Normally I try hard casting all my minotaurs, but it's hard keeping them on the field, sense they don't have any good 1 or 2 drops to synergize with like other tribes. So Patriarchs Bidding is probably the best way to go especially since there's a death touch/trample/haste combo. I would really just need a quick way to dump a whole bunch in the grave. Is there a better way than Buried Alive?
If not then this would probably be the shell so far
I would really just need a quick way to dump a whole bunch in the grave.
Cards like Faithless Looting and Cathartic Reunion not only bin your Minotaurs but they also dig you into mass recursion such as Patriarch's Bidding and Twilight's Call. Moreover, the aforementioned rummage effects come online as early as turn 1 which is relevant for a deck comprised of nothing but 3+ drops otherwise.
How big are your games? Would Syphon Mind figure to be a relevant mid-to-lategame draw spell to refuel your hand? The deck has very little card advantage outside of the mass recursion which worries me.
I would really just need a quick way to dump a whole bunch in the grave.
Cards like Faithless Looting and Cathartic Reunion not only bin your Minotaurs but they also dig you into mass recursion such as Patriarch's Bidding and Twilight's Call. Moreover, the aforementioned rummage effects come online as early as turn 1 which is relevant for a deck comprised of nothing but 3+ drops otherwise.
How big are your games? Would Syphon Mind figure to be a relevant mid-to-lategame draw spell to refuel your hand? The deck has very little card advantage outside of the mass recursion which worries me.
Syphon Mind at most will draw two cards right now. I'd say between reunion and looting I'd rather have reunion. If I'm using Patriarch's Bidding, then what creatures I discard to it won't matter.
The dream scenario is, of course, Didgeridooing out a turn 3 Boros Battleshaper, but a surprise Boros Reckoner is also fine. Those two are the best minotaurs, so I definitely prefer RWB over UBR. I did not like Ragemonger or any of the smaller minotaurs.
Note that Pyroclasm is entirely one-sided since all (these) minotaurs have at least 3 toughness.
I'm not worried about the mana base, as it's not a cutthroat meta right now and my girl is still learning the game. So it's more of a one v one until she's at the point that I don't have to remind her of stuff. Plus I'd probably rather have the scrying from the temples anyways.
With four Didgeridoo's it seems like anything past the first is a dead draw. How useful has Tahngarth, Talruum Hero been? I'd figure another copy of Lord of Shatterskull Pass would be more useful.
I do like Crackling Doom but I'm not gonna hit much with it at the moment but tokens unless somebody stumbles on mana.
The only reason I considered Grixis as an option was for the access to blues card draw really.
You have to sink 16 mana into Lord of Shatterskull Pass before it can interact with opposing creatures and even then it can still easily die to removal at no benefit. The same is obviously true for Tahngarth but at 7 mana he comes online significantly quicker.
FWIW Didgeridoo is heinous and for the life of me I don't understand why anyone promotes it. It's card disadvantage, it's worthless in multiples, it's only relevant when drawn early, it's only relevant when it's being paired with one of your four 7 drops, it doesn't have any synergy with your spells, on and on and on. I'm convinced that the only reason why it's promoted is because people think/want it to be good despite having never played with or against a decent Minotaur list.
You have to sink 16 mana into Lord of Shatterskull Pass before it can interact with opposing creatures and even then it can still easily die to removal at no benefit. The same is obviously true for Tahngarth but at 7 mana he comes online significantly quicker.
FWIW Didgeridoo is heinous and for the life of me I don't understand why anyone promotes it. It's card disadvantage, it's worthless in multiples, it's only relevant when drawn early, it's only relevant when it's being paired with one of your four 7 drops, it doesn't have any synergy with your spells, on and on and on. I'm convinced that the only reason why it's promoted is because people think/want it to be good despite having never played with or against a decent Minotaur list.
That's why I never included it in my rakdos iterations of the deck. If it gave a benefit outside of flash for minotaurs then it might have been worth it.
And to be fair, it's difficult to build minotaurs as a tribe when everything gets put at 3cmc or higher forcing all early spells to be disruption or burn.
And to be fair, it's difficult to build minotaurs as a tribe when everything gets put at 3cmc or higher forcing all early spells to be disruption or burn.
I'd argue that it's difficult to build Minotaurs as a tribe because Minotaur cards are heinous. The deck wasn't even competitive in a Duel Standard environment and it's not as though any of the cards boast any multiplayer significance. They're not big, they're not fast, they're not resilient, they don't generate card advantage, on and on and on. Every turn you draw one underpowered card, cast it, cross your fingers and hope to get there.
