After receiving so much great feedback and help with my enchantress deck, I thought I would ask about a second deck I have been thinking alot about. As I said in my other thread, I am just returning to magic -- one of my favorite combos of all time was a wheel of fortune with 1-3 underworld dreams in play. I started researching new cards that would fit this archetype. I found a huge amount of cards. After using what I learned about building multiplayer decks from the last thread here is my current list:
this puts me at 62 cards. I am thinking about cutting the wall of tears but I am worried this deck offers very little resistance or defense in early game. This is why I have added some removal (bolt, boomerang, counterspell)
Other cards I am considering:
dark deal - lesser version of windfall megrim - with all the discard accompanying all the draw, it makes sense, but then it seems like I am trying two different things wheel of fate waste not worried about milling myself in a large multiplayer game (6+ players) whirlpool warrior ischron scepter innocent blood better removal in some cases?
I know I need 8-12 draw engine cards and 6-10 combo cards to deal damage with the draws. How does it look? Anything to consider? Anything I am missing?
Play Waste Not. Throw in a playset and never look back. That card with Windfalls is one of the quickest ways to destroy a multiplayer table. It's easy to underestimate it's impact if you have never played it or seen it played at a multiplayer table... but the card is nuts.
Play Waste Not. Throw in a playset and never look back. That card with Windfalls is one of the quickest ways to destroy a multiplayer table. It's easy to underestimate it's impact if you have never played it or seen it played at a multiplayer table... but the card is nuts.
I can see how powerful it will be. I will run a playset. My concern is if 5 other players each discard say 4 cards on average with wheel and deal, of those 20 cards 8-12 will probably be non land non creature cards. I will draw 8-10 cards (+1 from wheel and deal). If i had 2-3 in play.. that's potentially a 15-20 card draw.
On second thought.. maybe I now fully understand the windfall combo.. All the free mana (with no more mana burn)allows me to play several more draw cards or windfall. Interesting..
Thanks. Can I make this a two color deck? I am worried about mana. city of brass can go along way to fix mana, although the deck has no life gain. Other thoughts about being 3 colored?
Artifact: 1
elixir of immortality
Creature: 9
3 fate unraveler
3 jace's archivist
1 psychosis crawler
2 wall of tears
Enchantments: 7
4 spiteful visions
3 underworld dreams
Instant: 12
2 boomerang
2 counterspell
1 firestorm
4 lightning bolt
3 wheel and deal
Land: 23
1 badlands
4 dragonskull summit
4 drowned catacomb
6 island
4 mountain
4 swamp
Sorcery: 10
1 demonic tutor
2 sickening dreams
1 wheel of fortune
3 windfall
3 winds of change
this puts me at 62 cards. I am thinking about cutting the wall of tears but I am worried this deck offers very little resistance or defense in early game. This is why I have added some removal (bolt, boomerang, counterspell)
Other cards I am considering:
dark deal - lesser version of windfall
megrim - with all the discard accompanying all the draw, it makes sense, but then it seems like I am trying two different things
wheel of fate
waste not worried about milling myself in a large multiplayer game (6+ players)
whirlpool warrior
ischron scepter
innocent blood better removal in some cases?
I know I need 8-12 draw engine cards and 6-10 combo cards to deal damage with the draws. How does it look? Anything to consider? Anything I am missing?
Thanks in advance.
Are you sure you need the black, it makes your mana hard (because of your double blues) and you might get what you want just playing UR.
Boomerang and Lightning Bolt are point solutions. That will only work at small tables. Say four player max including you.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
My Powered 630 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
The only problem is black provides the win con, i.e. underworld dreams, fate unraveler, and spiteful visions. I didnt really find alternatives in blue/red apart from fevered visions but that's more like howling mine and black vise had a baby.
I can see how powerful it will be. I will run a playset. My concern is if 5 other players each discard say 4 cards on average with wheel and deal, of those 20 cards 8-12 will probably be non land non creature cards. I will draw 8-10 cards (+1 from wheel and deal). If i had 2-3 in play.. that's potentially a 15-20 card draw.
On second thought.. maybe I now fully understand the windfall combo.. All the free mana (with no more mana burn)allows me to play several more draw cards or windfall. Interesting..
Thanks. Can I make this a two color deck? I am worried about mana. city of brass can go along way to fix mana, although the deck has no life gain. Other thoughts about being 3 colored?
Good.
Absolutely!
4x Drowned Catacomb
4x Sunken Hollow
7x Island
7x Swamp
Creatures (2)
2x Notion Thief
Spells (36)
4x Ponder
4x Dark Ritual
2x Preordain
1x Elixir of Immortality
4x Liliana's Caress
4x Waste Not
1x Demonic Tutor
2x Exsanguinate
1x Sickening Dreams
4x Windfall
4x Dark Deal
4x Underworld Dreams
1x Geth's Grimoire
Feel free to add Laboratory Maniac too if you want.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Updated List:
Artifact: 2
elixir of immortality
geth's grimoire
Creature: 6
2 fate unraveler
2 jace's archivist
2 notion thief
Enchantments: 12
4 Megrim
4 underworld dreams
4 Waste not
Instant: 11
1 boomerang
2 brainstorm
2 counterspell
2 dark ritual
4 wheel and deal
Land: 19
4 drowned catacomb
8 island
7 swamp
Sorcery: 14
3 dark deal
1 demonic tutor
2 exsanguinate
2 innocent blood
2 sickening dreams
4 windfall
Planeswalker:
liliana vess
I am at 65 cards any suggestions about cutting? Liliana made alot of sense to add here..
Thanks for the help thus far.
Just be sure you have cards that can make use of the mana Waste Not will generate.