[Official]
The Top 50 List (Indefinite Hiatus)
Poll: Which WHITE CREATURE should be removed from the list?
Ended Feb 16, 2019
Poll: Which BLACK CREATURES should be removed from the list? (Pick 4)
Ended Feb 16, 2019
Poll: Which GREEN NONCREATURE should be removed from the list?
Ended Feb 16, 2019
Poll: Which COLORLESS NONCREATURE should be removed from the list?
Ended Feb 16, 2019
The format is full of combos, many of which are based off artifacts and enchantments. Being able to easily tutor for instant speed repeatable naturalize on a stick has proven amazing for me. I also abuse wickerbough with parallax wave, which imo is a stupid good combo.
I voted to get rid of Soul of the Harvest, simply because Regal Force is almost always going to be better, but in retrospect think I should have voted for Farhaven Elf. There are a handful of dorks that are just better. Wood Elves comes to mind as an example of how Farhaven just isn't very good, as it is strictly better for two reason at the same cmc.
Also, Asuza needs build around to be great.
Also, Bane of Progress is too situational, and also isn't very good in heavy green lists because green has the best enchantments in the format. Why would you want to blow them up? I hate this card.
Also I'll nominate Sylvan Safekeeper
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
I like most of the list right now. It's going to be interesting to see what happens next week.
The following cards have received enough support to make it to week 2:
I think the list is pretty tight, but I voted to remove Genesis and Regal Force. I know I'm in the minority, but any time I've played a reanimator deck I have never found myself wanting to run Genesis over any of the reanimation cards that tend to make the cut. The timing is restricted, I have to spend 3 mana, and I can only do it once. With Regal Force, I feel that Lifeblood Hydra for X=5 will net me the same amount of cards and some life. And I get them when I probably need them (after a board wipe). I do like that Force can be blinked though. But neither of these cards have ever impressed me enough to want to run them.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
No creature with a naturalize effect can stop artifact or enchantment combo. The opponent will just bait you with a decoy target or remove the creature before trying to combo off. If you want a broad answer to artifact or enchantment combo than you need to use an actual Naturalize. Which also manages to get around Torpor Orb.
Wickerbough Elder is fine but just fine.
I think I will vote to remove Wickerbough Elder, Bane of Progress, and maybe Genesis. Wickerbough Elder cost to much to cast initially and is too easy to play around and its Torpor Orb interaction don't justify its spot. I've never seen Bane of Progress do much of anything. It's just so unimpressive. I like Genesis but I agree with what cryogen said. I have mixed feelings.
I also want to nominate Spike Weaver. Again.
Spike Weaver does everything. In many meta games the most common way to win the game is combat damage. It shuts down voltron decks, hinders token strategies, makes Sword of Fire and Ice and friends look silly, and gains a fair amount of time against most decks. Its fog ability can be used politically - which isn't irrelevant. It has some nice interactions with commanders that care about +1/+1 counters. It can redistribute its counters to save from burn, -X/-X effects, assist in combat, or pump your commander to speed up commander damage accumulation. It also does a really good job of avoiding removal spells that exile simply by removing its counters; so its pretty easy to use it over and over again if you need to. It is awful agains combo decks but its good against basically everything else. And when its good it is really good.
The following cards have received enough support to make it to week 2:
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Soul probably has no place in highly competitive EDH metagames, but it's the sort of card the format was designed around.
This assumes I can't recognize a combo piece, which I can. Having to remove Wickerbough before combo'n off is not a downside, it's a quality.
I will +1 this (although I am partial to Spore Frog, cuz you know, he's a spore frog)
Spike Weaver is amazing.
1.As for best enchantments: Library, Survival, Greater Good, Mana Reflection, Doubling Season, Earthcraft.. The list is amaze-balls. If you refer to the OP list on this thread blue has 3 enchantments listed, green has 7, the most of any color and imo there might be a few missing still (a convo for another day)
2.True blowing up all rocks while you fetch and dork out is pretty good. Good point. By situational I mean there has to be lots of targets for it to be a good cast. Also, it has to be worth blowing up your own stuff. That's 2 conditions required to make it great. Personally, I will almost always prefer Terastodon.
I would like to hear a good case for why Soul is better than Regal, (outside of it's splash-ability)
Soul does nothing when it ETBs and requires you to spend more mana and cast more cards to generate value.
Regal Force draws nuts on ETB and plays with tokens, something green does well. He immediately rewards you for all those dorks and utility creatures you control.
For those who have never known the joy of resolving Avenger + Regal off a Wild Pair/T&N, my condolences. It's a joyous moment.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
For one less mana Soul gives you +1 power/toughness + trample and repeated triggers that give you more value over time.
Regal Force is also a good card, and in some decks - many mono-colored ones, token decks, green devotion decks - it is going to be the better choice. For general use, though, I think Soul of the Harvest is as least as good and sometimes better (that splashability thing), and I think (via some comments here) that some people are unfairly discounting the value of Soul of the Harvest.
The following cards have received enough support to make it to week 2:
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
I'm not saying the card can't shine. There's even potential for some sweet abusr with it, but in the traditional sense of assessing a card it sorta fails. Does it do anything the turn it's played? Usually not. Does it need other cards to be great? Yup. Do those cards need to be specific? Yup again. Is it resilient or does it do anything to protect itself? Nope.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
The following cards have received enough support to make it to week 2:
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
GRWort, Control
UBDralnu, Reanimator
Also Yavimaya Elder and Birds of Paradise because they're just really not that impressive. Birds die to collateral damage and Elder feels like an inferior Solemn Simulacrum.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
To be fair though, this thread isn't concerned about budget. So when you assume having a full set of shocks/duals, Wood Elves are pretty much strictly better than Farhaven Elf. Though I usually run both.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
That's fair enough. I don't consider the budget of the card itself (lord knows Gaia's Cradle deserves to be on the land list), but rather the number of circumstances you would run it, which includes budget vs. nonbudget decks.
I voted for
Spike Weaver (surprised it wasn't already on there)
Farhaven Elf (ramp of any colour, blink target, lands stay behind after wraths... still a staple)
Yeva, Nature's Herald (flash be good, yo)
I'd have to playtest the Baloth more but I really don't like the "you must control your commander" clause in a colour that's weak on defensive answers.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
True enough, I suppose, but it works so well with so many of the things green does well - tokens, counters, superfriends with green - that I think it probably goes in more green decks than it doesn't. Plus, literally nothing else does an adequate job in its place.