I am going to speak up again for bobthefunny's Tibor and Lumia List, it's low key, relatively casual and capable of some incredible and fun things. The one caveat I would say is that when you can cast 20+ spells in a turn, you need to be a reasonably fast player, as if you have to analyze and examine each situation/card/spell before casting/playing/proceeding then you can make the game a drag for other players.
I will definitely keep my playing speed in mind. I am, without a doubt the fastest player in our playgroup. I generally play the "speed chess" style of magic, where I already know all my targets before my turn even rolls around and I complete my entire turn in the same time it takes my roomate to figure out if he has all the colors to play nicol bolas.
Playing lots of cards in a turn gets even more fun when you do it fast.
Sorry, but that is basically the complete opposite of what I am looking to do. I don't want to mana ramp into gamewinners. I want to play lots of smaller things that don't do much on their own.
For example, this deck would much rather have something like Sphinx-Bone Wand as its win condition instead of eldrazi and tooth and nail.
I get what you're saying, but I think you're misunderstanding how Azusa works. Eldrazi and Tooth and Nail are not the win conditions of the deck, as odd as that sounds. More often than not, Tooth and Nail grabs Regal Force and Avenger of Zendikar so you can draw more cards and continue doing the little things. The Eldrazi are repeatable removal and card draw spells and graveyard protection that rarely get to attack until you're going to kill the whole table. You actually win by drawing a bunch of cards, spewing them all onto the battlefield, and overrunning a horde of hasty Insect tokens ten or twenty times.
As for your other idea, I have a Niv-Mizzet deck that uses Sphinx-Bone Wand, Memory Crystal, and Mystic Speculation as a win condition. It's quite amusing.
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
I get what you're saying, but I think you're misunderstanding how Azusa works. Eldrazi and Tooth and Nail are not the win conditions of the deck, as odd as that sounds. More often than not, Tooth and Nail grabs Regal Force and Avenger of Zendikar so you can draw more cards and continue doing the little things. The Eldrazi are repeatable removal and card draw spells and graveyard protection that rarely get to attack until you're going to kill the whole table. You actually win by drawing a bunch of cards, spewing them all onto the battlefield, and overrunning a horde of hasty Insect tokens ten or twenty times.
The deck is essentially ramp cards, draw cards, and high cost finishers. You may draw a good deal and maybe you might be able to play two of your fatties a turn if you ramp like a madman.
Just because you like to toy with people instead of finishing them does not change that.
Getting big finishers into play as soon as possible does not hold my interest and is not the purpose of making this deck.
If you want to go with more permanents than spells, then I would suggest Seton, Krosan Protector. My version regularly spews out the entire deck without going infinite(depending on the version i'm running). Simply include all of the CMC 1 druids among others, add any amount of these cards...
I really should just post a decklist, but I'm sure someone else has posted a similar one since it's effectively elfball but druids. I really enjoy this deck when 20+ spells in my deck have the potential to become; "G : put a 1/1 druid creature into play tapped. Add GGG to your mana pool. Draw three cards.".
Seton, Krosan Protector things that draw when you play creatures and a bunch of 1 cmc druids. I had a pretty consistent combo deck built but I got bored of it. With Primeval titan gone I might build it again though.
Just because you like to toy with people instead of finishing them does not change that.
Whoa now. No need to get personal. I'd argue that swinging with Eldrazi over the course of several turns is toying with people when you can just win with a horde of tokens many turns earlier. The high cost things in the deck are generally there to draw cards and blow stuff up, and maybe beat someone down if you get a bad draw (it would have to be really bad. When I say they don't get to attack, it's not because I don't want to attack people. It's because you actually just kill everyone first). But the deck is very intricate and plays almost exactly the way you describe the way you want your deck to function. Your lands replace themselves, you spew a ton of cards onto the field, and you eke value out of every single card. And not to be rude, but if you think otherwise you clearly don't understand how to play the deck.
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
Hello, I would suggest picking a card type and going from there.
As mentioned, you can go spell slinger. Bob's thread is fantastic, a lot of smart folk have put a lot of brain power together, you can get some good ideas. You can also take that deck and make it do dirty dirty things in grixis or Riku.
Some folk have also mentioned creatures, and you can go the swarmy route, or the stormy route here, I have seen some cool decklists for both kicking around here that 'spew tons of cards.
Of course artifacts too. I am trying to tune a similar deck but do it without infinite or so much storm combo. I failed with a reaper king trial- but he took to many cards in his engines, gotta keep theis kind of deck as streamlined as possible. Roomates thougt witch-maw nephilim might be a fun try so he's next. But Damia could easily take the helm here. Some of the Mishra decks on this forum look deathly fun to play.
