Been testing a ton of variations of this deck recently and I'm kind of stumped on how to significantly improve it. It ideally opens on turn 1 with a Burgeoning but it's obviously just as happy to Green Sun'z Zenith for a Dryad Arbor, play a Joraga Treespeaker or slam the Sakura-Tribe Scout instead. From there it merely wants to dump its hand while refueling with cards like Mystic Remora, Rhystic Study, Trade Secrets, Day's Undoing, Consecrated Sphinx and Recurring Insight. I typically about 6 mass card draw spells (I've tested them all, even Tidings, nothing significantly changes how the deck plays). Otherwise it's generic Green value deck that has plenty of ramp, card advantage and bomby finishers. Sometimes the deck plays 1-2 copies of Summer Bloom to help with the bouncelands and ideally it would have Azusa, Lost but Seeking as a GSZ target. The nut draw is obviously turn 1 Burgeoning, untap on turn 2 with 5 mana in play, GSZ for Elvish Mystic/Joraga Treespeaker and Day's Undoing. Even if you don't have the GSZ that's perfectly fine too since you still get to untap on turn 3 with (hopefully) 6-8 mana in play.
Before anyone asks:
Q: Why no Prophet of Kruphix? A: The deck never has anything to do with the mana.
Q: Why no Eternal Witness? A: This deck never has anything to recur since neither GSZ nor Day's Undoing make their way to your GY.
Q: Why no Azusa, Lost but Seeking or Craterhoof Behemoth? A: Azusa is great but I like testing budget-minded builds whenever possible. This deck would always play Azusa in an ideal world though. Craterhoof is too inconsistent and too expensive. Just play Kamahl, Fist of Krosa if you want something similar.
I have a hard time finding room for colorless lands since I need 14 untapped sources of Green, 1x Kessig Wolf Run and 8-10x Bouncelands. I've been trying to fit in a dozen or so utility lands but the mana is extremely finicky. At this point I basically have to cut spells if I want to make room for them.
I tested the card extensively and it was lackluster at best since I rarely had anything to do with the mana. It felt needlessly win-more and I legitimately lost a bunch of games because this was my big "payoff" threat as opposed to something that had inherent value.
A card I really like in these kinds of decks that wasn't mentioned is roil elemental. Works well as a finisher with primordial too (if there was more forests). Maybe this specific deck isn't ideal for it, since I like to have it supported with sac outlets, but something to keep in mind.
Have there been any innovations to the deck in recent months? I was going to start building this for my play group but wasn't sure if there was a more updated list. Were you going to go with the Woodland Bellower and add some silver bullets as mentioned above, or does this feel pretty tuned as it is? Possibly some new technology from kaladesh/aether revolt? Nothing comes to mind at the moment that would enhance this deck too much.
One thing I thought of though, does The Great Aurora seem like a thing for this deck? Burgeoning would help break the symmetry on it some with the amount of permanents it sets up early on. The Great Aurora already goes very well with Tireless Tracker which is already in the list. With the amount of land drops going on here, it would amass a huge amount of clues for breaking the symmetry.
*Edit: The Great Aurora might not play nice with bounce lands however. Could be workable though with the ability to play multiple lands a turn though.
4x Simic Growth Chamber
4x Gruul Turf
4x Yavimaya Coast
4x Breeding Pool
2x Botanical Sanctum
2x Forest
1x Dryad Arbor
1x Izzet Boilerworks
1x Stomping Ground
1x Kessig Wolf Run
1x Island
1x Aether Hub
3x Elvish Mystic
1x Joraga Treespeaker
1x Sakura-Tribe Scout
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Tireless Tracker
1x Courser of Kruphix
1x Mina and Denn, Wildborn
1x Oracle of Mul Daya
1x Thragtusk
1x Prime Speaker Zegana
1x Rampaging Baloths
1x Bane of Progress
1x Ulvenwald Hydra
1x Avenger of Zendikar
1x Hornet Queen
1x Sylvan Primordial
1x Terastodon
4x Green Sun's Zenith
4x Burgeoning
4x Day's Undoing
2x Recurring Insight
Been testing a ton of variations of this deck recently and I'm kind of stumped on how to significantly improve it. It ideally opens on turn 1 with a Burgeoning but it's obviously just as happy to Green Sun'z Zenith for a Dryad Arbor, play a Joraga Treespeaker or slam the Sakura-Tribe Scout instead. From there it merely wants to dump its hand while refueling with cards like Mystic Remora, Rhystic Study, Trade Secrets, Day's Undoing, Consecrated Sphinx and Recurring Insight. I typically about 6 mass card draw spells (I've tested them all, even Tidings, nothing significantly changes how the deck plays). Otherwise it's generic Green value deck that has plenty of ramp, card advantage and bomby finishers. Sometimes the deck plays 1-2 copies of Summer Bloom to help with the bouncelands and ideally it would have Azusa, Lost but Seeking as a GSZ target. The nut draw is obviously turn 1 Burgeoning, untap on turn 2 with 5 mana in play, GSZ for Elvish Mystic/Joraga Treespeaker and Day's Undoing. Even if you don't have the GSZ that's perfectly fine too since you still get to untap on turn 3 with (hopefully) 6-8 mana in play.
Before anyone asks:
Q: Why no Prophet of Kruphix?
A: The deck never has anything to do with the mana.
Q: Why no Eternal Witness?
A: This deck never has anything to recur since neither GSZ nor Day's Undoing make their way to your GY.
Q: Why no Rashmi, Eternities Crafter?
A: The deck doesn't have any instants to abuse her with.
Q: Why no Azusa, Lost but Seeking or Craterhoof Behemoth?
A: Azusa is great but I like testing budget-minded builds whenever possible. This deck would always play Azusa in an ideal world though. Craterhoof is too inconsistent and too expensive. Just play Kamahl, Fist of Krosa if you want something similar.
Q: Why no Primeval Titan?
A: Play it over Ulvenwald Hydra if you own one.
Q: Budget replacement for Oracle of Mul Daya?
A: Just cut it and use Mina and Denn, Wildborn as your go-to 4 drop.
Q: Is Dryad Arbor required?
A: No but having another 4x Elvish Mystic (Green Sun's Zenith for Dryad Arbor on turn 1) is extremely relevant.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I have a hard time finding room for colorless lands since I need 14 untapped sources of Green, 1x Kessig Wolf Run and 8-10x Bouncelands. I've been trying to fit in a dozen or so utility lands but the mana is extremely finicky. At this point I basically have to cut spells if I want to make room for them.
I tested the card extensively and it was lackluster at best since I rarely had anything to do with the mana. It felt needlessly win-more and I legitimately lost a bunch of games because this was my big "payoff" threat as opposed to something that had inherent value.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
After all, I don't see 3 mana silver bullets in this deck.
Mid-Tier: Marchesa Aggro Rose Asmadi Get Dire Tymna Ikra Woke Women Tiana Aura Angel Ruric Thar SMASH Smasher Kraum Mana Positivity Zur Slides
Filthy Casual: WUBRG Jodah WUBRG WUBRG Fatties WUBRG Gahiji Vigilant Vengeance Ezuri Mysterious Morphs
Fair point.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
One thing I thought of though, does The Great Aurora seem like a thing for this deck? Burgeoning would help break the symmetry on it some with the amount of permanents it sets up early on. The Great Aurora already goes very well with Tireless Tracker which is already in the list. With the amount of land drops going on here, it would amass a huge amount of clues for breaking the symmetry.
*Edit: The Great Aurora might not play nice with bounce lands however. Could be workable though with the ability to play multiple lands a turn though.
This is the deck I attempted. Maybe it wont help you or maybe it will make you think of something:
2 Dack's Duplicate
2 Prophet of Kruphix
2 Combustible Gearhulk
2 Rampaging Baloths
2 Molten Primordial
1 Phyrexian Metamorph
1 Diluvian Primordial
1 Sylvan Primordial
4 Burgeoning
4 Mystic Remora
4 Temur Ascendancy
Artifact (5)
1 Sol Ring
2 Sensei's Divining Top
2 Scroll Rack
Spells (10)
1 Flash
2 Decimate
4 Selvala's Stampede
1 Expropriate
2 Blasphemous Act
8 Forest
4 Izzet Boilerworks
2 Simic Growth Chamber
2 Gruul Turf
2 Mountain
2 Island
The fact that the deck doesnt run any small creature makes Selvala's Stampede hit harder.