This is a deck I built in between Worldcup matches.
It isn't the classic Domain/zoo deck, as you'll see. In fact, I tried to go for a deck that could play The big 3 Sunburst creaturesArcbound Wanderer, Sawtooth Thresher and the best one, Skyreach Manta.
The deck works in basically 3 stages: Ramping (and building Domain-Sunburst), Burn (because the deck is a little slow) and playing big creatures.
A few things: Arcbound Wanderer didn't seem to work well when I tried, as there were rarely any target for modular, so it was just a worse Sawtooth Thresher.
On the other hand, Wandering Goblins were pretty good midgame (the pump is HUGE with full domain AND it takes advantage of all the ramp) but I'm not sure if Wild Nacatl's would be a better choice...
The singleton Far Wanderings is there for testing purposes. Looks good on paper, but it comes SO late that I'm worried it'll be a winmore card.
Finally, the Brainstorms (as always) are fantastic in a deck with almost 20 shuffling effects. Maybe I could pump them to 4?
So far, I've gotten mixed results (the proportion of tutors/burn/creatures has a lot of work to be done), but it's a fun deck.
So whats do you think?
EDIT: I had posted this in the other pauper forum, but deleted it and posted it here since it's mostly a casual deck just for fun.
- Cut a lot of the creatures (-3 Wandering Goblins, -3 Sawtooth Thresher) for a faster board pressence (+4 Wild Nacatl), as I was taking too much damage while setting up the domain.
- Switched Flame Slash for Skred (and, consequently, all lands are also Snow Covered now). The instant speed is just too important to ignore it. Besides, the deck doesn't run any nonbasic (other than fetches that precisely fetch for basics), so there isn't much of a drawback.
- Tutors: Far Wanderings definitely didn't live up to expectations, so I cut it. Upped Search for Tomorrow to 4 (+1) and cut Edge of Autumn to 3 (-1) (more for the Horizon Canopy effect than for the tutor). I'm also running now the full set of Terramorphic Expanses (+2) and I'm currently testing Evolution Charm (+2) as a versatile tutor that can recur my lost creatures or give evasion to rioters.
- Brainstorm is now at 4 (+1). It does a ton of work getting rid of lands so you can just get them through tutoring and dig for answers to anything (specially post board, when you need some specific answers).
As a related note, I'm very surprised by Exploding Borders. When I first added it, I thought I'd be just too inefficient to be worth it's place, but surprisingly it has become one of my favorite card in the deck. It can hit as soon as turn 3 and it always hit for at least 4 (usually 5) while ramping or assembling domain. I'm really surprised by it.
On the other hand, I'm looking for some black or white cards to run. I feel there's tons of room for supporting any color, so not doing so feels like a waste.
It isn't the classic Domain/zoo deck, as you'll see. In fact, I tried to go for a deck that could play The big 3 Sunburst creaturesArcbound Wanderer, Sawtooth Thresher and the best one, Skyreach Manta.
The deck works in basically 3 stages: Ramping (and building Domain-Sunburst), Burn (because the deck is a little slow) and playing big creatures.
4 Evolving Wilds
2 Terramorphic Expanse
10 Forest
2 Mountain
1 Plains
1 Island
1 Swamp
Tutors:
4 Edge of Autumn
3 Search for Tomorrow
4 Exploding Borders
1 Far Wanderings
4 Tribal Flames
4 Lightning Bolt
3 Brainstorm
2 Flame Slash
Threats:
4 Skyreach Manta
3 Wandering Goblins
4 Matca Rioters
3 Sawtooth Thresher
3 Rest for the Weary
4 Electrickery
3 Serene Heart
4 Ancient Grudge
1 Flame Slash
A few things:
Arcbound Wanderer didn't seem to work well when I tried, as there were rarely any target for modular, so it was just a worse Sawtooth Thresher.
On the other hand, Wandering Goblins were pretty good midgame (the pump is HUGE with full domain AND it takes advantage of all the ramp) but I'm not sure if Wild Nacatl's would be a better choice...
The singleton Far Wanderings is there for testing purposes. Looks good on paper, but it comes SO late that I'm worried it'll be a winmore card.
Finally, the Brainstorms (as always) are fantastic in a deck with almost 20 shuffling effects. Maybe I could pump them to 4?
So far, I've gotten mixed results (the proportion of tutors/burn/creatures has a lot of work to be done), but it's a fun deck.
So whats do you think?
EDIT: I had posted this in the other pauper forum, but deleted it and posted it here since it's mostly a casual deck just for fun.
4 Evolving Wilds
4 Terramorphic Expanse
8 Snow-Covered Forest
2 Snow-Covered Mountain
1 Snow-Covered Island
1 Snow-Covered Plains
1 Snow-Covered Swamp
Creatures (12)
4 Skyreach Manta
4 Matca Rioters
4 Wild Nacatl
4 Exploding Borders
3 Edge of Autumn
4 Search for Tomorrow
2 Evolution Charm
Other Spells (14)
4 Tribal Flames
4 Lightning Bolt
4 Brainstorm
2 Skred
3 Rest for the Weary
4 Electrickery
3 Serene Heart
4 Ancient Grudge
1 Skred
Changes:
- Cut a lot of the creatures (-3 Wandering Goblins, -3 Sawtooth Thresher) for a faster board pressence (+4 Wild Nacatl), as I was taking too much damage while setting up the domain.
- Switched Flame Slash for Skred (and, consequently, all lands are also Snow Covered now). The instant speed is just too important to ignore it. Besides, the deck doesn't run any nonbasic (other than fetches that precisely fetch for basics), so there isn't much of a drawback.
- Tutors: Far Wanderings definitely didn't live up to expectations, so I cut it. Upped Search for Tomorrow to 4 (+1) and cut Edge of Autumn to 3 (-1) (more for the Horizon Canopy effect than for the tutor). I'm also running now the full set of Terramorphic Expanses (+2) and I'm currently testing Evolution Charm (+2) as a versatile tutor that can recur my lost creatures or give evasion to rioters.
- Brainstorm is now at 4 (+1). It does a ton of work getting rid of lands so you can just get them through tutoring and dig for answers to anything (specially post board, when you need some specific answers).
As a related note, I'm very surprised by Exploding Borders. When I first added it, I thought I'd be just too inefficient to be worth it's place, but surprisingly it has become one of my favorite card in the deck. It can hit as soon as turn 3 and it always hit for at least 4 (usually 5) while ramping or assembling domain. I'm really surprised by it.
On the other hand, I'm looking for some black or white cards to run. I feel there's tons of room for supporting any color, so not doing so feels like a waste.