This deck seems really one-dimensional. Lay down guys and swing. With these creatures, is it really enough to win? All in all, I don't see how this strategy would be anywhere near as good as White Weenie or Stompy decks. What is your incentive for playing this? I suppose the cards have good effects, but is it enough? They don't seem all that efficient.
Etherium Sculptor doesn't seem all that necessary. You'll be curving out decently with 22 lands and your creatures curve out well too. Lots of 4-drops, though. :/
Maybe a Blink effect would be cool to reuse the faerie and gargoyle abilities and also re-trigger the Hulk on demand. Queue in Mulldrifter?
It is very straight forward, which I kinda liked when I first started tinkering with the deck, but it definitely needs to change. My incentive for playing it was really just to use these cards. I've thought on your suggestions for a while and a few newer ideas, so let's remodel a bit here.
You're right about the Sculptor so I'm cutting it to add in some blink. I'll go with some Momentary Blinks since so I can double up with Flashback. So -4 Sculptors and +3 Momentary Blink.
Ethersworn Shieldmage has also been bad, I barely use it. -4 Shieldmage for + 3 Mulldrifter.
Let's also ease out the 4 drop slot (especially since I added the Momentary Blinks). -1 Mechanist, -1 Sanctum Gargoyle. Now I'm going to take advantage of having some higher cmc guys by adding in +3 Judge Unworthy. This will also give me some combat tricks and some draw filtering. I'll also drop a Journey to Nowhere for the third Judge Unworthy.
I'm going to drop an O-Ring to give me 3 extra slots. I'll fill them with either 2 Bonesplitter and an extra Land or 1 Bonesplitter and 2 Trinket Mage so I can tutor for lands or the Bonesplitter.
I've never seen Judge Unworthy before; very interesting! I'd be curious as to how effective the damage portion actually is. Good effect for two mana, I suppose. Scry 3 is huge.
I'm not such a fan of the Trinket Mage, since he only basically searches for the lonesome 'splitter. If there were other targets, such as Pyrite Spellbomb or AEther Spellbomb, it might be more worth it. as it sits, I think just having more Bonesplitters would be better than paying extra mana for a 2/2.
I would also think of switching out 1 o-ring for a 4th Journey, just because your other 2-mana removal spell may not be enough in all situations.
I first saw Judge Unworthy in a Hawks list and tested it out and it does pretty well! Sure you might whiff on it sometimes, but you still get to scry even if you don't kill something.
I might drop the Trinket Mages, he's also there to grab the artifact lands if I need them, but over all he seems like a cheaper, weaker Faerie Mechanist.
4x Court Homunculus
3x Esper Cormorants
4x Esper Stormblade
4x Etherium Sculptor
4x Ethersworn Shieldmage
4x Faerie Mechanist
3x Glassdust Hulk
4x Sanctum Gargoyle
4x Ancient Den
6x Island
8x Plains
4x Seat of the Synod
4x Journey to Nowhere
4x Oblivion Ring
Faerie Mechanist and Sanctum Gargoyle work great to get what I need.
I originally had 2 Journey to Nowhere, but decided to up the count.
Not much to say though. just wanted to show it off and see what people think.
Thought, comments and advice are welcome!
Etherium Sculptor doesn't seem all that necessary. You'll be curving out decently with 22 lands and your creatures curve out well too. Lots of 4-drops, though. :/
Maybe a Blink effect would be cool to reuse the faerie and gargoyle abilities and also re-trigger the Hulk on demand. Queue in Mulldrifter?
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
You're right about the Sculptor so I'm cutting it to add in some blink. I'll go with some Momentary Blinks since so I can double up with Flashback. So -4 Sculptors and +3 Momentary Blink.
Ethersworn Shieldmage has also been bad, I barely use it. -4 Shieldmage for + 3 Mulldrifter.
Let's also ease out the 4 drop slot (especially since I added the Momentary Blinks). -1 Mechanist, -1 Sanctum Gargoyle. Now I'm going to take advantage of having some higher cmc guys by adding in +3 Judge Unworthy. This will also give me some combat tricks and some draw filtering. I'll also drop a Journey to Nowhere for the third Judge Unworthy.
I'm going to drop an O-Ring to give me 3 extra slots. I'll fill them with either 2 Bonesplitter and an extra Land or 1 Bonesplitter and 2 Trinket Mage so I can tutor for lands or the Bonesplitter.
So here's the updated list:
4 Court Homunculus
3 Esper Cormorants
4 Esper Stormblade
3 Mulldrifter
3 Faerie Mechanist
3 Glassdust Hulk
3 Sanctum Gargoyle
2 Trinket Mage
4 Ancient Den
6 Island
8 Plains
4 Seat of the Synod
Other
3 Momentary Blink
3 Judge Unworthy
1 Bonesplitter
4 Journey to Nowhere
2 Oblivion Ring
I've never seen Judge Unworthy before; very interesting! I'd be curious as to how effective the damage portion actually is. Good effect for two mana, I suppose. Scry 3 is huge.
I'm not such a fan of the Trinket Mage, since he only basically searches for the lonesome 'splitter. If there were other targets, such as Pyrite Spellbomb or AEther Spellbomb, it might be more worth it. as it sits, I think just having more Bonesplitters would be better than paying extra mana for a 2/2.
I would also think of switching out 1 o-ring for a 4th Journey, just because your other 2-mana removal spell may not be enough in all situations.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
I might drop the Trinket Mages, he's also there to grab the artifact lands if I need them, but over all he seems like a cheaper, weaker Faerie Mechanist.
I'll definitely make the switch on the O-Rings.
are a pain to play against.
Major thanks to Traprootkami for the signature.
These are Rares. This is the Paper Pauper section. Pauper is a format in which you can only play with Commons in your deck.
Major thanks to Traprootkami for the signature.