There are the lands from fallen empires and mercadian masques like Havenwood Battleground and Saprazzan Skerry respectively. But as you will notice, they are a bit conditional.
There are the lands from fallen empires and mercadian masques like Havenwood Battleground and Saprazzan Skerry respectively. But as you will notice, they are a bit conditional.
There is also Tinder Farm, but yeah, not the best plan. Scorched Ruins makes lots of colorless, but is pretty terrible in EDH because it has a big target on it.
The bouncelands made me irritated in the one game I played...but it was my own fault. I tutored up a Tin Street Hooligan (should be added to the staples list for RG, IMO) to kill his Chrome Mox, but I realized that I had a bounceland in my hand and I couldn't cast him until 2 turns later...not the next turn. It was still good, because he had no black mana, but slowed me down, especially important because he was playing a combo deck.
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I don't think I've seen Karmic Justice mentioned yet. I'm running that card in any deck with white. I figure that it's an auto include. I'm sure if you read the card, you'll agree.
In the MWS world, for many players, winning also makes you a noob.
The same applies to:
-Knowing the rules.
-Netdecking.
-Not netdecking.
-Using old versions of a card (yeah, it has hapenned to me: "Ugh... ugly pic noob")
-Knowing English.
-Using phases.
-Countering spells.
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
<@MarkRosewater> Ssh, don't tell anyone.
I don't think I've seen Karmic Justice mentioned yet. I'm running that card in any deck with white. I figure that it's an auto include. I'm sure if you read the card, you'll agree.
Wow, thats epic.
This weekend I am going to troll the rares my shop has and hopefully I will come across 'only good in EDH gold' like that.
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I've seen a lot of edh games (havent played a lot though) but i have never seen the card played. even in multiplayer EDH....
Honestly, we have 5color combo players that just do goofy things with Kiki-Jiki and Witness, or just go nuts and play by themselves due to Time twister effects. It got so out of hand that GU became the best archetype. Play countermagic, draw magic, Time Stretch, as many timetwister effects, and reclaim effects out the ass.
i dont have any, surprisingly enough. Thus, not added. But it should have been put on my list just because if i had them i would have put it in everything
second line, in the artifact section, page 1. It`s already part of the list so i guess he saw no need to add it. The top HAS to be there no doubt.
Rearange the top 3 for 1 mana? and potentially draw your answer? of course!
Anybody who plays Kaervek the Merciless as their commander will get their head bashed in. As for a general hint on commanders in general [oh, I am so witty], I can't give any, except for the fact that you should keep in mind the colours of your commander dictate the deck, and don't worry about a cheap commander just for the sake of having a cheap play. EDH is a slow format by default.
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[I was permabanned and all I got to show for it was .... well, nothing.]
I got a random old cards batch off ebay, to see if I could find some randomly good EDH cards...
Janky, but: Sword of the Chosen for a deck where your General wants to punch through, or just with lots of targets for it. Smite for multiplayer EDH games. Really a stick in the craw to sneak in some evil when opponent attacks another opponent.
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Wurmcalling needs some love. It's not cheap, but it's some sweet card advantage. It's basically a stream of constantly growing creatures that gets even better as you draw useless lands.
Seeker of Skybreak is nasty. He might be a tiny elf, but his effect explains itself. It gets even better in a format where he makes your best fat vigilant. He has other uses as well... Scryb Ranger fits along with it.
Channel is insanely broken. How much better does it get when you start at 40 life?
Viridian Zealot is another page out of the Stomphowler line. He comes down earlier, though, so he can wreck things earlier.
Seismic Assault is awesome in a format where you will draw so many useless lands. 2 damage doesn't mean as much, but it's just flatout card advantage.
Hammer of Bogardan shouldn't be forgotten either. It's majorly expensive, but in multiplayer it's not out of the question to play it every turn.
Uktabi Orangutanisn't the most amazing card in the format, but it's useful for being somewhat of a mini Stomphowler.
Kodama's Reach of Kamigawa fame isn't exactly a bad thing to have. Afterall, it is a 2 for 1.
Gift of the Gargantuan is another much newer favorite of mine. It's quite often a 2 for 1 and even gets creatures in addition to lands.
Wheel of Fortune is insane in this format. Afterall, you should have enough mana to start casting some of those spells by the time you draw it.
