I appreciate any help anyone is willing to give, I just want to say that this deck is solely for casual, I don't care about competitive EDH play. Even if I did, I haven't found a place that holds EDH events where I live. Likewise on the casual front, I'm not interested in buying the expensive Shock or Pain lands. Most of this deck was made from stuff I had lying around, with only a few "junk rares" that I purchased for it.
I'm sorry to say but lifegain isn't very important in this format, if they have an aggro deck then their general is going to be a beat stick and will kill you when it does 21 damage no matter that you have 1 trillion life. On the flip side, the non-aggro generals are most often going to be combo decks that don't care what life your at, your going windfall for your library
your general just screams token deck so cards like Rhys the Redeemed Murganda Petroglyphs Overrun Vigor
work really well with tokens
A new card that I've found to be usefull for mana fixing is Knight of the Reliquary
for the low low low price of making a creature bigger, you search your library for a land card and put it into play.
Get that withCrucible of Worlds and you get pretty good mana fixing I hear.
could leveler be used with thran foundry? The effect of thran foundry is : remove thran foundry from the game target player shuffles his graveyard into his library
WHAT
Last edited by Kijin : 07-09-2010 at 03:50 PM.
Alright, finally did a fairly major face-lift of the deck, though admittedly still maintaining the base appeal of the deck. I found some of my older random stuff like that Elfhame Palace, and those utility lands. I should be getting my Godsire and a Lightning Greaves at FNM this week, but have a few questions about what to sift around...
I'm planning to swap out my Borborygmos for the Godsire, that much I do know, but what should come out for the Lightning Greaves?. Now, should I try to get the other Invasion dual Shivan Oasis? I also have some Rootbound Crag and Sunpetal Grove should I try to fit those in(I'm worried too many of these non-basics will screw with my land fetch game). I suppose I should also put in my Rugged Prairie and I guess I should try and track down the Firelit thickets and Wooded bastions, but again that brings me back to the dilemma of screwing with my land fetch to thin the deck.
I think Rakdos Pit Dragon might be a cut. Instead, I'd invest in some more card advantage. Mind's Eye is a fave in multiplayer, but Gift of the Gargantuan, Kodama's Reach, Skyshroud Claim all are 2-for-1. Moreover they might replace the artifact acceleration.
It's worth a mention that lands being more valuable in EDH than other formats, so land card advantage is also more pronounced.
I'll disagree on Knight of the Reliquary... She thins your deck of lands while not building your mana base (unless you happen to get Crucible of Worlds into play.) I use her in Dredge builds and maybe Teeg, but in this deck I don't think she's a fit.
I'm not a big fan of mana elves in this format due to all the mass removal. Sakura Tribe Elder is good though, IMO.
Sigil Captain might not yield a lot unless you do add Rhys and other token generators like Ulubai suggests. Sprout Swarm also comes to mind.
As far as life gain, I think it can be very good. Oracle of Nectars and Wall of Revverence are must-kills, and if you go the token route, Soul Warden and Essence Warden can regularly yield 10+ life in multiplayer (though not as much in single). I agree it isn't helpful against Uril, but if you can keep a general at bay through your tappers or Pacifism effects, life gain can make your game. But... It will vary from metagame to metagame.
It does, thanks. The Sigil Captain I have in there as I have a whole boat load of token mass-creation(i.e. Broodmother, Verdant Force, Rith, Mycoloth, Ant Queen) so it's especially potent with Broodmother to make a 3/3 flier every turn. Or at least that was my original train of thought. Is that not such a viable thought process? And just thinking about it now, does Coat of Arms "turn off" my Sigil Captain the same way Glorious Anthem does? I've also been thinking about looking up Idyllic Tutor, to help find my "power cards" such as the Reflections, or Song of Serenity for that pesky Uril. My shop usually never has them though. Should I go out of my way to find it, or do you think it's okay by itself?
Of the people in my group who have an EDH deck built, one uses Uril, the Miststalker, one uses Brion Stoutarm, and another one uses Oona, Queen of the Fae and I'm currently attempting to construct a Jund EDH for my step-brother using Darigaaz, the Igniter if that info makes a difference as to what I can utilize.
Savage Twister is nice and flexible. I usually run Aftershock and Fissure over it, but that's not to say my way is best. Give it a try.
