Of the spell lands, Mortuary Mire is the only decent one for commander. Even a single-shot Volrath's Stronghold is good enough to go into most black decks.
I like the spell lands they are good for commons and will just find their way into decks. Particularly good if you can abuse them bouncing or repeatedly flickering them.
I'll play the blue one and white one in Ojutai. that vigilance is relevant.. can be tutored for with weathered wayfarer and blinked with Venser for repeated use. With things like Meekstone in my deck that tap might be forever.
As a Pauper Child of Alara player: NNNNNNGH MORTUARY MIRE!
Spawning Bed gives my Kozilek yet another tool after Sanctum of Ugin, so yeah, I'm a happy camper.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I like the black and green lands and will probably play both in any dual color deck. Tri-color generally lacks enough basics to make the green one worth it though.
Quarantine Field is interesting, and might see play in Enchantress builds. Of course, it's got the new wording, so no abusing it like Oblivion Ring.
Sanctum of Ugin warrants testing, since it does come in untapped. Plus it lets you search for any colorless creature, which could be useful.
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"When does a man die? When he is hit by a bullet? No! When he suffers a disease? No! When he ate a soup made out of a poisonous mushroom? No! A man dies when he is forgotten!" Currently Piloting: EDH BGGlissa, The Traitor - Recursion (Primer) WBRKaalia of The Vast URGRiku of Two Reflections WUBSydri, Galvanic Genius UBRamirez DePietro GWKrond, The Dawn-Clad GWUDerevi, Empyrial Tactician RGOmnath, Locus of Rage
Why do people like the green land? Its effect seems extremely underwhelming for having to enter the battlefield tapped - it only gets basics amongst your top 5, meaning you're either running a lot of basics (and don't need fixing), or you need the fixing and you're not going to hit.
In green, I generally don't want to be topdecking basic lands. I find it hard to be excited here when an ETB land that does something like make tokens already exists.
Why do people like the green land? Its effect seems extremely underwhelming for having to enter the battlefield tapped - it only gets basics amongst your top 5, meaning you're either running a lot of basics (and don't need fixing), or you need the fixing and you're not going to hit.
In green, I generally don't want to be topdecking basic lands. I find it hard to be excited here when an ETB land that does something like make tokens already exists.
Yeah, I'm not a fan either. You get basic and ship the other 4 to the bottom. I feel like so often I will look at the top 5, see a bunch of cards I want and at best get...a land? AND the original land enters tapped? Pass. Now, if it just rearranged the top 5, I'd be solid, or even better had a choice to shuffle if the top 5 were bad....but then you get a very powerful (and blue) effect. But the black land is really nice. MAYBE the other 3 in the right deck...
When I first saw Molten Nursery, I thought it might be good in a mono-red artifact deck, but then I started wondering if 1 damage a turn on average is worth a deck slot. Staff of Nin seems to do more ignoring the mana difference. It may cause 2 damage a turn, but probably not on average, so at 1-2 damage a turn, will that get me there? Possibly kill small commanders and utility creatures, but probably not what I need to be doing to win in red artifacts. Thoughts?
When I first saw Molten Nursery, I thought it might be good in a mono-red artifact deck, but then I started wondering if 1 damage a turn on average is worth a deck slot. Staff of Nin seems to do more ignoring the mana difference. It may cause 2 damage a turn, but probably not on average, so at 1-2 damage a turn, will that get me there? Possibly kill small commanders and utility creatures, but probably not what I need to be doing to win in red artifacts. Thoughts?
If it was on ETB instead of cast, then it would make a large difference with Welder, Daretti, and Salvaging Station, as is, I'm unimpressed. You need to be bouncing/reclaiming a lot of colorless value.
Even cloudstone curio with animar and eldrazis/ugin construct/etc... at that point you've already won and it's solidly win more, and still useless 99% of the time.
===
The X O.Ring is kinda cool. 4 is a bit much for one target, so it's never very efficient, but it does scale up, making it a rather decent later game play, maybe?
