Yeah, I can't really take that statement seriously, simply due to how the cards here work.
Tamiyo is the first Bant walker and that ult is extremely powerful, and her + and - abilities are pretty useful as well. Will be seen for sure.
Elder Deep-Fiend will be seen as well. Biggish dude about to die? Pay two blue and suddenly you have a bigger baddie who taps down some stuff while he's at it.
On that note, Emerge is a strong mechanic. There's a lot of stuff on the 3-4-5 CMC scale that you don't mind sacrificing to big Emerge dudes as they've done their job anyway. Suddenly you have a cheap fatty.
Decimator of the Provinces looks like an uncounterable Overrun most of the time. When is that a bad thing for Green swarm decks?
Emrakul, the marquee card of the set, will see play. It's especially mean with Ugin's Nexus, making for a double whammy.
Brisela may have the downside of the new Gisela not really being an EDH card, but Bruna certainly is and it gives Angel-based decks a new whammy. Oh, or Gaddock Teeg decks? Who have plenty of ways to tutor for the two?
Thalia is an improved Imposing Sovereign, making her great for hatebear decks. She's also a fantastic hate piece against Richboy McMoneybags and his 10 fetches 10 duals 10 shocks lists. Thalia's Lancers, in the meantime, is a blinkable tutor with a decent body, and thus will see play.
Blue has gotten a lot of control/spellslinger support already, between Curious Homunculous/Voracious Reader, Delver 3.0, and Niblis of Frost. Unsubstantiate is an EDH staple with the Ashcoat Bear removed, so that will see play too.
I could go on, but there's already a lot that will be slotted into various decks. Whether they're fit for your decks is a question for another time, but you cannot say this set brings nothing new.
Also Gisa & Geralf is the best Dimir Zombie Tribal legend ever.
Tamiyo is good. Very good.
Elder deep fiend is a way worse cryptic command.
Decimator is a worse craterhoof.
Emrakul may be the worst of the big eldrazi yet printed.
Brisela is unplayable if half your meld eats a swords/path. Alone one is alright, but worse than baneslayer.
Thalia is good in hatebears, and I'll get one eventually for my Teeg deck, but I already have artifacts/enchantments that are harder to kill that do her job.
Gisa and Geralf roll over to wheel of sun and moon, Leyline of the void, two enchantments their colors can't deal with. Havenghoul Lich does their job 10x better in 100% of scenarios. They should have just had his ability, then I'd be mildly impressed.
I have around ten decks. If I can barely find one-two worthwhile cards, one because she's obviously been pushed to ridiculous levels to sell an otherwise lackluster set, I call that a bust. I'm not saying these cards are strictly unplayable, I'm saying for each instance you find there's already a card that does it better, and most of them printed within recent years so they're easily attainable, for me. I have 7 cryptic commands from my standard playing days. Will I ever play that janky octopus? Nope.
Not all commander players are as competitive as you. For instance, I am looking forward to slotting the "ultimate" delver in one of my decks.
That's the thing: I play a full range of decks. My Norin deck is all chaos. Whim of the fates, warp world, omen machine, etc. it is not competitive. I even have a Wrexial deck that is strictly a theme deck with the general altered to president Cthulhu. Nothing goes in that deck if it isn't totally on theme. It's so bad. It's never won a game. But each time I play it, it's fun because I explain why each card is leading to the summoning of the Elder God. I play EDH for all facets of the format, and I'm just totally underwhelmed with this set. Sorry. Seems like some people don't want to hear that. I didn't realize it was New Card Discussion Only if You Like the New Cards.
@Mrdown2urth I did sell a play set of promo's actually. I kept the rest in case I ever play another format where they're useful, and I'd still have a few for EDH.
So you play an all Cthulhu themed Wrexial deck... and you have no slots and aren't excited for Elder Deep Fiend? In a Non competitive build?
Yeah. Because I don't get the darkness vibe from it. It just taps some stuff. Don't get me wrong, it was close, but eh. I'm keeping "pay 8 tap 8" guy in that slot. Partly because when I cast him the "wtf is that" looks are awesome. If elder deep-fiend caused you or others to sac on cast/ETB? He's probably make it. If he destroyed something? Sure. But he's an elder deep-fiend and all he can do is occupy stuff(tapping) vs. destroying(bounce), he's not that elder or that much of a fiend.
Because conservative bias is a far, far worse thing. Liberal bias doesn't, statistically speaking, make people stupid. Conservative bias (or at least Fox's version of it) does.
Deploy the Gatewatch is the exact kind of card I've been hoping for in Narset Superfriends. The deck is obviously less explosive without extra turns, but a card like this letting you dig deep in a deck with 14 Planeswalkers is great and gives a Narset trigger that much more reach when you're not planning to combo off. Love it.
A BIT saddened by the new Lili, mostly just because her +1 doesn't scale super well with Commander. Oh well, still want her anyways, as she is one of my favorites. Her -2 and ultimate are still really cool. Her Oath, on the other hand, is just fantastic. Love it.
Honestly, I do love this set. It is super flavorful, there are several fun, bizarre cards I want to tinker with, and the story and theme of the set has been, so far, super top notch. Curious how exactly the story will go, too.
I think the only way to build the new spider (at least so it isn't garbage) is to abuse the etb effect. conjurer'a closet, blade of selves etc. There is perhaps 3 to 4 spiders that are ok. Also you want to hit delirium so you need to diversify your cards and can't jam all creature for a big spider spawning. Probably lots of artifact creatures and enchantment creatures.
What are some good ways for Golgari to get infinite colored mana? I like that it can just flat out kill people at least for those last points of life.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
That only gives infinite mana to cast dudes. Can't use the legendary spiders ability with that combo. I guess it would give me infinite tokens at one point if I also sac the commander.
Private Mod Note
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
It's about as close as we'll ever get to another Time Stop, and for four mana, that's downright affordable. Beats uncounterable spells, stops triggers like Top. This thing will see TONS of play. Get your copies now.
While not as a cool as Time Stop, Summary Dismissal does most of what I want from that card for 2 less and without exiling itself. Yes please! I'm not a huge fan of the geistbuster art, but I'll take it.
Time Stop stops combat and denies the draw step and main phase too if cast during upkeep, so that classic card still has its advantages.
Trickbind costs 1U less and critically has split second, but only counters one ability and doesn't deal with spells at all.
I think it compares best to Mindbreak Trap. Just replace the potential to cast Trap for free with the ability to counter activated abilities.
Stupid good card in a format that already can be absolutely warped by good control.
Cryptbreaker furthers my inspiration to change my monoblack to flip-Lilly 'when stuff dies(it might come back)' with a zombie subtheme, since it provides three kinds of fuel for it: tokens to sac, discard and draw.
Private Mod Note
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Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I'm not convinced Deploy the Gatewatch is reliable enough to get even get 1 planeswalker out without topdeck manipulation in the format. But then again I don't run a full-superfriends deck in EDH (the nearest one shares a theme with pillowfort), so I'll just pass on the card in favor of Call the Gatewatch. Well, to be fair to myself, I also don't trust the likes of See the Unwritten in a creature-loaded deck without any topdeck manipulation either, so I'll be inclined to have no confidence in this either.
Selfless Spirit sounds great for Alesha, bringing it back, sacrificing it to protect Alesha if necessary, and triggering all those Blood Artist triggers would be nice. Sure, last set gave us Nahiri's Machinations (which is in the deck), but the Spirit has some other applications (such as protecting the entire board as well) that I would want it. Plus it flavorfully fits into the flavor of that deck (Strength of the Human Spirit) so well that I'm definitely finding the slot for it, even moreso than Tree of Perdition even.
Cryptbreaker is amazing in a monoblack deck. You're going to have some zombies in the deck. You'll probably need to pitch soemthing. It's a one-drop. I'm sure it's great in other deck types, too, but I know my Geth deck wants it (I never seem to have good early drops!).
Cryptbreaker seems great in Sidisi aswell sicne you can tap her zombie and hes a discard outlet to throw creatures to the graveyard for her type of deck
I'm not convinced Deploy the Gatewatch is reliable enough to get even get 1 planeswalker out without topdeck manipulation in the format. But then again I don't run a full-superfriends deck in EDH (the nearest one shares a theme with pillowfort), so I'll just pass on the card in favor of Call the Gatewatch. Well, to be fair to myself, I also don't trust the likes of See the Unwritten in a creature-loaded deck without any topdeck manipulation either, so I'll be inclined to have no confidence in this either.