Fireshrieker: I'd test it. The potential for 12 general damage and a bazillion tokens is very interesting. There's also room for overlap with Hateflayer, Thornweald Archer, Ohran Viper and stuff like that. LMK how it does and I might add it to my Rith deck.
Woah...Seedguide Ash is hardcore. I gotta find me some of those.
And I'm gonna try Fireshrieker over Sigil Captain. I like the Captain, but already Crucible of Fire turns him off from touching the baby Dragon tokens. And I'm pretty sure Coat of Arms would turn him off from my Saproling generation.
EDIT: What is your opinion on Naya Charm? Do you think the chance to return a card to my hand is worth fitting it in?
How is Congregation at Dawn card disadvantage? I'm browsing for 3 different creatures of my choice and stacking the top of my deck with them. And it's only 3 mana. Is there something I'm missing?
Congregation at Dawn is disadvantage because you spend one card but don't get a card in hand to replace it and it doesn't trade with an opponent's card. It improves draw quality, but arguably land draws are strong enough in EDH, the quality boost doesn't mete out the disadvantage it would in other formats. Of course, if you are topdecking Woodfall Primus that can trade for multiple cards an opponent is fielding, the advantage can add up. I'd say it might be a fit for a CIP/blink deck.
I've never played Naya Charm, so I cannot knowledgably speculate on it. Give it a whirl and let us know. I'd be curious to hear.
Naya Charm is awesome... returning any card is important, killing a utility creature can be important, alpha striking your opponent to death, priceless.
For mana accelerants, I like Gilded Lotus and Thran Dynamo both which give you 3+ mana and right away. I am not a fan of Trace and Rampant Growth because they only give you one mana... although the same could be said about signets, however they mana fix whereas Trace needs two colored mana and Growth needs one. I would even prefer Wood Elves or Farhaven Elf to Rampant Growth. For 1 you get a body (i.e. chump blocker) as well as thinning your deck and mana accelerating and fixing.
I'm not sure why you have Song of Serenity in your deck... unless you play against Uril a lot (then it's justified). Otherwise I would at least play Flickering Ward so you have a way to capitalize on Song and maybe even use it on Rith to get through some blockers.
I can't see why you would need the Unstable Frontier and I feel the lairs are just horrible (especially since Shard's tri lands came out). Green has enough mana fixing that you don't need to stunt your growth to attain access to all three colors. Rock Hydra seems tough to fuel since red is your weakest color... maybe replace with Apocalypse Hydra?
Do you not like running Wraths? Maybe a Myojin of Cleansing Fire will suite the deck since you can fetch it with Congregation at Dawn (and Worldly/Sylvan Tutor if you can get those). Also, Duplicant is really good at dealing with most of your creature problems.
I see you have Fireshrieker in your deck... have you considered running Rage Reflection?
Alright first of all, I got a couple of other cards for my deck, most notably Kodama's Reach(finally lol) and Seedguide Ash. so w00t.
***
Naya Charm is awesome... returning any card is important, killing a utility creature can be important, alpha striking your opponent to death, priceless.
For mana accelerants, I like Gilded Lotus and Thran Dynamo both which give you 3+ mana and right away. I am not a fan of Trace and Rampant Growth because they only give you one mana... although the same could be said about signets, however they mana fix whereas Trace needs two colored mana and Growth needs one. I would even prefer Wood Elves or Farhaven Elf to Rampant Growth. For 1 you get a body (i.e. chump blocker) as well as thinning your deck and mana accelerating and fixing.
Hmm...I don't have Thran Dynamo/Gilded Lotus(those would be NUTSO with mana reflection). I suppose I could look into those, see how my shop prices them.
I'm not sure why you have Song of Serenity in your deck... unless you play against Uril a lot (then it's justified). Otherwise I would at least play Flickering Ward so you have a way to capitalize on Song and maybe even use it on Rith to get through some blockers.
Lol, three of the people I've played against have an Uril deck. And there's only like 4 or 5 people in my FNM group that plays the format. >_<
I can't see why you would need the Unstable Frontier and I feel the lairs are just horrible (especially since Shard's tri lands came out). Green has enough mana fixing that you don't need to stunt your growth to attain access to all three colors.
I have the Frontier as a backup measure if I am missing a colour, though I will probably replace it once I come across a Stomping Grounds.
