I am putting together a list of staple cards, for those like me, who may not have started since the begining, , 2nd quarter or heck 3rd quarter of the magic history and who may not remember some of the great cards that came out before.
Everything from artifacts, enchantments, lands, sorceries, instants AND planeswalkers based on colors. whether they be accelerants, bombs, or just beatsticks for cheap, we will have them here. Just reply here and I will add them to the list after short discussions. I will start with a few that I know and if you have any objections on any cards on the list, just post it up here and will will discuss it for the betterment of all.
Lets split them by color:
You really want to have stuff that either searches your library, or returns something from your grave. That way, you have more control over the cards you have in your hand. Each of them is only once in your deck, so if you need one, you want to tutor.
For tutors I'd like to add: B
One request: Could you please put the cards in your first post in card tags? In a format like EDH, your deck will contain at least 50 different cards, so it's nice to be able to read the cards.
One more idea: Could you collect the best legends that can be Elder Dragons? I'm very curious. I know Doran is a great general for its ability, but I find Lyzolda, the Blood Witch very interesting too. In a dedicated black/red deck, you can get massive card advantage, while burning away the opposition.
Unfortunately the text box is limited so I cannot add any more text verticaly. I will have to add card tags around each card name and it will take too much room. I will try, but i might end up running out of text room all together.
I don't know you guys...kitchen finks...reap and sow? These are definitely good cards but I don't know if I would consider them EDH staples. You could definitely do without land destruction but if you are going go with land destruction go big. Sundering Titan for example could completely shut a five-color player down. Reap and sow will destroy one land, which, in the big picture isn't going to make a huge difference since this game is no where near as fast as standard or even legacy.
What I consider to be important in EDH is wrath, for one.
Any kind of Wrath of God, Decree of Pain, Plague Wind is good (these spells may cost a lot but this game goes on for hours). Things definitely get out of hand and to wipe the board is the most important thing to fall back on.
As far as creatures go...overcosted cards that would normally suck can be amazing in the format. Some examples are Multani, Maro-Sorceror or Kaervek, the Merciless. After all this is primarily multi-player. Multani is bound to be a 30/30 shrouded mf and Kaervek is going to do a worth-while amount of damage before he gets killed by something that can target him (he is a black creature: harder to kill).
Another important type of card is one that would hide a general. I'm suprised you didnt include spin into myth, hinder, or bant charm in your list as they are cheap ways of getting rid of a general forever (or at least until searched out again). Proteus Staff is another one...while risky this can be used on your own useless creatures to hopefully get better ones too.
Other cards that are fun and very effective are insurrection, cultural exchange, and ixidron. The latter of the three can be Vedalken Wizarded back to your hand for recurring Wrath effects in BLUE. Cultural Exchange is a great way to manipulate things and Insurrection needs no introduction.
Reap and Sow is actually pretty awesome. I like to wait until I can entwine it to cast it, but regardless the ability to find any land and put it directly into play is groovy. There aren't many ways to search out nonbasics (Academy Ruins is one nice choice) and Reap and Sow is one of the best available.
I'd keep cards like Oversoul of dusk off the list. Its crazy mana intensive, and hence only really playable in g/w decks (note that it doesn't work in mono-w or mono-g). Kitchen Finks is a decent card (again in g/w), but don't mistake it's popularity in standard as value in edh. 4 life is nothing, so all you have is a creature that can die twice. There are better.
Personally, I'm inclined to take issue with your 'best generals' list. Jhoira is the only playable in her colors and Zur is a shoo-in, but Lyzolda ain't what you'd call a good general. Try some standbys like Sisay, or solid color enablers like Garza Zol. Or just Nicol Bolas - everyone likes Nicol Bolas.
Beacon of Unrest is pretty awesome in this format. Reanimate is pretty gross too. Phantom Nishoba is fairly decent if you have the mana acceleration or the reanimation power. Silklash Spider helps a lot in the defense, and not at too high of a cost. Armadillo Cloak is kinda broken, especially on Phantom Nishoba (maybe not broken, but a power house). Austere Command, I have found this card very useful, since it gives you 4 options to chose from(where's your mana vaults/sol ring now!). Plow Under is ammmmmmmmmaaaaaazing. A couple times, I plow under and they scoop, kinda funny, especially with Mirari(Butting 2 bounce lands and 2 vivids ontop of someones deck is a fist fight waiting to happen). Spiritmongeris pretty beastly, and Debtor's Knell is just crazy. These are the cards that I find to be very helpful majority of the time for me.
Not good cards, just cards that SHOULD be in a deck of the specified color/s.
Keep in mind that i am new to the format, but the big idea here is these cards are preety much the auto includes of previous formats, or just power cards that costed maybe 1 or 2 mana too much to be included in some formats, whereas here, they shine since most games can easily go into turn 10+
I'm not convinced that Sift belongs on the list. It's alright, but it's not as impressive as even Tidings or Opportunity.
I'm also iffy on Teferi and Arcanis. They are great blue cards, but should they be in every blue EDH deck? I don't think so.
Lastly, just to update the list of Generals, Crovax, Ascendant Hero should probably belong as he's probably the best mono-W general available.
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