I got the idea for this deck from "Pauper Turbo Fog". I've tweaked the concept in a few ways. The wincon is still the same, but the disruption or lack thereof is in my opinion a lot more consistent. In my experience, while the win turn is a lot higher, so is the win ratio.
If you're not playing any card draw, you might as well use Curse of the Bloody Tome instead of Jace's Erasure.
You could use some countermagic. I would suggest Muddle the Mixture, as it can fetch any important card for you, from a combo piece to mill to lifegain. It also will protect your set up combo from removal and bounce.
16 lands is way too few. You're going to need at least 22-24 to make this deck run with any consistency.
4x Cathartic Adept
4x Wall of Glare
4x Palace Guard
4x Screeching Sliver
Spells
4x Cho-Manno's Blessing
4x Inviolability
4x Jace's Erasure
4x Life Burst
4x Mind Sculpt
4x Tome Scour
4x Rest for the Weary
4x Azorius Guildgate
4x Island
4x Plain
4x Tranquil Cove
Gameplay is very simple. Play Rest for the Weary and/or the Life Burst whenever it's convenient and/or needed. Obviously, play Rest for the Weary when you play a land. Same goes for everything else in the deck. The only cards that interact with each other are the Wall of Glare/Palace Guard and the Cho-Manno's Blessing/Inviolability, which takes place of the Fog-like cards in the Turbo Fog decks.
You could use some countermagic. I would suggest Muddle the Mixture, as it can fetch any important card for you, from a combo piece to mill to lifegain. It also will protect your set up combo from removal and bounce.
16 lands is way too few. You're going to need at least 22-24 to make this deck run with any consistency.
Hope this helps!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
The reason for the land count is that every spell in the deck is 2 or less mana, with the majority being 1