeswalkers you control don't die to damage or 0 toughness/loyalty
you can't lose (aka platinum angel)
some pretty meaningless stuff about counters and equipment and auras
How powerful is that? Well platinum angel is a card and it kinda sucks. Even if you're able to go to negative life, relying on a creature staying alive is not a great bet. The aura, equip, and counter stuff is mostly useless as far as I can figure (makes your modular creatures slightly better? Immunity to tower of the magistrate? Idk maybe I'm missing something). So that mostly leaves the first ability.
Creatures not dying to damage does mean you can chump block all day and tank an earthquake or whatever, but that's nothing that wasn't already available from, say, eldrazi monument (same cmc, no color restriction, sac required but +1/+1 and flying...seems pretty even? Except that also rules lawyer doesn't protect them from board wipes so I'm inclined to say he's worse unless the sac is a huge problem for you) and that's a fine but fair card. Planeswalkers don't die to damage either, but they still go down to 0 loyalty so all you can use them for is their + and 0 abilities. That's a nice bonus but doesn't seem busted or anything. There's not many (any?) pws that would be busted if they were enchantments that triggered their + ability every turn. I mean keeping them alive gives you the option to board wipe later and then start trying to tick them up into ults or whatever, but still seems fairly minor.
The only part that seems problematic to me is not dying to -1/-1 counters, since that means it goes infinite with devoted druid, cinderhaze wretch, and barrenton medic. Of those, druid is obviously the most problematic - black myojin already does what wretch does at its best, and barrenton medic doesn't do much of anything that rules lawyer doesn't already do. Of course any of them win with flame fusillade but by now we're talking 3-card-combo. Druid for mana is a bit of trouble but it's not like there aren't already a million 2-card infinite mana combos in the game.
Do all those together make a card problematic? Idk, maaaaybe, but I kinda doubt it. Good maybe, but not insane. The fact that it doesn't protect at all from most board wipes or targeted removal, plus is totally vulnerable to any kind of removal itself, makes it pretty reasonable imo. And once it dies, SBAs apply and all those sweet free chump blocks you took are going to catch up with you. Likely it would see play as a combo piece that's also pretty good on its own to make a big wall of pseudo-indestructibles, but I doubt it'd break the game for anyone who's running a reasonable amount of removal in their deck.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well yea, even the post i made would be a horrible deck i was just saying that you can abuse him in a very nasty way. I may toss him in a deck (if people allow it)
I am more concerned with sword of DnD, The gold dragon will be problematic sinceit has no official color. I guess in teh game, pro gold would have to be allowed if sword is allowed.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
This. Exactly all of this.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
EDIT: ooh, new champion: zulaport enforcer manages to hit all 5 (as does goblin tutor, the obvious one).
EDIT EDIT: actually all the level up dudes are pretty reliably going to hit a ton of numbers. Also morphs are going to have 2 and 3 by default, plus 2 mana costs and their power and toughness so there's probably plenty of those that hit 4-5 numbers.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Thats flavor related, the RB faction is led by a cabal, whereas the other factions supposedly have 1 true leader and thus they will only get 1 legend.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I like the "Destroy target player"
It has been a running joke in my PG where we have a card in our hand that (While it may just be a basic land) reads "Destroy target player"
So yea it's nice to know that destroy target player is a thing.
Hmmm, i wonder if i ca get my playgroup to allow me to play Count as a general. Will be fun.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist