yea there is its called casual. i have eldrazi conscription but i think ill switch it back to artisan of kozilek or ulamog's crusher since you suggested the quicksilver amulet, i was indeed worried that elvish piper was too fragile.
[CARD]
joraga treespeaker[/CARD] takes too long to ramp and shes not worth it since im not running any elves
"Casual" is not a format. So why don't you just play 20 Sol Rings, then?
You're not supposed to ramp it beyond level 1.
because this game has a structure, some people like playing banned cards and banned decks because it interests them. there are plenty of decks that are just as broken without 4 sol rings. cards are not banned because they were mistakes they are banned because there is prize money involved its politics. if your group doesnt care then there is no reason not to run 4 of.
joraga treepspeaker is a 3 investment min it limits your choices early game and doesnt thin your deck late game. its only a good option when it scales. without scaling this card is a bad alternative.
the goal of my deck is to go A>B>C joraga at its best goes A>BB>BBBB>BBBBBBB. it can not do this kind of scaling without elves. your suggestion is for multiplicative scaling i need additive.
a much better 3 investment would be cultivate it pulls out two mana and thins the deck. i could have just as easily used a lanowar elf but i dont plan on trading damage early. so at best i would chump block to stall for time a flyer is much more useful in this case.
T1: forest, sol ring
T2: forest, birds, cultivate, forest
T3: forest 6 mana now and a open flyer for blocking or 7th mana vs 6 mana and a taped 1/2 none flyer
if i were to run your build i would have to cut spells because its not JUST juraga its juraga and rampant growth so really your not replacing birds with 1 card your replacing it with two.
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This is another favorite deck of mine. I remember when I first saw Thorn Elemental, I wanted to abuse him right away. This deck has a few beefy creatures with his ability, some call it Super Trample, but it's just mean any way you look at it.
I find it surprising this hasn't been mentioned already, but Boggart Ram-Gang has been an integral part of my friends' ramp deck for years, and it's without a doubt the best 3-drop in his deck. a 3/3 wither attacking you on second turn is pretty bad news. It's also very synergistic with Primalcrux. He ran that as his 6-drop and Deus of Calamity as his 5. It was hardcore. With Arbor Elf and Wild Growth, those monsters were showing up way too fast.
T1: forest, sol ring
T2: forest, birds, cultivate, forest
T3: forest 6 mana now and a open flyer for blocking or 7th mana vs 6 mana and a taped 1/2 none flyer
if i were to run your build i would have to cut spells because its not JUST juraga its juraga and rampant growth so really your not replacing birds with 1 card your replacing it with two.
If the only card you can compare/fight Joraga Treespeaker with is Sol ring, a card that is so overpowered it is BANNED in legacy and RESTRICTED in vintage you just lost the argument.
Let me a reasonable third party tell you how wrong you are. Also birds in a monogreen deck is dumb.
That's 70 total because I couldn't bring myself to cut out 10 more cards. I was considering adding 1 more each of Primeval Titan, Rampaging Baloths and Bellowing Tanglewurm but I couldn't decide which 3 cards to remove so I can stay at 70.
I also have a white deck and a black/red deck but I'll share those some other time.
It's hard to get a consistent game out of a deck with so many single creatures - unless you have a way to pull them on your own terms. Defense of the Heart is the real all-star of your deck here in being able to pull what you need. but you may want to find a way to consistently draw what you need. Worldly Tutor is really amazing at this and can be used on turn 1 if you need a mana elf.
4 Sol Rings LOL you should be ashamed of yourself! I have two in my blue deck and I kinda feel bad about it.
Also maybe Cultivate or Kodama's Reach would fit to play extra land and get ahead of your opponent early.
So I switched up my deck a little bit. I knocked it down to 65 cards now. It feels less powerful though. I'd like to get Champion of Lambholt and Dungrove Elder in there too but I didn't know what to take out.