I don't think they printed enough enchantress' for enchants to work, but it would be fun to see a well done one regardles. Some of the casual/budget legacy enchantment spewy decks are truly inspired.
With any of the permanents I think you need engines to keep going, things like spell cheapeners + ramp, draw when you play 'x' cards, and a healthy amount of powerful fixing cards. So I guess, Garridy, I think you have to choose a card type to rally behind - where would you like to take your spewing?
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I don't think they printed enough enchantress' for enchants to work, but it would be fun to see a well done one regardles. Some of the casual/budget legacy enchantment spewy decks are truly inspired.
There are at least 7 various enchantresses of sorts:
Used with self-recurring auras, and you have an interesting draw engine. It rather annoys me that all the legendary creatures that return auras are blue, which oddly enough has little enough to do with returning non spells from the graveyard and little to do with auras, rather than green, which has the majority of enchantresses, and recurs anything from the grave...
Used with self-recurring auras, and you have an interesting draw engine. It rather annoys me that all the legendary creatures that return auras are blue, which oddly enough has little enough to do with returning non spells from the graveyard and little to do with auras, rather than green, which has the majority of enchantresses, and recurs anything from the grave...
An 'enchantress' general in at least green and preferably white would be awesome (Argothian might as well be legendary right?!?) You have a great point, they really did give blue some funk there, Hannah or Bruna would be awesome generals for this theme if they had a green symbol somewhere. I think in Green/White Sigarda would be a pretty good choice, evasive, protected beats who adds sac protection to your enchantress's.
A friend who knows the legacy enchantress well tried a 5cc control version for edh. His enchantress's never stick, that is if he is lucky enough to even draw them. This is more a control deck then what OP wants though. I think a more spewey version that includes cantrips, tutor, and draw 7's could very well make up for the amount of enchantress available. (I think the legacy decks main deck 6-8??). I simply haven't seen a deck that tries to do this. The cards you mentioned would be a blast with auratog sac outlet. Has anyone noticed any EDH enchantress storm/combo decks on these boards? ... The style sounds fun to try or (more likely just) theory craft.
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Well, since I can't make up my mind, I think I'm going to make two decks. One will be a spell based deck in UR and the other will be permanents of some kind. I really liked what I saw in discussion for the spellslinger decks.
For the permanents it might have to be artifacts since it seems like they are easier to reduce their mana costs. Is there anything that even comes close to artifacts in terms of cheapness and replacing themselves?
I might have to make sure I have recycle and/or the black version of it. Unless I find I don't need them.
Something that will throw your enemies off as you seemingly do nothing, but then out of nowhere... combo win!
I love this deck and guarantee you will to.
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
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I will definitely keep my playing speed in mind. I am, without a doubt the fastest player in our playgroup. I generally play the "speed chess" style of magic, where I already know all my targets before my turn even rolls around and I complete my entire turn in the same time it takes my roomate to figure out if he has all the colors to play nicol bolas.
Playing lots of cards in a turn gets even more fun when you do it fast.
I get what you're saying, but I think you're misunderstanding how Azusa works. Eldrazi and Tooth and Nail are not the win conditions of the deck, as odd as that sounds. More often than not, Tooth and Nail grabs Regal Force and Avenger of Zendikar so you can draw more cards and continue doing the little things. The Eldrazi are repeatable removal and card draw spells and graveyard protection that rarely get to attack until you're going to kill the whole table. You actually win by drawing a bunch of cards, spewing them all onto the battlefield, and overrunning a horde of hasty Insect tokens ten or twenty times.
As for your other idea, I have a Niv-Mizzet deck that uses Sphinx-Bone Wand, Memory Crystal, and Mystic Speculation as a win condition. It's quite amusing.
The deck is essentially ramp cards, draw cards, and high cost finishers. You may draw a good deal and maybe you might be able to play two of your fatties a turn if you ramp like a madman.
Just because you like to toy with people instead of finishing them does not change that.
Getting big finishers into play as soon as possible does not hold my interest and is not the purpose of making this deck.
Recycle
Spirit of the Harvest
Glimpse of Nature
Primordial Sage
Gilt-Leaf Archdruid
Wild Pair
Garruk's Horde
along with some supplementary tutors to get them out and other synergy/combo pieces...
Tangleroot - Pays mana for casting more guys.
Mana Reflection - Makes your guys produce more mana.
Aluren - Makes the majority of your deck free.
Seedborn Muse - Take over everyone's lands in one fell swoop. (see Gilt-Leaf Archdruid)
Quest for Renewel - See above.
Cloudstone Curio (only if you're ok with going infinite)
Earthcraft works as a second Seton for every creature.
Regal Force along withCollective Unconscious
I really should just post a decklist, but I'm sure someone else has posted a similar one since it's effectively elfball but druids. I really enjoy this deck when 20+ spells in my deck have the potential to become; "G : put a 1/1 druid creature into play tapped. Add GGG to your mana pool. Draw three cards.".
http://forums.mtgsalvation.com/showthread.php?t=307453
In search of a foil french Dromar, the Banisher, pm me if you have one you want to part with, also foil Stratadon's.
Whoa now. No need to get personal. I'd argue that swinging with Eldrazi over the course of several turns is toying with people when you can just win with a horde of tokens many turns earlier. The high cost things in the deck are generally there to draw cards and blow stuff up, and maybe beat someone down if you get a bad draw (it would have to be really bad. When I say they don't get to attack, it's not because I don't want to attack people. It's because you actually just kill everyone first). But the deck is very intricate and plays almost exactly the way you describe the way you want your deck to function. Your lands replace themselves, you spew a ton of cards onto the field, and you eke value out of every single card. And not to be rude, but if you think otherwise you clearly don't understand how to play the deck.
As mentioned, you can go spell slinger. Bob's thread is fantastic, a lot of smart folk have put a lot of brain power together, you can get some good ideas. You can also take that deck and make it do dirty dirty things in grixis or Riku.
Some folk have also mentioned creatures, and you can go the swarmy route, or the stormy route here, I have seen some cool decklists for both kicking around here that 'spew tons of cards.
Of course artifacts too. I am trying to tune a similar deck but do it without infinite or so much storm combo. I failed with a reaper king trial- but he took to many cards in his engines, gotta keep theis kind of deck as streamlined as possible. Roomates thougt witch-maw nephilim might be a fun try so he's next. But Damia could easily take the helm here. Some of the Mishra decks on this forum look deathly fun to play.
I don't think they printed enough enchantress' for enchants to work, but it would be fun to see a well done one regardles. Some of the casual/budget legacy enchantment spewy decks are truly inspired.
With any of the permanents I think you need engines to keep going, things like spell cheapeners + ramp, draw when you play 'x' cards, and a healthy amount of powerful fixing cards. So I guess, Garridy, I think you have to choose a card type to rally behind - where would you like to take your spewing?
Gitrog Lands
Merieke Ri Berit Flicker
Ramos, Dragon Engine Storm
There are at least 7 various enchantresses of sorts:
1 Enchantress's Presence
1 Femeref Enchantress
1 Mesa Enchantress
1 Verduran Enchantress
1 Fugitive Druid
1 Kor Spiritdancer
Used with self-recurring auras, and you have an interesting draw engine. It rather annoys me that all the legendary creatures that return auras are blue, which oddly enough has little enough to do with returning non spells from the graveyard and little to do with auras, rather than green, which has the majority of enchantresses, and recurs anything from the grave...
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
An 'enchantress' general in at least green and preferably white would be awesome (Argothian might as well be legendary right?!?) You have a great point, they really did give blue some funk there, Hannah or Bruna would be awesome generals for this theme if they had a green symbol somewhere. I think in Green/White Sigarda would be a pretty good choice, evasive, protected beats who adds sac protection to your enchantress's.
A friend who knows the legacy enchantress well tried a 5cc control version for edh. His enchantress's never stick, that is if he is lucky enough to even draw them. This is more a control deck then what OP wants though. I think a more spewey version that includes cantrips, tutor, and draw 7's could very well make up for the amount of enchantress available. (I think the legacy decks main deck 6-8??). I simply haven't seen a deck that tries to do this. The cards you mentioned would be a blast with auratog sac outlet. Has anyone noticed any EDH enchantress storm/combo decks on these boards? ... The style sounds fun to try or (more likely just) theory craft.
Gitrog Lands
Merieke Ri Berit Flicker
Ramos, Dragon Engine Storm
For the permanents it might have to be artifacts since it seems like they are easier to reduce their mana costs. Is there anything that even comes close to artifacts in terms of cheapness and replacing themselves?
I might have to make sure I have recycle and/or the black version of it. Unless I find I don't need them.
Something that will throw your enemies off as you seemingly do nothing, but then out of nowhere... combo win!
I love this deck and guarantee you will to.