A guy brought over a RG Sliver deck a while ago and it felt much stronger than I thought it would. GW are the standard Pauper Sliver colors because you have access to some a couple "lords" and solid utility creatures. But, after seeing how haste, first strike, and Lightning Bolt played out I was very impressed. The white Slivers are fine and make your stuff even bigger, but they also give your opponents more time to react and more time to build their defenses. So, I want to see what you guys think. Is there an optimal way to do it?
I absolutely love Provoke, as it can essentially equate to both removal and evasion (add on First Strike and it really is amazing). Unfortunately, it doesn't work incredibly well with Two-Headed Sliver.
I find the deck is overloading on Reach effects in the sideboard. Spidersilk armours on top of the Sliver is a bit much.
Homing Sliver could be an interesting option, since you're playing Red. The ability to search for the sliver (lord, reach, haste, provoke) you need seems pretty powerful.
2 Bonesplitter Sliver
4 Heart Sliver
4 Hunter Sliver
4 Muscle Sliver
4 Predatory Sliver
2 Quick Sliver
2 Spinneret Sliver
4 Striking Sliver
2 Two-Headed Sliver
4 Virulent Sliver
4 Lightning Bolt
4 Rancor
Land - 20
10 Forest
10 Mountain
2 Ancient Grudge
3 Electrickery
3 Nature's Claim
2 Quick Sliver
3 Spidersilk Armor
2 Spinneret Sliver
I find the deck is overloading on Reach effects in the sideboard. Spidersilk armours on top of the Sliver is a bit much.
Homing Sliver could be an interesting option, since you're playing Red. The ability to search for the sliver (lord, reach, haste, provoke) you need seems pretty powerful.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
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