Ugin's Insight will be nice - mass scry and draw for 5? It's practically a mini-tutor, and has massive digging potential. Ugin's head looks weird.
The remaining retreats are uninspiring, although Retreat to Coralhelm has some potential as value scry and the occasional mini-combo value. Will be decent with Azami, Arcanis, Kiki-Jiki, etc. Wasteland Strangler is... ok. Decent removal on a decent body, the processing is likely to be a small annoyance. It does keep up my trend of colored eldrazy being ETB effects though, so that's a thing. Angelic Captain has cool art - Though I image a 6 winged angel would have trouble getting comfortable to sleep. And flying. Those wings look like they'd trip each other up.
I'm hoping to see a series of decent processors because I'm looking forward to using them to mess with stuff that gets temporarily exiled, If there's a strong U one, it'll fit perfectly in a Roon of the Hidden Realm deck, for example.
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Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Speaking of Roon, as long as we are abusing the hell out of Wood Elves and ilk, Retreat to Coralhelm seems mighty fine.
I run a fair amount of fetch sorcery in my list too which is bonus, no dorks or exploration effects though.
Trying to think who else might want this card..
As has been noted, Retreat to Coralhelm + Knight of the Reliquary can do some really silly things. As the lands enter untapped, you can get quite a bit of mana in your pool, have a massive Knight, and then drop something like Second Sunrise or Faith's Reward to get all of those lands back onto the field.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Horribly Awry: While not being able to deal with noncreature spells is a definite downside, I don't think this is as bad as a counterspell as it might appear, as low-cost creatures are the most likely candidates for repeated bounce/blink/recursion, and having a cheap spell to stop potential shenanigans could be useful in creature-centric groups.
Woodland Wanderer: In tri-color decks he's a 5/5 Vigilance/Trample, which is a fairly solid attacker at that point on the curve, though it's easy enough to overlook him if you aren't interested in +1/+1 counters or tribal shenanigans. I could see him in Karador decks as a reasonably costed threat, as casting him off of Karador can still give him his converge counters.
@Spell Lands: As the Zendikar/Worldwake cycles before them, I'm mostly only interested in the B land for now, though Fertile Thicket could have it's uses with cards like Oracle, Courser, or Future Sight if you're trying to make additional land drops, and Skyline Cascade can keep something on lockdown if you can blink it; though wanting your target to be already tapped does complicate things.
Quarantine Field: Mass-Banishing Light is a useful effect to have, though like most XX spells it takes a fair investment to start getting real value out of it (especially if you're still attached to Oblivion Ring shenanigans. Still, you start getting an effective discount with your third counter, and you can always use Doubling Season shenanigans to double your output...
Molten Nursery: While it's a small enough bonus to really make use of, between this and Ghirapur AEther Grid, RX artifact decks could easily try an drown opponents in small artifacts right now.
Retreat to Coralhelm: Turning all of your lands into scrylands feels like a good use of a card, and that you can do a bit of Twiddle shenanigans when you don't need the scry gives it a bit of added utility; though I assume just scrying will often be the better choice by far...
Retreat to Hagra: Does a good job of letting you trade tokens/utility to creatures away if you've got some fetchlands or instant-speed ramp effects available, while adding a fairly small drain effect to your regular land drops. Perhaps not as exciting as scrying, but it definitely will get more notice from the table.
Retreat to Valakut: Holding off a blocker each turn seems interesting, as does instant speed power boosts off of fetchlands and the like. That said, these effects don't scale to Commander as well as some of the other retreat enchantments, which means it's likely not to see much play.
Ugin's Insight: 3-cards for 3UU isn't that far off the curve that you'd feel all too bad if your opponents can somehow stop or mess with your scrying, and getting an upscaled Foresee when they aren't bothering to mess with you just seems like it'll do good work.
Wasteland Strangler: Creatures that act as removal are usually never a bad option to have, and having a removal option that gets around protections even more so. That said, having to restock their graveyard whenever you want to use it makes it a little less exciting, though as Wildfire mentions, you can always get around this downside via slow-blink effects or other forms of temporary exile.
Angelic Captain: While this cements my need to make a RW allies deck for 60-card magic, I'm a little less excited for it in Commander for the dedicated ally support it needs. As with quite a few allies in this set, I'm largely going to wait and see how the following set treats them before I make any commitments to an all out allies deck, though anyone who can manage one with the cards available now will probably be happy with a large evasive threat.
I am not sure, but when I see those rares and mythics, I think "why are they not uncommon?" Like seriously, for the rare lands, it's one fail after another. And that mythic oblivion ring? Why is it mythic??
Retreat to Coralhelm seems pretty cool. Untapping mana dudes with your land drops can get pretty explosive and draw-fixing as a secondary option is also cool.
Increasingly bummed that half this set (at least) can just be scrapped for EDH because it deals with allies and/or the take-things-from-exile effect. Maybe the limited environment is going to rock, but I don't know that these kinds of cards are going to play well at all outside of their own block, or very specific scenarios. And for us, they're going to be like delve cards - you can reliably use a low number of them, but the more you add, the more of a liability they become - except worse, because filling the 'yard is a thousand times easier than filling the exile zone.
Quarantine Field is super cute with the exile mechanic and scalable effects are cool but when the whole thing gets blown out by Rec Sage I super don't want to play it. I already play O-Ring with that in the back of my head all the time, I don't really want more liability with that effect.
Honestly though, it's solid. 7 seems to be the set number for colorless removal from Spine, to Karn, to helvault, to Unstable Obelisk. Spine self recurs, Karn is a PW, helvault is reusable, Obelisk has early game use (and can be recurred fairly easily) - this is an instant. All of them have a marginal upside at 7.
Even Predator, Flagship kinda follows this trend, though it and helvault only hit creatures.
I've always wanted a Desert Twister effect in black (and to a lesser degree red) since I hate not being able to answer problem artifacts and enchantments.
Scour from Existence makes me very happy, and to top it off it and Titan's Presence are both really filling out budget removal options in colorless EDH.
Scour seems good for some decks, particularly more budget ones. I'll try it out in Jaya. I don't know that it's going to find a permanent home there but it's certainly worth a trial.
I like the design a lot, it's costed in line with similar effects, and it gets big bonus points from me for being able to hit lands.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I am not sure, but when I see those rares and mythics, I think "why are they not uncommon?" Like seriously, for the rare lands, it's one fail after another. And that mythic oblivion ring? Why is it mythic??
I agree. There's a lot of jank rares in this set and while i'm aware that wotc doesn't care about constructed formats when they determine rarities, a lot of rares really shouldn't be.
Endless one is a X/X for X with no other abilities, so why is the most vanilla creature ever made a rare? does it break draft that much? Really? Oh, yeah, it always works for your curve. It's always a creature that can come in at any point in the game and be relevant, right? So, that deserves being rare?
Wasteland Strangler is a strictly worse Skinrender. "But Strangler cost one less black for a 3/2, so it's more splashable and cheaper than skinrender." Strangler doesn't give counters which would give a permanent p/t reduction. Strangler also has a fairly unlikely restriction on the ability even working. After all that Skinrender was an uncommon vs Strangler being a rare? God help us if they ever decide to reprint Nekrataal, Shreikmaw, or any of a few dozen other creatures that are also removal.
Radiant flames. So, Anger of the gods is about to rotate, so they replace it with something strictly worse. They already have one X cost thing with Convergence. Why isn't this XR exactly? R for a Tremor. 1R for Pyroclasm. It would be so much better that way. Waste of a rare.