*DISCLAIMER* I'm sorry if this isn't the right place for a budget Eldrazi discussion, but the following is a casual deck and the "Casual" forum doesn't appear to have a budget sub forum...
I really love Eldrazi decks... but hate the Eldrazi price tags. So, I've been fiddling with what I believe to be a cheap alternative to stacking the mythic titans (though I wish I could afford them). I think it's got some synergistic qualities, especially with Pelakka Wurm + Artisan of Kozilek. I'm also fairly certain (although I haven't play tested this yet) that my ramp package is adequate to get my big Eldrazi (or Pelakka Wurm) out by turn 4-6, while stalling to an extent until then. Here's my current list, which I'm open to suggestions for:
Let me know if you think 3 Asceticism is too much (though I suspect it won't be with he amount of enchantment removal going around in my area). Any other suggestions and criticisms are welcomed, but if you suggest a card, tell me why and what I should replace with said card.
I threw this into cockatrice, and goldfished a few games to see how well it ramped up to the big guys, and I ran into a couple of problems, which I think are easily solved. Firstly, I think your finisher package is too big - between your 12 finishers and Not of This World, I ran into a lot of hands that were essentially unplayable. I'm not sure this deck has enough draw and what have you to feel comfortable with an aggressive mulligan plan (mulling to five or less felt like it would be an auto-lose, because the deck doesn't have any way to recover from that kind of card disadvantage). I would trim the package probably even by as much as 50% - even though you aren't running any of the big Eldrazi, I would say that you probably don't need multiples to push through for the win. I also get that Not of This World is a bit of a "gotcha" counter, but I think it's redundant with Asceticism, and it felt awkward whenever I drew it. If you simply went down to two-ofs on each of your finishers, and slotted in more ramp, that might help (I'm not wild about the Treespeaker - it felt like dumping mana into him would have been better off doing something else, since if he eats removal after you level him, you're getting into auto-scoop territory - you might only want to pump him once, but that means you're doing nothing but getting him on-line before turn three. I'm not sure that I don't like plain old Llanowar Elves better here). I might go with something as straightforward as Rampant Growth - but Cultivate or Kodama's Reach would probably be better choices. You can't afford to miss land drops, and those would help you both ramp, and hit your next drop. You could also try Skyshroud Claim - going T1 Llanowar Elves, T2 Cultivate, T3 Skyshroud Claim seems stronger than any opening I was really able to get with the current build.
The other thing I would look at cutting is Overgrowth - you said that enchantment removal was a thing in your meta, and I can't imagine this won't be a prime target for Disenchant and friends if everyone knows you're running ramp. I might cut them to go back up to three on each of your Eldrazi, and fill out your playset of Ancient Stirrings.
The other option is to go a more conventional 8-post route, with Expedition Maps, and so on.
I threw this into cockatrice, and goldfished a few games to see how well it ramped up to the big guys, and I ran into a couple of problems, which I think are easily solved. Firstly, I think your finisher package is too big - between your 12 finishers and Not of This World, I ran into a lot of hands that were essentially unplayable. I'm not sure this deck has enough draw and what have you to feel comfortable with an aggressive mulligan plan (mulling to five or less felt like it would be an auto-lose, because the deck doesn't have any way to recover from that kind of card disadvantage). I would trim the package probably even by as much as 50% - even though you aren't running any of the big Eldrazi, I would say that you probably don't need multiples to push through for the win. I also get that Not of This World is a bit of a "gotcha" counter, but I think it's redundant with Asceticism, and it felt awkward whenever I drew it. If you simply went down to two-ofs on each of your finishers, and slotted in more ramp, that might help (I'm not wild about the Treespeaker - it felt like dumping mana into him would have been better off doing something else, since if he eats removal after you level him, you're getting into auto-scoop territory - you might only want to pump him once, but that means you're doing nothing but getting him on-line before turn three. I'm not sure that I don't like plain old Llanowar Elves better here). I might go with something as straightforward as Rampant Growth - but Cultivate or Kodama's Reach would probably be better choices. You can't afford to miss land drops, and those would help you both ramp, and hit your next drop. You could also try Skyshroud Claim - going T1 Llanowar Elves, T2 Cultivate, T3 Skyshroud Claim seems stronger than any opening I was really able to get with the current build.
The other thing I would look at cutting is Overgrowth - you said that enchantment removal was a thing in your meta, and I can't imagine this won't be a prime target for Disenchant and friends if everyone knows you're running ramp. I might cut them to go back up to three on each of your Eldrazi, and fill out your playset of Ancient Stirrings.
The other option is to go a more conventional 8-post route, with Expedition Maps, and so on.
Hey thanks for the suggestions. I see your points. However I seem to be having a case of Magic ADD and have now decided to jump ship to R/G Eldrazi ramp... I'm essentially going mono green with a red splash for board wipe. I'll try out Slagstorm as a sweeper rather than the Consume the Meek. But, if you guys can think of a better red sweeper by all means, suggest away :). Vines of Vastwood is great because it counters things like Condemn, Path to Exile, etc while also giving the option to pump for a massive +4/+4 (turning a mana dork into a win con or Pelakka Wurm into an Eldrazi level win con for one turn). I put them in on top of Asceticism because the latter is likely to get removed (especially in my casual meta where Disenchant and other things run rampant). Here's a list I modified from the previous B/G list (keep in mind I'm going semi-budget with this):
Alright, I'm back with a completely revamped green deck. I got way too carried away with creatures in my last deck and had basically zero synergy, and no instant or enchantment cards to speak of. I'd love to get some feedback on this particular setup. The only problem I foresee is the lack of ability to draw cards without getting Garruk in from the sideboard. I also had Asceticism in my deck but took it out because of the overlap with PP.
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:symg::symb: Titans
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Goblins
Lifegain
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Alright, I'm back with a completely revamped green deck. I got way too carried away with creatures in my last deck and had basically zero synergy, and no instant or enchantment cards to speak of. I'd love to get some feedback on this particular setup. The only problem I foresee is the lack of ability to draw cards without getting Garruk in from the sideboard. I also had Asceticism in my deck but took it out because of the overlap with PP.
Have you play tested this list? You don't appear to have very much ramp and at only 16 lands I can see you getting mana screwed often, especially if the opponent drops a board wipe clearing the few mana dorks you may have on the board... You really should up the land count to at least 20. I'm at university at the moment and cannot play test this deck but at first glance it looks unplayable due to such a low land count. If you don't want to take out any more creatures, try taking out 1 of 4 different spells you have, e.g. -1 Naturalize, -1 Beast Within, -1 Defense of the Heart, -1 Worldly Tutor and go +4 Forest. After that you might have to look at removing something that's not absolutely necessary in favor of more ramp... You want AT LEAST 20 lands in a ramp deck, and that's assuming you have a ton of creature/other ramp which your list does not. Check out the deck list I posted a couple comments before this one; the ramp package I have covers a broad spectrum of ramp abilities (with 22 ramp sources in total if you count the Eldrazi Temples).
Have you play tested this list? You don't appear to have very much ramp and at only 16 lands I can see you getting mana screwed often, especially if the opponent drops a board wipe clearing the few mana dorks you may have on the board... You really should up the land count to at least 20. I'm at university at the moment and cannot play test this deck but at first glance it looks unplayable due to such a low land count. If you don't want to take out any more creatures, try taking out 1 of 4 different spells you have, e.g. -1 Naturalize, -1 Beast Within, -1 Defense of the Heart, -1 Worldly Tutor and go +4 Forest. After that you might have to look at removing something that's not absolutely necessary in favor of more ramp... You want AT LEAST 20 lands in a ramp deck, and that's assuming you have a ton of creature/other ramp which your list does not. Check out the deck list I posted a couple comments before this one; the ramp package I have covers a broad spectrum of ramp abilities (with 22 ramp sources in total if you count the Eldrazi Temples).
Thanks for your response. I should probably give a little more background on why I chose this particular deck. The only time I get to play is with a group of about 4 or 5 guys, one of which plays an exclusively elves deck that has a lot of dangerous enchantments and creatures with dangerous abilities. That's why I have 4 each of the destroy creature and destroy enchantment in my deck.
As far as my mana, I took it down to 16 for a couple of reasons.
1. The Priest of Titania gives me one mana for each elf on the battlefield and in our games, that would be at least 4 by turn 2. By turn 5 that could be 10 elves on the battlefield. My Llanowar Elves will contribute to that total as well as giving me one more mana a piece and Living Wish will allow me to bring Rofellos, Llanowar Emissary into the game, doubling my forests and again adding another elf to the total.
2. Primeval Titan will bring 2 forests into play immediately and two more any time I attack so as long as I can get those into play I won't run short on any forests and the mana curve is very low already. Plus when teamed with Rampaging Baloths, I'll have a lot of 4/4 tokens out.
I have play tested it through the decked builder app and will get a chance to test it for real in a few days. In all of my tests it was very easy for me to get the mana elves onto the battlefield and in many cases I could quickly my mana pool higher than I could actually spend. In our games, a lot of this will depend on whether or not I can destroy the right creatures, nullify the right creatures and protect my own things with Privileged Postion. Luckily I will not face any board wipe cards but it would cripple me if it happened early enough to limit the forests I had out. I probably could take out a Defense of the Heart just to bring the card total down another tick. It's not as effective in this deck as it was in my previous green setups.
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Eldrazi
Goblins
Lifegain
Mill
Thanks for your response. I should probably give a little more background on why I chose this particular deck. The only time I get to play is with a group of about 4 or 5 guys, one of which plays an exclusively elves deck that has a lot of dangerous enchantments and creatures with dangerous abilities. That's why I have 4 each of the destroy creature and destroy enchantment in my deck.
As far as my mana, I took it down to 16 for a couple of reasons.
1. The Priest of Titania gives me one mana for each elf on the battlefield and in our games, that would be at least 4 by turn 2. By turn 5 that could be 10 elves on the battlefield. My Llanowar Elves will contribute to that total as well as giving me one more mana a piece and Living Wish will allow me to bring Rofellos, Llanowar Emissary into the game, doubling my forests and again adding another elf to the total.
2. Primeval Titan will bring 2 forests into play immediately and two more any time I attack so as long as I can get those into play I won't run short on any forests and the mana curve is very low already. Plus when teamed with Rampaging Baloths, I'll have a lot of 4/4 tokens out.
I have play tested it through the decked builder app and will get a chance to test it for real in a few days. In all of my tests it was very easy for me to get the mana elves onto the battlefield and in many cases I could quickly my mana pool higher than I could actually spend. In our games, a lot of this will depend on whether or not I can destroy the right creatures, nullify the right creatures and protect my own things with Privileged Postion. Luckily I will not face any board wipe cards but it would cripple me if it happened early enough to limit the forests I had out. I probably could take out a Defense of the Heart just to bring the card total down another tick. It's not as effective in this deck as it was in my previous green setups.
I suppose as long as it's in a very specific meta (a group of friends), and you have indeed play tested the deck, it could work. In my meta however, there's more board wipe than you can shake a stick at, so if I ran your proposed deck (where your primary ramp is creature ramp), and they wiped the board, I think I'd be absolutely mana/land screwed. If your meta isn't huge on board wipes then I can see it being quite powerful if your opponents ALLOW you to amass so many elves... my friends would deny me that and F me over pretty hard :P. Also I've never seen a deck run on 16 lands... so it looked strange to me at first.
I suppose as long as it's in a very specific meta (a group of friends), and you have indeed play tested the deck, it could work. In my meta however, there's more board wipe than you can shake a stick at, so if I ran your proposed deck (where your primary ramp is creature ramp), and they wiped the board, I think I'd be absolutely mana/land screwed. If your meta isn't huge on board wipes then I can see it being quite powerful if your opponents ALLOW you to amass so many elves... my friends would deny me that and F me over pretty hard :P. Also I've never seen a deck run on 16 lands... so it looked strange to me at first.
Well they certainly have the cards to remove my mana elves individually, but all it takes is for me to get one hydra out there and they lose focus on the elves haha. I'll have a good opportunity to test the deck out this weekend and see if it can sustain itself with the 16 lands.
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Well, I got a good chance to test my last set up (posted a few days ago) this past weekend. Played maybe 10 games with it and now I've made a few more adjustments (posted above). I have almost no way to deal with flyers in my deck but I did not want to change my creatures so I put 1 Wellwisher in and swapped Naturalize for Natural Order so I can gain life back when it's lost to flyers. I also frequently encountered the problem of having 10 plus mana to use every turn but running out of cards so I put Harmonize in to draw cards. I also eliminated Living Wish and put Rofellos, Llanowar Emissary into my deck. My plan is to use Worldly Tutor to hunt for the elf cards I need. The other two changes I made were to add Kozliek, Butcher of Truth into the deck from the sideboard and I bumped the forest count up to 18. The only other major problems I had with this deck was going up against Invisible Stalker, having forestwalk used against me and having color protection used against me but I'm not sure how I could deal with those without making major changes again.
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yea there is its called casual. i have eldrazi conscription but i think ill switch it back to artisan of kozilek or ulamog's crusher since you suggested the quicksilver amulet, i was indeed worried that elvish piper was too fragile.
[CARD]
joraga treespeaker[/CARD] takes too long to ramp and shes not worth it since im not running any elves
"If there is such a thing as too much power, I have not discovered it."
--Volrath
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because this game has a structure, some people like playing banned cards and banned decks because it interests them. there are plenty of decks that are just as broken without 4 sol rings. cards are not banned because they were mistakes they are banned because there is prize money involved its politics. if your group doesnt care then there is no reason not to run 4 of.
joraga treepspeaker is a 3 investment min it limits your choices early game and doesnt thin your deck late game. its only a good option when it scales. without scaling this card is a bad alternative.
the goal of my deck is to go A>B>C joraga at its best goes A>BB>BBBB>BBBBBBB. it can not do this kind of scaling without elves. your suggestion is for multiplicative scaling i need additive.
a much better 3 investment would be cultivate it pulls out two mana and thins the deck. i could have just as easily used a lanowar elf but i dont plan on trading damage early. so at best i would chump block to stall for time a flyer is much more useful in this case.
"If there is such a thing as too much power, I have not discovered it."
--Volrath
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T2: forest, birds, cultivate, forest
T3: forest 6 mana now and a open flyer for blocking or 7th mana vs 6 mana and a taped 1/2 none flyer
if i were to run your build i would have to cut spells because its not JUST juraga its juraga and rampant growth so really your not replacing birds with 1 card your replacing it with two.
"If there is such a thing as too much power, I have not discovered it."
--Volrath
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Questions, comments, concerns, conundrums?
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You can search up your fatties with Green Sun's Zenith or Tooth and Nail but they seem to be quite expensive right now.
Maybe to boost it. You can give him Blanchwood Armor or Loxodon Warhammar
I like Nature's Lore over Explore simply because it gives you an untapped land.
Khalni Hydra seems out of place but if you like it. Go for it.
Sexy Sig by mchief111 @ Rising Studios
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If the only card you can compare/fight Joraga Treespeaker with is Sol ring, a card that is so overpowered it is BANNED in legacy and RESTRICTED in vintage you just lost the argument.
Let me a reasonable third party tell you how wrong you are. Also birds in a monogreen deck is dumb.
23 Forest
Creatures
1 Pelakka Wurm
1 Pathbreaker Wurm
1 Carnage Wurm
2 Primordial Hydra
2 Garruk's Companion
4 Leatherback Baloth
1 Ulvenwald Tracker
2 Sentinal Spider
2 Awakener Druid
1 Yew Spirit
2 Garruk's Packleader
1 Thragtusk
1 Terastodon
4 Llanowar Elves
2 Overrun
4 Nature's Lore
2 Cultivate
3 Giant Growth
2 Prey Upon
1 Hunter's Insight
2 Howl of the Night Pack
Edit: I'm looking for some critique. Is there anything I should get rid of? I was thinking of losing the giant growths.
4x Priest of Titania
4x Primordial Hydra
4x Rofellos, Llanowar Emissary
2x Master of the Wild Hunt
1x Thrun, the Last Troll
1x Bellowing Tanglewurm
2x Garruk's Packleader
2x Indrik Stomphowler
2x Thragtusk
2x Wolfir Silverheart
1x Jedit Ojanen of Efrava
1x Primeval Titan
1x Rampaging Baloths
1x Vorinclex, Voice of Hunger
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
4x Sol Ring
2x Lightning Greaves
4x Defense of the Heart
2x Asceticism
1x Garruk, Primal Hunter
4x Privileged Position
1x Akroma's Memorial
1x Howl of the Night Pack
1x Primal Surge
20x Forest
That's 70 total because I couldn't bring myself to cut out 10 more cards. I was considering adding 1 more each of Primeval Titan, Rampaging Baloths and Bellowing Tanglewurm but I couldn't decide which 3 cards to remove so I can stay at 70.
I also have a white deck and a black/red deck but I'll share those some other time.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
4 Sol Rings LOL you should be ashamed of yourself! I have two in my blue deck and I kinda feel bad about it.
Also maybe Cultivate or Kodama's Reach would fit to play extra land and get ahead of your opponent early.
4x Llanowar Elves
4x Priest of Titania
4x Primordial Hydra
2x Master of the Wild Hunt
2x Bellowing Tanglewurm
2x Thragtusk
2x Wolfir Silverheart
1x Jedit Ojanen of Efrava
2x Primeval Titan
2x Rampaging Baloths
1x Vorinclex, Voice of Hunger
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
4x Sol Ring
4x Defense of the Heart
2x Asceticism
1x Garruk, Primal Hunter
4x Privileged Position
1x Akroma's Memorial
1x Howl of the Night Pack
1x Primal Surge
20x Forest
So I switched up my deck a little bit. I knocked it down to 65 cards now. It feels less powerful though. I'd like to get Champion of Lambholt and Dungrove Elder in there too but I didn't know what to take out.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
I really love Eldrazi decks... but hate the Eldrazi price tags. So, I've been fiddling with what I believe to be a cheap alternative to stacking the mythic titans (though I wish I could afford them). I think it's got some synergistic qualities, especially with Pelakka Wurm + Artisan of Kozilek. I'm also fairly certain (although I haven't play tested this yet) that my ramp package is adequate to get my big Eldrazi (or Pelakka Wurm) out by turn 4-6, while stalling to an extent until then. Here's my current list, which I'm open to suggestions for:
4 Joraga Treespeaker
4 Overgrown Battlement
4 Pelakka Wurm
4 Artisan of Kozilek
4 It That Betrays
Enchantments: 11
4 Overgrowth
4 Awakening Zone
3 Asceticism
3 Consume the Meek
2 Not of This World
2 Ancient Stirrings
Land: 22
14 Forest
4 Swamp
4 Golgari Rot Farm
4 Mental Misstep
4 Naturalize
4 Creeping Corrosion
Let me know if you think 3 Asceticism is too much (though I suspect it won't be with he amount of enchantment removal going around in my area). Any other suggestions and criticisms are welcomed, but if you suggest a card, tell me why and what I should replace with said card.
I would probably test something like this next:
-2 Pelakka Wurm
-2 Artisan of Kozilek
-2 It that Betrays
-2 Not of This World
-4 Joraga Treespeaker
+4 Llanowar Elves
+4 Skyshroud Claim
+4 Cultivate
The other thing I would look at cutting is Overgrowth - you said that enchantment removal was a thing in your meta, and I can't imagine this won't be a prime target for Disenchant and friends if everyone knows you're running ramp. I might cut them to go back up to three on each of your Eldrazi, and fill out your playset of Ancient Stirrings.
The other option is to go a more conventional 8-post route, with Expedition Maps, and so on.
Hey thanks for the suggestions. I see your points. However I seem to be having a case of Magic ADD and have now decided to jump ship to R/G Eldrazi ramp... I'm essentially going mono green with a red splash for board wipe. I'll try out Slagstorm as a sweeper rather than the Consume the Meek. But, if you guys can think of a better red sweeper by all means, suggest away :). Vines of Vastwood is great because it counters things like Condemn, Path to Exile, etc while also giving the option to pump for a massive +4/+4 (turning a mana dork into a win con or Pelakka Wurm into an Eldrazi level win con for one turn). I put them in on top of Asceticism because the latter is likely to get removed (especially in my casual meta where Disenchant and other things run rampant). Here's a list I modified from the previous B/G list (keep in mind I'm going semi-budget with this):
4 Birds of Paradise
4 Overgrown Battlement
2 Llanowar Elves
3 Pelakka Wurm
3 Artisan of Kozilek
3 It That Betrays
1 Ulamog, the Infinite Gyre
3 Asceticism
4 Awakening Zone
Instants and Sorceries: 11
4 Vines of Vastwood
4 Skyshroud Claim
3 Slagstorm
Land: 22
14 Forest
4 Mountain
4 Eldrazi Temple
4 Mental Misstep
4 Hull Breach
4 Creeping Corrosion
4x Llanowar Elves
4x Priest of Titania
4x Primordial Hydra
4x Primeval Titan
4x Rampaging Baloths
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
2x Pithing Needle
4x Worldly Tutor
4x Living Wish
4x Naturalize
4x Beast Within
4x Defense of the Heart
4x Privileged Position
16x Forest
1x Rofellos, Llanowar Emissary
1x Master of the Wild Hunt
1x Yeva, Nature's Herald
1x Bellowing Tanglewurm
1x Garruk's Packleader
1x Indrik Stomphowler
1x Thragtusk
1x Wolfir Silverheart
1x Hydra Omnivore
1x Jedit Ojanen of Efrava
1x Primalcrux
1x Thorn Elemental
1x Vorinclex, Voice of Hunger
1x Kozliek, Butcher of Truth
Alright, I'm back with a completely revamped green deck. I got way too carried away with creatures in my last deck and had basically zero synergy, and no instant or enchantment cards to speak of. I'd love to get some feedback on this particular setup. The only problem I foresee is the lack of ability to draw cards without getting Garruk in from the sideboard. I also had Asceticism in my deck but took it out because of the overlap with PP.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
Have you play tested this list? You don't appear to have very much ramp and at only 16 lands I can see you getting mana screwed often, especially if the opponent drops a board wipe clearing the few mana dorks you may have on the board... You really should up the land count to at least 20. I'm at university at the moment and cannot play test this deck but at first glance it looks unplayable due to such a low land count. If you don't want to take out any more creatures, try taking out 1 of 4 different spells you have, e.g. -1 Naturalize, -1 Beast Within, -1 Defense of the Heart, -1 Worldly Tutor and go +4 Forest. After that you might have to look at removing something that's not absolutely necessary in favor of more ramp... You want AT LEAST 20 lands in a ramp deck, and that's assuming you have a ton of creature/other ramp which your list does not. Check out the deck list I posted a couple comments before this one; the ramp package I have covers a broad spectrum of ramp abilities (with 22 ramp sources in total if you count the Eldrazi Temples).
Thanks for your response. I should probably give a little more background on why I chose this particular deck. The only time I get to play is with a group of about 4 or 5 guys, one of which plays an exclusively elves deck that has a lot of dangerous enchantments and creatures with dangerous abilities. That's why I have 4 each of the destroy creature and destroy enchantment in my deck.
