Ever since it was spoiled, I've had an eye on Metallurgic Summonings and now that it's back under $2 I'm thinking of building a new deck around them. There was a thread back in October that contained a few ideas, namely UB control and Jeskai Ascendency. But it seems like it could be an engine for a variety of different strategies where instants/sorceries matter so I'm wondering what else people have done with it.
I don't have a list in mind yet, myself, but I do have a few general ideas in mind for a U or Ux deck that I might pair with it.
A go-wide, mostly creature card-less token strategy that also uses Rise From the Tides as a finisher
Maybe something close to this? You can also add Temporal Trespass if you want to go the Delve route since that's the easiest way to play around mass removal. It's also super sweet to cast one with a Summonings in play in order to jam a "3 mana" 11/11 that states "take an extra turn after this one." That always feel fair .
It's not all that resilient - but it's a fun deck to play.
Having a critical mass of instants is good.
I find it tends to get stomped early, and if I can't keep MS or Talrand on the field I get crushed.
Some early defence could really help the deck, so I've been looking at a few different options outside Glacial Chasm.
Still waiting for Thing in the Ice to drop in price some more..... I might be waiting a looooooong time.
Maybe something close to this? You can also add Temporal Trespass if you want to go the Delve route since that's the easiest way to play around mass removal. It's also super sweet to cast one with a Summonings in play in order to jam a "3 mana" 11/11 that states "take an extra turn after this one." That always feel fair .
I dig it. I like the idea of using High Tide and untappers to make big turns--especially with the prospect of recycling a pile of instants by exiling a duplicate Metallurgic Summonings. Usually I'm the plodding control/value deck guy so something explosive could be a fun change of pace. But man, since when is Turnabout a $4 card?
The main thing I dislike--which I don't see a good way around--is the anti-synergy between Blue's mass bounce and creature tokens being my beginning, middle and late game plan. Engulf the Shore seems a little better than some of the other usualsuspects since it might not wipe out all my tokens if played early enough. I'd feel naked not running some kind of board reset in FFA so I wouldn't want to cut it. Maybe it's just a matter of timing the board clear to try and do it right before a big High Tide turn?
I also like the dimension of including some extra turn cards to act like a "haste enabler" play around board wipes, though the anti-synergy with Rise from the Tides is a bit of a bummer.
Please do. I got to liking the card while playing a creatureless UB control deck during the SOI season of Magic Duels. It also used Brain in a Jar to cheat it into play at EOT so that you could swing for lethal damage backed up by counterspells. Heaps of fun, though not the best FFA strategy.
It's not all that resilient - but it's a fun deck to play.
Having a critical mass of instants is good.
I find it tends to get stomped early, and if I can't keep MS or Talrand on the field I get crushed.
Running a couple of Talrands seems like a good backup to MS. It would preclude me from using my Polymorph/Ulamog, the Infinite Gyre idea though. *Sigh* choices...
Some early defence could really help the deck, so I've been looking at a few different options outside Glacial Chasm.
Still waiting for Thing in the Ice to drop in price some more..... I might be waiting a looooooong time.
No kidding. Maybe we'll get a Commander reprint next year or something.
Has anyone actually played or saw this card played in a deck that works in multiplayer? Everybody has ideas, but who has seen a deck that uses Metallurgic Summonings being played in multiplayer and doing well? If you have can you tell how the deck was? I have 4 summonings somewhere in my house and would be nice to build a deck with them : ) But first I want to hear an opinion from someone who actually has experience from playing with or against the card.
Me. I posted the deck that I built and played (more-or-less) at my own table except I had more Time Warps and Temporal Trespasses and fewer Rise from the Tides. I didn't know that Turnabout was a $4.00 card now, I've owned my set for ages, but I built the list because it was cheap considering what I already owned and it was surprisingly effective to boot. I even tried a version with Mystical Tutors and Temporal Masterys because casting a Time Walk that puts a 7/7 into play was just bonkers and then you Engulf the Shore to bounce everything else and start smashing people with your Temporal Mastery, Part the Waterveil, Temporal Trespass, etc. behemoths. That's why I don't use Evacuation and such, because Engulf the Shore doesn't touch your 6/6s and 7/7s.
