Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
One can dream, no?
What? I play strip mine all the time and rarely with crucible, because it just isn't a good combo. It keeps you from developing your own mana and suppressing multiple enemies is almost impossible. Even with crucible AND azusa or something, wiping all opposing lands is very slow and very disruptable. If you're losing to strip mine lock, you probably deserve it. There's zero reason to ban it (in multiplayer, 1v1 is a different story).
Field of Ruin is actually the best Strip Mine effect in EDH because it won't piss your opponent off (that much), and makes the rest of the table happy. This land gets rid of an annoying land, replaces Field of Ruin with a color you need (or get a basic that activates Anger, Filth etc. or any basic land type matters cards), and makes everyone happy to possibly deter attacks. This also can trigger landfall or Ankh of Mishra strategies. So many applications and so much better than a boring Strip Mine.
Why is "making the rest of the field happy" a positive thing (if it's even true)? Why would it deter attacks?
Basically it's the same as a bad strip mine in terms of relative mana - you and target opponent are both down by 1 land, the only difference is that everyone has an extra. That might be slightly better than strip mine since it means the relative difference between you and the untargeted players is less, but I doubt it's worth the 2 mana activation.
Huhhhhhhhhhhhhh? When you blow up their land with Field of Ruin, you and your opponent and the rest of the players all search for a basic land. You and your opponent are not down a land, you are both at the same number of lands. Also, do you actually play EDH? Players an be so petty, if you give them a basic they will remember that and you can probably make deals with them not to attack you. It's called politics. It sounds like you play with a bunch of Tommy Tryhards where politics don't matter because everyone is playing for the MtG World Champs.
Private Mod Note
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Rollback Post to RevisionRollBack
"People are the worst. The worst thing about music is that people play it." - Mike Patton
Field of Ruin is only making the cut in my lists if I want more than 5 of that effect in my manabase, so basically never. It beats out Encroaching Wastes, but I don't want to run it over any of Strip Mine/Wasteland/Tectonic Edge/Dust Bowl/Ghost Quarter. Incidentally ramping the table while removing a land isn't an effect I want.
Private Mod Note
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Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Huhhhhhhhhhhhhh? When you blow up their land with Field of Ruin, you and your opponent and the rest of the players all search for a basic land. You and your opponent are not down a land, you are both at the same number of lands. Also, do you actually play EDH? Players an be so petty, if you give them a basic they will remember that and you can probably make deals with them not to attack you. It's called politics. It sounds like you play with a bunch of Tommy Tryhards where politics don't matter because everyone is playing for the MtG World Champs.
Not that it matters, but I've been playing EDH since 2009, and I've built many decks that revolve around multiplayer politics. It's super interesting and way more complicated than just "give everyone resources and hope they don't attack you".
You are down a land relative to the table. if everyone has 5 lands and you strip mine someone, everyone else still has 5 lands, you and the targeted opponent have 4. If you use field of ruin, now everyone else has 6 lands and you and the targeted opponent have 5 (assuming everyone is running some basics). You're down by 1 either way.
If my opponent gave me AND ONLY ME a basic land, that could potentially be a useful bargaining chip for politics (you give me a basic, I don't attack you this turn, or something like that). When you give EVERYONE a basic land, then so far as I'm concerned you haven't done anything for me because you've also made all my opponents stronger. Relative to the table, I'm still in (roughly) the same spot. I have zero incentive to be nice to you because you haven't helped me at all. It's not politics. At least, not if your opponents have even a basic understanding of how multiplayer games work. If you play exclusively with people who think "More lands is more good" and don't think any harder than that, then by all means, enjoy your shiny new toy.
Politics are not some "casual only" thing that doesn't matter to skilled players. Unless everyone is playing a totally noninteractive combo deck with no disruption, there will always be politics, whether the players acknowledge it or not. What there will not be, among skilled players, is the braindead sort of "politics" of giving out symmetrical benefits and assuming that means everyone is going to be your friend.
Huhhhhhhhhhhhhh? When you blow up their land with Field of Ruin, you and your opponent and the rest of the players all search for a basic land. You and your opponent are not down a land, you are both at the same number of lands. Also, do you actually play EDH? Players an be so petty, if you give them a basic they will remember that and you can probably make deals with them not to attack you. It's called politics. It sounds like you play with a bunch of Tommy Tryhards where politics don't matter because everyone is playing for the MtG World Champs.
Not that it matters, but I've been playing EDH since 2009, and I've built many decks that revolve around multiplayer politics. It's super interesting and way more complicated than just "give everyone resources and hope they don't attack you".
You are down a land relative to the table. if everyone has 5 lands and you strip mine someone, everyone else still has 5 lands, you and the targeted opponent have 4. If you use field of ruin, now everyone else has 6 lands and you and the targeted opponent have 5 (assuming everyone is running some basics). You're down by 1 either way.
If my opponent gave me AND ONLY ME a basic land, that could potentially be a useful bargaining chip for politics (you give me a basic, I don't attack you this turn, or something like that). When you give EVERYONE a basic land, then so far as I'm concerned you haven't done anything for me because you've also made all my opponents stronger. Relative to the table, I'm still in (roughly) the same spot. I have zero incentive to be nice to you because you haven't helped me at all. It's not politics. At least, not if your opponents have even a basic understanding of how multiplayer games work. If you play exclusively with people who think "More lands is more good" and don't think any harder than that, then by all means, enjoy your shiny new toy.
It's not much more complicated than someone remembering someone else helped you out, even if it is a basic land. If an opponent is mana screwed then they will be alot friendlier as well. It's simple human psychology.
Private Mod Note
():
Rollback Post to RevisionRollBack
"People are the worst. The worst thing about music is that people play it." - Mike Patton
It's not much more complicated than someone remembering someone else helped you out, even if it is a basic land. If an opponent is mana screwed then they will be alot friendlier as well. It's simple human psychology.
You didn't "help me out" if you ramped all of my opponents too. And the fact that the ramp was an unintended consequence of wanting to destroy some other players' land means I have no reason to think it was a deliberate favor for me, either.
Maybe the person who was behind on lands is happy about symmetrical ramp, but then by the same token the player who was ahead is unhappy, and certainly the player you hit with the effect is unhappy, so even if we're taking the enormous leap that people are playing with their emotions rather than with their brains, you still haven't gained anything politically. And you're still down a land physically. Of course sometimes you just need to kill a land, but I see no upside relative to strip mine, wasteland, or tec edge.
Actually in fairness, there is one other advantage it has - if you're running a multicolor deck (especially 5 color) it doubles as fixing. Not very efficient fixing, and you might be fixing and ramping your opponents too, but sometimes you just really need a certain color and killing two birds with one stone is rarely a bad thing.
I think it's an interesting card with good design and some potential uses, it's not likely to replace strip mine in most cases but it's not a bad card. It's political use is pretty much nil, but I guess in theory you might be able to talk someone into doing X in exchange for popping it to fix mana for them.
Yeah, for this reason it's going in my Thada Adel deck, replacing Encroaching Wastes. My Thada deck has no wincon, it relies on stealing opponents' wincons, and so it can fold pretty hard to a single Homeward Path.
Actually in fairness, there is one other advantage it has - if you're running a multicolor deck (especially 5 color) it doubles as fixing. Not very efficient fixing, and you might be fixing and ramping your opponents too, but sometimes you just really need a certain color and killing two birds with one stone is rarely a bad thing.
Or even better, a multicolor nongreen deck. It's between a colorless Natural Connection and a colorless Renewal in that regard.
Field of Ruin has one niche use over Strip Mine - it shuffles your opponents libraries. Since its not a 'may' clause, I'm going to consider it. Being able to shuffle away tutored targets in any deck can be a really useful tool. I like to run a lot of LD anyway.
I had missed that this was non-optional and can be added to the relatively short list of ways to force triggers from Ob Nixilis, Unshackled. Forced search effects for everyone are effective there.
So Axis of Mortality is certainly very interesting. Obviously there's shenanigans with life payment, it also seems like a good way to keep the board even steven. Might have a home in my phelddagrif deck? I'll at least consider it.
Oooh, vance's blasting cannons is definitely interesting. Although I wonder how much you want it to flip? Both sides are quite strong. Luckily it's a "may" flip.
Oooh, vance's blasting cannons is definitely interesting. Although I wonder how much you want it to flip? Both sides are quite strong. Luckily it's a "may" flip.
Agreed. I think I want to put it in my Wort, the Raidmother deck. In particular, being able to have access to a Lightning Bolt every turn after going epic would be amazing. (Of course, I would need to flip before resolving the Epic spell.)
Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
One can dream, no?
One can certainly dream, but it won't be anything but a dream.
And this new version is quite good!
In a FFA game with 4 players, everyone has 5 lands.
After I use strip mine, two have 4 and two have 5 lands.
After I use this new land, two have 5 lands and two have 6 lands.
It's a bit more tempo and I like that. People will also thank you for it.
Saw that. Corner-case defense against Skullbriar? Or can you send it to the general zone anyway and avoid VR's effect?
It's trigger on death. It won't even trigger if you send it to the command zone. Not sure if it could return it from the command zone to hand if it said "leaves the battlefield" rather than "dies" but I guess it's academic. Also who plays skullbriar? anyone?
