Tolsimir Wolfblood. I was trying to go a token route, and Tolsimir was not good at all for me. after one game i realized how much better Rhys is, and played that deck for a good 8 months. Now, it's evolved into Ghave tokens, which seems to the best as far as tokens go.
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I tried and tried to make a damia, sage of stone deck around her drawing ability by utilizing discard outlets for incremental advantage. There really are not enough usable discard outlets, and the deck got shelved. I wanted to use cards like mind over matter to untap lands to replay forbid while paying the buyback. However, that interaction is merely "cute" and the deck never got off the ground. It became a deck around tomorrow, azami's familiar with every draw effect available in it. The deck was...workable, abet horribly consistent. It did the same tomorrow+shared fate +tefari's puzzle box "lock" every game while trying to draw itself out and win with laboratory maniac. I won with it once and ripped it apart (entire deck was proxy so i mean literally ripped apart.)
Lack of cohesion and synergy. I've put together decks before that were just full of cool cards I wanted to play with, and they never got off the ground.
The other time I've had them not work is over-commitment to a theme. I talk about that in next week's (29 Feb) SCG article about the new Karrthus deck I built. Sure, I could just put in 60 dragons and it'd be "on theme," but the theme needs support as well. Explosive Vegetation might not be consistent with theme of dragons raining fire from the sky, but it helps get there.
Pretty much every failed deck doesn't have enough card advantage. On rare occasions I've called winning decks a failure because they took too long (in minutes) to win.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
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Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
The other time I've had them not work is over-commitment to a theme. I talk about that in next week's (29 Feb) SCG article about the new Karrthus deck I built. Sure, I could just put in 60 dragons and it'd be "on theme," but the theme needs support as well. Explosive Vegetation might not be consistent with theme of dragons raining fire from the sky, but it helps get there.