I'd play it if my opponent's played combo, regardless of kicker or not. It's useful and if they are playing combo they should have alternative combos in case of cards like this.
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"Ask the right questions in the right way and truth is inevitable."
—Lazav
What is dangerous about Sad Sac is that if you neuter someones deck, 99% of the time it results in them scooping/being pissed OR (and this is worse) staying in the game with the explicit purpose of ensuring that you do not win.
That is what is dangerous about this card, you can take someone out of the game, while leaving them in it.
In 1 v 1 an undeniable nuke to your opponents deck when kicked.
It's the lesser of so many other evils in this format. Sometimes you have to take a players bombs and exile them because they're rolling too hard, or you need to stop a combo.
I agree. We should all only play g/x decks because they are the most objectively fun and anyone who disagrees does not know the truth about EDH. Everyone should just play their decks because interaction beyond high fiving about how many land are in play is unfun and equivalent to casting Stasis while kicking puppies. I for one will never play with anyone who casts tutors, removal spells, blue cards, things I arbitrarily decide I don't like but will probably cast myself later.
1. Doesn't affect the board.
2. Little combo in my environment.
3. Costs 10
Simply weak in my meta.
I just want to point out that it DOESN'T cost 10. It costs 3 or 10, not just 10. That's part of the power of kicker cards, you get to choose at what level you need the effect. Also, that is one terribly biased poll.
I just want to point out that it DOESN'T cost 10. It costs 3 or 10, not just 10. That's part of the power of kicker cards, you get to choose at what level you need the effect.
This is why the card is so strong. There are a few hyper-combo decks that will nearly fold to having 3 cards exiled early game. IF you cast it late game you can effectively make most decks incapable of winning.
What is dangerous about Sad Sac is that if you neuter someones deck, 99% of the time it results in them scooping/being pissed OR (and this is worse) staying in the game with the explicit purpose of ensuring that you do not win.
That is what is dangerous about this card, you can take someone out of the game, while leaving them in it.
In 1 v 1 an undeniable nuke to your opponents deck when kicked.
This is a very true thing. Someone in my group used to run it and I was often the target of kicked versions. After looking at what was exiled if I really was neutered I'd just spend the rest of the game using all of my resources to screw him however possible.
For the player it hits it just becomes "Well I'm not winning this game, but neither are you."
I play it in a lot of decks, and I can remember kicking it only once or twice. Taking three cards hurts a lot of finely tuned decks, and some decks nearly to the point that they can't recover. That's the downside of playing 5c Hermit Druid.dec - three cards exiled and you have to scoop. But I've also seen a lot of control decks that are so threat light, appropriately threat light in my opinion, that 3 cards exiled make them very easy to stop.
But all in all, I would say that if you only plan on using it kicked, and most people in your meta play pretty straightforward, you will be better served answering things on the board than out of the deck.
I just want to point out that it DOESN'T cost 10. It costs 3 or 10, not just 10. That's part of the power of kicker cards, you get to choose at what level you need the effect. Also, that is one terribly biased poll.
At 3, it doesn't affect a control deck much. Frankly, (0), exile 3 good cards in your library: target player discards a card, draw a card. Is an effect I would consider playing myself.
I'm not going to vote, simply based on the way you worded your poll. I don't presently use it, but I don't think it is too mean for me, nor too expensive or that it hits too late to even consider using, but as said, I am not already using it and no one hates me for it.
The card is fine. I think black has better cards out there than this one, but it is fair, not too mean, and a pretty great way to deal with people who tutor things out a lot.
This is why the card is so strong. There are a few hyper-combo decks that will nearly fold to having 3 cards exiled early game. IF you cast it late game you can effectively make most decks incapable of winning.
Blam!
This card can and has crippled decks for me. Kicked, it just invalidates an entire deck most of the time. I wouldn't say black staple (that's a meta call) but should be heavily considered
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
This card can and has crippled decks for me. Kicked, it just invalidates an entire deck most of the time. I wouldn't say black staple (that's a meta call) but should be heavily considered
Eventually people will realize I am always correct. About everything. Ever.
One time, I exiled every global trample effect (Overrun effects, Primal Rage) in an opponent's Multani, Maro Sorcerer deck. He was not pleased.
I've cast it unkicked a crapton of times, ruining combo players and exiling wincons, and my only regret is that I didn't get to target more than one player.
Don't like that guy who takes 500 turns in a row? He's probably not playing more than three Time Warp variants even if he's got a bunch of tutors for them. Go ahead and remove the extra turn cards, and watch his game fall apart.
I've cast it kicked a few times, and it's basically a death sentence for that player.
—Lazav
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Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
That is what is dangerous about this card, you can take someone out of the game, while leaving them in it.
In 1 v 1 an undeniable nuke to your opponents deck when kicked.
UAzami, Locus of All KnowledgeU
BMarrow-Gnawer, Crime Lord of ComboB
WBRTariel, Hellraiser StaxWBR
Annul is really good in EDH
2. Little combo in my environment.
3. Costs 10
Simply weak in my meta.
I just want to point out that it DOESN'T cost 10. It costs 3 or 10, not just 10. That's part of the power of kicker cards, you get to choose at what level you need the effect. Also, that is one terribly biased poll.
Is what I do.
This is why the card is so strong. There are a few hyper-combo decks that will nearly fold to having 3 cards exiled early game. IF you cast it late game you can effectively make most decks incapable of winning.
This is a very true thing. Someone in my group used to run it and I was often the target of kicked versions. After looking at what was exiled if I really was neutered I'd just spend the rest of the game using all of my resources to screw him however possible.
For the player it hits it just becomes "Well I'm not winning this game, but neither are you."
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
But all in all, I would say that if you only plan on using it kicked, and most people in your meta play pretty straightforward, you will be better served answering things on the board than out of the deck.
At 3, it doesn't affect a control deck much. Frankly, (0), exile 3 good cards in your library: target player discards a card, draw a card. Is an effect I would consider playing myself.
The card is fine. I think black has better cards out there than this one, but it is fair, not too mean, and a pretty great way to deal with people who tutor things out a lot.
Blam!
This card can and has crippled decks for me. Kicked, it just invalidates an entire deck most of the time. I wouldn't say black staple (that's a meta call) but should be heavily considered
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Eventually people will realize I am always correct. About everything. Ever.
I've cast it unkicked a crapton of times, ruining combo players and exiling wincons, and my only regret is that I didn't get to target more than one player.
Don't like that guy who takes 500 turns in a row? He's probably not playing more than three Time Warp variants even if he's got a bunch of tutors for them. Go ahead and remove the extra turn cards, and watch his game fall apart.
I've cast it kicked a few times, and it's basically a death sentence for that player.
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