I was looking into how to play Living End in Pauper (because most of its cards are commons, seemed crazy there was no way to replicate it.) That was when I discovered there are three hard resurrects in pauper, and all of them are white! I quickly began working on a deck capable of making use of this ability, and the obvious use was cheap cycling to drop a card into the grave and then sorcery it back the next turn (or the turn after that at most.)
The two best creatures were Hundroog and Jungle Weaver, both of which were green and had normal cycling abilities. I went with Pale Recluse and Noble Templar as they seemed the next best choices to me, and had the massive advantage of guaranteeing a land drop. Someone more talented then I can play with the green deck, but I felt the need to get an extra land outstripped any other consideration. The rest of the deck is a basic defensive shell meant to keep it alive until it drops fatties.
Any suggestions, ways to keep this from falling flat? Right now it looks like a 45% chance of having 2 of the appropriate pieces in the opening hand, which is as high as I felt safe going. This could easily be upped by adding the Gryphon and another cycler, but then the deck would have nothing else.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
I have seen that one, and I rather enjoy the concept. I don't like splitting my mana base like that (in pauper the lands are hard to get right) and I have more control without losing out on consistency IMO. That deck has exactly the same percentile chance of resurrection, while having a ton of weaker things to resurrect.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
When comparing the two strategies, your deck is 1 turn slower to reanimate, on top of having less reanimate spells.
Landcycling is actually a very relevant ability. Keep a couple forests and play Wirewood Guardian. He's a much better creature than the Templar, and having a forest will never matter since you'll have tons of white mana anyways.
White doesn't really have enough good cyclers to make it effective by itself. It needs the support of either Black or Green to function.
I see the improvement there. Is there any other green spells we should add, or do you think running something like the below is good enough?
The biggest aspect to the deck in my mind is that it retains its 4 "kill spells" and the control aspects that come with them. Porcelain Legionnaire can kill Rancor boosted individuals pretty well, and the other cards except Doomed Traveler are all control. Traveler is just repeating chumps.
The two best creatures were Hundroog and Jungle Weaver, both of which were green and had normal cycling abilities. I went with Pale Recluse and Noble Templar as they seemed the next best choices to me, and had the massive advantage of guaranteeing a land drop. Someone more talented then I can play with the green deck, but I felt the need to get an extra land outstripped any other consideration. The rest of the deck is a basic defensive shell meant to keep it alive until it drops fatties.
4 Porcelain Legionnaire
4 Noble Templar
4 Doomed Traveler
4 Icatian Javelineers
4 Journey to Nowhere
4 Breath of Life
4 False Defeat
20 Plains
Any suggestions, ways to keep this from falling flat? Right now it looks like a 45% chance of having 2 of the appropriate pieces in the opening hand, which is as high as I felt safe going. This could easily be upped by adding the Gryphon and another cycler, but then the deck would have nothing else.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Landcycling is actually a very relevant ability. Keep a couple forests and play Wirewood Guardian. He's a much better creature than the Templar, and having a forest will never matter since you'll have tons of white mana anyways.
White doesn't really have enough good cyclers to make it effective by itself. It needs the support of either Black or Green to function.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
The biggest aspect to the deck in my mind is that it retains its 4 "kill spells" and the control aspects that come with them. Porcelain Legionnaire can kill Rancor boosted individuals pretty well, and the other cards except Doomed Traveler are all control. Traveler is just repeating chumps.
4 Porcelain Legionnaire
4 Wirewood Guardian
4 Doomed Traveler
4 Icatian Javelineers
4 Journey to Nowhere
4 Breath of Life
4 False Defeat
20 Plains
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post