And to be fair, it's difficult to build minotaurs as a tribe when everything gets put at 3cmc or higher forcing all early spells to be disruption or burn.
I'd argue that it's difficult to build Minotaurs as a tribe because Minotaur cards are heinous. The deck wasn't even competitive in a Duel Standard environment and it's not as though any of the cards boast any multiplayer significance. They're not big, they're not fast, they're not resilient, they don't generate card advantage, on and on and on. Every turn you draw one underpowered card, cast it, cross your fingers and hope to get there.
They're not a tribe wizards cares about being powerful as a tribal deck. Otherwise they'd get better cards. There's almost a mono red devotion deck with just Boros Reckoner, Fanatic of Mogis and Rageblood Shaman. But you have to break tribal for any good 1-2 drops.
How strict you are on all creatures being minotaurs? Minotaurs could worship Molten Primordial or any demon as their god. Or they could have human or goblin slaves or whatever. (elf girl slaves)
I could do that, flavor reasons scream Mogis, but he really wouldn't aid the deck any.
Also if I go with the last list I have, I wouldn't be sure what to take out. I think the sieges proved some good advantages regardless of which mode you pick, and I need some form of removal for creatures. The person I play against the most right now changes up his decks kind of often, and right now it's a standard aristocrats deck. Zulaport Cutthroat and Marionette Master are the primary problems to deal with.
Rakdos has some of the strongest spot removal in the game. If need be you can always field some Terminates or Ultimate Prices or whatever.
Terminate has always been a part of my normal rakdos minotaurs, but those damn Zulaports are killer on the life. That's why I picked the Helix to gain some back. I'm just glad he's not running a lot of recursion for them.
Rakdos has some of the strongest spot removal in the game. If need be you can always field some Terminates or Ultimate Prices or whatever.
Terminate has always been a part of my normal rakdos minotaurs, but those damn Zulaports are killer on the life. That's why I picked the Helix to gain some back. I'm just glad he's not running a lot of recursion for them.
The mana might be awkward on something like Unmake, but it's not terrible spot removal. Complete Disregard is probably too narrow. I understand why you want the lifegain on the Helix, but I'd personally trade the lifegain for the certainty of an unconditional removal spell.
Rakdos has some of the strongest spot removal in the game. If need be you can always field some Terminates or Ultimate Prices or whatever.
Terminate has always been a part of my normal rakdos minotaurs, but those damn Zulaports are killer on the life. That's why I picked the Helix to gain some back. I'm just glad he's not running a lot of recursion for them.
The mana might be awkward on something like Unmake, but it's not terrible spot removal. Complete Disregard is probably too narrow. I understand why you want the lifegain on the Helix, but I'd personally trade the lifegain for the certainty of an unconditional removal spell.
The mana would be fine I think, I don't plan on running many if any colorless lands. But the exile does get around the death trigger. Complete Disregard would work in theory, as it would hit everything except the master withthe counters from fabricate, and Syndicate Trafficker if he has something to sac to it.
My only real issue is Unmake sits at three mana where all the mad cows call home.
If you're playing Mardu colors, obviously you have a lot more options for exiling stuff than you do if you're just in Rakdos. If that's the direction you're going in, there's pretty much no reason not to run Swords as your spot removal spell of choice.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Unfortunately the three drop slot for minotaurs is clogged
This was the core of my rakdos version of the deck and what I'd like to keep in tact
I know I could include
But I'm wanting I keep it straight tribal as far as creatures go.
Does this look like the EDH forums or something O.O?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Wouldn't be a thread without mentioning ol Didgeridoo.
Patriarch's Bidding is good as a slightly cheaper Immortal Servitude, though it will help your opponents a bit more than you might like.
If not then this would probably be the shell so far
4 Felhide Petrifier
4 Rageblood Shaman
4 Rage monger
4 Boros Reckoner
4 Kragma Warcaller
2 Boros Battleshaper
3 Buried Alive
3 Patriarchs Bidding
This leaves 8 spots open for support spells if I use 24 lands
Cards like Faithless Looting and Cathartic Reunion not only bin your Minotaurs but they also dig you into mass recursion such as Patriarch's Bidding and Twilight's Call. Moreover, the aforementioned rummage effects come online as early as turn 1 which is relevant for a deck comprised of nothing but 3+ drops otherwise.
