I think that exhausts all the ones I've run at some point, but now that I've said that someone is going to pop in with something incredibly obvious that I've missed. Either way, that covers a pretty good chunk of the available green ramp.
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Recross the Paths is one that's often underrated in EDH - it often gets cast multiple times.
Also, Yavimaya Dryad is one of the best (and least known) ramp creatures. Not only can it fetch nonbasic forests, but it's a 2/1 beater that can hold equipment and is unblockable vs one of the best colors in the format. Also, I've actually given the Forest to my opponent to get there one game.
I like to use creatures, and green has a lot, and I mean A LOT, of creatures with come into play abilities that fetch lands, basic or not, and put them into play, sometimes untapped.
With that said, my absolute favorite one to play as soon as possible, and it's not Primeval Titan, is Oracle of Mul Daya. This guy cuts through the top decks that are land, and combined with fetch lands and deck manipulation and other shuffles allows you to cut that 100 card deck down to size while spitting out lands as long as she is up. It's not a must kill card like Prime Time, and as a bonus can be recurred with Reveillark if you're playing with white.
My first picks are always Cultivate and Kodama's Reach. I like my ramp to provide card advantage, four mana just seems a bit too much for many of my decks.
My first picks are always Cultivate and Kodama's Reach. I like my ramp to provide card advantage, four mana just seems a bit too much for many of my decks.
This is what my friend and I decided as well. Cultivate, Kodama's, Sakura, Dawntreader, and Yavimaya are the "go-to" rampers. Crossing that 3 cmc threshold seems like it just slows things down too much.
No love for Rofellos, Joraga Treespeaker, or Magus of the Library? Or are you only interested in actual lands?
Ah, I guess I should have been more specific. Our conversation was specifically lands, but Rofellos is a house for sure. We want ramp that is going to stick around a bit. Rofellos hits the board and instantly that player is a target because he does ridiculous things.
Yavimaya Dryad is decent because it can fetch a Forest for good color-fixing (especially with Murmuring Bosk, or it can fetch Dryad Arbor if you want a creature. It can also make itself unblockable if you get it equipped or something, and it feeds Skullclamp.
I'm on the fence about Yavimaya Dryad at least in my Karador list. I'm currently running Sakura Tribe Elder, Wood Elves, Yavimaya Elder, Oracle of Mul Daya, and Solemn Simulacrum. As is I'm trying to keep most of my ramp to creatures for the synergy with the Commander. And yes I know that I need Prime time in here but I'm waiting for his price to come back down first. Anyways do you think that the Dryad would be better than anything else that I'm running? The deck does have the full slew of Shocks plus Bosk but no ABUR duals ATM.
The Dryad is interesting. It can get you duals and shocks, but at 3 mana, we're starting to get into 2 land territory (Cultivate)--but being a creature (especially in a deck like Karador), it's going to come back a few times. The Forestwalk is relevant because there are definitely Forests out there, but the two power isn't all that spicy unless there is equipment involved. There are two downsides compared to Wood Elves: the extra Green in the mana cost and the land comes in tapped. The upsides are the Forestwalk and greater power. Definitely worth considering.
I'm on the fence about Yavimaya Dryad at least in my Karador list. I'm currently running Sakura Tribe Elder, Wood Elves, Yavimaya Elder, Oracle of Mul Daya, and Solemn Simulacrum. As is I'm trying to keep most of my ramp to creatures for the synergy with the Commander. And yes I know that I need Prime time in here but I'm waiting for his price to come back down first. Anyways do you think that the Dryad would be better than anything else that I'm running? The deck does have the full slew of Shocks plus Bosk but no ABUR duals ATM.
In a deck like Karador you gain extra value out of self sac'ing creatures so I think Dawntreader Elk gets the nod if you want another one of these effects but I don't think either it or the Dryad are better than the cards you listed.
Not exactly ramp, but on theme and hasn't been mentioned yet: Krosan Tusker.
Tusker is awesome. i dont know how many times i've tutored for him with fierce empath just to cycle him. the 6/5 body, however, has only been relevant once so far (only target for artisan)
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Not necessarily a ramp card per se, but with the printing of Green Sun's Zenith, I've included Dryad Arbor in almost all of my green decks since you have the potential to ramp on turn 1 (GSZ X=0). The Arbor doesn't really take up a deck slot and most green heavy decks will make great use out of the Zenith outside of this application.
This is what my friend and I decided as well. Cultivate, Kodama's, Sakura, Dawntreader, and Yavimaya are the "go-to" rampers. Crossing that 3 cmc threshold seems like it just slows things down too much.
Don't think of Skyshroud Claim as a 4 mana spell. It puts the lands into play untapped, so really its only 2 mana (whereas Nature's Lore and Three Visits are really one mana). In my Karador list I run Farseek, Nature's Lore, Three Visits, the claim and the kodama/cultivate. I'll often get a turn 2 lore/seek/visit, then proceed to turn 3 claim + seek/lore/visit.
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The Commandments of EDH
That was helpful.
In anything running duals/shocks/only forests, Skyshroud Claim, Hunting Wilds, Nature's Lore, and Three Visits. Outside of mono-G, Farseek.
Other options are all the normal ones: Cultivate, Kodama's Reach, and Explosive Vegetation. Decks that appreciate creature sacrifice can have some fun with Perilous Forays and Primal Growth. While they don't ramp, Crop Rotation and Sylvan Scrying are pretty common choices for me. Reap and Sow is always solid, and is joined by Mwonvuli Acid-Moss and occasionally Frenzied Tilling if I'm in color and feeling like my opponents deserve it. I've used the old standby Rampant Growth a few times, and both Journey of Discovery and Far Wanderings have been featured in at least one of my lists.
Of the creature options, Sakura-Tribe Elder and Dawntreader Elk are my current go-tos. Wood Elves is always solid. Sacrifice and forest heavy decks also benefit from Seedguide Ash. If I'm really desperate for creature based ramp, Farhaven Elf, Ondu Giant, and Quirion Trailblazer all have a shot at appearing in the list.
I think that exhausts all the ones I've run at some point, but now that I've said that someone is going to pop in with something incredibly obvious that I've missed. Either way, that covers a pretty good chunk of the available green ramp.
The Commandments of EDH
Also, Yavimaya Dryad is one of the best (and least known) ramp creatures. Not only can it fetch nonbasic forests, but it's a 2/1 beater that can hold equipment and is unblockable vs one of the best colors in the format. Also, I've actually given the Forest to my opponent to get there one game.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
With that said, my absolute favorite one to play as soon as possible, and it's not Primeval Titan, is Oracle of Mul Daya. This guy cuts through the top decks that are land, and combined with fetch lands and deck manipulation and other shuffles allows you to cut that 100 card deck down to size while spitting out lands as long as she is up. It's not a must kill card like Prime Time, and as a bonus can be recurred with Reveillark if you're playing with white.
GAzusa, Lost but SeekingG
WBVish Kal, Blood ArbiterWB
WBRKaalia of the VastWBR
UBGVorosh, the HunterUBG
WRGisela, Blade of GoldnightWR
WUGJenara, Asura of WarWUG
WBGTeneb, The HarvesterWBG
WUBRGHorde of NotionsWUBRG
Meh, it was a very easy way to get the info. FINE, in the spirit of helpfulness, I'll mention the green mana doublers - Mana Reflection, Vorinclex, Voice of Hunger, Rofellos, Llanowar Emissary, Vernal Bloom, Heartbeat of Spring, Bear Umbra, Patron of the Orochi, Nature's Will, and the like.
Don't forget things like Joraga Treespeaker, Magus of the Library, Magus of the Vineyard, Eladamri's Vineyard, Elvish Aberration, Genesis Wave, Shizuko, Caller of Autumn, Sakiko, Mother of Summer, Sachi, Daughter of Seshiro, and Sasaya, Orochi Ascendant.
Mono Red's Strengths and Mono White's Strengths
Skyshroud Claim, Hunting Wilds and Explosive Vegetation often make my big-mana decks, while Farseek and Nature's Lore help out the decks that just want to hit 4-5 mana as quickly as possible.
This is what my friend and I decided as well. Cultivate, Kodama's, Sakura, Dawntreader, and Yavimaya are the "go-to" rampers. Crossing that 3 cmc threshold seems like it just slows things down too much.
The Commandments of EDH
Mono Red's Strengths and Mono White's Strengths
Ah, I guess I should have been more specific. Our conversation was specifically lands, but Rofellos is a house for sure. We want ramp that is going to stick around a bit. Rofellos hits the board and instantly that player is a target because he does ridiculous things.
The Commandments of EDH
Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Mono Red's Strengths and Mono White's Strengths
GWUB 4C Gifts Control
Commander:
GWU Derevi
BGW Ghave
BUG Muldrotha
Tiny Leaders:
BGW Doran
BGU Leovold
EDH
WBG Karador's Sepulcher GBW
In a deck like Karador you gain extra value out of self sac'ing creatures so I think Dawntreader Elk gets the nod if you want another one of these effects but I don't think either it or the Dryad are better than the cards you listed.
Tusker is awesome. i dont know how many times i've tutored for him with fierce empath just to cycle him. the 6/5 body, however, has only been relevant once so far (only target for artisan)
Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Don't think of Skyshroud Claim as a 4 mana spell. It puts the lands into play untapped, so really its only 2 mana (whereas Nature's Lore and Three Visits are really one mana). In my Karador list I run Farseek, Nature's Lore, Three Visits, the claim and the kodama/cultivate. I'll often get a turn 2 lore/seek/visit, then proceed to turn 3 claim + seek/lore/visit.
Cockatrice Username: seriph0