My first thoughts were put it into a Go-Wide aggro/tokens deck and just use it to extend reach. Boros or White Weenie. Pretty obvious plan.
Then I thought about combining it with cards like Opposition (and old favorite of mine) and/or its Selesnya counterpart for a more productive application. Vomit out some tokens. Control them, ping them, Rinse, Repeat. Seemed quite dirty.
Earthcraft also seems like it belongs in this category. Ramp, ping, win. I even considered craziness like combining these two with Tombstone Stairwell. Just straight up kill everyone. Every upkeep it resets...that's quite a clock.
Anyone had any really good ideas with this card? (Assuming these are even good ideas to begin with.)
I've been using it with a bunch of weenies and smuggler's copter to tap them down if they are summoning sick. It's probably not the most effective use of the card but it seems decent so far.
A token deck could probably make better use of the card, especially using something like cryptolith rite. Someone mentioned using it with cards like life // death or kormus bell which might work as well.
I'm currently running it in my UR Thopter deck. I get a lot thopters from Sharding Sphinx, so attacking yields more tokens and drains life.
I can also tap artifacts by paying with Convoke from Chief Engineer or use Whirler Rogue.
I also plan to run one in another deck that builds around Impact Tremors.
I don't really see the benefit of running it with cards that turn your lands into creatures. Maybe for one turn, but otherwise there are way too many ways to lose all your land. The card can deal enough damage with just about any deck.
Maybe play-testing will prove me wrong, but I thought that this card was absurd when it was spoiled. It seems like Wizards has been on a kick of printing extremelypowerful multiplayer artifacts lately, but at only two mana this one really takes the cake. If you have an extremely competitive meta with a lot of players then I could see how you'd be happy that this card was printed; maybe it will open up new strategies for you that previously weren't good enough to compete with your opponents' combo decks. But for a group like mine I'd rather ban or restrict it for being so powerful that it would start to eat into deck diversity.
If your play group involves a lot of decks that win by attacking with creatures then how many of them wouldn't want to run 4 Throne of the God-Pharaoh? How many wouldn't be greatly improving their win percentage that way? With a throne out and a 5-player game, just tapping my Llanowar Elves for mana does just as much total damage as attacking with an unblocked Eldrazi Devastator (and it does it as unpreventable life loss). Why even bother ramping into a card like Craterhoof Behemoth if you can blow out the entire table with mana dorks and Sprout Swarm?
I don't really see the benefit of running it with cards that turn your lands into creatures. Maybe for one turn, but otherwise there are way too many ways to lose all your land. The card can deal enough damage with just about any deck.
I'd say the benefit is there; you've got a 1-mana spell that gives you reach to kill every opponent at once. Could it go poorly sometimes? Sure, you could eat the occasional Golgari Charm. But that won't be the case in every game and outside of the worst-case scenario you've got a card that can do 12 damage to each opponent on turn 6--which is enough reach to kill the table if you played Llanowar Elves on turn 1 and Throne of the God-Pharaoh on turn 2 (without requiring you to do jack but play lands on the turns in-between).
It's still changing slightly. I'm looking into replacing the Myr Battlespheres. The deck could use more Thrones, but I only got one from my box, so I have to trade for some more.
I'd say the benefit is there; you've got a 1-mana spell that gives you reach to kill every opponent at once. Could it go poorly sometimes? Sure, you could eat the occasional Golgari Charm. But that won't be the case in every game and outside of the worst-case scenario you've got a card that can do 12 damage to each opponent on turn 6--which is enough reach to kill the table if you played Llanowar Elves on turn 1 and Throne of the God-Pharaoh on turn 2 (without requiring you to do jack but play lands on the turns in-between).
It's not that I don't see how that's a powerful play. But I wouldn't put Throne in a deck that relies on Life // Death or similar effects to win. I'd assume the deck is already well equipped to abuse this artifact. So token decks seem obvious, such a deck can still do well without Throne in play while Life doesn't really do anything without Throne.
Mana-dorks seems like an easy budget option, but you could use anything repeatable with a small-cmc that taps itself.
I'd consider filling with manadorks, Throne of the God-Pharaoh & draw, to ramp into Biorhythm.
Bio gets you within striking distance, Throne finishes them off. But really, Throne is a win-con in it's own right.
Dumb deck is dumb, but if you aren't killing off a few players with this by turn 5 or 6 I'd be surprised.
