Was messing around with an old perfect storm deck (forum link here) where the storm cards were replaced with gurmag anglers. Here's where I am after a few iterations:
The deck fills the graveyard, then starts dropping a beater every turn and digging. Golgari brownscale is good to mill and great for durdling, putrid leech is a turn two body, and scythe tiger is hard on control decks and good to cast the same turn as a delve threat. There are also a few delve creatures, ways to dig and fill up the graveyard, and removal.
The extra free cyclers didn't do much, rituals stopped being useful after T4, and it's generally better to delve away the graveyard than get value from threshold. Are there more cards to add or another deck that does the same?
Here's an updated list. Ghastly demise never worked right, and gitaxian probe on turn one worked out the same as manamorphose, but manamorphose allows the red splash.
Nausea seems way better in the board than electrickery, but I'm still not sold on ghastly demise in this build. What if we added blue for better enablers and threats? Right now grisly salvage digs for a creature, then the creature dies to a removal spell and it's a 2 for 1. Soon you run out of gas. Blue enablers all cantrip and filter, so you can find the right mix without losing the long game. This a basically a UG threshold shell; could it be better than straight BG?
When meshing Delve with Threshold you can run into some difficulties in meeting both criteria. I would much rather mesh delve and madness or flashback or unearth since you're doing themes that want you to discard more often than it matters what's actually in your graveyard. Three colors can work, but, I think only if you're doing something with a green base and you devote some of your deck to mana fixing. Far Wanderings in a deck like this could be very good because you only really need the threshold when you cast it, and once you do, you'll never have a mana problem, you'll also be way ahead of the mana curve going into turn 4.
I love the idea of the deck and it's gameplay. However, I really struggle to win with it. I was defeated by all Tier 1 Pauper decks and having success only against some homebrews. Sometimes I find myself out of steam after turn 5/6 and it's hardly to catch up. Defeating burn is like mission impossible a lot of time.
2 Golgari Brownscale
4 Gurmag Angler
4 Hooting Mandrills
1 Putrid Leech
3 Scythe Tiger
3 Sultai Scavenger
4 Chromatic Star
1 Death Rattle
4 Edge of Autumn
2 Ghastly Demise
4 Gitaxian Probe
4 Grapple with the Past
4 Grisly Salvage
4 Geothermal Crevice
4 Jungle Hollow
1 Evolving Wilds
5 Forest
6 Swamp
The deck fills the graveyard, then starts dropping a beater every turn and digging. Golgari brownscale is good to mill and great for durdling, putrid leech is a turn two body, and scythe tiger is hard on control decks and good to cast the same turn as a delve threat. There are also a few delve creatures, ways to dig and fill up the graveyard, and removal.
Some cards that didn't make it:
The extra free cyclers didn't do much, rituals stopped being useful after T4, and it's generally better to delve away the graveyard than get value from threshold. Are there more cards to add or another deck that does the same?
any suggestions for a sideboard?
Modern:
Heartless Gitrog
Pauper:
Zombies
Delve
Canadian Thresh
4 Gurmag Angler
3 Sultai Scavenger
4 Hooting Mandrills
1 Putrid Leech
2 Golgari Brownscale
2 Scythe Tiger
Spells (24)
1 Death Rattle
2 Complete Disregard
1 Dead Weight
4 Chromatic Star
4 Manamorphose
4 Edge of Autumn
4 Grapple with the Past
4 Grisly Salvage
4 Geothermal Crevice
4 Jungle Hollow
1 Evolving Wilds
6 Swamp
5 Forest
1 Dead Weight
2 Electrickery
2 Duress
2 Tranquil Domain
2 Natural State
2 Feed the Clan
2 Hidden Spider
1 Crypt Incursion
1 Nihil Spellbomb
Chaining giant creatures is good in pauper, so the sideboard is just to slow your opponent down. Duress, nihil spellbomb, and hidden spider with complete disregard are enough to force drake to play normal magic, where your creatures win. Electrickery is a must for swarm decks, and feed the clan is dumb in this deck. I'm looking at adding contaminated ground or evil presence to deal with tron and three color decks, and faerie macabre to replace the spellbomb.
In my List I Stick to the two color build since i prefere Gitaxian Probe over Manamorphose
This is my current List
4 Gurmag Angler
4 Hooting Mandrills
1 Golgari Brownscale
3 Scythe Tiger
3 Sultai Scavenger
Instants/Sorceries:
1 Death Rattle
2 Ghastly Demise
4 Grapple with the Past
4 Grisly Salvage
2 Pulse of Murasa
4 Edge of Autumn
4 Gitaxian Probe
4 Chromatic Sphere
Lands:
6 Forest
4 Geothermal Crevice
4 Jungle Hollow
5 Swamp
1 Terramorphic Expanse
3 Gnaw to the Bone
2 Natural State
4 Duress
4 Nausea
2 Nihil Spellbomb
Modern:
Heartless Gitrog
Pauper:
Zombies
Delve
Canadian Thresh
4 Gurmag Angler
4 Hooting Mandrills
4 Delver of Secrets
2 Scythe Tiger
Spells (28)
3 Mental Note
4 Thought Scour
4 Brainstorm
4 Ponder
4 Gitaxian Probe
2 Snap
4 Daze
2 Ghastly Demise
1 Chainer's Edict
4 Evolving Wilds
4 Terramorphic Expanse
6 Island
2 Forest
2 Swamp
Modern:
Heartless Gitrog
Pauper:
Zombies
Delve
Canadian Thresh
4 Viscera Dragger
4 Stinkweed Imp
4 Gurmag Angler
4 Hooting Mandrills
4 Putrid Imp
4 Wild Mongrel
1 Ambusph Viper
Instants (10)
4 Grisly Salvage
3 Grapple with the Past
1 Disfigure
2 Ghastly Demise
4 Commune with the Gods
1 Chainer’s Edict
Lands (20)
4 Jungle Hollow
4 Evolving Wilds
7 Swamp
5 Forest
2 Sultai Scavenger
2 Ambush Viper
3 Naturalize
3 Gnaw to the Bone
2 Cower in Fear
2 Duress
1 Chainer’s Edict
I love the idea of the deck and it's gameplay. However, I really struggle to win with it. I was defeated by all Tier 1 Pauper decks and having success only against some homebrews. Sometimes I find myself out of steam after turn 5/6 and it's hardly to catch up. Defeating burn is like mission impossible a lot of time.
Any comments or advices?
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control