In that case, I have a lot of suggestions. Multiplayer games are long and slow, thus mana-curve issues and cheap, quick spells and creatures are far less important. That being said, here are some suggestions:
Probably not. I didn't count them up earlier, but it looks like 34 land. You have a lot of artifact mana and acceleration, but that's still a very low land count.
Here's a good way to think about it:
40 land in a 100 card deck is like 24 land in a 60 card deck (40%). This is pretty standard for an average costed deck. Since you have quite a few other mana sources, I think you could be comfortable at 37 or 38, but I wouldn't go lower than that. Do a bunch of goldfishes and see what kind of hands you're getting. Again, the thing about EDH is that it's a very slow format. It's a lot more important to hit all of your land drops for the first few turns than it is to play to a curve. Personally, I always try to run 43+ land in my decks, because flooding is so much less of an issue. Hope that helps.
In every R EDH deck I always recommend Grab the Reins. It's an awesome form of red removal that can kill DSC, can 2-for-1 an opponent or act as direct damage. It can give one of your guys haste or it can steal a guy with a neat ability temporarily.
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I'd like to see something besides Firespout. I know it kills flyers and non flyers, but 3 points of damage usually doesn't cut it in this format (unless you know your play group and know it would likely be apt.)
The aforementioned Earthquake could replace it, or Hurricane if you're worried about flyers.
Manamorphose seems like a wasted slot to me; yeah you could draw a card with it but it's taking the slot of something useful. Maybe that could go out for the Grab the Reins.
Hostility, Vigor, Earthquake, Stuffy Doll, Hurricane, Two-Headed Dragon, Shivan Hellkite, Reiterate, Radiate, and Molten Disaster have always all worked well for me in R/G. Also I might play Sakura-Tribe Elder or Fertilid over Rampant Growth. And if you don't mind not having all those little land effects Ruination + all basics is always an option with red.
I think Jungle Shrine might be a no no: technically I think you're supposed to stay away from cards that have another mana symbol on them besides those in your general's casting cost. Of course, as always if your opponents don't mind it's nobody elses business.
I would keep the vivids if it were me but I guess it doesn't make that big a difference. Presumably you would have a Taiga and a Karplusan Forest if you had them.
Jungle Shrine is fine. The rules say that you can't produce an off-colour mana, and that you can't have off-colour mana in mana costs of spells, but that doesn't mean you can't use multi-lands that generate off-clours. Otherwise, no one would be allowed to run Forbidden Orchard, Reflecting Pool, any of the Vivid lands, Gemstone Mine, City of Brass, and MANY others outside of the 5-colour archetype. Basically, you can't tell me Jungle Shrine is a no-no and then say that you would keep the Vivid lands because that would contradict itself on the same principle.
Also, yeah I'd love to get Stomping Ground, Taiga, and Karplusan Forest in here, but I don't have them right now and don't feel like going that far off budget. This was a rather cheap deck to put together.
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WBG Karador | WB Ghost Council | RG Stonebrow | WUBRG Sliver Overlord | UBR Sedris B Korlash | R Norin | WUG Phelddagrif | BRG Prossh | UB Oona
Sweet! I too have a Stonebrow EDH deck, which seems to be pretty good as long as games are under 5 people.
Have you considered Scuzzback Marauders? It's pretty big and survives a wrath, which is nice.
Also, Drumhunter doesn't have trample, but if you get it going it's pretty insane in this kind of deck.
If you are in a heavy nonbasic environment, Skyshroud War Beast might be really good too, although you have to attack the person you targeted with it last.
Oh yeah almost forgot Hidden Guerrillas can be decent too in a an artifact-heavy environment
Small burn spells are too weak here, if your facing down a 6/6 dragon and all you have is a shock...yeah, replace firespout, incinerate, lightning bolt, seal of fire for X burn like Fireball, Kareverk's Torch, Demon Fire, Disintegrate
SPIDERSILK ARMOR lets your guys deal with flyers and its such a janky card no one will notice that, that +0/+1 is enough for your guy to survive combat ahahahahahahaha when your opponent thinks he should be dead Oblivian Stone and Nevnyrril's Disk mass destruction is always good