According to edhrec:
Fireball appears in 2% out of all red decks
Swiftspear isn't listed in the red cards
Disenchant appears in 4% out of all white decks
Wing Shards appears in 1% out of all white decks
Abyssal Persecutor isn't listed in the black cards
According to edhrec:
Fireball appears in 2% out of all red decks
Swiftspear isn't listed in the red cards
Disenchant appears in 4% out of all white decks
Wing Shards appears in 1% out of all white decks
Abyssal Persecutor isn't listed in the red cards
yes because edhrec is the only way to tell if something is playable *eye roll* I run [c]Disenchant[/card] in all my decks that have white
According to edhrec:
Fireball appears in 2% out of all red decks
Swiftspear isn't listed in the red cards
Disenchant appears in 4% out of all white decks
Wing Shards appears in 1% out of all white decks
Abyssal Persecutor isn't listed in the black cards
*facepalm*
You really how many combo tricks have happened before right?
There's the term hidden gems in edh ones that are so powerful but yet next to none decks have them
Abyssal persecutor is a example the fatal mistake everybody makes they think the owner is in a pickle but they keep forgetting is nobody can win when that's on the field.
According to edhrec:
Fireball appears in 2% out of all red decks
Swiftspear isn't listed in the red cards
Disenchant appears in 4% out of all white decks
Wing Shards appears in 1% out of all white decks
Abyssal Persecutor isn't listed in the black cards
So by this logic we should all play nothing but the top 50 from each color. Yawn.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
My point is that the cards listed are not high value and are not edh staples. Calling them "value town cards" is kind of a stretch. I'm not saying they are bad cards but many of them have alternatives (disenchant variants from recent sets= Fate Forgotten, Forsake the Worldly) or they fill a very fringe niche (monastery swiftspear).
I for one am not super excited for the iconic master set. Sure there's some really nice staples, but hopefully tank some prices *looking at you Mana Drain*, but it's like most of the other master-sets - a big gamble. only the rare/mythic spot are worth anything (except a few uncommons). I'm would never take the bet.
I'm surprised why they don't take effort to actually print good common/uncommon in theres set. IMO it's here were these sets should shine, adding more playables to variant formats like pauper.
Looks like WOTC is now starting to knowing how improve they recipe with Commander.
Commander 2017 set was tribal:
Cats = lot of good upgrades in standard, most from amonkhet, will not rotate soon.
Vampires = the 5th most played tribal in EDH, and will receive lots of Mardu adds with Ixalan block
Dragons = now is the 2nd most played tribal in EDH, and great support with Iconic Masters (but some redundant cards)
Wizards = wizards are always easy to sell, not much to say.
And Commander 2017, Ixalan and Iconic Masters are all about tribal theme
Dowsing Dagger is amazing in EDH. You can give someone blockers (political gain) then swing at someone else to transform into a great land. Too casual/win more?
Dowsing Dagger is amazing in EDH. You can give someone blockers (political gain) then swing at someone else to transform into a great land. Too casual/win more?
It looks pretty good, but I would consider it more as a ramp spell then anything, so ideally I think you would want a clear path so the equiment would transform the turn you play it. Since a land is harder to remove then an artifact.
How do these flip lands affect the mana bases? Do you remove one land per flip card? I would think not since there's no guarantee that it will flip. So how do you guys see altering the mana bases of your decks if at all?
How do these flip lands affect the mana bases? Do you remove one land per flip card? I would think not since there's no guarantee that it will flip. So how do you guys see altering the mana bases of your decks if at all?
Depends on how many lands your decks are already running. I think a lot of decks, especially if they already run a good number of mana rocks (which they usually do) could stand to shave a couple lands. So like, if you're running 37 lands, cut down to 36 for one of these. If you're already at like, 33, maybe look elsewhere for a cut.
Yeah I usually play 37 lands, that's what i'll be doing most likely. Would you guys play one of them if the face side doesn't really mesh with your deck but the land fits perfectly?
I wouldn't remove more than 0.5 lands per flip card I add. As stated prior, it's generally better to get rid of ramp cards first. Dowsing Dagger takes in the place of Sword of the Animist in my Basandra, for example. Conquistador's Landing might go in the spot of a signet or even a 1 drop. NeoCradle instead of a Kodama's Reach variety. Etc etc.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Field of Ruin feels like an auto-include. Hits a target and replaces itself with colored mana no less? Definitely a must for mono-colored decks and any with a good land recursion theme.
Field of Ruin feels like an auto-include. Hits a target and replaces itself with colored mana no less? Definitely a must for mono-colored decks and any with a good land recursion theme.
It's far from auto-include. Giving opponents mana is always a bad thing.
Except in formats like legacy, that is dominated by decks that run 0-2 basics.
This easily could fit in Miracles, that normally don't use wastelands because can't lose lands.
D&T and Pox can run that too.
Field of Ruin feels like an auto-include. Hits a target and replaces itself with colored mana no less? Definitely a must for mono-colored decks and any with a good land recursion theme.
It's far from auto-include. Giving opponents mana is always a bad thing.
Unless I'm missing something, this just makes them break even on mana, barring instances of using it on maze of ith and the like.
What you're missing is that it lets EVERY player search up a basic, not just the person you wrenched. In an EDH pod, you're ramping everyone but yourself and the target.
Field of Ruin feels like an auto-include. Hits a target and replaces itself with colored mana no less? Definitely a must for mono-colored decks and any with a good land recursion theme.
It's far from auto-include. Giving opponents mana is always a bad thing.
Except in formats like legacy, that is dominated by decks that run 0-2 basics.
This easily could fit in Miracles, that normally don't use wastelands because can't lose lands.
D&T and Pox can run that too.
