It depends on how many swamps you have, but i know in my teysa build i ended up cutting them. I don't particularly like coffers in a non mono-black deck, except if that deck is green and running primeval titan because of course he can grab both at once and BOOM, you have lots of mana. if you want, play test it and cut them if you don't like them. if they work with your deck, then obviously keep them.
EDH is like French fries: some people like waffle cut, crinkle cut, or plain old straight cut, and while there's slight flavor difference and personal preference, at the end of the day they're still fries.
Except that I need either coffers with at least 3 other swamps or coffers with urborg and another land in play before I get any value out of it.
And you're also in the best color for tutoring, period. Getting both of these guys out is not as hard as you think, and it pays big dividends. The only problems I see with it are a) you start making getting those two cards out you first objective every game and b) your opponents start making getting you out their first objective every game.
If those two reasons don't apply to/bother you, then I say that it's definitely worth it.
Coffers and urborg is an auto include in any deck running black. Add Deserted Temple and Rings of Brighthearth and you have infi black mana. I put this into every single black deck I'm running, minus the infi combo if I have no X spells to fuel. But with the rise of Exsanguinate as a win con, I see no reason why not to run these cards.
"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
Coffers and urborg is an auto include in any deck running black. Add Deserted Temple and Rings of Brighthearth and you have infi black mana. I put this into every single black deck I'm running, minus the infi combo if I have no X spells to fuel. But with the rise of Exsanguinate as a win con, I see no reason why not to run these cards.
That's a cute combo, but those cards are quite suboptimal on their own, especially the Talisman. At least with brighthearth and temple, the cards are strong on their, the brighthearth is very strong with plenty of commanders and other strategies.
"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
Cabal Coffers wasn't a auto include if you didn't play mono black IMO.
But Urborg, Tomb of Yawgmoth was a auto include for any black deck. Why because any land like High Market can now give you colored mana and land like Diamond Valley can now give you mana. So Yeah you should include it in your GCO. And it's transform any plains into scrubland so you cannot be color screw now with it. Yeah it's help your opponents if they play black but otherwise it's did nothing.
Well just do a little testing, any decks that play black also benefit from having Urborg so go ahead and throw that in your w/b deck. Also you never said if your deck was heavier black or white, that can make a big difference as whats the point of having a ton of black mana when your hand is all white cards? I would take a basic land and put an 'x' on it, that way anytime you draw it pretend that it was coffers instead and see if it would be dead or useless or keep track of the times you wanted to tutor for coffers.
Urborg has other uses. If you run creatures, it is quite good with Filth in your graveyard as it turns all of your opponents lands into swamps as well.
:symu::symg::symb:Sir, may I see your graveyard(Mimeoplasm):symb::symg::symu:
:symw::symw::symw:Michiko Konda, Truth Seeker:symw::symw::symw:
:symu::symb::symu:Oona, Queen of the Faye:symu::symb::symu:
Vesuva does not work there. They all come into play at the same time, and it has to have the other lands on the battlefield before it enters in order to copy one of them.
At one point, I ran Urborg/Coffers in both my BG and BW decks. The green deck wins so many games off of that combo, mainly due to the ease of assembling it (mainly Primeval and lots of creature tutors). The white deck didn't run any ways to fetch Urborg, and Coffers was a dead draw 90% of the time.
Basically, Coffers is amazing in mono black and black/green builds and garbage everywhere else.
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I don't really know what I want to do with it.
I have a Black White Orzhova deck (in my sig) I could throw it in just becuase but then I'm also wondering if I should throw in Cabal Coffers as well.
I don't know if I could justify having Coffers in there. I see it being a dead draw a lot of the time.
Now that I have both the Coffers and Urborg does anyone have any suggestions for what I should do with them?
RBUThraximundarUBRRUNiv-Mizzet, the FiremindUR
BWGhost Council of OrzhovaWBWUBRGChild of AlaraGRBUW
WBRKaalia of the VastRBWGBSapling of ColfenorGB
If you want some money, you could sell the coffers, otherwise, i would most definitely include it.
coffers is less of an autoinclude. its dead early game, and decent late game.
GRRWHazezon Tamar (Valakut)GRRW
UKami of the Crescent Moon (
Group Hug)UUHeidar, Rimewind Master [Mini-Primer]U
WKemba, Kha Regent (Stax)W
GEzuri, Renegade Leader [Primer]G
And if you're running Urborg...generally no reason to not run Coffers.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Except that I need either coffers with at least 3 other swamps or coffers with urborg and another land in play before I get any value out of it.
RBUThraximundarUBRRUNiv-Mizzet, the FiremindUR
BWGhost Council of OrzhovaWBWUBRGChild of AlaraGRBUW
WBRKaalia of the VastRBWGBSapling of ColfenorGB
And you're also in the best color for tutoring, period. Getting both of these guys out is not as hard as you think, and it pays big dividends. The only problems I see with it are a) you start making getting those two cards out you first objective every game and b) your opponents start making getting you out their first objective every game.
If those two reasons don't apply to/bother you, then I say that it's definitely worth it.
Standard
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Brewing
GWBU 4-Color Rites/Aggro GWBU
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Cockatrice Username: seriph0
Pshaw, at least go with Onyx Talisman + Lab rats for the inf mana combo...
It's all about style!
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
That's a cute combo, but those cards are quite suboptimal on their own, especially the Talisman. At least with brighthearth and temple, the cards are strong on their, the brighthearth is very strong with plenty of commanders and other strategies.
Cockatrice Username: seriph0
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
Cabal Coffers has a B symbol, and thus has a color identity of black. It cannot be used in a mono-green deck.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
But Urborg, Tomb of Yawgmoth was a auto include for any black deck. Why because any land like High Market can now give you colored mana and land like Diamond Valley can now give you mana. So Yeah you should include it in your GCO. And it's transform any plains into scrubland so you cannot be color screw now with it. Yeah it's help your opponents if they play black but otherwise it's did nothing.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
Firstly, Urborg is B E A S T.
Doesn't matter when I have it. It's always good.
secondly, coffers wasn't too bad. I don't draw it often enough to where it screws me over more than it helps.
RBUThraximundarUBRRUNiv-Mizzet, the FiremindUR
BWGhost Council of OrzhovaWBWUBRGChild of AlaraGRBUW
WBRKaalia of the VastRBWGBSapling of ColfenorGB
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
:symb::symb::symb:The Gate:symb::symb::symb:
:xmana::xmana::xmana:Affinity:xmana::xmana::xmana:
:symu::symw:W/U Liquid Swords:symw::symu:
:symg::symr::symw::symb:Aggro Loam:symb::symw::symr::symg:
Leveling Towards:
:symw::symw::symw:Michiko Konda, Truth Seeker:symw::symw::symw:
:symu::symb::symu:Oona, Queen of the Faye:symu::symb::symu:
Grim Discovery and Life from the Loam will work, and Petrified Field (which gets itself and another land with Rings of Brighthearth out) in place of a basic.
I would love to pull that off - maybe I will make that Skullbriar deck after all...
WUBR Breya, Thopter Sculptor
WBR Kaalia, Harbinger of the Apocalypse
WBR Edgar Markov, Bloodline Progenitor
BGW Karador, Reanimator King
GWU Jenara, Asuran Enchantress
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UBG Tasigur, Mind Grinder
UB Grimgrin, Combo-Stitched
GW Rhys, Gilt-Leaf Warrior
B Drana, Defiant Bloodchief
U Baral, Lord of Counterspells
G Azusa, Seeking the Horizon
W Kemba, Kha of the White Sun
C Ulamog, the Mana Glutton
Vesuva does not work there. They all come into play at the same time, and it has to have the other lands on the battlefield before it enters in order to copy one of them.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
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Deck Primer: Toshiro Umezawa
Basically, Coffers is amazing in mono black and black/green builds and garbage everywhere else.