Also, this most likely means no Zen fetches in a standard block for 2+ years at minimum (not that I was expecting them).
Why? If anything I think it means the opposite. Whenever they do reprint the zen fetches in a block it would make sense to also print nonbasic fetchable lands in the block before it.
Also, this most likely means no Zen fetches in a standard block for 2+ years at minimum (not that I was expecting them).
Why? If anything I think it means the opposite. Whenever they do reprint the zen fetches in a block it would make sense to also print nonbasic fetchable lands in the block before it.
It's going to increase the price of standard by a lot which I doubt WotC wants
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UG Arixmethes Combo UGR Wanderer UGB Tasigur Control URB Jeleva Storm RW Gisela Control
Also, this most likely means no Zen fetches in a standard block for 2+ years at minimum (not that I was expecting them).
Why? If anything I think it means the opposite. Whenever they do reprint the zen fetches in a block it would make sense to also print nonbasic fetchable lands in the block before it.
Either MaRo or Sam Stoddard wrote in an article within the past year that they now consider it a mistake to include fetches in any standard setting which also includes fetchable duals. Which means essentially they won't be reprinting fetches in any standard environment in which they would actually be useful. Which I assume is why we got the Zen fetches in Modern Masters 2017.
Also, this most likely means no Zen fetches in a standard block for 2+ years at minimum (not that I was expecting them).
Why? If anything I think it means the opposite. Whenever they do reprint the zen fetches in a block it would make sense to also print nonbasic fetchable lands in the block before it.
Either MaRo or Sam Stoddard wrote in an article within the past year that they now consider it a mistake to include fetches in any standard setting which also includes fetchable duals. Which means essentially they won't be reprinting fetches in any standard environment in which they would actually be useful. Which I assume is why we got the Zen fetches in Modern Masters 2017.
Yup, this logic is exactly why I called the existence of new fetchable duals coming when Origins came out, due to Nissa/Nissa's Pilgrimage wording (basic Forest/s). If Nissa wasn't going to be in Standard alongside a nonbasic forest, they probably would have been comfortable omitting the "basic" qualifier.
If we keep getting only ally-colored fetchable lands, there may come a time when some of them aren't good enough. Feels weird to say.
Many of them already are not good enough. In a three color deck, only the abu and shocks are good enough.
Even in a three-color deck, I'd consider the BFZ duals good enough. Depends on how much you're willing to spend on a manabase. I'm just hoping for enemy ones so I can throw a GB one in Gitrog to go with the cycle-demon if I can find a spot for him.
I still run cycling lands from time to time to do work with Life from the Loam, don't see why I can't run this. The 2 cost cycling means to me that maybe some Fluctuator+Invigorating Boon + Lightning Rift EDH could be pretty fun, ready to bring back Borborygmos Enraged.
Granted, that's magic online, if I had paper copies of Fluctuator I'd be selling them right now...
New stuff abound, as is only proper. Some thoughts:
More Gods makes me go 'super-yay!', and the monored (Hazoret the Fervent) seems like a somewhat-potent 'suicide red' when you start digging into all the red cards that have additional cost of discarding stuff, combined with all the 'reveal top card, cast it this turn if you can'. Potentially fun, at least, although the discard ability could stand to cost one less. Reminds me of Knollspine Invocation, actually. Hmm...
I like having more minotaurs around (Ahn-Crop Crasher). Maybe one day there's enough to turn Mogis into an aggressive Minotaur tribal, heh.
Destined//Lead seems narrow-ish, but someone out there is playing a BG rattlesnake build and grinning.
Flameblade Adept is rather strong for a one-drop, and I can hear my wife whooping from here (she loves Jackals and was pining them for a creature type AND runs a very mean Alesha deck focusing on self-discard).
Apparently Trials and Cartouches interact. More enchantress stuff is always nice to have, and at least Cartouche of Solidarity and Trial of Knowledge both seem fairly good in the right kind of deck.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
That Hazoret red god is just terrible for EDH. What a let down.
I disagree. He might not be great as a commander, but that's a solid discard outlet that gives you some reach. I'll probably throw him into my Sek'Kuar, DeathkeeperLiving Death deck alongside Purphoros.
Wow, really boring spoilers. I was hoping that the gods would be enchantments like the Theros ones (I am super sick of wizards only pushing creatures and artifacts), but oh well.
Red god is a bit of a disappointment, Im not sure what I was hoping for but that wasnt it. Then again it is cool that they start as creatures, they seem to be a more tangible thing in Ahmonket.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Wow, really boring spoilers. I was hoping that the gods would be enchantments like the Theros ones (I am super sick of wizards only pushing creatures and artifacts), but oh well.
I'm neither surprised nor disappointed that the Amonkhet gods are not enchantments. The flavor of Amonkhet's magic is very different from that of Theros, and based on Hazoret we've got a wider design space for limiting the gods from attacking, other than just devotion for all. That they're always creatures also makes them less a pain to deal with.
Wow, really boring spoilers. I was hoping that the gods would be enchantments like the Theros ones (I am super sick of wizards only pushing creatures and artifacts), but oh well.
I'm neither surprised nor disappointed that the Amonkhet gods are not enchantments. The flavor of Amonkhet's magic is very different from that of Theros, and based on Hazoret we've got a wider design space for limiting the gods from attacking, other than just devotion for all. That they're always creatures also makes them less a pain to deal with.
I didn't want them to be enchantments due to the devotion mechanic (I actually like limiting their ability to attack in different ways), I just found the additional card type to be more flavorful as they were more than just creatures (it made them more conceptual). Yes, these gods walk amongst the people, however, they are still gods and are still revered, something that I find poorly represented with just the legendary card type and indestructible keyword. I mean according to the rules on this plane, Tajic, Avacyn, Konda, and Sapling of Colfenor would all be gods, which maybe makes sense for a couple of them, but is ultimately pretty lame in my opinion.
Wow, really boring spoilers. I was hoping that the gods would be enchantments like the Theros ones (I am super sick of wizards only pushing creatures and artifacts), but oh well.
I'm neither surprised nor disappointed that the Amonkhet gods are not enchantments. The flavor of Amonkhet's magic is very different from that of Theros, and based on Hazoret we've got a wider design space for limiting the gods from attacking, other than just devotion for all. That they're always creatures also makes them less a pain to deal with.
I didn't want them to be enchantments due to the devotion mechanic (I actually like limiting their ability to attack in different ways), I just found the additional card type to be more flavorful as they were more than just creatures (it made them more conceptual). Yes, these gods walk amongst the people, however, they are still gods and are still revered, something that I find poorly represented with just the legendary card type and indestructible keyword. I mean according to the rules on this plane, Tajic, Avacyn, Konda, and Sapling of Colfenor would all be gods, which maybe makes sense for a couple of them, but is ultimately pretty lame in my opinion.
This is a plane based on Egypt, where the completely-human leader is simultaneously considered both man and god. That's a very different theology from Greek-based Theros, where the gods live separate from mortals (and occasionally come down from their mountain for a little hanky-panky).
In ancient Egypt, the royal authority of the pharaoh is divine. While they acknowledge that he is a man and can have mortal failings, he is also the son of Ra, and after slipping from this mortal coil he is promoted from man-and-god to full godhood, and worshipped as such.
Everyone's talking about the god, but I'm excited about a common. Annointer Priest is going in Darien, King of Kjeldor! On the one hand, it's a BAD Soul Sister, but on the other, it's a bad SOUL SISTER! I love usable commons.
So are the Amonkhet gods considered to be pharaohs? If they are pharaohs then they shouldn't be indestructible, if they are ascended pharaohs then I find juat giving them the indestructible keyword to be a poor choice flavorwise as clearly non-gods can be indestructible as well.
Ok fine, don't make them enchantment creatures (though again I think that works the best to represent something ineffable) but give them a more interesting characteristic. Heck make them land creatures to denote their connection to the earth (though I think that would have been more appropriate for blocks based around Shintoism like kamigawa or Chinese popular religion).
Might only be me, but this card is bananas in all non-infinite Brago, King Eternal decks.
Yes, it doesn't come with a body like Mulldrifter, but Enchantments are harder to get rid off, so i don't mind at all.
So are the Amonkhet gods considered to be pharaohs? If they are pharaohs then they shouldn't be indestructible, if they are ascended pharaohs then I find juat giving them the indestructible keyword to be a poor choice flavorwise as clearly non-gods can be indestructible as well.
Ok fine, don't make them enchantment creatures (though again I think that works the best to represent something ineffable) but give them a more interesting characteristic. Heck make them land creatures to denote their connection to the earth (though I think that would have been more appropriate for blocks based around Shintoism like kamigawa or Chinese popular religion).
I think you are just over zealous about the God typing. Imo I don't really think God's are all that different from Angels or Demons. Indestructible + the can't attack or block clause is a satisfying represtation of the God type for me.
@Those disappointed with Hazoret: What more does a RDW want in a 4 CMC curve topper? It's fantastic. 5/4 Haste, Indestructible for 4 with a negligible draw back is amazeballs to be frank. I guess evasion would be nice but you can only have so much. Oh ya, and she can do direct damage so in a way she does have some evasion
Compared to Purphy, easily the strongest God of the original 5 and possibly for all of Theros when it comes to EDH, of course Hazoret was going to come up short. I think she can do some interesting things and tends to push decks in a different direction which is nice, but she does seem better in the 99 than as a General.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
It's going to increase the price of standard by a lot which I doubt WotC wants
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
Either MaRo or Sam Stoddard wrote in an article within the past year that they now consider it a mistake to include fetches in any standard setting which also includes fetchable duals. Which means essentially they won't be reprinting fetches in any standard environment in which they would actually be useful. Which I assume is why we got the Zen fetches in Modern Masters 2017.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Draft my Peasant Cube.
Many of them already are not good enough. In a three color deck, only the abu and shocks are good enough.
Even in a three-color deck, I'd consider the BFZ duals good enough. Depends on how much you're willing to spend on a manabase. I'm just hoping for enemy ones so I can throw a GB one in Gitrog to go with the cycle-demon if I can find a spot for him.
Granted, that's magic online, if I had paper copies of Fluctuator I'd be selling them right now...
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
More Gods makes me go 'super-yay!', and the monored (Hazoret the Fervent) seems like a somewhat-potent 'suicide red' when you start digging into all the red cards that have additional cost of discarding stuff, combined with all the 'reveal top card, cast it this turn if you can'. Potentially fun, at least, although the discard ability could stand to cost one less. Reminds me of Knollspine Invocation, actually. Hmm...
I like having more minotaurs around (Ahn-Crop Crasher). Maybe one day there's enough to turn Mogis into an aggressive Minotaur tribal, heh.
Destined//Lead seems narrow-ish, but someone out there is playing a BG rattlesnake build and grinning.
Flameblade Adept is rather strong for a one-drop, and I can hear my wife whooping from here (she loves Jackals and was pining them for a creature type AND runs a very mean Alesha deck focusing on self-discard).
Nest of Scarabs has a mean, mean usage out there somewhere.
Apparently Trials and Cartouches interact. More enchantress stuff is always nice to have, and at least Cartouche of Solidarity and Trial of Knowledge both seem fairly good in the right kind of deck.
I disagree. He might not be great as a commander, but that's a solid discard outlet that gives you some reach. I'll probably throw him into my Sek'Kuar, Deathkeeper Living Death deck alongside Purphoros.
My old Vhati il-Dal deck used Blowfly Infestation + Thornbite Staff. This card makes it a combo with Blood Artist/Zulaport Cutthroat.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I didn't want them to be enchantments due to the devotion mechanic (I actually like limiting their ability to attack in different ways), I just found the additional card type to be more flavorful as they were more than just creatures (it made them more conceptual). Yes, these gods walk amongst the people, however, they are still gods and are still revered, something that I find poorly represented with just the legendary card type and indestructible keyword. I mean according to the rules on this plane, Tajic, Avacyn, Konda, and Sapling of Colfenor would all be gods, which maybe makes sense for a couple of them, but is ultimately pretty lame in my opinion.
In ancient Egypt, the royal authority of the pharaoh is divine. While they acknowledge that he is a man and can have mortal failings, he is also the son of Ra, and after slipping from this mortal coil he is promoted from man-and-god to full godhood, and worshipped as such.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Ok fine, don't make them enchantment creatures (though again I think that works the best to represent something ineffable) but give them a more interesting characteristic. Heck make them land creatures to denote their connection to the earth (though I think that would have been more appropriate for blocks based around Shintoism like kamigawa or Chinese popular religion).
Might only be me, but this card is bananas in all non-infinite Brago, King Eternal decks.
Yes, it doesn't come with a body like Mulldrifter, but Enchantments are harder to get rid off, so i don't mind at all.
@Those disappointed with Hazoret: What more does a RDW want in a 4 CMC curve topper? It's fantastic. 5/4 Haste, Indestructible for 4 with a negligible draw back is amazeballs to be frank. I guess evasion would be nice but you can only have so much. Oh ya, and she can do direct damage so in a way she does have some evasion
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)