How big are your games? Would Syphon Mind figure to be a relevant mid-to-lategame draw spell to refuel your hand? The deck has very little card advantage outside of the mass recursion which worries me.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Syphon Mind at most will draw two cards right now. I'd say between reunion and looting I'd rather have reunion. If I'm using Patriarch's Bidding, then what creatures I discard to it won't matter.
I'm not worried about the mana base, as it's not a cutthroat meta right now and my girl is still learning the game. So it's more of a one v one until she's at the point that I don't have to remind her of stuff. Plus I'd probably rather have the scrying from the temples anyways.
With four Didgeridoo's it seems like anything past the first is a dead draw. How useful has Tahngarth, Talruum Hero been? I'd figure another copy of Lord of Shatterskull Pass would be more useful.
I do like Crackling Doom but I'm not gonna hit much with it at the moment but tokens unless somebody stumbles on mana.
The only reason I considered Grixis as an option was for the access to blues card draw really.
You have to sink 16 mana into Lord of Shatterskull Pass before it can interact with opposing creatures and even then it can still easily die to removal at no benefit. The same is obviously true for Tahngarth but at 7 mana he comes online significantly quicker.
FWIW Didgeridoo is heinous and for the life of me I don't understand why anyone promotes it. It's card disadvantage, it's worthless in multiples, it's only relevant when drawn early, it's only relevant when it's being paired with one of your four 7 drops, it doesn't have any synergy with your spells, on and on and on. I'm convinced that the only reason why it's promoted is because people think/want it to be good despite having never played with or against a decent Minotaur list.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
That's why I never included it in my rakdos iterations of the deck. If it gave a benefit outside of flash for minotaurs then it might have been worth it.
And to be fair, it's difficult to build minotaurs as a tribe when everything gets put at 3cmc or higher forcing all early spells to be disruption or burn.
I'd argue that it's difficult to build Minotaurs as a tribe because Minotaur cards are heinous. The deck wasn't even competitive in a Duel Standard environment and it's not as though any of the cards boast any multiplayer significance. They're not big, they're not fast, they're not resilient, they don't generate card advantage, on and on and on. Every turn you draw one underpowered card, cast it, cross your fingers and hope to get there.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
They're not a tribe wizards cares about being powerful as a tribal deck. Otherwise they'd get better cards. There's almost a mono red devotion deck with just Boros Reckoner, Fanatic of Mogis and Rageblood Shaman. But you have to break tribal for any good 1-2 drops.
Except in every game where he doesn't draw his one and only 7 drop. Most of his creatures cost 3 so to call that a Sol Ring is a bit of a stretch.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I was thinking about maybe running Blade of Selves.
Creatures - 17
4 Rageblood Shaman
4 Boros Reckoner
4 Fanatic of Mogis
2 Felhide Petrifier
2 Tahngarth, Talruum Hero
3 Blade of Selves
2 Boros Signet
2 Orzhov Signet
Enchantments - 6
2 Phyrexian Arena
2 Outpost Siege
2 Palace Siege
4 Crackling Doom
2 Lightning Helix
I could do that, flavor reasons scream Mogis, but he really wouldn't aid the deck any.
Also if I go with the last list I have, I wouldn't be sure what to take out. I think the sieges proved some good advantages regardless of which mode you pick, and I need some form of removal for creatures. The person I play against the most right now changes up his decks kind of often, and right now it's a standard aristocrats deck.
Zulaport Cutthroat and Marionette Master are the primary problems to deal with.
Rakdos has some of the strongest spot removal in the game. If need be you can always field some Terminates or Ultimate Prices or whatever.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Terminate has always been a part of my normal rakdos minotaurs, but those damn Zulaports are killer on the life. That's why I picked the Helix to gain some back. I'm just glad he's not running a lot of recursion for them.
The mana might be awkward on something like Unmake, but it's not terrible spot removal. Complete Disregard is probably too narrow. I understand why you want the lifegain on the Helix, but I'd personally trade the lifegain for the certainty of an unconditional removal spell.
The mana would be fine I think, I don't plan on running many if any colorless lands. But the exile does get around the death trigger. Complete Disregard would work in theory, as it would hit everything except the master withthe counters from fabricate, and Syndicate Trafficker if he has something to sac to it.
My only real issue is Unmake sits at three mana where all the mad cows call home.
Edit:Swords to Plowshares or Path to Exile might be the only real options if I want to Exile.