It's functionally a draw 2 for 2, one of which is a creature you want, if it's about to die, though. Not sure if there's anything better than that to do with it, but there might be.
Tempt with Discovery of basics with a Wasteland effect instead of one land? No longer an auto-include for me.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Huhhhhhhhhhhhhh? When you blow up their land with Field of Ruin, you and your opponent and the rest of the players all search for a basic land. You and your opponent are not down a land, you are both at the same number of lands. Also, do you actually play EDH? Players an be so petty, if you give them a basic they will remember that and you can probably make deals with them not to attack you. It's called politics. It sounds like you play with a bunch of Tommy Tryhards where politics don't matter because everyone is playing for the MtG World Champs.
You are down a land relative to the table. if everyone has 5 lands and you strip mine someone, everyone else still has 5 lands, you and the targeted opponent have 4. If you use field of ruin, now everyone else has 6 lands and you and the targeted opponent have 5 (assuming everyone is running some basics). You're down by 1 either way.
If my opponent gave me AND ONLY ME a basic land, that could potentially be a useful bargaining chip for politics (you give me a basic, I don't attack you this turn, or something like that). When you give EVERYONE a basic land, then so far as I'm concerned you haven't done anything for me because you've also made all my opponents stronger. Relative to the table, I'm still in (roughly) the same spot. I have zero incentive to be nice to you because you haven't helped me at all. It's not politics. At least, not if your opponents have even a basic understanding of how multiplayer games work. If you play exclusively with people who think "More lands is more good" and don't think any harder than that, then by all means, enjoy your shiny new toy.
Politics are not some "casual only" thing that doesn't matter to skilled players. Unless everyone is playing a totally noninteractive combo deck with no disruption, there will always be politics, whether the players acknowledge it or not. What there will not be, among skilled players, is the braindead sort of "politics" of giving out symmetrical benefits and assuming that means everyone is going to be your friend.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It's not much more complicated than someone remembering someone else helped you out, even if it is a basic land. If an opponent is mana screwed then they will be alot friendlier as well. It's simple human psychology.
Maybe the person who was behind on lands is happy about symmetrical ramp, but then by the same token the player who was ahead is unhappy, and certainly the player you hit with the effect is unhappy, so even if we're taking the enormous leap that people are playing with their emotions rather than with their brains, you still haven't gained anything politically. And you're still down a land physically. Of course sometimes you just need to kill a land, but I see no upside relative to strip mine, wasteland, or tec edge.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I think it's an interesting card with good design and some potential uses, it's not likely to replace strip mine in most cases but it's not a bad card. It's political use is pretty much nil, but I guess in theory you might be able to talk someone into doing X in exchange for popping it to fix mana for them.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Or even better, a multicolor nongreen deck. It's between a colorless Natural Connection and a colorless Renewal in that regard.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I had missed that this was non-optional and can be added to the relatively short list of ways to force triggers from Ob Nixilis, Unshackled. Forced search effects for everyone are effective there.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
With Polluted Bonds and Wound Reflection
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
it will be fun as hell
Ps: Adanto Vanguard is in the same set
Decklist PLEASE
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
One can certainly dream, but it won't be anything but a dream.
We have a format where people can play Maze of Ith, The Tabernacle at Pendrell Vale, Dark Depths, Gaea's Cradle and the worst of all: Homeward Path.
Those cards are insane or able to completely destroy your gameplan.
And let's not forget all the new strong DFC's coming out in Ixalan.
I also prefer to run Strip Mine, Wasteland, Ghost Quarter and even Tectonic Edge.
Not because I like to destroy lands, but because those lands just NEED to be dealt with.
And this new version is quite good!
In a FFA game with 4 players, everyone has 5 lands.
After I use strip mine, two have 4 and two have 5 lands.
After I use this new land, two have 5 lands and two have 6 lands.
It's a bit more tempo and I like that. People will also thank you for it.
Also like Navigator's Ruin, but the effect seems small (as in, I wish it hit every opponent).
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
It's functionally a draw 2 for 2, one of which is a creature you want, if it's about to die, though. Not sure if there's anything better than that to do with it, but there might be.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Yeah, it mostly seems like just an okay way to get around general tax once.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Asmira: Growing Rites of Itlimoc
Dakkon: Dowsing Dagger, Search for Azcanta, Thaumatic Compass, Treasure Map
Kruphix: Primal Amulet
Selenia: Axis of Mortality
Thras & Tarl: Angrath's Marauders, Star of Extinction
There are a few others I'm interesting in picking up but less certain I'll use: Sentinel Totem, Sorcerous Spyglass, Sunbird's Invocation, Vance's Blasting Cannons, and Vona, Butcher of Magan.