Hi everyone! I've been working on a Pauper UG tempo/Delver list for about a month now. However, Werebear and Mandrills are a pretty bad nonbo, despite the fact that they are very clearly perfect for the shell of this style of deck. I can usually make it work by just playing the hand I am dealt (i.e. drop the Mandrills as soon as I can and just keep loading up the graveyard, but there are some rare situations in which I draw both and ***** gets ugly. Here is my current list:
Any ideas? Should I just pick one of those creatures and work toward that only? I mean, it's totally possible to keep just being very careful about how I execute my turns.
So, what do you guys think? Should I just pick one and build toward a list which plans for it? The two cards have one thing in common—they both like full graveyards. With Mandrills, however, that full graveyard gets a lot less full quickly.
I can also just leave it as-is and pay much closer attention to the executions of my plays and their effects on future turns.
Thoughts? Experience? Thanks in advance for any commentary
A tad late, but now that Nimble Mongoose has been downgraded, I think the clear winner is Werebear. Both are feed by the same cards and have the same mechanic, so it simply rewards you more for what you're doing in Thresh decks. Mandrills will slowly fade away due to being super parasitic with Threshold and fighting with themselves over Delve fuel.
4 Delver of Secrets
2 Hooting Mandrills
3 Looter il-Kor
4 Werebear
Instants & Sorceries (30):
4 Brainstorm
4 Daze
4 Gitaxian Probe
2 Mana Leak
2 Mutagenic Growth
4 Rune Snag
4 Thought Scour
2 Temporal Spring
4 Vapor Snag
9 Island
4 Forest
4 Terramorphic Expanse
2 Mystic Remora
3 Piracy Charm
3 Prey Upon
2 Waterfront Bouncer
Any ideas? Should I just pick one of those creatures and work toward that only? I mean, it's totally possible to keep just being very careful about how I execute my turns.
So, what do you guys think? Should I just pick one and build toward a list which plans for it? The two cards have one thing in common—they both like full graveyards. With Mandrills, however, that full graveyard gets a lot less full quickly.
I can also just leave it as-is and pay much closer attention to the executions of my plays and their effects on future turns.
Thoughts? Experience? Thanks in advance for any commentary
Thanks to DNC from Heroes of the Plane Studios for the sig
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4 nimble mongoose
4 werebear
4 delver of secrets
draw/selection 12
4 ponder
4 gitaxian probe
4 mental note
4 daze
4 mana leak
2 counterspell
2 spell pierce
removal 8
4 vapor snag
3 gut shot
1 rushing river
8 island
4 forest
4 thornwood falls
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath