I went up to 14 Land. I'll playtest but I think with the Petals it will be fine. The Petals may let me Duress or Spell Pierce if I draw it opening hand. I cut the Imp's and Rituals for the extra Land, Defense and LDV. Cheers.
I don't know what your restricted card list looks like but I'm assuming there isnt one (demonic consultation was amongst some of the lists I saw).
I play 2HG reanimator and its a blast (bore depending on you) when you get to close out games after 2 turns. Here is my version of a nut draw.
T1: Swamp, Dark Ritual, Entomb (for Jin) and Exhume/Reanimate/Animate Dead.
T2: Autowin.
A few suggestions I would make to your list.
+4 Mystical Tutors. They are banned for a reason. They greatly improve consistency. You essentially need 3 pieces to "combo off" for the Jin lockdown. Mystical tutor gets you the 3rd piece (entomb for creatures, reanimate for animation and/or dark ritual for acceleration).
+2 Echoing Truth
+4 Drowned Catacombs works better with watery grave than darkslick
+4 Blue Fetchlands. To tune the manabase, this is really necessary.
+2 Demonic Tutor. best tutor ever printed
Removals:
-4 Ponder - just add in demonic tutors in place of this.
-1 Animate Dead/Exhume - too many reanimators can be overkill
-4 Lotus Petal - doesnt add too much value imho. just up the land count.
-4 Darkslick Shores - never really saw value in this card unless its in your opening hand
-2 Lim Duis Vault - same as ponder. just use demonic tutor
-2 Underground River - blue fetches are an investment.
-1 Shizo, Death's Storehouse - same as underground river
-1x Minamo, School at Water's Edge - same as underground river
Ultimately, you want a core of 17 lands (including fetches), a creature base of 7-8 creatures, 4-6 tutors, 9-10 reanimators, 4 brainstorm and the remainder is a combination of counter/disruption/utility/enabler spells (dark ritual for instance). That is entirely meta dependant.
Actually my group generally plays either Vintage (most common) or Legacy. A few people make the occasional non-Legal deck, but I have a personal rule that each of my decks needs to be legal in one of the main formats.
As far as the Fetches, they are well above my price range. I have a $20 limit for singles, excluding one-of's. Even then, I will generally only spend that on playsets for cards that either a) make a deck (Survival of the Fittest) or b) take a deck to another level (Entomb, Bitterblossom). The fetches (while outstanding) are well above that price point. I believe the cheapest that can grab Blue is almost $40 a piece (though I could be wrong).
Unfortunately beyond all of that though, I've decided to put this deck on the back burner for the time being. I did some math over the past week, and I've come to realize that I've spread myself a bit to thin by trying to make too many decks. I've decided to focus on my versions of The Gate and Nightmare Survival for now; I had to make a choice and I just feel they will get more play then this deck.
I appreciate all the help and advice; I was not intending to waste any ones time and if I can make this deck at a later time I will refer to the advice that was given.
no worries mate. I too am thinking of retiring my deck in favor of a nightmare survival deck:)
It gets really boring really fast when you reanimate a Jin on T1/2 on the back of dark ritual/tutor rather consistently.
I thought quite hard about the fetches as well. But finally, the blue fetches to me are not an investment but an easy resource because i can quite easily jam them into any decks that require blue.
With luck, magic might in time become an awesome collectors item such that these fetches might retain value hahaha
Yeah that's basically the way I feel. I've played this deck in proxy a few times as I've been designing it, and even in it's rough builds it almost never lost, except against straight control.
I'll admit; the Nightmare Survival will still steam roll a lot of decks, but by it's nature it's slower and (slightly) more interactive. I also like that you get to run a toolbox, and you can change up the deck to be somewhat Aggro or Control depending on the creatures you run.
I've already begun collecting some of the cards for it, and a few of the creatures that were going into the Reanimator that I already have will make their way into it as well. Probably Blazing Archon, Iona and the Archangel (among several others). I'm not sure about Jin or Griselbrand though. Have to give it some thought. I'll post a deck list soon and see what people think.
Here is an old build of mine. It’s a cool little deck, and very powerful. It plays the reanimator game, but in an attrition style deck (literally). It doesn't aim for “big bang” like the standard reanimator decks out there, throwing out Iona on turn 1, but it still does work. I am happy with the consistency; equal parts removal, reanimation, and fatties. Yes, there are more impactful creatures now, and I don’t intend to change the deck much given I put this together over 10 years ago.
The deck uses small creatures and removal to setup for it's reanimation targets, but can also reanimate as early as turn 2 if you draw well. Festering goblin is great fodder for both Attrition and Victimize (which is a severely underrated reanimation spell IMO).
Just out of interest, is anyone running Maelstrom Wanderer? Seems like a really solid reanimation target.
If you're asking because of Cascade... no. Cascade needs to be cast.
If its for the haste, personally I'd rather run Urabrask and slow my opponents creatures down as well.
I don't use Wanderer, but someone might...
I might return to post my build, but I won't be looking for advice about the deck.
Maybe someone would like my build and try it out... its a bit different than most, but its quite strong and versatile, more attrition based but still fast and deadly.
Private Mod Note
():
Rollback Post to RevisionRollBack
-VINTAGE- BUB Reanimator UBU TezzTinkerToys
-LEGACY-- RUR SpellDelver UWU Superfriends with Benefits
-MODERN- GBG B/G GoodGrief GRG R/G Go[o]dstuff
-CHROME- GGG Mean Green WUB Spirit Tribal
-PAUPER-- WBG Enchantments RUG RUG Delver
-1v1 EDH-- UB Lazav's Grindhouse BB Death by Sheoldred
If I had a dollar for every time I missed playing a Counterspell ...
I'd be missing my Mana Drain s instead.
Im using Massacre Wurm against some aggro decks with small creatures in my play group. Of course I would rather play Elish Norn, but thats too pricey for me.
To be honest I added Gargantuan only for fun purpose. Like you said its very situationally.
I thought Sharuum would be quite good if you manage to reanimate him if the Sphinx is in your graveyard. You would get 2 creatures for one.
I run Sharuum the Hegemon in my mono-black reanimator deck, along with a copy of sphinx of the steel wind and magister sphinx for support. If you're using buried alive, half the time you'll be putting three creatures into the 'yard instead of just one. Sharuum helps you capitalize on that, and get another beater out on the board for free.
have any of you considered using Artisan of Kozilek? he is a 10/9 with annihilator 2 and when you cast him(which counts if use a reanimate type card) then you may return target creature from the battlefield to the graveyard... he is a win, win card... and he also get rid of opponents land base if you are fast enough with him.
Reanimation does not count as casting. It would not trigger his ability. If you must reanimate an Eldrazi, It that Betrays is better, but the lack of protections against anything makes that plan risky at best
have any of you considered using Artisan of Kozilek? he is a 10/9 with annihilator 2 and when you cast him(which counts if use a reanimate type card) then you may return target creature from the battlefield to the graveyard... he is a win, win card... and he also get rid of opponents land base if you are fast enough with him.
Like IamBob said, if you reanimate Artisan of Kozilek, you won't get the cast trigger because you did not cast it from your hand.
However, you do get enter the battlefield triggers from reanimate. If you want to destroy lands you could try:
Sorry for necroing this thread, I skimmed the pages and it didn't look like there was already a list like this. Anyone try sultai (B/U/G) reanimator?
Fatties:
Mindleech mass
Dragonlord silumgar
Lord of the void
Archetype of endurance
Archetype of imagination
Sphinx of the steel wind
Thraximundar
Stormtide Leviathan
I just don't think Trash for Treasure is that efficient a card as to be worth building around as your reanimation spell. It costs you 2 cards, 3+ mana, and a finicky setup to net you one threat. Compare, say, Victimize, that gets you two threats for 3 mana and a sacrifice.
At the very least, I don't think actually sacrificing a card (a Steel Wall or a Darksteel Pendant) to Trash for Treasure puts you where you want to be. If you can make your sacrifice something that provides you some better value, like Chromatic Star or Ichor Wellspring, you might be headed in the right direction.
Are you trying to stick to Modern-legal? Because if not, I'd have to think running 4-each of R and U artifact lands would be better than basicw for you (both as potential TfT sacrifices and Thirst for Knowledge pitches).
Are you trying to stick to Modern-legal? Because if not, I'd have to think running 4-each of R and U artifact lands would be better than basicw for you (both as potential TfT sacrifices and Thirst for Knowledge pitches).
So was working on a budget casual reanimator deck no one in my playgroup runs graveyard hate (for now ).
This is what I'm working with since I have all these cards (either given to me or from a failed deck from before.)
Considering victimize instead of stitch together or even replacing plated crusher.
I don't know what your restricted card list looks like but I'm assuming there isnt one (demonic consultation was amongst some of the lists I saw).