The main thing I dislike--which I don't see a good way around--is the anti-synergy between Blue's mass bounce and creature tokens being my beginning, middle and late game plan. Engulf the Shore seems a little better than some of the other usualsuspects since it might not wipe out all my tokens if played early enough.
Rift would be great but man has that card gone up in price lately. I really wish I had picked up a set 2 years ago. Wash Out is a good suggestion to consider though; I can certainly envision cases where there's really just 1 player whose permanents I'd need to get rid of (we've got a big Blazing Archon fan, for example) and hitting anyone else would just be gravy--while at the same time missing any colorless construct tokens.
So in summary, it seems like there's two ways to lean with a mono-U deck: One goes wider with cards like Rise From the Tides and Talrand, Sky Summoner and probably wants to eschew mass bounce that isn't Cyclonic Rift. The other goes taller with high-CMC spells (Time Warps being a great way to go) that can play around Engulf the Shore. That one seems to be the less budget-friendly of the two, which is a shame because that Mystical Tutor -> Temporal Mastery synergy seems really fun.
I did a cursory look for other spells that might have some synergy, but didn't turn up much. Cultural Exchange might be a nice way to trade those dinky 1/1s off of your Preordains for real creatures, but I suspect that might be getting too cute and situational versus just trying to beat faces with the tokens. Are there any other deck concepts that folks have been successful with? Others that branch out to include other colors?
FWIW I think that Talrand, Sky Summoner is trash. He's like any other Guttersnipe in that he dies to removal in a deck that presents 0 alternate targets while painting an enormous target on its head.
That's a great idea. What would you think of running fewer than 4 drakes but (maybe as few as one?) and planning on finding them with Polymorph? As long as you've got Metallurgic Summonings out, morph will make its own token to sacrifice if you don't already have a smaller one lying around. Then you'd potentially get to untap one more land versus hard-casting the drake, potentially generate an extra 4/4 body and increase your overall sorcery count for Rise From the Tides.
FWIW I think that Talrand, Sky Summoner is trash. He's like any other Guttersnipe in that he dies to removal in a deck that presents 0 alternate targets while painting an enormous target on its head.
I can't argue with that. I figured he'd be good to include as a 1-2 of as a backup to the primary game plan in case Metallurgic Summonings proves hard to find. Though in a list like yours with 18 draw spells that might never be a realistic issue.
What would you think of running fewer than 4 drakes but (maybe as few as one?) and planning on finding them with Polymorph? As long as you've got Metallurgic Summonings out, morph will make its own token to sacrifice if you don't already have a smaller one lying around.
That seems significantly worse than just adding 4x Peregrine Drake and not having to jump through the extra hoops. Play/goldfish the deck yourself and go turn 4 High Tide -> Peregrine Drake once and you'll see why it's infinitely better to just stick with the automatic untap effect. Like I get what you're saying and all, extra Sorceries help, but I promise you that if you cast a High Tide with 4 Islands in play that you'll see exactly why it's strictly better to run the card that always works. You really have to play the deck before you can appreciate just how busted High Tide + Frantic Search + Turnabout is when you're also using things like Trade Secrets to (worst-case scenario) draw 4 cards for 3 mana. It's Meditate without the turn loss. There's plenty of ways to change the deck to make it cuter but before you start messing around with Polymorph I'd encourage you to give something close to that a go so that you can get a feel for it.
What I will say is that if I were going to add Poly it would be for Palinchron if anything. After all, High Tide + Palinchron is infinite mana assuming that you have enough Islands and/or High Tides which means that you literally get to cast your deck.
Eh, ever since they printed Aetherflux Reservoir it's hard to take a card like Sphinx-Bone Wand seriously given that it's by far and away the best card for the job. My current version of the build uses Aetherflux Reservoir and Mind's Desire because it's such a free way to seal the deal. It doesn't care about creature removal, it doesn't care about blockers/protection, it doesn't care about "Pillow Fort" shenanigans (because of Chain of Vapor, Cyclonic Rift, etc.) and you don't need expensive Time Warps because you don't need to attack with creatures. All you need to do is produce mana and jam Aetherflux Reservoir + Mind's Desire and it's GG.