If you want to hit 2 walkers with any reliability, you need to be running 23+ walkers at minimum (as that should give you a roughly 50% chance of drawing 2+ walkers in seven cards, before taking the draws before casting it into account); Ideally you'll be running more than that, though I expect that'll be difficult to do outside of 5-color builds (mostly for the fact that quite a few walkers want you to play creatures/artifacts/spells as well). I expect it'll largely remain a 60-card option, as you only need about 14 walkers there to get the same odds, and you can run multiples of both walkers & the spell for consistency (though I won't begrudge the people who try to live the dream of hitting some combination of bolas/karn/ugin/big-garruk).
In comparison to See the Unwritten and friends, Deploy the Gatewatch has a minor advantage, in that walkers generally have more impact than creatures of the same mana cost, so hitting Jace Beleren & Liliana, the Last Hope off of this would have a greater impact on the board than Phyrexian Rager+Cadaver Imp. Of course, the aforementioned difficulties in running a favorable number of walkers means it doesn't really compensate all that much, so I'd still err against playing it unless you're already going deep into the superfriends strategy.
Disclaimer: My math might be a bit off, as it's been awhile since I've really done any hypergeometric probability stuff, so take any estimates with a grain of salt...
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
--
Wellp. This seems like a right-hand-guy Jarad wants, given that it both fills up my graveyard(but filtering, so even better) and is a good recipient for the multitude of buffs based on the (creature) size of my graveyard...
Private Mod Note
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Mind's Dilation
5UU
Enchantment
Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. "Infinite wisdom cannot be contained within a single mind."
--
Mirrorwing Dragon
3RR
Creature - Dragon
Flying
4/5
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targts a different one of those creatures.
--
I smell shenanigans. Lots and lots of shenanigans. Will probably try and find a home for both.
Private Mod Note
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Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I can't wait to pop Mirrorwing Dragon into my Zada, Hedron Grinder. This is how Zada should have been worded in the first place. I love the fact that it turns spot removal into a one-sided board wipe. I know there's situations where the dragon's ability can benefit your opponents but I doubt I'll see many Giant Growth effects other than the ones my Zada plays.
I can't wait to pop Mirrorwing Dragon into my Zada, Hedron Grinder. This is how Zada should have been worded in the first place. I love the fact that it turns spot removal into a one-sided board wipe.
I agree the card will be good in Zada, but how does it turn removal into a one-sided boardwipe? My understanding is that would only happen if your opponent casts targeted removal on the Dragon, which I doubt they'd do. The dragon says "copies that spell for each other creature he or she controls."
Mind's Dilation: A reasonable value card if your opponents leave it alone, though outright missing on lands (and occasionally hitting X-spells or cards you just don't want to cast) means it has a lower success rate than one would hope. Still, if it can get around the table without being destroyed at least once, then it's likely to recoup you fairly well. As fatesealing your opponents every turn seems unlikely, it'll likely do it's best in more controlling decks where you can line up a wrath+this (Academy Rector->Wrath of God kind of shenanigans perhaps?)
Mirrorwing Dragon: A 4/5 flier that is effectively immune to spot removal in a lot of cases would be well enough for some, and that it acts as a Zada, Hedron Grinder for you is added upside if your deck is built to make use of it. I'm not quite sure how the timing on it works, but it might also be useful in decks that run Shunt/Redirect effects, or as part of a Scion of the Ur-Dragon deck...
Grim Flayer: A 4/4 can do a fair amount of damage if you can setup delirium early on, and an effective scry 3 is a great bonus for getting him into the red zone. Still, how often he connects is going to depend on how reliable you are at getting delirium &/or how quick your opponents can get a suitable blocker onto the field. I kind of wish this guy got deathtouch from his delirium effect, and that Deathcap Cultivator was a Werebear instead...
Mournwillow: A solid option against token/weenie builds, as the effect is a global one. Of course, whether there's a delirium deck that can make use of it, and whether the effect is worth running an otherwise mediocre creature is harder to say.
Lashweed Lurker: I have a feeling Emerge creatures will come down far sooner than people expect, and getting a 5 power creature that keeps a player off of one of their best permanents for a turn could go a long way at the right time. Mind you, the cast trigger does make it a little harder to abuse, as it keeps blink/reanimation strategies from just putting a player's board onto their library; which is a good thing.
