So, I'm building a izzet control list to play in my local store. The meta here is full of Delvers, white weenies, elves and some affinity decks.. Once in a while I find someone playing cawblade or burn.
Most decks like this typically run their own Delvers. Along with Mulldrifters and another creature (usually Frostburn Weird or Sea Gate Oracle), they are usually the only creatures you see.
I would remove the Glasskite. you're paying too much for a creature that will typically just trade with a 1-mana flying insect-man.
I would go for the full set of Counterspell. I'd remove Remove Soul for the extra copy. You might also want to use another more general counter than the Remove Soul-type cards, like Miscalculation or Mana Leak. I like the Prohibit, though, I think it's a great card!
You have no card selection spell! You will do so much better if you have a playset of Ponder!
So, I have a U/R delver deck and was tired of getting mirror match ups, so I changed it a bit (principally the creature base) to make it more focused on grinding the game longer instead playing a tempo oriented game..
My plan with the glasskite was to make it work as a blue guardian of the guildpact, as a resilient beater, or at least, a 2 for 1. But I'm really in doubt of how it would work sincerely, since I would need to burn the enemies delvers away first... So maybe you're right. I'll take it off at the moment, but I want to test it latter as a finisher...
I was afraid of running a playset of counterspells because of the UU cost, but I'll try it... And I really like the Prohibt, so maybe I'll take the other remove soul to fit a third in... But I don't think the 2 specific counters (exclude + remove soul) will be a problem since I play against a lot of creature based decks.
I really wanted to fit a playset of ponder too, but I got in doubt of what to take off... I have very good experience using the weirds against weenies... And the Razorfin Hunters are something that I want to try... I never used them, but it seems powerful at killing little things (AKA Faeries, Elves, Squadron Hawks and some other annoying stuff), complementing my burn to deal with bigger creatures and is a reliable way to dodge deserts so for now, I'm keeping all 3 of them...
How about taking out the 3rd Razorfin Hunter for the last Ponder?
About the Pinger, I see what it's for. Have you seen Vithian Stinger? I find this to be one of the best pingers, because evens if it gets countered, you can unearth it (which is an ability, therefore can't be countered), which means you're guaranteed to take down at least one X/1 no matter what, which in turns equates to 2-for-1-ing your opponent.
I run U/R list of my own sometimes. The creature package there is a bit different since I only run Frostburn Weird, Delver and Goblin Electromancer. I have a thread already posted with my list that can be seen here!
Jilt is an awesome card and I'd consider running it as a 2-of. The bounce will go a long way against Gurmag Angler and any other creature too big for your burn. Plus it can pick off any x/2s. It's a natural 2-for-1.
I really liked your shell and I wanna try it, so I'm using it as a base. I've cut my weirds because I believe that with my pinger, burn and my post board Swirling Sandstorm I have enough to deal with aggro, principally white weenie.
The Vithian Stinger is something I think has a nice potential so I'll try it, but maybe I'll remove it latter if it is under performing.
I've put 2 Jilts in my sideboard. With the amount of delves growing bounce is really a good option. If I notice that I'm not having a lot of targets to hit with it's kicker I'll fit 2 Into the Roil instead, but, for now, I'll keep it. (always wanted to use them xD)
I'm a little bit afraid of running 4 uncolored lands at my manabase. I'll test it for now and maybe I make some tweaks at the next few weeks.
So, I'm building a izzet control list to play in my local store. The meta here is full of Delvers, white weenies, elves and some affinity decks.. Once in a while I find someone playing cawblade or burn.
This is my list at the moment:
4x Accumulated Knowledge
3x Counterspell
1x Essence Scatter
1x Exclude
4x Lightning Bolt
1x Oona's Grace
2x Prohibit
1x Remove Soul
1x Staggershock
2x Twin Bolt
Sorcery:
4x Flame Slash
2x Curse of Chains
Lands:
2x Desert
1x Evolving Wilds
8x Island
2x Izzet Boilerworks
4x Mountain
4x Swiftwater Cliffs
Creatures:
3x Frostburn Weird
3x Mulldrifter
3x Razorfin Hunter
2x Sea Gate Oracle
2x Shimmering Glasskite
2x Curse of Chains
2x Curse of the Bloody Tome
2x Electrickery
1x Essence Scatter
1x Feldon's Cane
1x Flame Jab
3x Gorilla Shaman
1x Remove Soul
2x Swirling Sandstorm
So, What do you think? Any suggestion to make my list better principally against those match ups?
Thanks
I would remove the Glasskite. you're paying too much for a creature that will typically just trade with a 1-mana flying insect-man.
I would go for the full set of Counterspell. I'd remove Remove Soul for the extra copy. You might also want to use another more general counter than the Remove Soul-type cards, like Miscalculation or Mana Leak. I like the Prohibit, though, I think it's a great card!
You have no card selection spell! You will do so much better if you have a playset of Ponder!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
My plan with the glasskite was to make it work as a blue guardian of the guildpact, as a resilient beater, or at least, a 2 for 1. But I'm really in doubt of how it would work sincerely, since I would need to burn the enemies delvers away first... So maybe you're right. I'll take it off at the moment, but I want to test it latter as a finisher...