As far as my mana, I took it down to 16 for a couple of reasons.
1. The Priest of Titania gives me one mana for each elf on the battlefield and in our games, that would be at least 4 by turn 2. By turn 5 that could be 10 elves on the battlefield. My Llanowar Elves will contribute to that total as well as giving me one more mana a piece and Living Wish will allow me to bring Rofellos, Llanowar Emissary into the game, doubling my forests and again adding another elf to the total.
2. Primeval Titan will bring 2 forests into play immediately and two more any time I attack so as long as I can get those into play I won't run short on any forests and the mana curve is very low already. Plus when teamed with Rampaging Baloths, I'll have a lot of 4/4 tokens out.
I have play tested it through the decked builder app and will get a chance to test it for real in a few days. In all of my tests it was very easy for me to get the mana elves onto the battlefield and in many cases I could quickly my mana pool higher than I could actually spend. In our games, a lot of this will depend on whether or not I can destroy the right creatures, nullify the right creatures and protect my own things with Privileged Postion. Luckily I will not face any board wipe cards but it would cripple me if it happened early enough to limit the forests I had out. I probably could take out a Defense of the Heart just to bring the card total down another tick. It's not as effective in this deck as it was in my previous green setups.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
I suppose as long as it's in a very specific meta (a group of friends), and you have indeed play tested the deck, it could work. In my meta however, there's more board wipe than you can shake a stick at, so if I ran your proposed deck (where your primary ramp is creature ramp), and they wiped the board, I think I'd be absolutely mana/land screwed. If your meta isn't huge on board wipes then I can see it being quite powerful if your opponents ALLOW you to amass so many elves... my friends would deny me that and F me over pretty hard :P. Also I've never seen a deck run on 16 lands... so it looked strange to me at first.
Well they certainly have the cards to remove my mana elves individually, but all it takes is for me to get one hydra out there and they lose focus on the elves haha. I'll have a good opportunity to test the deck out this weekend and see if it can sustain itself with the 16 lands.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill
4 Llanowar Elves
4 Strangleroot Geist
2 Sakura-Tribe Elder
3 Dungrove Elder
3 Deadbridge Goliath
2 Vorapede
3 Wolfir Silverheart
3 Terra Stomper
3 Primalcrux
3 Rancor
2 Cultivate
4 Primal Bellow
3 Vines of Vastwood
21 Forest
4x Llanowar Elves
4x Priest of Titania
4x Primordial Hydra
1x Rofellos, Llanowar Emissary
1x Wellwisher
4x Primeval Titan
4x Rampaging Baloths
1x Kozliek, Butcher of Truth
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
4x Worldly Tutor
3x Beast Within
3x Natural End
3x Defense of the Heart
4x Harmonize
4x Privileged Position
18x Forest
Well, I got a good chance to test my last set up (posted a few days ago) this past weekend. Played maybe 10 games with it and now I've made a few more adjustments (posted above). I have almost no way to deal with flyers in my deck but I did not want to change my creatures so I put 1 Wellwisher in and swapped Naturalize for Natural Order so I can gain life back when it's lost to flyers. I also frequently encountered the problem of having 10 plus mana to use every turn but running out of cards so I put Harmonize in to draw cards. I also eliminated Living Wish and put Rofellos, Llanowar Emissary into my deck. My plan is to use Worldly Tutor to hunt for the elf cards I need. The other two changes I made were to add Kozliek, Butcher of Truth into the deck from the sideboard and I bumped the forest count up to 18. The only other major problems I had with this deck was going up against Invisible Stalker, having forestwalk used against me and having color protection used against me but I'm not sure how I could deal with those without making major changes again.
My casual decks
:symg::symb: Titans
:symw::symb: Control
:symb::symr: Destruction
Eldrazi
Goblins
Lifegain
Mill