I play 2HG reanimator and its a blast (bore depending on you) when you get to close out games after 2 turns. Here is my version of a nut draw.
T1: Swamp, Dark Ritual, Entomb (for Jin) and Exhume/Reanimate/Animate Dead.
T2: Autowin.
A few suggestions I would make to your list.
+4 Mystical Tutors. They are banned for a reason. They greatly improve consistency. You essentially need 3 pieces to "combo off" for the Jin lockdown. Mystical tutor gets you the 3rd piece (entomb for creatures, reanimate for animation and/or dark ritual for acceleration).
+2 Echoing Truth
+4 Drowned Catacombs works better with watery grave than darkslick
+4 Blue Fetchlands. To tune the manabase, this is really necessary.
+2 Demonic Tutor. best tutor ever printed
Removals:
-4 Ponder - just add in demonic tutors in place of this.
-1 Animate Dead/Exhume - too many reanimators can be overkill
-4 Lotus Petal - doesnt add too much value imho. just up the land count.
-4 Darkslick Shores - never really saw value in this card unless its in your opening hand
-2 Lim Duis Vault - same as ponder. just use demonic tutor
-2 Underground River - blue fetches are an investment.
-1 Shizo, Death's Storehouse - same as underground river
-1x Minamo, School at Water's Edge - same as underground river
Ultimately, you want a core of 17 lands (including fetches), a creature base of 7-8 creatures, 4-6 tutors, 9-10 reanimators, 4 brainstorm and the remainder is a combination of counter/disruption/utility/enabler spells (dark ritual for instance). That is entirely meta dependant.
As far as the Fetches, they are well above my price range. I have a $20 limit for singles, excluding one-of's. Even then, I will generally only spend that on playsets for cards that either a) make a deck (Survival of the Fittest) or b) take a deck to another level (Entomb, Bitterblossom). The fetches (while outstanding) are well above that price point. I believe the cheapest that can grab Blue is almost $40 a piece (though I could be wrong).
Unfortunately beyond all of that though, I've decided to put this deck on the back burner for the time being. I did some math over the past week, and I've come to realize that I've spread myself a bit to thin by trying to make too many decks. I've decided to focus on my versions of The Gate and Nightmare Survival for now; I had to make a choice and I just feel they will get more play then this deck.
I appreciate all the help and advice; I was not intending to waste any ones time and if I can make this deck at a later time I will refer to the advice that was given.
U FaerieNinjaStandstill U
B Swag Flu B
In Development
BG Nightmare Survival GB
B The Gate B
BRG Jund GRB
It gets really boring really fast when you reanimate a Jin on T1/2 on the back of dark ritual/tutor rather consistently.
I thought quite hard about the fetches as well. But finally, the blue fetches to me are not an investment but an easy resource because i can quite easily jam them into any decks that require blue.
With luck, magic might in time become an awesome collectors item such that these fetches might retain value hahaha
I'll admit; the Nightmare Survival will still steam roll a lot of decks, but by it's nature it's slower and (slightly) more interactive. I also like that you get to run a toolbox, and you can change up the deck to be somewhat Aggro or Control depending on the creatures you run.
I've already begun collecting some of the cards for it, and a few of the creatures that were going into the Reanimator that I already have will make their way into it as well. Probably Blazing Archon, Iona and the Archangel (among several others). I'm not sure about Jin or Griselbrand though. Have to give it some thought. I'll post a deck list soon and see what people think.
U FaerieNinjaStandstill U
B Swag Flu B
In Development
BG Nightmare Survival GB
B The Gate B
BRG Jund GRB
Here’s the list:
18 Swamp
2 Ebon stronghold
2 Phyrexian tower
Creatures (17)
4 Festering Goblin
4 Putrid Imp
1 Abyssal Gatekeeper
1 Verdant Force
1 Kodama of the North Tree
1 Thorn Elemental
1 Reya Dawnbringer
1 Rorix Bladewing
1 Kokusho, the Evening Star
1 Scion of Darkness
1 Phyrexian Plaguelord
1 Laquatus’s Champion
3 Attrition
3 Zombie Infestation
3 Exhume
3 Victimize
2 Buried Alive
2 Diabolic Edict
1 Necromancy
1 Reanimate
The deck uses small creatures and removal to setup for it's reanimation targets, but can also reanimate as early as turn 2 if you draw well. Festering goblin is great fodder for both Attrition and Victimize (which is a severely underrated reanimation spell IMO).
If you're asking because of Cascade... no. Cascade needs to be cast.
If its for the haste, personally I'd rather run Urabrask and slow my opponents creatures down as well.
I don't use Wanderer, but someone might...
I might return to post my build, but I won't be looking for advice about the deck.
Maybe someone would like my build and try it out... its a bit different than most, but its quite strong and versatile, more attrition based but still fast and deadly.
-LEGACY-- RUR SpellDelver UWU Superfriends with Benefits
-MODERN- GBG B/G GoodGrief GRG R/G Go[o]dstuff
-CHROME- GGG Mean Green WUB Spirit Tribal
-PAUPER-- WBG Enchantments RUG RUG Delver
-1v1 EDH-- UB Lazav's Grindhouse BB Death by Sheoldred
If I had a dollar for every time I missed playing a Counterspell ...
I'd be missing my Mana Drain s instead.
I'm sure Wizards kept reanimation in mind when making Cascade.
Even if it did work it would Cascade into 7cmc, which could hit cards like Sheoldred or Gisela.
It would be busted to say the least.
-LEGACY-- RUR SpellDelver UWU Superfriends with Benefits
-MODERN- GBG B/G GoodGrief GRG R/G Go[o]dstuff
-CHROME- GGG Mean Green WUB Spirit Tribal
-PAUPER-- WBG Enchantments RUG RUG Delver
-1v1 EDH-- UB Lazav's Grindhouse BB Death by Sheoldred
If I had a dollar for every time I missed playing a Counterspell ...
I'd be missing my Mana Drain s instead.
BFFs with Thraximundar
Massacre depends on the opposing deck, but if you happen to be battling weenies...
Gargantuan is situational...
Sharuum just doesn't have enough support here...
One of my personal faves that nobody runs? Magmatic Force This guys power is underrated imo...
Also U/B is how mine runs and I love the options blue adds to the deck.
Welcome to the necromancer club!!
-LEGACY-- RUR SpellDelver UWU Superfriends with Benefits
-MODERN- GBG B/G GoodGrief GRG R/G Go[o]dstuff
-CHROME- GGG Mean Green WUB Spirit Tribal
-PAUPER-- WBG Enchantments RUG RUG Delver
-1v1 EDH-- UB Lazav's Grindhouse BB Death by Sheoldred
If I had a dollar for every time I missed playing a Counterspell ...
I'd be missing my Mana Drain s instead.
I run Sharuum the Hegemon in my mono-black reanimator deck, along with a copy of sphinx of the steel wind and magister sphinx for support. If you're using buried alive, half the time you'll be putting three creatures into the 'yard instead of just one. Sharuum helps you capitalize on that, and get another beater out on the board for free.
However, you do get enter the battlefield triggers from reanimate. If you want to destroy lands you could try:
Fatties:
Mindleech mass
Dragonlord silumgar
Lord of the void
Archetype of endurance
Archetype of imagination
Sphinx of the steel wind
Thraximundar
Stormtide Leviathan
Support creatures:
Zoologist
3x satyr wayfinder
2x zephyr scribe
2x lotleth troll
Spells:
2x spy network
2x sultai charmcharm
2x duress
4x dark ritual
3x gifts ungiven
4x buried alive
Reanimation:
4x stitch together
3x reanimate
Lands:
2x city of brass
2x mana confluence
2x overgrown tomb
2x breeding pool
2x watery grave
Hinterland harbor
Dimir guildgate
Simic guildgate
Golgari guildgate
4x opulent palace
Sorry if the list is a little off as well, still fiddling around with it.
With a little shock land or any dual land that calls itself a mountain, your in business even earlier
At the very least, I don't think actually sacrificing a card (a Steel Wall or a Darksteel Pendant) to Trash for Treasure puts you where you want to be. If you can make your sacrifice something that provides you some better value, like Chromatic Star or Ichor Wellspring, you might be headed in the right direction.
Are you trying to stick to Modern-legal? Because if not, I'd have to think running 4-each of R and U artifact lands would be better than basicw for you (both as potential TfT sacrifices and Thirst for Knowledge pitches).
Maybe also try Goblin Welder and Careful Study for the more efficient setup...
This is what I'm working with since I have all these cards (either given to me or from a failed deck from before.)
Considering victimize instead of stitch together or even replacing plated crusher.
4 putrid imp
4 plated crusher
4 simic sky swallower
1 empyrial archangel
4 stormtide leviathan
4 inkwell leviathan
1 reanimate
4 animate dead
4 exhume
2 stitch together
4 buried alive
3 life // death
21 swamp