I was afraid of running a playset of counterspells because of the UU cost, but I'll try it... And I really like the Prohibt, so maybe I'll take the other remove soul to fit a third in... But I don't think the 2 specific counters (exclude + remove soul) will be a problem since I play against a lot of creature based decks.
I really wanted to fit a playset of ponder too, but I got in doubt of what to take off... I have very good experience using the weirds against weenies... And the Razorfin Hunters are something that I want to try... I never used them, but it seems powerful at killing little things (AKA Faeries, Elves, Squadron Hawks and some other annoying stuff), complementing my burn to deal with bigger creatures and is a reliable way to dodge deserts so for now, I'm keeping all 3 of them...
So, here is the new list...
4x Accumulated Knowledge
4x Counterspell
1x Exclude
4x Lightning Bolt
1x Oona's Grace
2x Prohibit
1x Remove Soul
1x Staggershock
2x Twin Bolt
Sorcery:
3x Flame Slash
3x Ponder
2x Curse of Chains
Lands:
2x Desert
1x Evolving Wilds
8x Island
2x Izzet Boilerworks
4x Mountain
4x Swiftwater Cliffs
Creatures:
3x Frostburn Weird
3x Mulldrifter
3x Razorfin Hunter
2x Sea Gate Oracle
2x Curse of Chains
2x Curse of the Bloody Tome
2x Electrickery
1x Essence Scatter
1x Feldon's Cane
1x Flame Jab
3x Gorilla Shaman
1x Remove Soul
2x Swirling Sandstorm
I couldn't find place for the 4th ponder x.x
What do you think? Any suggestion?
Thanks a lot for your help
About the Pinger, I see what it's for. Have you seen Vithian Stinger? I find this to be one of the best pingers, because evens if it gets countered, you can unearth it (which is an ability, therefore can't be countered), which means you're guaranteed to take down at least one X/1 no matter what, which in turns equates to 2-for-1-ing your opponent.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Thanks for all the suggestions.. I'm gonna update my list and make some tests with it.
4 Lightning Bolt
2 Staggershock
2 Twin Bolt
3 Flame Slash
2 Firebolt
2 Exclude
3 Prohibit
4 Counterspell
Card draw (6)
4 Mulldrifter
2 Deep Analysis
4 Sea Gate Oracle
4 Ponder
Finisher (2)
2 Shimmering Glasskite
I'm a fan of Glasskite acting as a Blue Guardian of the Guildpact. You have plenty of burn to deal with oppossing Delvers anyway. Fill in with some lifegain lands (Swiftwater Cliffs, Radiant Fountain), and feel free to up the count on Flame Slash to deal with Affinity's 4 toughness guys (even targetting Atog causes a 2-for-1 if they want it to stay alive) and tampering with the removal suite: Staggershock, Twin Bolt and Firebolt are all potential 2-for-1s that can go to the dome, Firebolt being the best one in my opinion. Finally, you can make place for some Frostburn Weird to deal with oppossing Guardian of the Guildpact or your own Delver of Secrets.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
Jilt is an awesome card and I'd consider running it as a 2-of. The bounce will go a long way against Gurmag Angler and any other creature too big for your burn. Plus it can pick off any x/2s. It's a natural 2-for-1.
Thanks for the comments. So, my current list is:
4x Counterspell
1x Exclude
4x Lightning Bolt
1x Oona's Grace
2x Prohibit
1x Remove Soul
1x Staggershock
2x Twin Bolt
Creature (11)
4x Mulldrifter
3x Sea Gate Oracle
2x Shimmering Glasskite
2x Vithian Stinger
2x Desert
8x Island
1x Izzet Boilerworks
4x Mountain
2x Radiant Fountain
4x Swiftwater Cliffs
Sorcery (11)
1x Deep Analysis
2x Firebolt
4x Flame Slash
4x Ponder
Enchantment (1)
1x Curse of Chains
1x Curse of Chains
2x Curse of the Bloody Tome
2x Electrickery
1x Essence Scatter
1x Feldon's Cane
3x Gorilla Shaman
2x Jilt
1x Remove Soul
2x Swirling Sandstorm
I really liked your shell and I wanna try it, so I'm using it as a base. I've cut my weirds because I believe that with my pinger, burn and my post board Swirling Sandstorm I have enough to deal with aggro, principally white weenie.
The Vithian Stinger is something I think has a nice potential so I'll try it, but maybe I'll remove it latter if it is under performing.
I've put 2 Jilts in my sideboard. With the amount of delves growing bounce is really a good option. If I notice that I'm not having a lot of targets to hit with it's kicker I'll fit 2 Into the Roil instead, but, for now, I'll keep it. (always wanted to use them xD)
I'm a little bit afraid of running 4 uncolored lands at my manabase. I'll test it for now and maybe I make some tweaks at the next few weeks.
Thanks for all the suggestions.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio