Hi, im starting to play some Pauper tournaments but im struggling with the difference that on MTG Online some cards doesnt had been launch, but this deck already got 1st place a lot in tournaments that I check online, so if anyone can help, please take a look in this list:
Im really struggling because the difference is that I use 4 Lightning Bolt instead of 1+3 Death Spark, and im using 4 Goblin Grenade instead of 4 Flame Slash, but Im getting owned so easy here in championships, so, is it really better 4 Flame Slash and 1 Bolt+ 3 Death Spark than the way im using? Oh and im using 3 Mogg Fanatic and only 1 Sparksmith. The decks here are all the usuals, Mono Blue Fae, Affinity, Mono White, Aura hexproof and Mono Black Control, thank you!
You're going to want the Sparksmiths in there. They're among the very best Goblins in Pauper.
Losing Death Spark but gaining Goblin Grenade changes the deck quite a bit, even if it might not seem so at first glance. Death Spark is a card advantage machine, capable of taking down Delver decks through its repeatable removal. Goblin Grenade costs you card disadvantage to deal a huge blast of 5 damage.
There are two problems here: 1)You got rid of Sparksmith (a repeatable source of removal) when you already lost Death Spark. Death Spark is hard enough to replace, you might have made things even more difficult for yourself by taking away another important component of what made Goblins competitive.
2)You removed Flame Slash, a pure removal card, for Goblin Grenade, which is actually a bit more akin to Fireblast (another played card in Goblins online). The way the Grenade would be used would be more as reach in the late game than removal in the early game, like Flame Slash. If you were to use Grenade as removal, you'd be losing a card in the process (unless it's Mogg War Marshal), which goes against the philosophy of Sparksmith, Death Spark and Pauper in general. The initial purpose of Goblin Grenade is more typically as a finisher, rather than removal.
So I believe your deck was heavily shifted with these small changes, which in essence aren't wrong, but just misplaced, perhaps. What I would suggest is to move back towards the Sparksmiths rather than Fanatics, split the number of Grenades with Flame slash 2:2, and do the same with Lightning Bolt and Flame Jab (a card similar in application to Death Spark, although not as efficient).
Considering your deck may no longer revolve around Goblin Grenade, I would consider taking out Goblin Arsonist, who is rather weak in most lists.
The removal that I suggested is very flexible, as well. You could just as easily forego the Flame Slash and go for the full 4 Lightning Bolt for additional reach, for example. Flame Jab can be a singleton, etc.
Hi, thank you for replying, yeah well, I thought Death Spark was a nice card, I can play with it, thats not a problem, or is it Flame Jab better? But Goblin Grenade wasnt a removal at all, it was mainly to burst damage, the deck can't lose its breath, otherwise Im done, so 1 mana 5 damage (plus 1 with Arsonist) doesnt seems a bad choice at the time. So I'll definitly put 4 Sparksmiths on, and 2 Death Spark instead of 2 Flame Jab, maybe i'll get 2 Gitaxian Probe out and play with 4 Goblin Grenade or maybe leave 2 on sideboard. But really thanks about the hints. By the way, whats about Mogg Flunkies?
You're very welcome! I think the changes you described would fix a lot of the problems. Death Spark is definitely better than Flame Jab.
Mogg Flunkies is hit and miss, from what I could tell when testing against Goblins. They can be terrible top decks, but very hard to block when attacking with multiples or with a ton of goblins. It can turn the tide from time to time, or just not help you at all.
18 Mountain
4 Foundry Street Denizen
2 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Cohort
3 Goblin Sledder
4 Mogg Conscripts
3 Mogg Raider
4 Mogg War Marshal
4 Sparksmith
3 Death Spark
4 Flame Slash
2 Gitaxian Probe
1 Lightning Bolt
Im really struggling because the difference is that I use 4 Lightning Bolt instead of 1+3 Death Spark, and im using 4 Goblin Grenade instead of 4 Flame Slash, but Im getting owned so easy here in championships, so, is it really better 4 Flame Slash and 1 Bolt+ 3 Death Spark than the way im using? Oh and im using 3 Mogg Fanatic and only 1 Sparksmith. The decks here are all the usuals, Mono Blue Fae, Affinity, Mono White, Aura hexproof and Mono Black Control, thank you!
Losing Death Spark but gaining Goblin Grenade changes the deck quite a bit, even if it might not seem so at first glance. Death Spark is a card advantage machine, capable of taking down Delver decks through its repeatable removal. Goblin Grenade costs you card disadvantage to deal a huge blast of 5 damage.
There are two problems here: 1)You got rid of Sparksmith (a repeatable source of removal) when you already lost Death Spark. Death Spark is hard enough to replace, you might have made things even more difficult for yourself by taking away another important component of what made Goblins competitive.
2)You removed Flame Slash, a pure removal card, for Goblin Grenade, which is actually a bit more akin to Fireblast (another played card in Goblins online). The way the Grenade would be used would be more as reach in the late game than removal in the early game, like Flame Slash. If you were to use Grenade as removal, you'd be losing a card in the process (unless it's Mogg War Marshal), which goes against the philosophy of Sparksmith, Death Spark and Pauper in general. The initial purpose of Goblin Grenade is more typically as a finisher, rather than removal.
So I believe your deck was heavily shifted with these small changes, which in essence aren't wrong, but just misplaced, perhaps. What I would suggest is to move back towards the Sparksmiths rather than Fanatics, split the number of Grenades with Flame slash 2:2, and do the same with Lightning Bolt and Flame Jab (a card similar in application to Death Spark, although not as efficient).
Your deck would look something like this:
18 Mountain
4 Foundry Street Denizen
2 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Cohort
3 Goblin Sledder
4 Mogg Conscripts
3 Mogg Raider
4 Mogg War Marshal
4 Sparksmith
2 Flame Jab
2 Flame Slash
2 Goblin Grenade
2 Gitaxian Probe
2 Lightning Bolt
Considering your deck may no longer revolve around Goblin Grenade, I would consider taking out Goblin Arsonist, who is rather weak in most lists.
The removal that I suggested is very flexible, as well. You could just as easily forego the Flame Slash and go for the full 4 Lightning Bolt for additional reach, for example. Flame Jab can be a singleton, etc.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Mogg Flunkies is hit and miss, from what I could tell when testing against Goblins. They can be terrible top decks, but very hard to block when attacking with multiples or with a ton of goblins. It can turn the tide from time to time, or just not help you at all.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio