It only occurred to me earlier how hilarious it will be dropping Tree of Perdition on Turn 2-4, then using it and sacrificing it to Ayli, Eternal Pilgrim. I can't wait to get my hands on that tree for Ayli (then doing it again with Corpse Dance later on).
Nephalia Academy is just broken IMO. I think most of my decks will play this. It's just so low risk, high return like barely any other land.
Broken? Hardly. If it were Library of Leng as a land, yeah I could call that a broken land, but Academy only works for your opponent's effects (so you can't leverage your own wheels, for example). Also, while it is a low cost, tapping for colorless is a cost when it comes to deck building.
Stunning Growth is no worse than a number of other cards that already exist. It's hard to abuse in the way a creature is, it doesn't negatively impact your opponents either. Is it really worse than Replenish?
Stunning Growth will probably find its' way into Damia. Because lands matter and this could create some, shall we say, 'interesting' effects late-game. (That said, about the last card I want to see early on, not sure I need more of those...)
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
This set is giving a lot to Commander players. Collective Work will do wonders in Ghave, and everyone will want Stunning Growth. I will definitely slot Sigarda's Blessing in Shu Yun also. Rafiq players got a lot of tools this block.
Just when I thought this set had nothing left to offer we get Sigarda's Blessing and Stunning Growth. The name of the later is quite apt. I don't think they could print a more perfect card for Titania. It's glorious.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Stunning Growth is... wow. Trostani is going to eat this up in a heartbeat. You only need 2 lands to make this 'acceptable' value for the cost, but lets be honest, sometimes one land (depending on the land) is enough. And in decks where it will suddenly double your available mana? Yikes. This may push me into adding Scapeshift to trostani, or making a Sidisi Dredge deck.
Sigarda's Blessing/Sigarda's Aid is pretty darn cool. I already like Voltron decks, so this is an easy add for combat tricks, as well as the T3 sword of feast and famine dream.
Stunning Growth is no worse than a number of other cards that already exist. It's hard to abuse in the way a creature is, it doesn't negatively impact your opponents either. Is it really worse than Replenish?
Replenish has a higher ceiling - enchantments cost mana, can win you the came immediately, etc. - but Stunning Growth slots into more decks. Everybody plays lands, and many play lots of fetches. As with all cards seemingly good against land destruction, Stunning Growth will go best with land destruction.
Anyone want to sell me on Sigarda's Aid? It looks pretty bad to me despite all of the love its getting. I could see it in a very aura/equipment heavy deck, but those are typically voltron and there's not a whole lot to be gained from flashing them in. Cheating on the equip cost is nice, but how often will you actually take advantage of that? Even [most] equipment heavy decks aren't running more than 10-12 options. You want equip costs to be low where possible, because you can't count on having this or Puresteel Paladin around all the time. It feels like a cute card that's mostly going to do nothing outside of very specialized decks. I don't think I've ever played a deck where this would make the first cut.
Stunning Growth is nuts. It's a better, one sided Planar Birth. I'll be running that a lot. Aside to Fedders, can we at least wait until the prerelease to start speculating about bans? Maybe let a couple people play at least one game with the card?
Imprisoned in the Moon spreads decent spot removal even farther from the colors that are supposed to have it, which is cool I guess?
Collective Forces is solid all around. Three decent effects and the escalate cost is trivial in a lot of decks. That's a lot of value for three mana.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Getting the ability to put off committing mana until after an opponent declares blocks or the ability to give something protection and shroud at the speed you want not at sorcery speed will always be good.
Sure it is limited because it is two card types but it changes the behavior of those two types to a large degree.
Flashing in a Sunforger having it auto equip ready to be used is an incredible amount of power and utility as only one example.
Sigarda's Blessing turns every aura or equipment into a combat trick and a surprise. Lightning Greaves becomes a counterspell for removal, Argentum Armor becomes an instant speed Vindicate. Suddenly ANYONE of your creatures attacking could be carrying a Celestial Mantle or a Swords of X and Y or even just a simple Curiosity. And you never have to drop an equipment and pray it doesn't get removed before you can equip it and smash, so it's great for early game. Turn 1 Sigarda's Blessing, turn 2 a creature, turn 3 Swords and immediately swing. Seems good.
I just love it's versatility. That and I JUST started working on an Aura/Enchantress Sigarda deck. How fitting!
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Or should I say, you're not crazy.
Draft my Mono-Blue Cube!
lichess.org | chess.com
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
This seems like lots of fun
I have been dreaming of sutch a card for my Dredge deck. This will make fetch lands silly and Omnath happy
(Also known as Xenphire)
Stunning Growth looks like prime ban material. It can't be reanimated or bribery'd. But this looks like the kind of card that gets banned.
I love it.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Personally I can't wait to use it in Omnath, Locus of Rage.
(Also known as Xenphire)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
That said, I can't wait to cast it!
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
W
Enchantment
Aura and Equipment have flash.
When you play an equipment, attach it to target creature for free.
Also, the art is gorgeous, like, could be found on the Sistine Chapel kind of deal.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Club Flamingo Wins: 1!
Just when I thought this set had nothing left to offer we get Sigarda's Blessing and Stunning Growth. The name of the later is quite apt. I don't think they could print a more perfect card for Titania. It's glorious.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Stunning Growth is... wow. Trostani is going to eat this up in a heartbeat. You only need 2 lands to make this 'acceptable' value for the cost, but lets be honest, sometimes one land (depending on the land) is enough. And in decks where it will suddenly double your available mana? Yikes. This may push me into adding Scapeshift to trostani, or making a Sidisi Dredge deck.
Sigarda's Blessing/Sigarda's Aid is pretty darn cool. I already like Voltron decks, so this is an easy add for combat tricks, as well as the T3 sword of feast and famine dream.
Imprisoned in the Moon is pretty crazy. Looks like blue gets to have the Song of the Dryads effects.
Collective Forces is a bit sad that it's a sorcery, but 3 mana to kill an enchantment AND a creature isn't bad at all.
Mausoleum Wanderer adds a new flier for Edric Decks everywhere, and gives an extra Cursecatcher effect for decks everywhere.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Replenish has a higher ceiling - enchantments cost mana, can win you the came immediately, etc. - but Stunning Growth slots into more decks. Everybody plays lands, and many play lots of fetches. As with all cards seemingly good against land destruction, Stunning Growth will go best with land destruction.
Titania likes it, angry omnath likes it, borbor likes it
Stunning Growth is nuts. It's a better, one sided Planar Birth. I'll be running that a lot. Aside to Fedders, can we at least wait until the prerelease to start speculating about bans? Maybe let a couple people play at least one game with the card?
Imprisoned in the Moon spreads decent spot removal even farther from the colors that are supposed to have it, which is cool I guess?
Collective Forces is solid all around. Three decent effects and the escalate cost is trivial in a lot of decks. That's a lot of value for three mana.
Sure it is limited because it is two card types but it changes the behavior of those two types to a large degree.
Flashing in a Sunforger having it auto equip ready to be used is an incredible amount of power and utility as only one example.
I just love it's versatility. That and I JUST started working on an Aura/Enchantress Sigarda deck. How fitting!