Mercurial Geists: A slightly-less-Wee Dragonauts, which is already a card that can hit fairly hard in the right spellslinger decks. The extra mana might not be worth it, considering it's base toughness doesn't get any larger, but if recent showings in standard & modern are anything to go off of, it's that the amount of damage such effects promise is always a bit higher than you'd expect.
Cryptbreaker: A Pack Rat for zombies is already somewhat fair (at least, considering I think Haunted Dead is just shy of playable). That it also converts zombies into sheer card draw, and that it's an incredibly low cost card to field makes it out to be about as obvious a choice for zombie decks as Relentless Dead was in SoI.
Lurking Predators is pretty much always going to be solid in a deck built to use it effectively. Mind's Dilation will be a little bit of a meta dependent card and the problem there is, many of the metas it will be strong in will either counter it most of the time or blow it up quickly. But it can be a game ender in the right conditions.
Lurking Predators is pretty much always going to be solid in a deck built to use it effectively. Mind's Dilation will be a little bit of a meta dependent card and the problem there is, many of the metas it will be strong in will either counter it most of the time or blow it up quickly. But it can be a game ender in the right conditions.
Cheating it into play with Academy Rector is a strong play there. Dodge the cost and the counters, then get at least one trigger off of whatever tries to blow it up. That's sort of how I play my favorite 7 mana blue enchantment already.
Private Mod Note
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Permeating Mass is a hilarious card that I hope to find a spot for. Not so useful against blink/recursion strategies, but keeping smaller creatures w/good combat triggers from attacking (ala Grim Flayer) &/or chump-blocking to turn a large creature into a 1/3 are both interesting uses for the card; to say nothing of what happens when you start giving it Lure effects or can find a way to surprise block with it.
Yeah. Because I don't get the darkness vibe from it. It just taps some stuff. Don't get me wrong, it was close, but eh. I'm keeping "pay 8 tap 8" guy in that slot. Partly because when I cast him the "wtf is that" looks are awesome. If elder deep-fiend caused you or others to sac on cast/ETB? He's probably make it. If he destroyed something? Sure. But he's an elder deep-fiend and all he can do is occupy stuff(tapping) vs. destroying(bounce), he's not that elder or that much of a fiend.
EDH:
G[cEDH] Selvala, Heart of the StormG
URW[cEDH] Narset, the Last AirmericanURW
GWUSt. Jenara, the ArchangelGWU
UBGrimgrin, Chaos MarineUB
GOmnath, Mana BaronG
URWNarset, Justice League AmericaURW
GWUBAtraxa, Countess of CountersGWUB
GWUEstrid, Enbantress PrimeGWU
Honestly, I do love this set. It is super flavorful, there are several fun, bizarre cards I want to tinker with, and the story and theme of the set has been, so far, super top notch. Curious how exactly the story will go, too.
What are some good ways for Golgari to get infinite colored mana? I like that it can just flat out kill people at least for those last points of life.
http://www.youtube.com/watch?v=SY8h2vp5Xis
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
That only gives infinite mana to cast dudes. Can't use the legendary spiders ability with that combo. I guess it would give me infinite tokens at one point if I also sac the commander.
http://www.youtube.com/watch?v=SY8h2vp5Xis
I think it compares best to Mindbreak Trap. Just replace the potential to cast Trap for free with the ability to counter activated abilities.
Stupid good card in a format that already can be absolutely warped by good control.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
Mono Red's Strengths and Mono White's Strengths
Selfless Spirit sounds great for Alesha, bringing it back, sacrificing it to protect Alesha if necessary, and triggering all those Blood Artist triggers would be nice. Sure, last set gave us Nahiri's Machinations (which is in the deck), but the Spirit has some other applications (such as protecting the entire board as well) that I would want it. Plus it flavorfully fits into the flavor of that deck (Strength of the Human Spirit) so well that I'm definitely finding the slot for it, even moreso than Tree of Perdition even.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
If you want to hit 2 walkers with any reliability, you need to be running 23+ walkers at minimum (as that should give you a roughly 50% chance of drawing 2+ walkers in seven cards, before taking the draws before casting it into account); Ideally you'll be running more than that, though I expect that'll be difficult to do outside of 5-color builds (mostly for the fact that quite a few walkers want you to play creatures/artifacts/spells as well). I expect it'll largely remain a 60-card option, as you only need about 14 walkers there to get the same odds, and you can run multiples of both walkers & the spell for consistency (though I won't begrudge the people who try to live the dream of hitting some combination of bolas/karn/ugin/big-garruk).
In comparison to See the Unwritten and friends, Deploy the Gatewatch has a minor advantage, in that walkers generally have more impact than creatures of the same mana cost, so hitting Jace Beleren & Liliana, the Last Hope off of this would have a greater impact on the board than Phyrexian Rager+Cadaver Imp. Of course, the aforementioned difficulties in running a favorable number of walkers means it doesn't really compensate all that much, so I'd still err against playing it unless you're already going deep into the superfriends strategy.
Disclaimer: My math might be a bit off, as it's been awhile since I've really done any hypergeometric probability stuff, so take any estimates with a grain of salt...
RRR - Bosh's School of Hard(cover) Knocks
BG
Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
--
Wellp. This seems like a right-hand-guy Jarad wants, given that it both fills up my graveyard(but filtering, so even better) and is a good recipient for the multitude of buffs based on the (creature) size of my graveyard...
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
5UU
Enchantment
Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
"Infinite wisdom cannot be contained within a single mind."
--
Mirrorwing Dragon
3RR
Creature - Dragon
Flying
4/5
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targts a different one of those creatures.
--
I smell shenanigans. Lots and lots of shenanigans. Will probably try and find a home for both.
I agree the card will be good in Zada, but how does it turn removal into a one-sided boardwipe? My understanding is that would only happen if your opponent casts targeted removal on the Dragon, which I doubt they'd do. The dragon says "copies that spell for each other creature he or she controls."
[Primer] Dralnu Control/Reanimator BU
[Primer] Jolrael, Empress of Beasts GG
Nath Stax BG | Borborygmos Enraged RG | Ladies of Magic UGW | Aminatou Control UWB | Enduring Ideal Zedruu UWR | Momir Vig Combo UG
Modern
Restore Balance RWUG
Kiki Chord RWG
Mirrorwing Dragon: A 4/5 flier that is effectively immune to spot removal in a lot of cases would be well enough for some, and that it acts as a Zada, Hedron Grinder for you is added upside if your deck is built to make use of it. I'm not quite sure how the timing on it works, but it might also be useful in decks that run Shunt/Redirect effects, or as part of a Scion of the Ur-Dragon deck...
Grim Flayer: A 4/4 can do a fair amount of damage if you can setup delirium early on, and an effective scry 3 is a great bonus for getting him into the red zone. Still, how often he connects is going to depend on how reliable you are at getting delirium &/or how quick your opponents can get a suitable blocker onto the field. I kind of wish this guy got deathtouch from his delirium effect, and that Deathcap Cultivator was a Werebear instead...
Mournwillow: A solid option against token/weenie builds, as the effect is a global one. Of course, whether there's a delirium deck that can make use of it, and whether the effect is worth running an otherwise mediocre creature is harder to say.
Lashweed Lurker: I have a feeling Emerge creatures will come down far sooner than people expect, and getting a 5 power creature that keeps a player off of one of their best permanents for a turn could go a long way at the right time. Mind you, the cast trigger does make it a little harder to abuse, as it keeps blink/reanimation strategies from just putting a player's board onto their library; which is a good thing.
Mercurial Geists: A slightly-less-Wee Dragonauts, which is already a card that can hit fairly hard in the right spellslinger decks. The extra mana might not be worth it, considering it's base toughness doesn't get any larger, but if recent showings in standard & modern are anything to go off of, it's that the amount of damage such effects promise is always a bit higher than you'd expect.
Cryptbreaker: A Pack Rat for zombies is already somewhat fair (at least, considering I think Haunted Dead is just shy of playable). That it also converts zombies into sheer card draw, and that it's an incredibly low cost card to field makes it out to be about as obvious a choice for zombie decks as Relentless Dead was in SoI.
RRR - Bosh's School of Hard(cover) Knocks
Lurking Predators is pretty much always going to be solid in a deck built to use it effectively. Mind's Dilation will be a little bit of a meta dependent card and the problem there is, many of the metas it will be strong in will either counter it most of the time or blow it up quickly. But it can be a game ender in the right conditions.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
Cheating it into play with Academy Rector is a strong play there. Dodge the cost and the counters, then get at least one trigger off of whatever tries to blow it up. That's sort of how I play my favorite 7 mana blue enchantment already.
RRR - Bosh's School of Hard(cover) Knocks