A friend of mine has this card that I am adding to my GW enchantress control deck.... but I do not understand who I enchant. How does this card work properly?
Obviously EDH is not legacy, but even in legacy GWr Enchantress, Wheel of Sun and Moon is almost always thrown in as a 1-of, either to the deck or to the 'board, to deal with any mill strategy or graveyard strategy.
Put it on the graveyard shenanigan deck (Reanimator, Ichorid) and it shuts them down till they remove it. Put it on yourself and be protected from mill (Painter's Stone and a few others).
Granted, in EDH you won't find Painter's Stone, 5c Ichorid, and so forth, but you will find decks that use similar tactics of either milling or graveyard-shenaniganing.
I'm just trying to emphasize that Wheel is strong enough to be used as a hoser in Legacy enchantress decks. It's not something to be underestimated.
It's got flexibility that very little other graveyard hate has. In games where you don't need it, you can use it on yourself as an ongoing Elixir of Immortality, either to prevent yourself from being milled or to give yourself a crack at seeing your own cards after they've been killed or used. Basically, it's better than Leyline of the Void in the same way that Mortify is better creature kill than Murder. You can do other things with it.
The ability to just enchant yourself to make use of shuffle effects shouldn't be underestimated. Enchantress decks particularly have very few options for recursion, and a lot of them rely on a few narrow enchantments. I see a lot of people playing enchantment based decks who just collapse when an Oblivion Stone is played against them. Maybe they have three Shrines out, then they get wiped, and they're really disappointed knowing that they'll never get that setup again this game. These decks also use pretty specific interactions a lot of the time. For example, giving yourself the option of digging for a Humility with any tutors or shuffle effects you might have can be really valuable, since really no other card does what Humility does.
But if graveyard hate is all you want, Ground Seal does a lot of work too, and it gives you an extra card instead.
The deck(s) in question is EDH Sigarda as an enchantress / enchantment control deck. In a general game where I am facing Rafiq... where no real GY is used to do anything, do I do it on myself?
While it can be used as grave hate against a single opponent, I think it's generally more powerful to enchant yourself with it. It makes a bunch of repeatable deck search effects (such as Sunforger) extremely strong.
I think my favorite nutty use of WoSaM is in 5C, with Conflux. Conflux for a White, Blue, Red, and Green spell, plus Demonic Tutor. Tutor for Conflux. Repeat.
The deck(s) in question is EDH Sigarda as an enchantress / enchantment control deck. In a general game where I am facing Rafiq... where no real GY is used to do anything, do I do it on myself?
If you know you're not facing graveyard-based decks and you have no particular way of abusing it (no Sunforger, no Survival of the Fittest, no Sneak Attack, etc.), then it's not worthwhile.
Maybe something to consider, not that you want to base your deck on the card we're discussing, but in GW if you either have Captain Sisay in your deck, or as your general instead of Sigarda, Sisay's toolbox becomes quite flexible when her tools keep getting put back in the deck when they would die.
Unless the build is unbearably janky, Sharuum can win without the GY. We've got plenty of tutors and cards that put artifacts directly into play. While it makes some of our cards significantly worse (trading post, salvaging station), it by no means hurts the deck to the point of non-function or loss.
People always assume GY hate hurts Sharuum. They're usually the first to die.
@HansonWK: You just gave me a brilliant idea.
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Use as graveyard hate where needed, stick a land tax, seismic assault and wheel on yourself. Discard your lands to do damage, but put them on the bottom of your library, search them out with tax, discard them... also an alternative way to lock the board with land tax, solitary confinement (but weaker than scroll rack).
I've been using Rest in Peace and Ground Seal as grave hate in my GW enchantress but this card, well, I just haven't owned it and now I see I have to get one. This is much more versatile than any of those cards because you can target yourself or a specific player rather than just going nuclear on all the yards.
A friend of mine has this card that I am adding to my GW enchantress control deck.... but I do not understand who I enchant. How does this card work properly?
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Play doubling season
play jace, architect of thought.
-8 jace
search for your jace and play him again while tutoring in your opponents deck
repeat a million times
profit
2. Use Time walk effects
3. Enchant self
4. ???
5. Profit.
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That's how I use it. It quite powerful to be able to repeatably use the same spell.
http://forums.mtgsalvation.com/showthread.php?t=307453
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Put it on the graveyard shenanigan deck (Reanimator, Ichorid) and it shuts them down till they remove it. Put it on yourself and be protected from mill (Painter's Stone and a few others).
Granted, in EDH you won't find Painter's Stone, 5c Ichorid, and so forth, but you will find decks that use similar tactics of either milling or graveyard-shenaniganing.
I'm just trying to emphasize that Wheel is strong enough to be used as a hoser in Legacy enchantress decks. It's not something to be underestimated.
Legacy: GWR Enchantress <--That's my banner! (lol tinypic removed it)
Casual: WB [[Primer]]Clerics Tribal; BU Affinity
EDH: ...U [[Primer]]Arcum Dagsson; BG Legal Stax; B Illegal Stax
Proxy: .WX TriniStax
Other stuff: [[Official]]Shuffling, Truth + Maths
The ability to just enchant yourself to make use of shuffle effects shouldn't be underestimated. Enchantress decks particularly have very few options for recursion, and a lot of them rely on a few narrow enchantments. I see a lot of people playing enchantment based decks who just collapse when an Oblivion Stone is played against them. Maybe they have three Shrines out, then they get wiped, and they're really disappointed knowing that they'll never get that setup again this game. These decks also use pretty specific interactions a lot of the time. For example, giving yourself the option of digging for a Humility with any tutors or shuffle effects you might have can be really valuable, since really no other card does what Humility does.
But if graveyard hate is all you want, Ground Seal does a lot of work too, and it gives you an extra card instead.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
I think my favorite nutty use of WoSaM is in 5C, with Conflux. Conflux for a White, Blue, Red, and Green spell, plus Demonic Tutor. Tutor for Conflux. Repeat.
(Not it's not cheap, but it's amusing!)
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If you know you're not facing graveyard-based decks and you have no particular way of abusing it (no Sunforger, no Survival of the Fittest, no Sneak Attack, etc.), then it's not worthwhile.
Ground Seal is pretty bad. It cantrips, but otherwise it only shuts down targeted recursion, which is a small part of graveyard strategies. It does nothing to Karador, Ghost Chieftain, The Mimeoplasm, flashback cards, mass recursion, Crucible of Worlds, etc.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Unless the build is unbearably janky, Sharuum can win without the GY. We've got plenty of tutors and cards that put artifacts directly into play. While it makes some of our cards significantly worse (trading post, salvaging station), it by no means hurts the deck to the point of non-function or loss.
People always assume GY hate hurts Sharuum. They're usually the first to die.
@HansonWK: You just gave me a brilliant idea.
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
http://forums.mtgsalvation.com/showthread.php?t=307453
edit: also this guy is right.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
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