Phyrexian Processor gets even better with the slower format and, of course, the 40 life. It's even more evil than drawing a card every turn.
Cloudthresher is a nice include, too. It hosed faeries to hell and it can do nasty things to the many fliers in the format. Plus, it's instant speed creature removal attached to a 7/7 body. Tornado Elemental is his best friend.
Panglacial Wurm is pretty awesome, as well. In a format of 1 ofs and 100 card decks, it's fat you can reliably see without having to tutor for it.
Thorn Elemental makes my list for awesome green fat. It likely plays as a 7/7 unblockable for 7 mana. In your face, Tidal Kraken. It's always been a multiplayer favorite of mine since I first started.
Verdant Force isn't surprising, but the "best fatty ever printed" is still a card advantage nightmare to overcome short of a wrath effect.
Regal Force isn't any pushover either. In a nice, slow format, creatures can accumulate on the board rather easily.
Rush of Knowlege isn't even reasonable in multiplayer. In a format with big creatures and spells, "There once was a creature named Polar Kraken..." Needless to say, I buried everyone in card advantage.
(overcosted card draw without set limits is nuts in multiplayer)
Hypnox costs a leg and both arms, but it's a huge flier and someone will draw a million cards in multiplayer. It will be 8 for 1 like Cruel Ultimatum, especially if you're running draw 7s. It will be the 11 mana spell that will make everyone go WTF when you cast it and pull off the insane advantage.
Supreme Exemplar is rather nice if your deck supports his minor drawback. He's just stupidly fat and stupidly undercosted. A 10/10 flier is still a scary sight in EDH.
What about Oblation for White? Better than Swords to Plowshares against a general, and can hit pretty much anything, artifact, enchantment, creature, etc. (including your own creature to get two cards).
What about Phelddagrif for a general? I'm using him and he's by far the most useful general I've had...
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
There is also Tinder Farm, but yeah, not the best plan. Scorched Ruins makes lots of colorless, but is pretty terrible in EDH because it has a big target on it.
The bouncelands made me irritated in the one game I played...but it was my own fault. I tutored up a Tin Street Hooligan (should be added to the staples list for RG, IMO) to kill his Chrome Mox, but I realized that I had a bounceland in my hand and I couldn't cast him until 2 turns later...not the next turn. It was still good, because he had no black mana, but slowed me down, especially important because he was playing a combo deck.
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I also tend to run Wickerbough Elder because I don't have many Stomphowlers.
EDIT: Another one: Twisted Abomination.
It's so good, it's gotten banned at my local playgroup.
Sig by Spiderboy4 of High~Light Studios.
Developnent finished on Twilight Skies, Needs critique.
Development started on Aftermath.
I've seen a lot of edh games (havent played a lot though) but i have never seen the card played. even in multiplayer EDH....
UWR Planeswalker Control
Elder Dragon Highlander
URNiv-Mizzet, the Firemind
UBRGWHorde of Notions
For EDH Players, here is a must haves list.
Wow, thats epic.
This weekend I am going to troll the rares my shop has and hopefully I will come across 'only good in EDH gold' like that.
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My Draining Whelk agrees: people should play more Time Stretch.
Also: Cryptic Command, Dismiss, Hinder, Dissipate, Faerie Trickery.
Honestly, we have 5color combo players that just do goofy things with Kiki-Jiki and Witness, or just go nuts and play by themselves due to Time twister effects. It got so out of hand that GU became the best archetype. Play countermagic, draw magic, Time Stretch, as many timetwister effects, and reclaim effects out the ass.
One time, a guy played Time Spiral with High Tide in effect and a Tomorrow, Azami's Familiar on the field.
Sig by Spiderboy4 of High~Light Studios.
Developnent finished on Twilight Skies, Needs critique.
Development started on Aftermath.
Dude, that is SO freakin awesome. I myself have lost to a control deck that ran Azami's Familiar as the general, but he never got that off on me.
LegacyDan's trade thread
Casaul Deck
B Musophobia (mono black rats) B
Legacy Decks
x undecided x
BWMoonshineWB
EDH deck
B Chainer, My worst Nightmare?B
WUR Numot, Lord of the Attacks RUW
WUBZurBUW
White:
Blue:
Black
Red
Green
Multi-Color
Colorless:
Those are just a few of the cards that are on my list to check first for whatever deck i am making
I see no Sensei's Divining Top
For shame.
Sig by Spiderboy4 of High~Light Studios.
Developnent finished on Twilight Skies, Needs critique.
Development started on Aftermath.
i dont have any, surprisingly enough. Thus, not added. But it should have been put on my list just because if i had them i would have put it in everything
Rearange the top 3 for 1 mana? and potentially draw your answer? of course!
UWR Planeswalker Control
Elder Dragon Highlander
URNiv-Mizzet, the Firemind
UBRGWHorde of Notions
For EDH Players, here is a must haves list.
Janky, but:
Sword of the Chosen for a deck where your General wants to punch through, or just with lots of targets for it.
Smite for multiplayer EDH games. Really a stick in the craw to sneak in some evil when opponent attacks another opponent.
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Tower of Fortunes
Withered Wretch - against crazy recurring shenanigans that are prevalent
Karmic Guide
Sigil of the New Dawn
Storm Herd
Insurrection
Twilight's Call
Hex
and one of my friends uses a nice combo with Demonic Collusion with the aformentioned Twilight's Call
and some others I can't remember
mind you, these are all multiplayer EDH cards
Similarly, Tenzo's Maul is nice for combat saavyR generals.
UWR Planeswalker Control
Elder Dragon Highlander
URNiv-Mizzet, the Firemind
UBRGWHorde of Notions
For EDH Players, here is a must haves list.
Seeker of Skybreak is nasty. He might be a tiny elf, but his effect explains itself. It gets even better in a format where he makes your best fat vigilant. He has other uses as well... Scryb Ranger fits along with it.
Channel is insanely broken. How much better does it get when you start at 40 life?
Viridian Zealot is another page out of the Stomphowler line. He comes down earlier, though, so he can wreck things earlier.
Seismic Assault is awesome in a format where you will draw so many useless lands. 2 damage doesn't mean as much, but it's just flatout card advantage.
Hammer of Bogardan shouldn't be forgotten either. It's majorly expensive, but in multiplayer it's not out of the question to play it every turn.
Uktabi Orangutanisn't the most amazing card in the format, but it's useful for being somewhat of a mini Stomphowler.
Kodama's Reach of Kamigawa fame isn't exactly a bad thing to have. Afterall, it is a 2 for 1.
Gift of the Gargantuan is another much newer favorite of mine. It's quite often a 2 for 1 and even gets creatures in addition to lands.
Wheel of Fortune is insane in this format. Afterall, you should have enough mana to start casting some of those spells by the time you draw it.
Phyrexian Processor gets even better with the slower format and, of course, the 40 life. It's even more evil than drawing a card every turn.
Cloudthresher is a nice include, too. It hosed faeries to hell and it can do nasty things to the many fliers in the format. Plus, it's instant speed creature removal attached to a 7/7 body. Tornado Elemental is his best friend.
Panglacial Wurm is pretty awesome, as well. In a format of 1 ofs and 100 card decks, it's fat you can reliably see without having to tutor for it.
Thorn Elemental makes my list for awesome green fat. It likely plays as a 7/7 unblockable for 7 mana. In your face, Tidal Kraken. It's always been a multiplayer favorite of mine since I first started.
Verdant Force isn't surprising, but the "best fatty ever printed" is still a card advantage nightmare to overcome short of a wrath effect.
Regal Force isn't any pushover either. In a nice, slow format, creatures can accumulate on the board rather easily.
Rush of Knowlege isn't even reasonable in multiplayer. In a format with big creatures and spells, "There once was a creature named Polar Kraken..." Needless to say, I buried everyone in card advantage.
(overcosted card draw without set limits is nuts in multiplayer)
Hypnox costs a leg and both arms, but it's a huge flier and someone will draw a million cards in multiplayer. It will be 8 for 1 like Cruel Ultimatum, especially if you're running draw 7s. It will be the 11 mana spell that will make everyone go WTF when you cast it and pull off the insane advantage.
Supreme Exemplar is rather nice if your deck supports his minor drawback. He's just stupidly fat and stupidly undercosted. A 10/10 flier is still a scary sight in EDH.
What about Phelddagrif for a general? I'm using him and he's by far the most useful general I've had...
Black:
Imperial Seal
Overwhelming Forces
Plague Wind
Red:
Rolling Earthquake
Imperial Recruiter
Land:
mirage fetches