Fathom Feeder. Five mana to exile each opponents' top card. FIVE mana and all i'm going to do is try to put it into their graveyard to use my terrible Wasteland Strangler. FIVE mana. I realize that this ability is on a 1/1 deathtouch that also has Ingest, but it's a 2 mana creature. Normally, a 1/1 deathtouch for 1 puts in some work, but a 1/1 deathtouch for 2 is just going to get blocked by a 1 drop and die. Unlike most other 1/1 deathtouch for 2 creatures, this one doesn't have evasion. Take the five mana ability off, add flying, and throw that ability on a land that also taps for mana and it would be worth the rare slot.
Shrine of the Forsaken gods. I'm going to do something i'm uncomfortable with and say that the 1 mana ability is worth the stipulation on the 2 mana and say in this block, it's equal to Temple of the False God. Temple of the false god is an uncommon. Shrine is a rare and shouldn't be.
Those are only what i've seen so far. There's still half of the set to be spoiled.
Scour From Existence is quite a bit of mana...but it's the ultimate spot removal, for every color combo under the sun.
Blighted Cataract is pretty sweet too. When you're getting flooded, this is exactly the land you want to draw to get more gas.
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"When does a man die? When he is hit by a bullet? No! When he suffers a disease? No! When he ate a soup made out of a poisonous mushroom? No! A man dies when he is forgotten!" Currently Piloting: EDH BGGlissa, The Traitor - Recursion (Primer) WBRKaalia of The Vast URGRiku of Two Reflections WUBSydri, Galvanic Genius UBRamirez DePietro GWKrond, The Dawn-Clad GWUDerevi, Empyrial Tactician RGOmnath, Locus of Rage
Modern UG Infect
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UWU/W BlinkUW
BMono-Black ControlB
Commander:
GWUJenaraGWU
BGeth MBCB
RGXenagosRG
WUBSharuumWUB (retired)
Modern:
xAffinityx (starting)
Standard:
Ha! That's a good one.
I'll play the blue one and white one in Ojutai. that vigilance is relevant.. can be tutored for with weathered wayfarer and blinked with Venser for repeated use. With things like Meekstone in my deck that tap might be forever.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Spawning Bed gives my Kozilek yet another tool after Sanctum of Ugin, so yeah, I'm a happy camper.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Quarantine Field is interesting, and might see play in Enchantress builds. Of course, it's got the new wording, so no abusing it like Oblivion Ring.
Sanctum of Ugin warrants testing, since it does come in untapped. Plus it lets you search for any colorless creature, which could be useful.
Currently Piloting:
EDH
BGGlissa, The Traitor - Recursion (Primer)
WBRKaalia of The Vast
URGRiku of Two Reflections
WUBSydri, Galvanic Genius
UBRamirez DePietro
GWKrond, The Dawn-Clad
GWUDerevi, Empyrial Tactician
RGOmnath, Locus of Rage
Modern
UG Infect
In green, I generally don't want to be topdecking basic lands. I find it hard to be excited here when an ETB land that does something like make tokens already exists.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Yeah, I'm not a fan either. You get basic and ship the other 4 to the bottom. I feel like so often I will look at the top 5, see a bunch of cards I want and at best get...a land? AND the original land enters tapped? Pass. Now, if it just rearranged the top 5, I'd be solid, or even better had a choice to shuffle if the top 5 were bad....but then you get a very powerful (and blue) effect. But the black land is really nice. MAYBE the other 3 in the right deck...
If it was on ETB instead of cast, then it would make a large difference with Welder, Daretti, and Salvaging Station, as is, I'm unimpressed. You need to be bouncing/reclaiming a lot of colorless value.
Even cloudstone curio with animar and eldrazis/ugin construct/etc... at that point you've already won and it's solidly win more, and still useless 99% of the time.
===
The X O.Ring is kinda cool. 4 is a bit much for one target, so it's never very efficient, but it does scale up, making it a rather decent later game play, maybe?
Ugin's Insight will be nice - mass scry and draw for 5? It's practically a mini-tutor, and has massive digging potential. Ugin's head looks weird.
