I'm currently working on making a mono-red control deck revolving around efficient removal and land destruction. The ghost quarters are for upticking roiling terrain and murdering tron, roiling terrain becomes a massive damage swing late game, skred lets the deck eventually grow to remove anything except bogles. The critters are "free," with one costs 1 mana on turn 4 and the other eventually costing 0.
Land Destruction in Pauper is very hard to pull off. Curves are extremely low, and most decks are mono-coloured. I think it would be wiser to concentrate on denying one aspect of the opponent's game plan rather than two. There's nothing wrong with having a few LD spells in the sideboard for Matchups where it will really matter. I would just have more Burn spells.
Ghost Quarter is an uncommon and always has been. Are you building a Peasant deck? If you are, there's one uncommon slot you could be filling.
I think your creature selection is a bit strange. If you're building up massive amounts of mana and going into the late game, does it really matter how much your creatures cost? I would go for quality creatures instead. Going "Tron-sized" is a possibility.
Here's the final version of a Mono-Red Control deck that I had worked on years ago. Of course, the meta has changed enormously, and the only 5/5s around were not playable. I hope it will give you some good ideas regardless.
The win conditions are the creatures and the Curses. I was talking about moving two Staggershocks to the mainboard instead of Swirling Sandstorm. This probably a good idea, depending on your metagame.
Because Red Control was so bad against Black Control, the sideboard is meant to be transformational, going for more of a Burn approach, but with bigger spells to accommodate the mana base.
Land Destruction in Pauper is very hard to pull off. Curves are extremely low, and most decks are mono-coloured. I think it would be wiser to concentrate on denying one aspect of the opponent's game plan rather than two. There's nothing wrong with having a few LD spells in the sideboard for Matchups where it will really matter. I would just have more Burn spells.
Ghost Quarter is an uncommon and always has been. Are you building a Peasant deck? If you are, there's one uncommon slot you could be filling.
I think your creature selection is a bit strange. If you're building up massive amounts of mana and going into the late game, does it really matter how much your creatures cost? I would go for quality creatures instead. Going "Tron-sized" is a possibility.
Here's the final version of a Mono-Red Control deck that I had worked on years ago. Of course, the meta has changed enormously, and the only 5/5s around were not playable. I hope it will give you some good ideas regardless.
The win conditions are the creatures and the Curses. I was talking about moving two Staggershocks to the mainboard instead of Swirling Sandstorm. This probably a good idea, depending on your metagame.
Because Red Control was so bad against Black Control, the sideboard is meant to be transformational, going for more of a Burn approach, but with bigger spells to accommodate the mana base.
This is a fair criticism. In defense my meta has all people who run 20 lands or less and a slightly higher curve (eldrazi flicker tokens for instance, or 3C heroic) and killing their lands is a little better than online.
Oh for goodness sakes. I put Ghost Quarters on my discard deck for a none-pauper game one time and now I immediately think it is a common when working on a deck. Redacted.
Especially without Ghost Quarter, there are not enough 0-2 mana sources of land destruction to throw people off their game. I have several times returned to using raze and crack the earth but to do so I have to include indestructible lands and sacrificable permanents or I slow myaelf down as much as them.
The free creatures are meant to stutter counterspells, as if one gets countered you can follow it up with a land destruction spell. 1 mana 3/3s are rarely bad, and this deck cannot interact in a counter war.
I think you may be right about it, which isnsad because without going monored you can't really run Martyr of Ashes, which is one of the best sweepers in pauper.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Legacy: R Burn CG-Post
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2 Aftershock
4 ghost quarter
4 Molten Rain
4 Stone Rain
4 Flame Slash
4 Martyr of Ashes
4 Skred
2 Roiling Terrain
4 Coal Stoker
4 Oxidda Golem
20 Snow-Covered Mountain
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Land Destruction in Pauper is very hard to pull off. Curves are extremely low, and most decks are mono-coloured. I think it would be wiser to concentrate on denying one aspect of the opponent's game plan rather than two. There's nothing wrong with having a few LD spells in the sideboard for Matchups where it will really matter. I would just have more Burn spells.
Ghost Quarter is an uncommon and always has been. Are you building a Peasant deck? If you are, there's one uncommon slot you could be filling.
I think your creature selection is a bit strange. If you're building up massive amounts of mana and going into the late game, does it really matter how much your creatures cost? I would go for quality creatures instead. Going "Tron-sized" is a possibility.
Here's the final version of a Mono-Red Control deck that I had worked on years ago. Of course, the meta has changed enormously, and the only 5/5s around were not playable. I hope it will give you some good ideas regardless.
4 Frostburn Weird
3 Ill-Tempered Cyclops
Burn (19)
4 Lightning Bolt
4 Skred
4 Flame Slash
2 Flame Jab
2 Searing Blaze
3 Arc Lightning
3 Electrickery
2 Swirling Sandstorm
Other (6)
4 Curse of the Pierced Heart
2 Faithless Looting
Lands (23)
17 Snow-covered Mountain
2 Forgotten Cave
4 Desert
4 Keldon Marauders
4 Staggershock
4 Rhystic Lightning
3 Fireblast
The win conditions are the creatures and the Curses. I was talking about moving two Staggershocks to the mainboard instead of Swirling Sandstorm. This probably a good idea, depending on your metagame.
Because Red Control was so bad against Black Control, the sideboard is meant to be transformational, going for more of a Burn approach, but with bigger spells to accommodate the mana base.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
This is a fair criticism. In defense my meta has all people who run 20 lands or less and a slightly higher curve (eldrazi flicker tokens for instance, or 3C heroic) and killing their lands is a little better than online.
Oh for goodness sakes. I put Ghost Quarters on my discard deck for a none-pauper game one time and now I immediately think it is a common when working on a deck. Redacted.
Especially without Ghost Quarter, there are not enough 0-2 mana sources of land destruction to throw people off their game. I have several times returned to using raze and crack the earth but to do so I have to include indestructible lands and sacrificable permanents or I slow myaelf down as much as them.
The free creatures are meant to stutter counterspells, as if one gets countered you can follow it up with a land destruction spell. 1 mana 3/3s are rarely bad, and this deck cannot interact in a counter war.
I think you may be right about it, which isnsad because without going monored you can't really run Martyr of Ashes, which is one of the best sweepers in pauper.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post