Field of Ruin feels like an auto-include. Hits a target and replaces itself with colored mana no less? Definitely a must for mono-colored decks and any with a good land recursion theme.
It's far from auto-include. Giving opponents mana is always a bad thing.
Unless I'm missing something, this just makes them break even on mana, barring instances of using it on maze of ith and the like.
All players search, don't worry, I missed it at first too. But still, this is a great LD tool as it doesn't set you back. You combine this with cards like Aven Mindcensor and then it's all upside, or punisher cards like Ankh of Mishara. 1 additional land for 2 opponents is not a significant drawback, you should be prepared to take advantage of the LD and the "ramp".
Field of Ruin is actually the best Strip Mine effect in EDH because it won't piss your opponent off (that much), and makes the rest of the table happy. This land gets rid of an annoying land, replaces Field of Ruin with a color you need (or get a basic that activates Anger, Filth etc. or any basic land type matters cards), and makes everyone happy to possibly deter attacks. This also can trigger landfall or Ankh of Mishra strategies. So many applications and so much better than a boring Strip Mine.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
Field of Ruin is actually the best Strip Mine effect in EDH because it won't piss your opponent off (that much), and makes the rest of the table happy. This land gets rid of an annoying land, replaces Field of Ruin with a color you need (or get a basic that activates Anger, Filth etc. or any basic land type matters cards), and makes everyone happy to possibly deter attacks. This also can trigger landfall or Ankh of Mishra strategies. So many applications and so much better than a boring Strip Mine.
I agree.
Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
One can dream, no?
What? I play strip mine all the time and rarely with crucible, because it just isn't a good combo. It keeps you from developing your own mana and suppressing multiple enemies is almost impossible. Even with crucible AND azusa or something, wiping all opposing lands is very slow and very disruptable. If you're losing to strip mine lock, you probably deserve it. There's zero reason to ban it (in multiplayer, 1v1 is a different story).
Field of Ruin is actually the best Strip Mine effect in EDH because it won't piss your opponent off (that much), and makes the rest of the table happy. This land gets rid of an annoying land, replaces Field of Ruin with a color you need (or get a basic that activates Anger, Filth etc. or any basic land type matters cards), and makes everyone happy to possibly deter attacks. This also can trigger landfall or Ankh of Mishra strategies. So many applications and so much better than a boring Strip Mine.
Why is "making the rest of the field happy" a positive thing (if it's even true)? Why would it deter attacks?
Basically it's the same as a bad strip mine in terms of relative mana - you and target opponent are both down by 1 land, the only difference is that everyone has an extra. That might be slightly better than strip mine since it means the relative difference between you and the untargeted players is less, but I doubt it's worth the 2 mana activation.
According to edhrec:
Fireball appears in 2% out of all red decks
Swiftspear isn't listed in the red cards
Disenchant appears in 4% out of all white decks
Wing Shards appears in 1% out of all white decks
Abyssal Persecutor isn't listed in the black cards
yes because edhrec is the only way to tell if something is playable *eye roll* I run [c]Disenchant[/card] in all my decks that have white
*facepalm*
You really how many combo tricks have happened before right?
There's the term hidden gems in edh ones that are so powerful but yet next to none decks have them
Abyssal persecutor is a example the fatal mistake everybody makes they think the owner is in a pickle but they keep forgetting is nobody can win when that's on the field.
So by this logic we should all play nothing but the top 50 from each color. Yawn.
I'm surprised why they don't take effort to actually print good common/uncommon in theres set. IMO it's here were these sets should shine, adding more playables to variant formats like pauper.
Less excited that every blue deck now will have one, too.
...same with Flip Cradle in green.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Commander 2017 set was tribal:
Cats = lot of good upgrades in standard, most from amonkhet, will not rotate soon.
Vampires = the 5th most played tribal in EDH, and will receive lots of Mardu adds with Ixalan block
Dragons = now is the 2nd most played tribal in EDH, and great support with Iconic Masters (but some redundant cards)
Wizards = wizards are always easy to sell, not much to say.
And Commander 2017, Ixalan and Iconic Masters are all about tribal theme
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
It looks pretty good, but I would consider it more as a ramp spell then anything, so ideally I think you would want a clear path so the equiment would transform the turn you play it. Since a land is harder to remove then an artifact.
They take midrange ramp spots. The kind of slot a card like skyshroud claim or thran dynamo might take.
Draft my Peasant Cube.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Still, I love Captivating Crew.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Unfortunately no. Still a good card in something like Tymaret, the Murder King.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Except in formats like legacy, that is dominated by decks that run 0-2 basics.
This easily could fit in Miracles, that normally don't use wastelands because can't lose lands.
D&T and Pox can run that too.
Most Used (of many dozens) EDH Decks:
Brago, King Eternal - Stax
Grenzo, Dungeon Warden - Aggro Combo
Wort, the Raidmother - Spellslinger Swarm Control
Animar, Soul of Elements - Tempo Combo
Yidris, Maelstrom Wielder - Spellslinger
Exodia the Forbidden One:
Oona, Queen of the Fae - Combowins.dec
And this has what to do with EDH?
All players search, don't worry, I missed it at first too. But still, this is a great LD tool as it doesn't set you back. You combine this with cards like Aven Mindcensor and then it's all upside, or punisher cards like Ankh of Mishara. 1 additional land for 2 opponents is not a significant drawback, you should be prepared to take advantage of the LD and the "ramp".
I agree.
Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
One can dream, no?
Basically it's the same as a bad strip mine in terms of relative mana - you and target opponent are both down by 1 land, the only difference is that everyone has an extra. That might be slightly better than strip mine since it means the relative difference between you and the untargeted players is less, but I doubt it's worth the 2 mana activation.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6