This thread had slipped my mind. Glad to see the idea has caught on. I have played many times since I built the "definitive" version of this deck. I really have a solid win ration with it and it's quickly becoming an intimidating deck within my playgroup. That being said, it is still very hard to deal with since it's always in reactive mode.
I have to say, the all star card in this deck is absolutely Frantic Search. There is no way this deck works with it. I transmute Drift of Phantasms for it, I use Torrential Gearhulk to recast it, I cycle and cycle until I find it. It's absolutely required. Whenever I cast it, it's an easy 2-4 drakes.
Next, the two mega instants Comeuppance and Illusionist's Gambit have won me many games. They're easy to discard and cast later with a Gearhulk. Vengeful Dreams also works well, it's even recastable with the gearhulk. Exile 2-3 creatures, cast 2-6 drakes maybe. That also ends games.
I'm not sure I see a way to make it work with green, wish I had some ideas for you... It really seems like it's made to go with white. Seriously, for multiplayer, it's tons of fun. That being said, I'm looking at green discard matter cards and I've found a couple of interesting things :
A lot of these are ramp cards. I can see a turn two Drake haven maybe. Turn four you got access to 4-5 mana and you can easily start generating drakes. Sounds like there is potential after all.
Haven't checked the price of any of those cards. There may be some surprises!
Man, I'd like to see a deck with 4x Llanowar Mentor, 4x Stampede Driver, 4x Drake Haven. I bet that could swing for hefty amounts sometimes. Maybe fit in the crazy green instant that was mentionned earlier in the thread if you're playing multiplayer.
I have to say, the all star card in this deck is absolutely Frantic Search. There is no way this deck works with it. I transmute Drift of Phantasms for it, I use Torrential Gearhulk to recast it, I cycle and cycle until I find it. It's absolutely required. Whenever I cast it, it's an easy 2-4 drakes.
Next, the two mega instants Comeuppance and Illusionist's Gambit have won me many games. They're easy to discard and cast later with a Gearhulk. Vengeful Dreams also works well, it's even recastable with the gearhulk. Exile 2-3 creatures, cast 2-6 drakes maybe. That also ends games.
I'm not sure I see a way to make it work with green, wish I had some ideas for you... It really seems like it's made to go with white. Seriously, for multiplayer, it's tons of fun. That being said, I'm looking at green discard matter cards and I've found a couple of interesting things :
Dawnstrider
Fa'adiyah Seer
Fallow Wurm
Greenseeker
Llanowar Mentor <-- My favorite in this short list!
Nostalgic Dreams <-- Also interesting
Rites of Spring
Saproling Cluster
Silverglade Pathfinder <-- My second favorite in this short list
Stampede Driver
A lot of these are ramp cards. I can see a turn two Drake haven maybe. Turn four you got access to 4-5 mana and you can easily start generating drakes. Sounds like there is potential after all.
Haven't checked the price of any of those cards. There may be some surprises!
WUGFlicker Control (WIP)
WUGFlicker Control (WIP)