So my group of friends and I have decided to play commander (Huzzah!), but I've been flip-flopping constantly on ideas. Now I would tend to describe myself as a bit of a johnny player, so I keep trying to find interesting things to do. Alas I've decided to build something with a group hug basis to it in mono-green. I have a few questions though:
1. Is mono-green even capable of group hug?
2. What cards should I start with?
3. Where are the fun combos at?
I've been looking at using Azusa, Lost but Seeking as my commander, and am only looking for a deck that does cool things. In other words I don't care about its competitive ability as much as its tendency towards shenanigans. Any help on the subject would be appreciated!
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I used to run Azusa "Group Hug" and it's actually really good. This was back when Primeval Titan and Sundering Titan were legal though, so your mileage may vary, especially since PT into Strip Mine and Wasteland plus ST's land destruction were so key, and you'd easily tutor for both every game. The basic idea is to use Azusa and other ramp to drop lands so quickly that you're the only one who can really benefit from the extra resources. It's not really Group Hug in the traditional sense though, since the aim of the deck is to lock everyone out with extreme resource denial or just win with a huge Overrun by the midgame. Anyway, here's what I used:
I myself am considering going down this route (not the mana denial, mind you, just the group hug) with Sasaya, Orochi Ascendant. 7 lands in hand is not so hard when you're drawing 4 cards a turn, and I do feel that her ability coupled with traditional green ramp outpaces Azusa's ability. But it could just be me, I dunno.
The closest deck I have ever built to "Group Hug" was Multani, Maro Sorcerer. It ran all of the Howling Mine-type effects as a way to keep everyone's hands stocked up, so that Multani could regularly swing for 25+ damage, hopefully with Trample from Brawn or something similar.