This is a new brew of mine, still working on it but it seems like it might fix some of the problems I have had with dredge in the past, namely graveyard recursion. Eidolon Dredge works by dumping a bunch of Eidolons into the graveyard, returning them to hand by casting a multicolor spell, then ditching them again to oblivion crown or wild mongrel. The deck has a fast clock when it combos off, but is currently fragile to removal (although having a hand that constantly refills with bad creatures is still decent in a grindy game). I'm hoping with some tweaking I can find the optimal number of Eidolons is a little lower so I can add in much needed discard against opponents and removal spells.
I'd run the border posts since they are an easy way to fix mana and meet your requirement of a multicolor spell. Cathartic voice is also one heck of a dredge enabler
I'd run the border posts since they are an easy way to fix mana and meet your requirement of a multicolor spell. Cathartic voice is also one heck of a dredge enabler
I can see both of these, but I am currently focused on Golgari colors. There isn't a golgari border post, and I think three colors is too ambitious in pauper still.
Interesting thing to note in testing, multicolored spells getting countered does not prevent eidolons from returning to your hand, as they are a cast trigger. This deck has so far steam rolled U/UR control and tempo decks, but I haven't tested it much against aggro.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
I am playing this deck now on MTGO, with the caveat that I switched out manamorphose for Dark ritual (turn 1 vampire hounds can end the game almost instantly) and I took out the leeches for commune with the gods, as finding hounds is extremely important. The deck is fun, and is decent against: Affinity, burn, mono colored control, and stompy. Super bad against Tron and Teachings.
I have one that seems to be working better that is three colors. I splashed blue for tolarian winds and memory sluice.
My current deck looks like the above. Traitor's clutch keeps me from getting bogged down in melee, gnaw to the bone turns burn from an automatic loss to a nearly automatic win (except the new UR counterburn deck with tandem lookout and thermo-alchemist. Nothing feels as bad as being hit by burn spells 5 times in a turn.) Natural State is generic answers, acorn harvest is for UB control and B control, which love edict effects.
Haunting Misery is my out to turbo-fog decks, as I can simply wait for them to mill me down to nothing and then shoot them in the face.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Legacy: R Burn CG-Post
To post a comment, please login or register a new account.
4 Sandstorm Eidolon
4 Entropic Eidolon
4 Verdant Eidolon
4 Drown in Filth
4 Grisly Salvage
4 Putrid Leech
4 Shambling Shell
4 Stinkweed Imp
4 Wild Mongrel
10 Forest
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Edit: Thought of Vampire Hounds as well. Seems better than Oblivion Crown.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
4 evolving wilds
6 swamp
6 forest
2 Sandstorm Eidolon
4 Entropic Eidolon
4 Verdant Eidolon
4 Grisly Salvage
4 Manamorphose
4 Vampire Hounds
4 Putrid Leech
4 Shambling Shell
4 Stinkweed Imp
4 Wild Mongrel
Shambling shell is an allstar in the deck, it dredges, activates Eidolons when cast and can sacrifice itself to ensure continous eidolon loops.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I can see both of these, but I am currently focused on Golgari colors. There isn't a golgari border post, and I think three colors is too ambitious in pauper still.
Interesting thing to note in testing, multicolored spells getting countered does not prevent eidolons from returning to your hand, as they are a cast trigger. This deck has so far steam rolled U/UR control and tempo decks, but I haven't tested it much against aggro.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I have one that seems to be working better that is three colors. I splashed blue for tolarian winds and memory sluice.
4 jungle hollow
4 thornwood falls
3 swamp
2 island
3 forest
4 tolarian winds
4 grisly salvage
4 stinkweed imp
4 shambling shell
4 entropic eidolon
4 verdant eidolon
4 vampire hounds
4 wild mongrel
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
4 golgari guildgate
4 jungle hollow
7 swamp
4 commune with the gods
4 wild mongrel
4 grisly salvage
4 stinkweed imp
4 vampire hounds
1 crippling fatigue
2 gnaw to the bone
4 shambling shell
4 enigma eidolon
4 entropic eidolon
2 sandstorm eidolon
3 traitor's clutch
3 crippling fatigue
3 haunting misery
1 traitor's clutch
3 natural state
2 gnaw to the bone
3 acorn harvest
My current deck looks like the above. Traitor's clutch keeps me from getting bogged down in melee, gnaw to the bone turns burn from an automatic loss to a nearly automatic win (except the new UR counterburn deck with tandem lookout and thermo-alchemist. Nothing feels as bad as being hit by burn spells 5 times in a turn.) Natural State is generic answers, acorn harvest is for UB control and B control, which love edict effects.
Haunting Misery is my out to turbo-fog decks, as I can simply wait for them to mill me down to nothing and then shoot them in the face.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post