He's nice, but I've done most of this with cards I already had lying around. Plus, he can be a little more durable than Apocalypse by regrowing counters(which with Doubling Season, is incredible)
Do you not like running Wraths? Maybe a Myojin of Cleansing Fire will suite the deck since you can fetch it with Congregation at Dawn (and Worldly/Sylvan Tutor if you can get those). Also, Duplicant is really good at dealing with most of your creature problems.
TBH, I don't have any wrath effects sans Martial Coup. But as my creatures tend to be fairly large, I like the big damage sweepers like Inferno as my dudes can survive it moreoften than not,while my opponents' utility dudes die.
I see you have Fireshrieker in your deck... have you considered running Rage Reflection?
I actually had this in here at one point, but I cut it for other stuff.
With that many creatures entering play under your control Aura Shards would rock out here. Dauntless Escort could help as well.
Aura Shards would be nice...but wouldn't that be an auto-Disenchant for the opponent as soon as you drop it? Dauntless I've actually had in here multiple times, in and out. I like him as a card when I was running G/W in Std...but I've felt a bit underwhelmed in EDH with him--most of the time, I'm looking for something epic or to win with...but I get a 3/3 beater. He never comes up when I need him >_<.
Those are all pretty expensive, but quite powerful. Insurrection seems like an "I win" card but I might take a look for some of those others...especially Mirari's Wake.
Aura Shards is awesome... read it again: Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
No where in that does it allow for your opponent to use it... even if they put a creature into play under your control with Hunted creatures or Forbidden Orchard you still get to choose the target... and it's a may so it will NEVER destroy your stuff (unless you want it to... barring Mindslaver).
1 Rith, the Awakener
Land(34)
9 Forest
5 Plains
3 Mountain
1 Rith's Grove
1 Rootbound Crag
1 Sunpetal Grove
1 Jungle Shrine
1 Rugged Prairie
1 Ghost Quarter
1 Treetop Village
1 Gruul Turf
1 Selesnya Sanctuary
1 Terramorphic Expanse
1 Reliquary Tower
1 Unstable Frontier
1 Sunhome, Fortress of the Legion
1 Skarrg, the Rage Pits
1 Elfhame Palace
1 Temple Garden
1 Sacred Foundry
Artifacts(14)
1 Wildfield Borderpost
1 Firewild Borderpost
1 Gruul Signet
1 Selesnya Signet
1 Coat of Arms
1 Icy Manipulator
1 Scepter of Dominance
1 Fireshrieker
1 Behemoth Sledge
1 Loxodon Warhammer
1 Urza's Blueprints
1 Feldon's Cane
1 Whispersilk Cloak
1 Armillary Sphere
1 Bogardan Hellkite
1 Knight of Dawn
1 Rakeclaw Gargantuan
1 Wall of Reverence
1 Feral Animist
1 Mycoloth
1 Ant Queen
1 Flametongue Kavu
1 Flameblast Dragon
1 Godsire
1 Verdant Force
1 Spearbreaker Behemoth
1 Wilderness Elemental
1 Meglonoth
1 Dragon Broodmother
1 Woolly Thoctar
1 Troll Ascetic
1 Elvish Piper
1 Kalonian Behemoth
1 Darksteel Colossus
1 Acidic Slime
1 Rock Hydra
1 Seedguide Ash
Other Spells(25)
1 Garruk Wildspeaker
1 Rampant Growth
1 Explosive Vegetation
1 Journey of Discovery
1 Skyshroud Claim
1 Trace of Abundance
1 Mana Reflection
1 Vengeful Rebirth
1 Mayael's Aria
1 Lightning Helix
1 Congregation at Dawn
1 Pure/Simple
1 Lightning Greaves
1 Song of Serenity
1 Condemn
1 Nature's Spiral
1 Inferno
1 Savage Twister
1 Tooth and Nail
1 Reborn Hope
1 Harmonize
1 Elspeth, Knight-Errant
1 Crucible of Fire
1 Naya Charm
1 Where Ancients Tread
1 Overrun
1 Kodama's Reach
I appreciate any help anyone is willing to give, I just want to say that this deck is solely for casual, I don't care about competitive EDH play. Even if I did, I haven't found a place that holds EDH events where I live. Likewise on the casual front, I'm not interested in buying the expensive Shock or Pain lands. Most of this deck was made from stuff I had lying around, with only a few "junk rares" that I purchased for it.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
your general just screams token deck so cards like
Rhys the Redeemed
Murganda Petroglyphs
Overrun
Vigor
work really well with tokens
A new card that I've found to be usefull for mana fixing is Knight of the Reliquary
for the low low low price of making a creature bigger, you search your library for a land card and put it into play.