With respect to the deck, would this work in a Izzet Shell? Blasphemous Act to cast on the cheap and you get a 9/9 out of the thing.
Sure, but if you want to keep the High Tide package then you're going to need the expensive Fetchlands and Steam Vents. The biggest appeal of a build similar to the one that I posted is that it's the most powerful way to build the deck for the least amount of money. The second that you start adding "Izzet Guildgates" then all of your speed, power and consistency goes out the window and you end up with something that's significantly weaker even though you've given yourself access to better removal. Again, the second that you play the deck and go turn 1 Ponder/Preordain, turn 2 Merchant Scroll for High Tide/Impulse, turn 3 High Tide + Frantic Search + Turnabout + Trade Secrets you'll see exactly why the cards have been chosen and why it's so important to curve out with Islands every turn of the game.
With respect to the deck, would this work in a Izzet Shell? Blasphemous Act to cast on the cheap and you get a 9/9 out of the thing.
The trouble with Blasphemous Act is that you do get a 9/9 on cast, but then when the spell resolves you deal 13 damage to it. So unless you've got some way to take advantage of that short-lived token, you're really no better off than if you had just cast B. Act by itself under normal circumstances. That could be a reason to run Warstorm Surge, as in slave's deck. But that gets me thinking though. Since I seem to be stuck on Polymorph, you could use it to fetch up and play a Purphoros, God of the Forge. Then any construct tokens coming into play would do a mini-Sizzle. Heck, you wouldn't really even needR-producing lands to do it.
That seems significantly worse than just adding 4x Peregrine Drake and not having to jump through the extra hoops. Play/goldfish the deck yourself and go turn 4 High Tide -> Peregrine Drake once and you'll see why it's infinitely better to just stick with the automatic untap effect. Like I get what you're saying and all, extra Sorceries help, but I promise you that if you cast a High Tide with 4 Islands in play that you'll see exactly why it's strictly better to run the card that always works. You really have to play the deck before you can appreciate just how busted High Tide + Frantic Search + Turnabout is when you're also using things like Trade Secrets to (worst-case scenario) draw 4 cards for 3 mana. It's Meditate without the turn loss. There's plenty of ways to change the deck to make it cuter but before you start messing around with Polymorph I'd encourage you to give something close to that a go so that you can get a feel for it.
What I will say is that if I were going to add Poly it would be for Palinchron if anything. After all, High Tide + Palinchron is infinite mana assuming that you have enough Islands and/or High Tides which means that you literally get to cast your deck.
Going infinite is frowned upon in my play group (but not outright banned) and I've always avoided it. But in this case, I've actually got a Palinchron lying around that I pulled from a pack as a kid back in '99 and never actually used. It seems like a waste of a good (and apparently expensive) card so I think I might make an exception here.
Yeah I tend to agree it's easily sub-optimal, but I wouldn't say it's complete trash.
I'm yet to find something I really like in that slot, seeing as I'm not running islands-only for high tide.
I have also tried running Slithermuse, bit too conditional.
So far my manabase of 13 Islands, 4 Sulfur Falls & 4 Shivan Reef is pretty smooth.
I did try a version that used delve cards with Faithless Looting, Cathartic Reunion etc.
It was okay without being great, as you were mainly playing with sorceries instead of instants, which is obviously much more open to creature sweepers etc. That said, I wasn't running Rise from the Tides at the time.
I prefer to play MS with as many instants as possible for obvious reasons.
Yeah I tend to agree it's easily sub-optimal, but I wouldn't say it's complete trash.
I'm yet to find something I really like in that slot, seeing as I'm not running islands-only for high tide.
I have also tried running Slithermuse, bit too conditional.
So far my manabase of 13 Islands, 4 Sulfur Falls & 4 Shivan Reef is pretty smooth.
I did try a version that used delve cards with Faithless Looting, Cathartic Reunion etc.
It was okay without being great, as you were mainly playing with sorceries instead of instants, which is obviously much more open to creature sweepers etc. That said, I wasn't running Rise from the Tides at the time.
I prefer to play MS with as many instants as possible for obvious reasons.
Ha ha - yeah I have tried a singleton GE in there - but only cos I got the card in an Izzet & Golgari packaged set that my wife bought me. It wasn't bad at all, but I don't know if I would want a whole set in there. Baral is not a card I own, but it could be fun if I was running 8 counter or more.
Jace's Sanctum looks interesting....
Update: I finally played this High Tide/Metallurgic Summonings deck this week and it's a winner. I ended up going the Peregrine Drake route with it. This time I opted to pull the trigger on turn 4 and was able to put 20+ power worth of constructs on the board--including the 11/11 beater from Temporal Trespass. After that it was an easy win, though it did take a couple of turns to seal the deal.
Next time I play it I might try waiting to High Tide until turn six after putting out a Metallurgic Summonings on turn five unless I'm facing serious, unexpected early pressure. I can't see playing this too often; watching and waiting while I take one giant, game-winning turn could definitely become tiresome for my playgroup. But this time it was a very welcome change-of-pace. In the future I expect I'll try switching out the drakes for Turnabouts, a Palinchron and some Polymorphs to fetch it.
I don't have a list in mind yet, myself, but I do have a few general ideas in mind for a U or Ux deck that I might pair with it.
20x Island
Spells (40)
4x Preordain
4x High Tide
2x Ponder
4x Merchant Scroll
2x Impulse
4x Frantic Search
4x Trade Secrets
4x Engulf the Shore
4x Turnabout
4x Metallurgic Summonings
4x Rise from the Tides
Maybe something close to this? You can also add Temporal Trespass if you want to go the Delve route since that's the easiest way to play around mass removal. It's also super sweet to cast one with a Summonings in play in order to jam a "3 mana" 11/11 that states "take an extra turn after this one." That always feel fair .
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Mine is in Blue/Red, but the deck is mostly blue.
I have 4 MS, Frantic Search, Snap, Rewind with a heap of blue cantrip.
Creature-wise I only have 4 Talrand, Sky Summoner, but I have tried a few.
In red, I've been running 3 Warstorm Surge & 2 Past in Flames.
I also use Evacuation & 3 Glacial Chasm.
It's not all that resilient - but it's a fun deck to play.
Having a critical mass of instants is good.
I find it tends to get stomped early, and if I can't keep MS or Talrand on the field I get crushed.
Some early defence could really help the deck, so I've been looking at a few different options outside Glacial Chasm.
Still waiting for Thing in the Ice to drop in price some more..... I might be waiting a looooooong time.
I dig it. I like the idea of using High Tide and untappers to make big turns--especially with the prospect of recycling a pile of instants by exiling a duplicate Metallurgic Summonings. Usually I'm the plodding control/value deck guy so something explosive could be a fun change of pace. But man, since when is Turnabout a $4 card?
The main thing I dislike--which I don't see a good way around--is the anti-synergy between Blue's mass bounce and creature tokens being my beginning, middle and late game plan. Engulf the Shore seems a little better than some of the other usual suspects since it might not wipe out all my tokens if played early enough. I'd feel naked not running some kind of board reset in FFA so I wouldn't want to cut it. Maybe it's just a matter of timing the board clear to try and do it right before a big High Tide turn?
I also like the dimension of including some extra turn cards to act like a "haste enabler" play around board wipes, though the anti-synergy with Rise from the Tides is a bit of a bummer.
Please do. I got to liking the card while playing a creatureless UB control deck during the SOI season of Magic Duels. It also used Brain in a Jar to cheat it into play at EOT so that you could swing for lethal damage backed up by counterspells. Heaps of fun, though not the best FFA strategy.
Running a couple of Talrands seems like a good backup to MS. It would preclude me from using my Polymorph/Ulamog, the Infinite Gyre idea though. *Sigh* choices...
No kidding. Maybe we'll get a Commander reprint next year or something.
Me. I posted the deck that I built and played (more-or-less) at my own table except I had more Time Warps and Temporal Trespasses and fewer Rise from the Tides. I didn't know that Turnabout was a $4.00 card now, I've owned my set for ages, but I built the list because it was cheap considering what I already owned and it was surprisingly effective to boot. I even tried a version with Mystical Tutors and Temporal Masterys because casting a Time Walk that puts a 7/7 into play was just bonkers and then you Engulf the Shore to bounce everything else and start smashing people with your Temporal Mastery, Part the Waterveil, Temporal Trespass, etc. behemoths. That's why I don't use Evacuation and such, because Engulf the Shore doesn't touch your 6/6s and 7/7s.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
You could play Wash Out or Cyclonic Rift or whatever.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Rift would be great but man has that card gone up in price lately. I really wish I had picked up a set 2 years ago. Wash Out is a good suggestion to consider though; I can certainly envision cases where there's really just 1 player whose permanents I'd need to get rid of (we've got a big Blazing Archon fan, for example) and hitting anyone else would just be gravy--while at the same time missing any colorless construct tokens.
So in summary, it seems like there's two ways to lean with a mono-U deck: One goes wider with cards like Rise From the Tides and Talrand, Sky Summoner and probably wants to eschew mass bounce that isn't Cyclonic Rift. The other goes taller with high-CMC spells (Time Warps being a great way to go) that can play around Engulf the Shore. That one seems to be the less budget-friendly of the two, which is a shame because that Mystical Tutor -> Temporal Mastery synergy seems really fun.
I did a cursory look for other spells that might have some synergy, but didn't turn up much. Cultural Exchange might be a nice way to trade those dinky 1/1s off of your Preordains for real creatures, but I suspect that might be getting too cute and situational versus just trying to beat faces with the tokens. Are there any other deck concepts that folks have been successful with? Others that branch out to include other colors?
Jeskai Ascendancy is stellar if you can afford the manabase to support the thing. After all, it's a pseudo-Monastery Mentor that doesn't die to creature removal and the looting is absurd for your "Yawgmoth's Will" and/or Rise from the Tides turns.
The deck that I posted can be built for dirty cheap if you cut the Turnabouts and I'm sure that if you just add Snap, Cloud of Faeries or Peregrine Drake or whatever that it would work just fine. Hell, Peregrine Drake seems bonkers with Engulf the Shore for your High Tide turns.
FWIW I think that Talrand, Sky Summoner is trash. He's like any other Guttersnipe in that he dies to removal in a deck that presents 0 alternate targets while painting an enormous target on its head.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
That's a great idea. What would you think of running fewer than 4 drakes but (maybe as few as one?) and planning on finding them with Polymorph? As long as you've got Metallurgic Summonings out, morph will make its own token to sacrifice if you don't already have a smaller one lying around. Then you'd potentially get to untap one more land versus hard-casting the drake, potentially generate an extra 4/4 body and increase your overall sorcery count for Rise From the Tides.
I can't argue with that. I figured he'd be good to include as a 1-2 of as a backup to the primary game plan in case Metallurgic Summonings proves hard to find. Though in a list like yours with 18 draw spells that might never be a realistic issue.
That seems significantly worse than just adding 4x Peregrine Drake and not having to jump through the extra hoops. Play/goldfish the deck yourself and go turn 4 High Tide -> Peregrine Drake once and you'll see why it's infinitely better to just stick with the automatic untap effect. Like I get what you're saying and all, extra Sorceries help, but I promise you that if you cast a High Tide with 4 Islands in play that you'll see exactly why it's strictly better to run the card that always works. You really have to play the deck before you can appreciate just how busted High Tide + Frantic Search + Turnabout is when you're also using things like Trade Secrets to (worst-case scenario) draw 4 cards for 3 mana. It's Meditate without the turn loss. There's plenty of ways to change the deck to make it cuter but before you start messing around with Polymorph I'd encourage you to give something close to that a go so that you can get a feel for it.
What I will say is that if I were going to add Poly it would be for Palinchron if anything. After all, High Tide + Palinchron is infinite mana assuming that you have enough Islands and/or High Tides which means that you literally get to cast your deck.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
With respect to the deck, would this work in a Izzet Shell? Blasphemous Act to cast on the cheap and you get a 9/9 out of the thing.
