I really want to see a torpor orb on a land maybe as a tap ability till EOT. Also on a body. Please Wizards!
Just blanket torpor orb effect on a land. Let it tap for a colorless, or not. Let it come into play tapped or untapped, I don't care. But I want that card!
--------------------------------
Only used U & G Primordials so far.
Blue seems weaker than his sphinx friend, but it is nice knowing that you aren't going to have to watch an opponent cast that T&N or Inusrection, or .. whatever another time. I run it for redundancy, but I like the sphinx more.
Said the green one was ban worth upon release. I still think he's freaking nuts. Flashing him out early and reanimating him has people conceding games on Cockatrice left and right.
Flashing him out EOT and sticking Braids has people conceding. Flickering him has people conceding. It's game warping.
You don't have a decklist do you? I been flashing him in Zegana, I dream on doing it my turn 2 in a game I go first. Also, Want to get Eureka and Show and tell now for the deck. They break my budget though
The fact that people like Duplicant, but think the white Primordial is bad, is to me a ridiculous sentiment.
The green and blue ones are nuts, the black one is fine, and the red one is a cool, situational card.
Duplicant is colorless and potentially capable of being much bigger than WP. The important thing is that Duplicant is colorless, and he sees the most play in non-W decks due to their limited amount of Exile effects.
When you have access to W, you often opt for cheaper options and avoid Duplicant entirely. WP is not only more expensive mana-wise, it has a drawback (a negligible one, but an annoying one all the same) and is inferior to Instants like StP, Path, Oblation, Condemn, and other toys.
Duplicant is colorless and potentially capable of being much bigger than WP. The important thing is that Duplicant is colorless, and he sees the most play in non-W decks due to their limited amount of Exile effects.
When you have access to W, you often opt for cheaper options and avoid Duplicant entirely. WP is not only more expensive mana-wise, it has a drawback (a negligible one, but an annoying one all the same) and is inferior to Instants like StP, Path, Oblation, Condemn, and other toys.
I think you're neglecting the fact that Luminate Primordial is for very different purposes than StP or Path, and I've seen Duplicant in plenty of white builds. Granted, being colorless is huge. But the Primordial clears blockers from at least one person a lot of the time, carries equipment, and has vigilance so he's awesome with a Jitte, Sword, or Basilisk Collar in hand. Calling him terrible just seems odd to me. I'd argue that in a voltron build, you'd rather slam him over most other 7-drops.
Luminate Promordial is really, really good. There's just one problem though, and her name is Elesh Norn. And to a lesser extent, Avacyn and Akroma. Seriously. White already has such ridiculous 7 and 8-drops already that "exile a bunch of creatures" strapped to a 5/5 vigilance body doesn't jump out and grab you like the other two cards. It's somehow LESS swingy than bombs we already have!
I hate when people say strictly better, and I hate it even more when it's not even true. Chancellor can go infinite and win the game on the spot. The blue primordial can't.
White Primordial is more comparable to Final Judgment/Hallowed Burial/Terminus. If you have a meta where you rely on these cards to deal with multiple recursive/indestructible threats then it definitely has a place, plus the standard caveat of being a creature and therefore being easier to abuse.
I have yet to see white or red primordial in play, so no comment on those two. Blue and black primordials have one thing in common: they range from mediocre to awesome depending on what is in the graveyards (for example I saw Sepulchral Primordial immediately turning the whole game around, but I also had him sitting useless in my hand with nothing useful to reanimate).
Sylvan Primordial on the other hand is downright stupid and I can't wait until he finally gets the axe. It doesn't matter if you play him on turn two, twelve or twenty - he's always awesome and he always has good targets. If you play him on turn two or three, the whole table immediately scoops (and I saw T2 Sylvan Primordial three times already - twice from Azusa and once from Mimeoplasm); if he hits the board later, the festival of blinking/copying/reanimating him usually begins shortly after. Last time a card was warping the game around itself that much (Prime Time & Griselbrand, I'm looking at you), it got banned - just saying.
Black one gets card on the table while Sheoldred needs to stick around for a while. If I have room in my deck for only one, I think I'd take the Prime.
White: I have no experience but in terms of 7 Mana dudes that exile things I prefer angel of serenity in my Rasputin blink deck.
Blue: It replaced chancellor of the spires in my Rasputin blink deck. Partially because I wanted to cut down on the infinite cheese in the deck and partially to open up the sphinx slot in my riptide shapeshifter package. I haven't cast it yet but it should produce some crazy states.
Black: I put one in my Dralnu Deck that wins by borowing other people's wincons it did good work in the one game i cast it.
Red: Wen't straight into the Aurelia the Warleader as part of the threaten package. It definately demonstrates that you dont have to take all the creatures to be a awesome play when you have multiple attack steps.
Green: This one I have the most experience with. I have the same feeling when this card hits as I did when sundering titan hit. Early game it just ruins that game for everyone but the caster. Late game its versatility is severely restricted because it cant hit multiple things that one guy controls. And when you're behind in the late game even the 6/8 body doesnt save you when you cast it and annoy every other player in the game
I have been playing momir so my experience has been with the green and blue.I guess I have had about the same experiences everyone else has had. The green one has been amazing for me. It gets broken with deadeye (my fave). The blue is great especially since the other two guys in my playgroup play black and white. (Gives me some solid removal).
White Primordial is more comparable to Final Judgment/Hallowed Burial/Terminus. If you have a meta where you rely on these cards to deal with multiple recursive/indestructible threats then it definitely has a place, plus the standard caveat of being a creature and therefore being easier to abuse.
I play it over Final Judgement, for when I want exile on multiple targets that wont hit my creatures, as if I don't have a sac outlet out, it can hit me pretty hard. When I cast Terminus or Hallowed Burial I feel like I got something that was worth tucking my creatures, like hitting a Kaalia or Mayael, but when I cast Final Judgement, exiling the creatures I want to recur loop really sucks, so I've tended towards the Primordial. Exiling a big Kaalia thing, Blightsteel, and Krenko has happened 3 times since I've slotted it in to my deck, and there are plenty of other situations it's good. I was not unhappy to exile a Oracle of Mul Daya, Eternal Witness, and a Bloodgift Demon. The card is fine, not great, but its getting undue heat here I think.
Luminate Primordial: Excellent in a blink control deck and in metas that feature lot's of recursive creatures. This card has removed at least one relevant creature (read: Blightsteel Colossus) every time I play it. Given that I exile two things, get a vigilant 4/7 in white that can hold a sword (stated earlier), and only give my opponents life (which is largely irrelevant, IMO), I'd say that 7 mana is pretty sick. Is it awe inspiring? No, but it definitely is a more permanent solution than Angel of Serenity, unless we have blink in hand. With Angel of Serenity, 1 boardwipe or targeted removal spell and we are staring at the same board state we had issues with before.
For me this card fits in W/G (who cares what their life is when I finally swing), W/B (blink-effects) and Mono-white (card advantage and doesn't care if I boardwipe later).
Diluvian Primordial: The most conditional but also the most interesting to me. I love Spelltwine because I have to get creative.
This card fits in a mono-blue deck or in a deck that can enable casting on your opponents end-step. Sitting on counter-magic and then flashing this in to exploit everyone's graveyard seems great.
Molten Primordial: I love this card but it's a niche play in Red. There are plenty of decks that play red and don't play Mass Mutiny.
I would play this in R/W, R/B, R/G. Not in R/B or in most Wedge's or Shards.
Sepulchral Primordial: Less conditional than others, it also benefits less from repeated ETB triggers. I'd include this in a dedicated graveyard deck where I'm wiping the board, forcing sacrifices, discarding opponents hands or milling their library - which is a lot of decks in my meta. It seems to play better in an aggressive deck than a controlling deck. I'd love to play it in the 99 with Shouldred or Geth as the general.
Seems most useful in Mono-Black, B/g, B/w, B/g/w, B/g/u, in my opinion.
Sylvan Primordial: I'm doubtful that this will get banned, as it doesn't grab non-basics, but it's awfully close. Obviously the best of the bunch and I don't think I can add much to the conversation except to mention decks I would not play it in...
Not useful for me in Voltron decks, decks with lots of evasive creature decks, and Decks with luxurious mana bases (five color, or very greedy shards and wedges).
Sylvan Primordial is stupid good and just plain mean if you ramp him out early, which was the case in several of the big EDH games I've played recently. The last game, someone got out like, turn 4 or 5 Primordial, and I Phantasmal Image'd it to get some lands (4 dual lands at that), honestly, but also got to blow up the black player's Cabal Coffers, as well as other good permanents. It was mad value for two mana. Granted, that says a lot more about clones than the Primordials, but they're still all great value cards, the green one being the absolute best.
In a previous game, a total of SIX Sylvan Primordials hit the board in the span of two or so turns, through cloning and whatnot. It was crazy. lol
Anyway, yeah, from experience, the green Primordial is Prime Time levels of good if cheated out. If played turn 8, it's still pretty damn good, though.
I've only seen the Sepulchral Primordial used to, well, reanimate my Sylvan Primordial. lol It still seems like second best to me, though.
The other three are all good as well. Luminate Primordial could have been a little bit bigger, but exiling is quite powerful against recursive/annoying creatures, as mentioned. I'd rather have Insurrection than Molten Primordial most of the time. And I personally like the Chancellor of the Spires more than the Diluvian Primordial because of more shenanigans due to the card not being exiled.
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Current Decks
Legacy: :symu::symb: Reanimator + :symu::symr::xmana: Sneak and Show + :symb::symr::symg: Punishing Jund Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
G - Just got these really, one for Jarad, one for Jenara. I've only used them in two games and haven't fully decided what is coming out for them. They were bonkers in Jenara; got it out turn five I believe in a four player game, cloned twice, flickered twice. It was pretty powerful, but I still wouldn't call it OP.
W - I opened one of these. I am running it in a janky for-fun Odric deck that I bust out from time to time, and it actually shines at times. Not as competitive as some of the others, but not nearly as terrible as some people make it out to be either, depending on what you are looking for from it.
U - Some people claim it is a "strictly better" version of Chancellor; it's not. Strictly better is a terrible phrase that seems popular, but it isn't better at all. Still, I got excited when it first came out and I do like it, regardless.
B - I had it in Jarad for about two days. Drew it once, didn't do very much for me, and I realized not being able to target my own graveyard was a massive drawback; there are easier ways to snag other people's dead stuff.
R - No experience with this one, but it seems like a fun card in a mono red deck with lots of theft spells. Definitely a game finisher in the right situation.
green primordial: absolutely nuts.
black primordial: Very powerful, albeit situational.
blue: Almost as powerful as black primordial. Again, situational.
Red: Insurrection levels of creature stealing, me gusta. Has all the benefits of being a creature, unlike insurrection.
white: far and away the worst of all the primordials.
If one of these creatures attacks a player, both do. If one of these creatures becomes the target of a spell or ability, both do. If one of these creatures dies, both do.
If one of these creatures attacks a player, both do.
I can't remember the last time I attacked with DEN or his bonded creature.
If one of these creatures becomes the target of a spell or ability, both do. 2UU: Look, now they're not the target any more!
If one of these creatures dies, both do.
Thanks to DEN's ability, the only way either is dying is if someone plays a sweeper, which kills them both with or without that extra soulbond stuff. (Well, usually. You could do something like cast Austere Command picking creatures CMC 4+ while DEN is bonded to a creature CMC 3, but that's a pretty corner case.)
I get what you're saying, but none of it really affects DEN. And DEN is really the only soulbond creature that's particularly offensive.
Duly noted: I was meaning it doesn't grab spell lands or broken combos like Coffers/Urborg or Gaea's Cradle/Deseerted Temple. Poor and inaccurate word choice on my part.
I got green primordial for hazezon, seems good in a deck that wants as many lands in play as possible. ALMOST makes up for that bs primeval titan ban (seriously and consecrated spninx is fine?).
Black and blue ones strike me as the most game ending for obv reason but the red one is build your own alpha strike+ any sac effect you have makes it better than the white one.
White one is by far the worse, but still okay. SToP per opponent isn't bad is just isn't value. All the other ones have more potential for abuse.
Believe it or not I really like reach on the green one. One of my issues with playing in more casual playgroups with hazezon is the color combination is a bit light on fliers.
I've been terrorizing my playgroup with the black and green Primordials for the past few weeks.
With the black one, in my Obzedat Stax deck, I managed to assemble the board state of Sheoldred (stolen from the Jarad player at the table), Sepulchral Primordial, Kokusho (also stolen from the Jarad player), and Spawning Pit. Turns out cycling Kokusho (end of previous opponent's turn, sac Kokusho and Primordial, upkeep, Sheoldred grabs Primordial who grabs Kokusho again as well as grabbing value from the other players' yards) during each of your upkeeps is pretty powerful, and I won in short order.
Then this past week, I managed to live the dream of bonding Deadeye Navigator with Sylvan Primordial and completely wrecking my opponents' manabases in my Maelstrom Wanderer deck. As you can expect, it's pretty backbreaking.
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EDH: WUBRG Chromanticore/Karona, False God (Allies/Maze's End) - WB Teysa, Orzhov Scion (Stax) - GW Karametra, God of Harvests (Landfall & Goodstuff) - W Kytheon, Hero of Akros (Aggro Voltron)
So, say in a 4 player game, you always have 12 mana open to keep both alive during the other players' turns? I highly doubt that
Sometimes, yes, I do.
Also, how often do you see three opponents with spot removal in their hand at the same time, and all of them want to use said removal on the same target? Sure, spot removal is useful, but most spot removal is a 1-for-1 trade (not great in a 4-way FFA), so there are only so many spots dedicated to it in a 99-card deck. Hell, my Toshiro Umezawa deck, which lives and breathes on creatures dying and on instant spells, only has 5 targeted spot removal spells at instant speed. (The deck also has Edict effects, which DEN couldn't avoid.) None of my other decks break 4, unless you count burn spells that do 1 or 2 damage.
I got RoRed myself once, only to rawdog a Maelstrom Pulse (much to my opponent's frustration).
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
Just blanket torpor orb effect on a land. Let it tap for a colorless, or not. Let it come into play tapped or untapped, I don't care. But I want that card!
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Only used U & G Primordials so far.
Blue seems weaker than his sphinx friend, but it is nice knowing that you aren't going to have to watch an opponent cast that T&N or Inusrection, or .. whatever another time. I run it for redundancy, but I like the sphinx more.
Green is bananas, and easy to abuse.
Edit:
You don't have a decklist do you? I been flashing him in Zegana, I dream on doing it my turn 2 in a game I go first. Also, Want to get Eureka and Show and tell now for the deck. They break my budget though
Gitrog Lands
Merieke Ri Berit Flicker
Ramos, Dragon Engine Storm
The green and blue ones are nuts, the black one is fine, and the red one is a cool, situational card.
My EDH Decks!
BUGDamia, Combo-Control QueenBUG
RGWort, the RampmotherRG
WWWKemba, Voltron ExtraordinaireWWW
UBDralnu, Pure ControlUB
URHail to the DracogeniusUR
Duplicant is colorless and potentially capable of being much bigger than WP. The important thing is that Duplicant is colorless, and he sees the most play in non-W decks due to their limited amount of Exile effects.
When you have access to W, you often opt for cheaper options and avoid Duplicant entirely. WP is not only more expensive mana-wise, it has a drawback (a negligible one, but an annoying one all the same) and is inferior to Instants like StP, Path, Oblation, Condemn, and other toys.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I think you're neglecting the fact that Luminate Primordial is for very different purposes than StP or Path, and I've seen Duplicant in plenty of white builds. Granted, being colorless is huge. But the Primordial clears blockers from at least one person a lot of the time, carries equipment, and has vigilance so he's awesome with a Jitte, Sword, or Basilisk Collar in hand. Calling him terrible just seems odd to me. I'd argue that in a voltron build, you'd rather slam him over most other 7-drops.
My EDH Decks!
BUGDamia, Combo-Control QueenBUG
RGWort, the RampmotherRG
WWWKemba, Voltron ExtraordinaireWWW
UBDralnu, Pure ControlUB
URHail to the DracogeniusUR
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
I hate when people say strictly better, and I hate it even more when it's not even true. Chancellor can go infinite and win the game on the spot. The blue primordial can't.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Sylvan Primordial on the other hand is downright stupid and I can't wait until he finally gets the axe. It doesn't matter if you play him on turn two, twelve or twenty - he's always awesome and he always has good targets. If you play him on turn two or three, the whole table immediately scoops (and I saw T2 Sylvan Primordial three times already - twice from Azusa and once from Mimeoplasm); if he hits the board later, the festival of blinking/copying/reanimating him usually begins shortly after. Last time a card was warping the game around itself that much (Prime Time & Griselbrand, I'm looking at you), it got banned - just saying.
GWU Derevi, the Prison Queen UWG
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Blue: It replaced chancellor of the spires in my Rasputin blink deck. Partially because I wanted to cut down on the infinite cheese in the deck and partially to open up the sphinx slot in my riptide shapeshifter package. I haven't cast it yet but it should produce some crazy states.
Black: I put one in my Dralnu Deck that wins by borowing other people's wincons it did good work in the one game i cast it.
Red: Wen't straight into the Aurelia the Warleader as part of the threaten package. It definately demonstrates that you dont have to take all the creatures to be a awesome play when you have multiple attack steps.
Green: This one I have the most experience with. I have the same feeling when this card hits as I did when sundering titan hit. Early game it just ruins that game for everyone but the caster. Late game its versatility is severely restricted because it cant hit multiple things that one guy controls. And when you're behind in the late game even the 6/8 body doesnt save you when you cast it and annoy every other player in the game
Wort/ Jor Kadeen/ Rasputin/BWG Karador/ Rakdos/ Edric/ Dralnu/ BBMikaeus
Mirror of Fate collection counter 98
I play it over Final Judgement, for when I want exile on multiple targets that wont hit my creatures, as if I don't have a sac outlet out, it can hit me pretty hard. When I cast Terminus or Hallowed Burial I feel like I got something that was worth tucking my creatures, like hitting a Kaalia or Mayael, but when I cast Final Judgement, exiling the creatures I want to recur loop really sucks, so I've tended towards the Primordial. Exiling a big Kaalia thing, Blightsteel, and Krenko has happened 3 times since I've slotted it in to my deck, and there are plenty of other situations it's good. I was not unhappy to exile a Oracle of Mul Daya, Eternal Witness, and a Bloodgift Demon. The card is fine, not great, but its getting undue heat here I think.
My EDH Decks!
BUGDamia, Combo-Control QueenBUG
RGWort, the RampmotherRG
WWWKemba, Voltron ExtraordinaireWWW
UBDralnu, Pure ControlUB
URHail to the DracogeniusUR
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
For me this card fits in W/G (who cares what their life is when I finally swing), W/B (blink-effects) and Mono-white (card advantage and doesn't care if I boardwipe later).
Diluvian Primordial: The most conditional but also the most interesting to me. I love Spelltwine because I have to get creative.
This card fits in a mono-blue deck or in a deck that can enable casting on your opponents end-step. Sitting on counter-magic and then flashing this in to exploit everyone's graveyard seems great.
Molten Primordial: I love this card but it's a niche play in Red. There are plenty of decks that play red and don't play Mass Mutiny.
I would play this in R/W, R/B, R/G. Not in R/B or in most Wedge's or Shards.
Sepulchral Primordial: Less conditional than others, it also benefits less from repeated ETB triggers. I'd include this in a dedicated graveyard deck where I'm wiping the board, forcing sacrifices, discarding opponents hands or milling their library - which is a lot of decks in my meta. It seems to play better in an aggressive deck than a controlling deck. I'd love to play it in the 99 with Shouldred or Geth as the general.
Seems most useful in Mono-Black, B/g, B/w, B/g/w, B/g/u, in my opinion.
Sylvan Primordial: I'm doubtful that this will get banned, as it doesn't grab non-basics, but it's awfully close. Obviously the best of the bunch and I don't think I can add much to the conversation except to mention decks I would not play it in...
Not useful for me in Voltron decks, decks with lots of evasive creature decks, and Decks with luxurious mana bases (five color, or very greedy shards and wedges).
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
In a previous game, a total of SIX Sylvan Primordials hit the board in the span of two or so turns, through cloning and whatnot. It was crazy. lol
Anyway, yeah, from experience, the green Primordial is Prime Time levels of good if cheated out. If played turn 8, it's still pretty damn good, though.
I've only seen the Sepulchral Primordial used to, well, reanimate my Sylvan Primordial. lol It still seems like second best to me, though.
The other three are all good as well. Luminate Primordial could have been a little bit bigger, but exiling is quite powerful against recursive/annoying creatures, as mentioned. I'd rather have Insurrection than Molten Primordial most of the time. And I personally like the Chancellor of the Spires more than the Diluvian Primordial because of more shenanigans due to the card not being exiled.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
W - I opened one of these. I am running it in a janky for-fun Odric deck that I bust out from time to time, and it actually shines at times. Not as competitive as some of the others, but not nearly as terrible as some people make it out to be either, depending on what you are looking for from it.
U - Some people claim it is a "strictly better" version of Chancellor; it's not. Strictly better is a terrible phrase that seems popular, but it isn't better at all. Still, I got excited when it first came out and I do like it, regardless.
B - I had it in Jarad for about two days. Drew it once, didn't do very much for me, and I realized not being able to target my own graveyard was a massive drawback; there are easier ways to snag other people's dead stuff.
R - No experience with this one, but it seems like a fun card in a mono red deck with lots of theft spells. Definitely a game finisher in the right situation.
black primordial: Very powerful, albeit situational.
blue: Almost as powerful as black primordial. Again, situational.
Red: Insurrection levels of creature stealing, me gusta. Has all the benefits of being a creature, unlike insurrection.
white: far and away the worst of all the primordials.
I can't remember the last time I attacked with DEN or his bonded creature.
If one of these creatures becomes the target of a spell or ability, both do.
2UU: Look, now they're not the target any more!
If one of these creatures dies, both do.
Thanks to DEN's ability, the only way either is dying is if someone plays a sweeper, which kills them both with or without that extra soulbond stuff. (Well, usually. You could do something like cast Austere Command picking creatures CMC 4+ while DEN is bonded to a creature CMC 3, but that's a pretty corner case.)
I get what you're saying, but none of it really affects DEN. And DEN is really the only soulbond creature that's particularly offensive.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Erm, read the card again... Of course it grabs non-basics (the last time I cast Sylvan Primordial, it got me Temple Garden, Overgrown Tomb and Murmuring Bosk).
GWU Derevi, the Prison Queen UWG
Duly noted: I was meaning it doesn't grab spell lands or broken combos like Coffers/Urborg or Gaea's Cradle/Deseerted Temple. Poor and inaccurate word choice on my part.
It's going in my Jund Stax deck though...
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
If it can't grab cradle it aint broke.
I got green primordial for hazezon, seems good in a deck that wants as many lands in play as possible. ALMOST makes up for that bs primeval titan ban (seriously and consecrated spninx is fine?).
Black and blue ones strike me as the most game ending for obv reason but the red one is build your own alpha strike+ any sac effect you have makes it better than the white one.
White one is by far the worse, but still okay. SToP per opponent isn't bad is just isn't value. All the other ones have more potential for abuse.
Believe it or not I really like reach on the green one. One of my issues with playing in more casual playgroups with hazezon is the color combination is a bit light on fliers.
With the black one, in my Obzedat Stax deck, I managed to assemble the board state of Sheoldred (stolen from the Jarad player at the table), Sepulchral Primordial, Kokusho (also stolen from the Jarad player), and Spawning Pit. Turns out cycling Kokusho (end of previous opponent's turn, sac Kokusho and Primordial, upkeep, Sheoldred grabs Primordial who grabs Kokusho again as well as grabbing value from the other players' yards) during each of your upkeeps is pretty powerful, and I won in short order.
Then this past week, I managed to live the dream of bonding Deadeye Navigator with Sylvan Primordial and completely wrecking my opponents' manabases in my Maelstrom Wanderer deck. As you can expect, it's pretty backbreaking.
Also, how often do you see three opponents with spot removal in their hand at the same time, and all of them want to use said removal on the same target? Sure, spot removal is useful, but most spot removal is a 1-for-1 trade (not great in a 4-way FFA), so there are only so many spots dedicated to it in a 99-card deck. Hell, my Toshiro Umezawa deck, which lives and breathes on creatures dying and on instant spells, only has 5 targeted spot removal spells at instant speed. (The deck also has Edict effects, which DEN couldn't avoid.) None of my other decks break 4, unless you count burn spells that do 1 or 2 damage.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)