The remaining retreats are uninspiring, although Retreat to Coralhelm has some potential as value scry and the occasional mini-combo value. Will be decent with Azami, Arcanis, Kiki-Jiki, etc.
Wasteland Strangler is... ok. Decent removal on a decent body, the processing is likely to be a small annoyance. It does keep up my trend of colored eldrazy being ETB effects though, so that's a thing.
Angelic Captain has cool art - Though I image a 6 winged angel would have trouble getting comfortable to sleep. And flying. Those wings look like they'd trip each other up.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I run a fair amount of fetch sorcery in my list too which is bonus, no dorks or exploration effects though.
Trying to think who else might want this card..
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Woodland Wanderer: In tri-color decks he's a 5/5 Vigilance/Trample, which is a fairly solid attacker at that point on the curve, though it's easy enough to overlook him if you aren't interested in +1/+1 counters or tribal shenanigans. I could see him in Karador decks as a reasonably costed threat, as casting him off of Karador can still give him his converge counters.
@Spell Lands: As the Zendikar/Worldwake cycles before them, I'm mostly only interested in the B land for now, though Fertile Thicket could have it's uses with cards like Oracle, Courser, or Future Sight if you're trying to make additional land drops, and Skyline Cascade can keep something on lockdown if you can blink it; though wanting your target to be already tapped does complicate things.
Quarantine Field: Mass-Banishing Light is a useful effect to have, though like most XX spells it takes a fair investment to start getting real value out of it (especially if you're still attached to Oblivion Ring shenanigans. Still, you start getting an effective discount with your third counter, and you can always use Doubling Season shenanigans to double your output...
Molten Nursery: While it's a small enough bonus to really make use of, between this and Ghirapur AEther Grid, RX artifact decks could easily try an drown opponents in small artifacts right now.
Retreat to Coralhelm: Turning all of your lands into scrylands feels like a good use of a card, and that you can do a bit of Twiddle shenanigans when you don't need the scry gives it a bit of added utility; though I assume just scrying will often be the better choice by far...
Retreat to Hagra: Does a good job of letting you trade tokens/utility to creatures away if you've got some fetchlands or instant-speed ramp effects available, while adding a fairly small drain effect to your regular land drops. Perhaps not as exciting as scrying, but it definitely will get more notice from the table.
Retreat to Valakut: Holding off a blocker each turn seems interesting, as does instant speed power boosts off of fetchlands and the like. That said, these effects don't scale to Commander as well as some of the other retreat enchantments, which means it's likely not to see much play.
Ugin's Insight: 3-cards for 3UU isn't that far off the curve that you'd feel all too bad if your opponents can somehow stop or mess with your scrying, and getting an upscaled Foresee when they aren't bothering to mess with you just seems like it'll do good work.
Wasteland Strangler: Creatures that act as removal are usually never a bad option to have, and having a removal option that gets around protections even more so. That said, having to restock their graveyard whenever you want to use it makes it a little less exciting, though as Wildfire mentions, you can always get around this downside via slow-blink effects or other forms of temporary exile.
Angelic Captain: While this cements my need to make a RW allies deck for 60-card magic, I'm a little less excited for it in Commander for the dedicated ally support it needs. As with quite a few allies in this set, I'm largely going to wait and see how the following set treats them before I make any commitments to an all out allies deck, though anyone who can manage one with the cards available now will probably be happy with a large evasive threat.
RRR - Bosh's School of Hard(cover) Knocks
Retreat to Coralhelm has potential, but I don't know that I'll be able to fit it into my Rubinia deck. It's so silly with Knight of the Reliquary.
Mortuary Mire seems great. I may never get a Volrath's Stronghold, but I can manage to acquire this little common.
So. Would you pay 7 for Utter End in any color(s)/colorless?
R Citizen Cane (Feldon of the Third Path)
Retreat to Hagra makes me wish Warp World would let enchantments see landfall.