Eh, ever since they printed Aetherflux Reservoir it's hard to take a card like Sphinx-Bone Wand seriously given that it's by far and away the best card for the job. My current version of the build uses Aetherflux Reservoir and Mind's Desire because it's such a free way to seal the deal. It doesn't care about creature removal, it doesn't care about blockers/protection, it doesn't care about "Pillow Fort" shenanigans (because of Chain of Vapor, Cyclonic Rift, etc.) and you don't need expensive Time Warps because you don't need to attack with creatures. All you need to do is produce mana and jam Aetherflux Reservoir + Mind's Desire and it's GG.
Sure, but if you want to keep the High Tide package then you're going to need the expensive Fetchlands and Steam Vents. The biggest appeal of a build similar to the one that I posted is that it's the most powerful way to build the deck for the least amount of money. The second that you start adding "Izzet Guildgates" then all of your speed, power and consistency goes out the window and you end up with something that's significantly weaker even though you've given yourself access to better removal. Again, the second that you play the deck and go turn 1 Ponder/Preordain, turn 2 Merchant Scroll for High Tide/Impulse, turn 3 High Tide + Frantic Search + Turnabout + Trade Secrets you'll see exactly why the cards have been chosen and why it's so important to curve out with Islands every turn of the game.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
The trouble with Blasphemous Act is that you do get a 9/9 on cast, but then when the spell resolves you deal 13 damage to it. So unless you've got some way to take advantage of that short-lived token, you're really no better off than if you had just cast B. Act by itself under normal circumstances. That could be a reason to run Warstorm Surge, as in slave's deck. But that gets me thinking though. Since I seem to be stuck on Polymorph, you could use it to fetch up and play a Purphoros, God of the Forge. Then any construct tokens coming into play would do a mini-Sizzle. Heck, you wouldn't really even need R-producing lands to do it.
Going infinite is frowned upon in my play group (but not outright banned) and I've always avoided it. But in this case, I've actually got a Palinchron lying around that I pulled from a pack as a kid back in '99 and never actually used. It seems like a waste of a good (and apparently expensive) card so I think I might make an exception here.
Yeah I tend to agree it's easily sub-optimal, but I wouldn't say it's complete trash.
I'm yet to find something I really like in that slot, seeing as I'm not running islands-only for high tide.
I have also tried running Slithermuse, bit too conditional.
So far my manabase of 13 Islands, 4 Sulfur Falls & 4 Shivan Reef is pretty smooth.
I did try a version that used delve cards with Faithless Looting, Cathartic Reunion etc.
It was okay without being great, as you were mainly playing with sorceries instead of instants, which is obviously much more open to creature sweepers etc. That said, I wasn't running Rise from the Tides at the time.
I prefer to play MS with as many instants as possible for obvious reasons.
Fair. OOC do you play Goblin Electromancer instead of High Tide given that you're already playing Talrand? Baral, Chief of Compliance, Goblin Electromancer and Jace's Sanctum are all fairly bonkers if you're not in the High Tide plan.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Jace's Sanctum looks interesting....
Next time I play it I might try waiting to High Tide until turn six after putting out a Metallurgic Summonings on turn five unless I'm facing serious, unexpected early pressure. I can't see playing this too often; watching and waiting while I take one giant, game-winning turn could definitely become tiresome for my playgroup. But this time it was a very welcome change-of-pace. In the future I expect I'll try switching out the drakes for Turnabouts, a Palinchron and some Polymorphs to fetch it.
What did you remove for this stuff? I seem to kind of be in between your various cool builds & unable to decide what to cut. I want Metallurgic Summonings with Aetherflux Reservoir, Jeskai Ascendancy, & High Tide, but then I'm basically trying to find the best combo of Gitaxian Probe, Ponder, Brainstorm, Manamorphose, Mind's Desire, Frantic Search, Temporal Trespass, Temporal Mastery, wheels, Mystical Tutor, Anger or Force of Will (gotta love gold border versions LOL).