Good evening everyone, today I come to you seeking advice on a ramp deck I've been working on for several months waffling on whether I want to actually purchase the cards. Honestly, it works pretty well, at least the non spicy version. It has a medium power level, which is good since my playgroup already thinks I play oppressive strategies, and most importantly, it's fun. That being said, I realize that there are probably better ramp packages and I would like the deck to be more powerful and consistent. I like the wall package because it provides defense if mana isn't needed in the early game, but, of course, if mana isn't needed the then the deck is probably floundering anyway and the wall package and vulnerable to Wraths.
My most recent addition are the Rite of Replication shifting the goal of the deck to copy Sylvan Primordial. I want to fit Diluvian Primordial, but I'm not sure if it's really better than Sphinx of Uthuun. On a side note, [c]Thragtusk isn't the best card, but I need some life gain against decks that play things like Gray Merchant. Please let me know how I can make the deck more lethal.
If you're feeling cheeky and you decide to lean toward more cloning effects, a singleton Biovisionary could be a sneaky alternate win con for games that go long/stall out. Good removal bait too.
Basic game plan - ramp and defend until you hit Colossus of Akros. This deck is capable of dropping it, monstrifying it and kicking Rite on it in other people's turns thanks to Prophet and Alchemist's Refuge. Then swing for the win with a 20/20 trampler.
My most recent addition are the Rite of Replication shifting the goal of the deck to copy Sylvan Primordial. I want to fit Diluvian Primordial, but I'm not sure if it's really better than Sphinx of Uthuun. On a side note, [c]Thragtusk isn't the best card, but I need some life gain against decks that play things like Gray Merchant. Please let me know how I can make the deck more lethal.
4x Sylvan Caryatid
3x Wall of Roots
3x Thragtusk
3x Primeval Titan
2x Sphinx of Uthuun
3x Sylvan Primordial
2x Beast Within
3x Explosive Vegetation
3x Rite of Replication
3x Urban Evolution
4x Temple of Mystery
3x Simic Growth Chamber
9x Forest
4x Island
4x Sylvan Caryatid
3x Wall of Roots
3x Thragtusk
3x Primeval Titan
3x Sphinx of Uthuun
2x Sylvan Primordial
2x Beast Within
3x Explosive Vegetation
3x Urban Evolution
3x Primeval Bounty
4x Temple of Mystery
3x Simic Growth Chamber
9x Forest
4x Island
Creatures (10)
4x Phantasmal Image
2x Diluvian Primordial
4x Sylvan Primordial
Spells (27)
4x Burgeoning
1x Sol Ring
2x Summer Bloom
1x Cyclonic Rift
4x Mystic Remora
4x Windfall
3x Beast Within
2x Rite of Replication
2x Garruk Wildspeaker
4x Mind's Dilation
1x Aether Hub
4x Breeding Pool
5x Forest
4x Izzet Boilerworks
1x Kessig Wolf Run
4x Simic Growth Chamber
4x Temple of Mystery
Obviously the land base is not budget, but helps with your Sylvan Primordials to grab dual colors. In place of Phantasmal Image you could probably field 4xThragtusk or 3x and 1xDeadeye Navigator so you can keep blinking tusk to help your life gain. Otherwise you could always play Spell Burst to counter Gary and buy it back for something else later. Primeval Titan acts as your Garruk Wildspeaker. If you want, Amulet of Vigor could replace Summer Bloom in some instances.
For those who can't follow links...
3 Prophet of Kruphix
3 Murkfiend Liege
4 Axebane Guardian
4 Overgrown Battlement
4 Doorkeeper
3 Colossus of Akros
3 Mystic Snake
2 Winged Coatl
1 Arcanis the Omnipotent
1 Archivist
2 Nature's Claim
2 Beast Within
2 Rhystic Study
4 Breeding Pool
4 Terramorphic Expanse
1 Alchemist's Refuge
7 Forest
7 Island
Basic game plan - ramp and defend until you hit Colossus of Akros. This deck is capable of dropping it, monstrifying it and kicking Rite on it in other people's turns thanks to Prophet and Alchemist's Refuge. Then swing for the win with a 20/20 trampler.
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