Get that withCrucible of Worlds and you get pretty good mana fixing I hear.
I'm planning to swap out my Borborygmos for the Godsire, that much I do know, but what should come out for the Lightning Greaves?. Now, should I try to get the other Invasion dual Shivan Oasis? I also have some Rootbound Crag and Sunpetal Grove should I try to fit those in(I'm worried too many of these non-basics will screw with my land fetch game). I suppose I should also put in my Rugged Prairie and I guess I should try and track down the Firelit thickets and Wooded bastions, but again that brings me back to the dilemma of screwing with my land fetch to thin the deck.
Suggestions or advice?
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I think Rakdos Pit Dragon might be a cut. Instead, I'd invest in some more card advantage. Mind's Eye is a fave in multiplayer, but Gift of the Gargantuan, Kodama's Reach, Skyshroud Claim all are 2-for-1. Moreover they might replace the artifact acceleration.
It's worth a mention that lands being more valuable in EDH than other formats, so land card advantage is also more pronounced.
I'll disagree on Knight of the Reliquary... She thins your deck of lands while not building your mana base (unless you happen to get Crucible of Worlds into play.) I use her in Dredge builds and maybe Teeg, but in this deck I don't think she's a fit.
I'm not a big fan of mana elves in this format due to all the mass removal. Sakura Tribe Elder is good though, IMO.
Sigil Captain might not yield a lot unless you do add Rhys and other token generators like Ulubai suggests. Sprout Swarm also comes to mind.
As far as life gain, I think it can be very good. Oracle of Nectars and Wall of Revverence are must-kills, and if you go the token route, Soul Warden and Essence Warden can regularly yield 10+ life in multiplayer (though not as much in single). I agree it isn't helpful against Uril, but if you can keep a general at bay through your tappers or Pacifism effects, life gain can make your game. But... It will vary from metagame to metagame.
Hope that helps.
Of the people in my group who have an EDH deck built, one uses Uril, the Miststalker, one uses Brion Stoutarm, and another one uses Oona, Queen of the Fae and I'm currently attempting to construct a Jund EDH for my step-brother using Darigaaz, the Igniter if that info makes a difference as to what I can utilize.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Cuts to Exploding Borders, Qasali Pridemage, Rakdos Pit Dragon, Obelisk of Naya, Quirion Elves, Fyndhorn Elves, Llanowar Elves Mountain, Plains, Mirrodin's Core, Keldon Megaliths.
Replacements: Congregation at Dawn, Pure///Simple, Overgrowth, Journey of Discovery, Skyshroud Claim, Savage Twister, Rith's Grove, Rootbound Crag, Sunpetal Grove, Silverglade Elemental, Rugged Prairie
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'd run Trace of Abundance over Overgrowth if Strip Mine is in your local.
I've never used Congregation at Dawn because of the card disadvantage. But maybe that is just my style.
I'd run Seedguide Ash over Silverglade Elemental.
I often use Far Wanderings, but have never tried Journey of Discovery.
Savage Twister is nice and flexible. I usually run Aftershock and Fissure over it, but that's not to say my way is best. Give it a try.
Fireshrieker: I'd test it. The potential for 12 general damage and a bazillion tokens is very interesting. There's also room for overlap with Hateflayer, Thornweald Archer, Ohran Viper and stuff like that. LMK how it does and I might add it to my Rith deck.
And I'm gonna try Fireshrieker over Sigil Captain. I like the Captain, but already Crucible of Fire turns him off from touching the baby Dragon tokens. And I'm pretty sure Coat of Arms would turn him off from my Saproling generation.
EDIT: What is your opinion on Naya Charm? Do you think the chance to return a card to my hand is worth fitting it in?
How is Congregation at Dawn card disadvantage? I'm browsing for 3 different creatures of my choice and stacking the top of my deck with them. And it's only 3 mana. Is there something I'm missing?
Steel Sabotage'ng Orbs of Mellowness since 2011.
I've never played Naya Charm, so I cannot knowledgably speculate on it. Give it a whirl and let us know. I'd be curious to hear.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
For mana accelerants, I like Gilded Lotus and Thran Dynamo both which give you 3+ mana and right away. I am not a fan of Trace and Rampant Growth because they only give you one mana... although the same could be said about signets, however they mana fix whereas Trace needs two colored mana and Growth needs one. I would even prefer Wood Elves or Farhaven Elf to Rampant Growth. For 1 you get a body (i.e. chump blocker) as well as thinning your deck and mana accelerating and fixing.
I'm not sure why you have Song of Serenity in your deck... unless you play against Uril a lot (then it's justified). Otherwise I would at least play Flickering Ward so you have a way to capitalize on Song and maybe even use it on Rith to get through some blockers.
I can't see why you would need the Unstable Frontier and I feel the lairs are just horrible (especially since Shard's tri lands came out). Green has enough mana fixing that you don't need to stunt your growth to attain access to all three colors.
Rock Hydra seems tough to fuel since red is your weakest color... maybe replace with Apocalypse Hydra?
Do you not like running Wraths? Maybe a Myojin of Cleansing Fire will suite the deck since you can fetch it with Congregation at Dawn (and Worldly/Sylvan Tutor if you can get those). Also, Duplicant is really good at dealing with most of your creature problems.
I see you have Fireshrieker in your deck... have you considered running Rage Reflection?
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Current Generals:
GWU Jenara WUB Sharuum WUB Zur
WB Ghost Council RGW Uril RB Wort GU Kraj
***
Naya Charm is awesome... returning any card is important, killing a utility creature can be important, alpha striking your opponent to death, priceless.
For mana accelerants, I like Gilded Lotus and Thran Dynamo both which give you 3+ mana and right away. I am not a fan of Trace and Rampant Growth because they only give you one mana... although the same could be said about signets, however they mana fix whereas Trace needs two colored mana and Growth needs one. I would even prefer Wood Elves or Farhaven Elf to Rampant Growth. For 1 you get a body (i.e. chump blocker) as well as thinning your deck and mana accelerating and fixing.
Hmm...I don't have Thran Dynamo/Gilded Lotus(those would be NUTSO with mana reflection). I suppose I could look into those, see how my shop prices them.
I'm not sure why you have Song of Serenity in your deck... unless you play against Uril a lot (then it's justified). Otherwise I would at least play Flickering Ward so you have a way to capitalize on Song and maybe even use it on Rith to get through some blockers.
Lol, three of the people I've played against have an Uril deck. And there's only like 4 or 5 people in my FNM group that plays the format. >_<
I can't see why you would need the Unstable Frontier and I feel the lairs are just horrible (especially since Shard's tri lands came out). Green has enough mana fixing that you don't need to stunt your growth to attain access to all three colors.
I have the Frontier as a backup measure if I am missing a colour, though I will probably replace it once I come across a Stomping Grounds.
Rock Hydra seems tough to fuel since red is your weakest color... maybe replace with Apocalypse Hydra?
He's nice, but I've done most of this with cards I already had lying around. Plus, he can be a little more durable than Apocalypse by regrowing counters(which with Doubling Season, is incredible)
Do you not like running Wraths? Maybe a Myojin of Cleansing Fire will suite the deck since you can fetch it with Congregation at Dawn (and Worldly/Sylvan Tutor if you can get those). Also, Duplicant is really good at dealing with most of your creature problems.
TBH, I don't have any wrath effects sans Martial Coup. But as my creatures tend to be fairly large, I like the big damage sweepers like Inferno as my dudes can survive it moreoften than not,while my opponents' utility dudes die.
I see you have Fireshrieker in your deck... have you considered running Rage Reflection?
I actually had this in here at one point, but I cut it for other stuff.
With that many creatures entering play under your control Aura Shards would rock out here. Dauntless Escort could help as well.
Aura Shards would be nice...but wouldn't that be an auto-Disenchant for the opponent as soon as you drop it? Dauntless I've actually had in here multiple times, in and out. I like him as a card when I was running G/W in Std...but I've felt a bit underwhelmed in EDH with him--most of the time, I'm looking for something epic or to win with...but I get a 3/3 beater. He never comes up when I need him >_<.
Mirari's Wake, Privileged Position, Eladamri's Call would all be solid adds & an Insurrection could probably end a few games for you.
Those are all pretty expensive, but quite powerful. Insurrection seems like an "I win" card but I might take a look for some of those others...especially Mirari's Wake.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
No where in that does it allow for your opponent to use it... even if they put a creature into play under your control with Hunted creatures or Forbidden Orchard you still get to choose the target... and it's a may so it will NEVER destroy your stuff (unless you want it to... barring Mindslaver).
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.