EDIT: Life // Death looks good here instead of (or perhaps aswell as) Bio-tech is Godzilla.
It's still changing slightly. I'm looking into replacing the Myr Battlespheres. The deck could use more Thrones, but I only got one from my box, so I have to trade for some more.
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So, this card.
My first thoughts were put it into a Go-Wide aggro/tokens deck and just use it to extend reach. Boros or White Weenie. Pretty obvious plan.
Then I thought about combining it with cards like Opposition (and old favorite of mine) and/or its Selesnya counterpart for a more productive application. Vomit out some tokens. Control them, ping them, Rinse, Repeat. Seemed quite dirty.
Earthcraft also seems like it belongs in this category. Ramp, ping, win. I even considered craziness like combining these two with Tombstone Stairwell. Just straight up kill everyone. Every upkeep it resets...that's quite a clock.
Anyone had any really good ideas with this card? (Assuming these are even good ideas to begin with.)
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4 Night Market Lookout
4 Pulse Tracker
4 Thornbow Archer
4 Thrull Parasite
2 Immortal Servitude
4 Gonti's Machinations
4 Bloodchief Ascension
4 Ankh of Mishra
3 Throne of the God-Pharaoh
18 Swamp
A token deck could probably make better use of the card, especially using something like cryptolith rite. Someone mentioned using it with cards like life // death or kormus bell which might work as well.
I can also tap artifacts by paying with Convoke from Chief Engineer or use Whirler Rogue.
The deck was good before, but this card deals absurd amounts of damage with Throne of the God-Pharaoh. So it's nice to have an alternative to Reckless Fireweaver.
I also plan to run one in another deck that builds around Impact Tremors.
I don't really see the benefit of running it with cards that turn your lands into creatures. Maybe for one turn, but otherwise there are way too many ways to lose all your land. The card can deal enough damage with just about any deck.
If your play group involves a lot of decks that win by attacking with creatures then how many of them wouldn't want to run 4 Throne of the God-Pharaoh? How many wouldn't be greatly improving their win percentage that way? With a throne out and a 5-player game, just tapping my Llanowar Elves for mana does just as much total damage as attacking with an unblocked Eldrazi Devastator (and it does it as unpreventable life loss). Why even bother ramping into a card like Craterhoof Behemoth if you can blow out the entire table with mana dorks and Sprout Swarm?
I'd say the benefit is there; you've got a 1-mana spell that gives you reach to kill every opponent at once. Could it go poorly sometimes? Sure, you could eat the occasional Golgari Charm. But that won't be the case in every game and outside of the worst-case scenario you've got a card that can do 12 damage to each opponent on turn 6--which is enough reach to kill the table if you played Llanowar Elves on turn 1 and Throne of the God-Pharaoh on turn 2 (without requiring you to do jack but play lands on the turns in-between).
4 Swiftwater Cliffs
3 Great Furnace
4 Seat of the Synod
2 Darksteel Citadel
1 Inventors' Fair
2 Buried Ruin
3 Mountain
5 Island
Creatures
3 Sharding Sphinx
2 Cryptoplasm
3 Master of Etherium
1 Steel Hellkite
4 Reckless Fireweaver
2 Myr Battlesphere
2 Whirler Rogue
2 Solemn Simulacrum
3 Thopter Engineer
3 Chief Engineer
1 Kuldotha Forgemaster
1 Pia and Kiran Nalaar
1 Pia Nalaar
2 Manifold Insights
2 Reverse Engineer
1 Whir of Invention
1 Darksteel Forge
1 Bident of Thassa
1 Throne of the God-Pharaoh
It's still changing slightly. I'm looking into replacing the Myr Battlespheres. The deck could use more Thrones, but I only got one from my box, so I have to trade for some more.
It's not that I don't see how that's a powerful play. But I wouldn't put Throne in a deck that relies on Life // Death or similar effects to win. I'd assume the deck is already well equipped to abuse this artifact. So token decks seem obvious, such a deck can still do well without Throne in play while Life doesn't really do anything without Throne.
I'd consider filling with manadorks, Throne of the God-Pharaoh & draw, to ramp into Biorhythm.
Bio gets you within striking distance, Throne finishes them off. But really, Throne is a win-con in it's own right.
Dumb deck is dumb, but if you aren't killing off a few players with this by turn 5 or 6 I'd be surprised.
EDIT: Life // Death looks good here instead of (or perhaps aswell as) Bio-tech is Godzilla.
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Thanks!!