Increasingly bummed that half this set (at least) can just be scrapped for EDH because it deals with allies and/or the take-things-from-exile effect. Maybe the limited environment is going to rock, but I don't know that these kinds of cards are going to play well at all outside of their own block, or very specific scenarios. And for us, they're going to be like delve cards - you can reliably use a low number of them, but the more you add, the more of a liability they become - except worse, because filling the 'yard is a thousand times easier than filling the exile zone.
Quarantine Field is super cute with the exile mechanic and scalable effects are cool but when the whole thing gets blown out by Rec Sage I super don't want to play it. I already play O-Ring with that in the back of my head all the time, I don't really want more liability with that effect.
Draft my Peasant Cube.
Honestly though, it's solid. 7 seems to be the set number for colorless removal from Spine, to Karn, to helvault, to Unstable Obelisk. Spine self recurs, Karn is a PW, helvault is reusable, Obelisk has early game use (and can be recurred fairly easily) - this is an instant. All of them have a marginal upside at 7.
Even Predator, Flagship kinda follows this trend, though it and helvault only hit creatures.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Scour from Existence makes me very happy, and to top it off it and Titan's Presence are both really filling out budget removal options in colorless EDH.
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
I like the design a lot, it's costed in line with similar effects, and it gets big bonus points from me for being able to hit lands.
I agree. There's a lot of jank rares in this set and while i'm aware that wotc doesn't care about constructed formats when they determine rarities, a lot of rares really shouldn't be.
Endless one is a X/X for X with no other abilities, so why is the most vanilla creature ever made a rare? does it break draft that much? Really? Oh, yeah, it always works for your curve. It's always a creature that can come in at any point in the game and be relevant, right? So, that deserves being rare?
Wasteland Strangler is a strictly worse Skinrender. "But Strangler cost one less black for a 3/2, so it's more splashable and cheaper than skinrender." Strangler doesn't give counters which would give a permanent p/t reduction. Strangler also has a fairly unlikely restriction on the ability even working. After all that Skinrender was an uncommon vs Strangler being a rare? God help us if they ever decide to reprint Nekrataal, Shreikmaw, or any of a few dozen other creatures that are also removal.
Radiant flames. So, Anger of the gods is about to rotate, so they replace it with something strictly worse. They already have one X cost thing with Convergence. Why isn't this XR exactly? R for a Tremor. 1R for Pyroclasm. It would be so much better that way. Waste of a rare.
Fathom Feeder. Five mana to exile each opponents' top card. FIVE mana and all i'm going to do is try to put it into their graveyard to use my terrible Wasteland Strangler. FIVE mana. I realize that this ability is on a 1/1 deathtouch that also has Ingest, but it's a 2 mana creature. Normally, a 1/1 deathtouch for 1 puts in some work, but a 1/1 deathtouch for 2 is just going to get blocked by a 1 drop and die. Unlike most other 1/1 deathtouch for 2 creatures, this one doesn't have evasion. Take the five mana ability off, add flying, and throw that ability on a land that also taps for mana and it would be worth the rare slot.
Shrine of the Forsaken gods. I'm going to do something i'm uncomfortable with and say that the 1 mana ability is worth the stipulation on the 2 mana and say in this block, it's equal to Temple of the False God. Temple of the false god is an uncommon. Shrine is a rare and shouldn't be.
Those are only what i've seen so far. There's still half of the set to be spoiled.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Thank you! I knew there had to be some sort of mono-blue of breaking that card!
http://www.youtube.com/watch?v=SY8h2vp5Xis
Blighted Cataract is pretty sweet too. When you're getting flooded, this is exactly the land you want to draw to get more gas.
Currently Piloting:
EDH
BGGlissa, The Traitor - Recursion (Primer)
WBRKaalia of The Vast
URGRiku of Two Reflections
WUBSydri, Galvanic Genius
UBRamirez DePietro
GWKrond, The Dawn-Clad
GWUDerevi, Empyrial Tactician
RGOmnath, Locus of Rage
Modern
UG Infect