I've been trying to fine tune my Mimeoplasm deck and it seems to me that finding the right card draw spells may be the hardest thing. Here is a list of the cards I am playing or considering:
Fact or Fiction - Extremely powerful, doesn't need much explanation, auto include.
Intuition- very powerful for my deck as it can basically get me 3 cards. The graveyard is a resource.
Ancestral Vision- very efficient mana wise but it is very slow and pretty much a complete dead draw late game. Been debating this one for a while
Concentrate/Harmonize- For 4 mana you get 3 immediate cards. Not as good in the opening hand as Ancestral Vision but a much better top deck.
Phyrexian Arena- nets you a ton of CA in the long term but I think I would prefer a more immediate option. Concentrate gives you the cards right away for 1 more mana and I rarely end up drawing more than 3-4 with the Arena.
Frantic Search- love the tempo and the discard can actually help sometimes. Included for sure.
Foresee- now here's an interesting one. For the same cost as concentrate you get one less card but a scry ability. I happen to like scry a lot, so I'd probably play this over concentrate.
Compulsion- this card has always been a beast in my experiences. Being able to cycle your late game lands and dead draws for 2 mana feels so nice. It would be hard for me to justify cutting this.
Sylvan Library- Card advantage machine, don't see any reason to cut it
What are your opinions on the previous cards and are there others you would say are better? In your opinion what are the best draw spells for EDH?
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Current Modern decks BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam UB Reanimator
Greater Good is the card you're looking for. Not only does it provide a free sac outlet to get a dude into the yard in order to take advantage of Mimeoplasm shenanigans, but you can get cards from your hand/library into the yard as well.
In same same vein for draw spells that can also enable your GY, there's also Skullmulcher and Reprocess (although, granted, they're more suited to tokens). And of course, don't forget about the classic Survival of the Fittest (even though it's a tutor, not a draw spell).
You can try the new Urban Evolution, which I threw into my Damia deck. It's 1 more mana than concentrate/harmonize, but being able to dump an extra land makes it worth it for me.
Greater Good is the card you're looking for. Not only does it provide a free sac outlet to get a dude into the yard in order to take advantage of Mimeoplasm shenanigans, but you can get cards from your hand/library into the yard as well.
In same same vein for draw spells that can also enable your GY, there's also Skullmulcher and Reprocess (although, granted, they're more suited to tokens). And of course, don't forget about the classic Survival of the Fittest (even though it's a tutor, not a draw spell).
Interesting. I'll definitely give Greater Good a shot, it's a very unique effect that I didn't really consider before. Thanks!
As for Survival, I don't think I would ever leave home without it:)
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Current Modern decks BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam UB Reanimator
In my personal mimeoplasm deck I run a lot of those (all except brainstorm, harm/conc., ancestral, and intuition...though intuition is for budgetary reasons only.)
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I've been trying to fine tune my Mimeoplasm deck and it seems to me that finding the right card draw spells may be the hardest thing. Here is a list of the cards I am playing or considering:
Fact or Fiction - Extremely powerful, doesn't need much explanation, auto include.
Intuition- very powerful for my deck as it can basically get me 3 cards. The graveyard is a resource.
Ancestral Vision- very efficient mana wise but it is very slow and pretty much a complete dead draw late game. Been debating this one for a while
Concentrate/Harmonize- For 4 mana you get 3 immediate cards. Not as good in the opening hand as Ancestral Vision but a much better top deck.
Phyrexian Arena- nets you a ton of CA in the long term but I think I would prefer a more immediate option. Concentrate gives you the cards right away for 1 more mana and I rarely end up drawing more than 3-4 with the Arena.
Frantic Search- love the tempo and the discard can actually help sometimes. Included for sure.
Foresee- now here's an interesting one. For the same cost as concentrate you get one less card but a scry ability. I happen to like scry a lot, so I'd probably play this over concentrate.
Compulsion- this card has always been a beast in my experiences. Being able to cycle your late game lands and dead draws for 2 mana feels so nice. It would be hard for me to justify cutting this.
Sylvan Library- Card advantage machine, don't see any reason to cut it
What are your opinions on the previous cards and are there others you would say are better? In your opinion what are the best draw spells for EDH?
You seem to be confusing Card draw and Card Selection. Despite Brainstorm saying "Draw three cards", it is a net 0 in card quantity, and is aimed at increasing your card quality. If you're trying to get more card draw, these cards aren't the greatest. I'm also assuming you want some draw spells that bin cards for using with your deck.
abundance works well with sylvan library. opportunity,tidings, inspiration,think twice, whispers of the muse/seedborn muse combo, temporal cascade, regal force,wall of blossoms,elvish visionary, arcanis, jungle barrier, carven caryatid, stroke of genius, blue sun zenith, careful consideration, cryptic command are most of the ones i use when playing BUG. i might be missing a few of the good ones
Honestly of all the cards mentioned; Arena, Greater Good, Sylvan Library, and Fact or Fiction are the only ones I'd run in a mimeo list. The rest should all be creatures that you can abuse with reanimation or mimeo himself.
Mulldrifter, Prime Speaker Zegana, Consecrated Sphinx, and Sphinx of Uthuun are all some of the "bigger" creatures. There are plenty of small effects out there as well. Outside of those 8 or 9 card, survival, and other tutors I couldnt see you needing much more.
Fact or Fiction - Extremely powerful, doesn't need much explanation, auto include.
Brainstorm- also pretty self explanatory.
Intuition- very powerful for my deck as it can basically get me 3 cards. The graveyard is a resource.
Ancestral Vision- very efficient mana wise but it is very slow and pretty much a complete dead draw late game. Been debating this one for a while
Concentrate/Harmonize- For 4 mana you get 3 immediate cards. Not as good in the opening hand as Ancestral Vision but a much better top deck.
Phyrexian Arena- nets you a ton of CA in the long term but I think I would prefer a more immediate option. Concentrate gives you the cards right away for 1 more mana and I rarely end up drawing more than 3-4 with the Arena.
Frantic Search- love the tempo and the discard can actually help sometimes. Included for sure.
Foresee- now here's an interesting one. For the same cost as concentrate you get one less card but a scry ability. I happen to like scry a lot, so I'd probably play this over concentrate.
Compulsion- this card has always been a beast in my experiences. Being able to cycle your late game lands and dead draws for 2 mana feels so nice. It would be hard for me to justify cutting this.
Sylvan Library- Card advantage machine, don't see any reason to cut it
What are your opinions on the previous cards and are there others you would say are better? In your opinion what are the best draw spells for EDH?
BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks
BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam
UB Reanimator
In same same vein for draw spells that can also enable your GY, there's also Skullmulcher and Reprocess (although, granted, they're more suited to tokens). And of course, don't forget about the classic Survival of the Fittest (even though it's a tutor, not a draw spell).
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Interesting. I'll definitely give Greater Good a shot, it's a very unique effect that I didn't really consider before. Thanks!
As for Survival, I don't think I would ever leave home without it:)
BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks
BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam
UB Reanimator
Juju Alters - Altered MTG Cards
The cards I run that you do not are...
It is worth noting that my version is more tuned to a reanimator strategy so draw spells that discard are often better than ones that do not for me.
You seem to be confusing Card draw and Card Selection. Despite Brainstorm saying "Draw three cards", it is a net 0 in card quantity, and is aimed at increasing your card quality. If you're trying to get more card draw, these cards aren't the greatest. I'm also assuming you want some draw spells that bin cards for using with your deck.
That said, the best of the best in both categories for your color...
Draw: Ancestral Visions Fact or Fiction Phyrexian Arena Compulsive Research Thirst for Knowledge Sylvan Library Windfall/Whispering Mandess and Deep Analysis
Card selection: Forbidden Alchemy, impulse Brainstorm Preordain
Recurring Insight
Necropotence
Edit: also Syphon Mind
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Mulldrifter, Prime Speaker Zegana, Consecrated Sphinx, and Sphinx of Uthuun are all some of the "bigger" creatures. There are plenty of small effects out there as well. Outside of those 8 or 9 card, survival, and other tutors I couldnt see you needing much more.
There's plenty of ways to get the two big ones in your yard EOT to be eaten by the mime.
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