I think Firebrand Archermay actually beis easily the strongest card in Hour of Devastation for multiplayer. With the Curiosity-combo it's just insanely good with 2 or more opponents and can win the game very early. You're not just drawing multiple cards for each one you use, you are also killing your opponents in the process.
It has Thermo-Alchemist (who is arguably less good for the strategy since he doesn't have haste) as redundancy backup, and Ophidian Eye or Tandem Lookout for Curiosity.
Basilisk Collar to keep you alive since you'll quickly be archenemy. The problem I've always had w/ my attempts at this deck is it has no defense & no blockers (the extra 4 creatures now helps that somewhat). Usually I play a creature & either someone kills it or I get 3 players swinging at me so I wind up having to block a Taurean Mauler or something.
Basilisk Collar to keep you alive since you'll quickly be archenemy. The problem I've always had w/ my attempts at this deck is it has no defense & no blockers (the extra 4 creatures now helps that somewhat). Usually I play a creature & either someone kills it or I get 3 players swinging at me so I wind up having to block a Taurean Mauler or something.
ChiefDrana makes a good point. To be honest, this deck would probably fair better as a Two Headed Giant deck, so that your teammate can provide defense. It's a fun idea and powerful when the pieces come together, but how do you defend yourself from waves of attackers and board clears? The card draw helps of course, but if your group is anything like mine, at least two players are running sets of Languish and Day of Judgment. How does this deck beat those types of cards?
The problem I've always had w/ my attempts at this deck is it has no defense & no blockers
Well the idea I had is that you play out your combo and immediately storm off on your own turn. If every ritual you play draws you 3 or even more cards you can just draw your entire library and do more than 20 damage in the process. Being the target of attacking 2-drops shouldn't be that much of an issue. Prid3's list is more controlling and not what I meant.
I'd like to see your completed version then because the deck is fun in theory, but I've never been able to make my attempts at it work, and that frustrates me.
The card draw helps of course, but if your group is anything like mine, at least two players are running sets of Languish and Day of Judgment. How does this deck beat those types of cards?
I'd like to see your completed version then because the deck is fun in theory, but I've never been able to make my attempts at it work, and that frustrates me.
Fair warning, this is of course entirely untested:
With 10 free spells that add you cards and 11 that net you mana you basically need three or more opponents and you are very likely to win on turn 3 if you have the combo pieces.
T1 play some tapland/faithless looting/preordain
T2 either Firebrand Archer or Thermo-Alchemist
T3 slap Curiosity on your dude or play Ophidian Eye and proceed to storm off by playing out free spells and rituals, drawing your entire deck because every one of those free spells draws you even more cards. Play out the remaining archers and spells to deal more than enough damage to everyone.
If someone responds to your second combo piece with a removal spell on the first you basically lost the game.
The only problem I see with this deck is that it's just boring to watch someone play solitaire.
This.
Filled with the right non-creature cards, this deck can combo out and win on the spot once you untap with either this or Guttersnipe on the board. It's been done in my group already, and I reckon there's a good chance no one is gonna stand for it again....
Maybe some of the other free Phyrexian spells would be good? Noxious Revival could keep the deck from folding to the 1st removal spell. Surgical Extraction is always good to shut an opponent down.
may actually beis easily the strongest card in Hour of Devastation for multiplayer. With the Curiosity-combo it's just insanely good with 2 or more opponents and can win the game very early. You're not just drawing multiple cards for each one you use, you are also killing your opponents in the process.It has Thermo-Alchemist (who is arguably less good for the strategy since he doesn't have haste) as redundancy backup, and Ophidian Eye or Tandem Lookout for Curiosity.
Throw in a bunch of staple storm cards like rituals Manamorphose Rite of Flame and filtering Gitaxian Probe Ponder Faithless Looting and you've got yourself a real deck.
The only problem I see with this deck is that it's just boring to watch someone play solitaire.
22x Stuff
Creatures (16)
4x Firebrand Archer
4x Thermo-Alchemist
4x Guttersnipe
4x Scab-Clan Berserker
4x Curiosity
4x Preordain
4x Price of Progress
4x Flame Rift
2x Sulfuric Vortex
4x Fiery Confluence
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Or is that too hardcore?
(In my meta I'd get booed away and I'd be forced to scrap the deck... 'Cause it's boring to play against.)
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
ChiefDrana makes a good point. To be honest, this deck would probably fair better as a Two Headed Giant deck, so that your teammate can provide defense. It's a fun idea and powerful when the pieces come together, but how do you defend yourself from waves of attackers and board clears? The card draw helps of course, but if your group is anything like mine, at least two players are running sets of Languish and Day of Judgment. How does this deck beat those types of cards?
Uhhh
Well the idea I had is that you play out your combo and immediately storm off on your own turn. If every ritual you play draws you 3 or even more cards you can just draw your entire library and do more than 20 damage in the process. Being the target of attacking 2-drops shouldn't be that much of an issue. Prid3's list is more controlling and not what I meant.
My burn deck filled with burn cards is controlling?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Price of Progress, Sulfuric Vortex and Fiery Confluence. The power-level of Burn decks, in my experience, has a direct relationship to the average use-case of Price of Progress. The more nonbasic-heavy that your meta becomes the better that burn fares because of things like Price of Progress, Blood Moon and Ruination that can legitimately enable you to beat those slow Control decks.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Fair warning, this is of course entirely untested:
1x Expedite
2x Gush
4x Manamorphose
4x Pyretic Ritual
Enchantment (6)
4x Curiosity
2x Ophidian Eye
4x Firebrand Archer
4x Thermo-Alchemist
3x Simian Spirit Guide
Sorcery (14)
2x Faithless Looting
4x Gitaxian Probe
4x Preordain
4x Rite of Flame
2x Evolving Wilds
6x Island
6x Mountain
4x Swiftwater Cliffs
With 10 free spells that add you cards and 11 that net you mana you basically need three or more opponents and you are very likely to win on turn 3 if you have the combo pieces.
T1 play some tapland/faithless looting/preordain
T2 either Firebrand Archer or Thermo-Alchemist
T3 slap Curiosity on your dude or play Ophidian Eye and proceed to storm off by playing out free spells and rituals, drawing your entire deck because every one of those free spells draws you even more cards. Play out the remaining archers and spells to deal more than enough damage to everyone.
If someone responds to your second combo piece with a removal spell on the first you basically lost the game.
Note that this is a pauper legal deck if you swap out Curiosity for Tandem Lookout.
This.
Filled with the right non-creature cards, this deck can combo out and win on the spot once you untap with either this or Guttersnipe on the board. It's been done in my group already, and I reckon there's a good chance no one is gonna stand for it again....
4x Price of progress
4x Manamorphose
4x Pyretic Ritual
Land (20)
10x Island
10x Mountain
4x Curiosity
2x Mystic Remora
2x Quest for Pure Flame
Artifact (4)
4x Isochron Scepter
4x Faithless Looting
4x Gitaxian Probe
Creature (8)
4x Firebrand Archer
4x Thermo-Alchemist