Saheeli Rai: A value +1 on a 3 mana Planeswalker with an ultimate that instantly wins the game against any number of players? Really? Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top/Staff of Domination is already played in throngs of combo decks and the fact that she tutors for all 3 and puts them into play is utterly absurd. Obviously you can so silly things like Nevinyrral's Disk + Mycosynth Lattice + Darksteel Forge too so there's no wrong way to play her. Even her -2 has applications although we can all agree that it's not her most compelling feature. That being said -2 "Black Lotus" when you have a Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo/Gilded Lotus in play is a very real effect since you probably want to support her with cards like Wildfire, Devastation and Obliterate. I still can't believe her ultimate though. 3 CMC and it literally wins the game on the spot against any number of players. That's unreal!
Rashmi, Eternities Crafter: Uh, what? So the first spell that you cast EACH turn has a Cascade of sorts? And even when you miss you draw the card? And it triggers EACH turn? What the Hell is this utter nonsense? Like, Prophet of Kruphix. Wanna know what that card is great at? Letting you cast a spell each turn. My Counterspell draws me a card? My Misdirection/Force of Will plays me a spell for free? Swan Song becomes "1 mana counter a spell draw a card"? Is this a joke? Holy hell is this thing going to be obnoxious. This is one the dumbest cards that I've ever seen.
Aetherworks Marvel: Am I crazy or does this not require it be sent "from play"? Can I Dredge a Golgari Grave-Troll, bin a bunch of creatures and activate this? Is that how this card works? Like we all know what this is going to do for the EggDeck, that much is clear, but does this also work with self-mill? EDIT: Got my answer thanks. Card is still going to be nuts in the Krark-Clan Ironworks version of the Eggs deck so there's definitely competitive applications for this badboy.
Inventor's Fair: Every Artifact-based shell is going to field the first as a low opportunity cost tutor. It's Legendary so you can't go wild running 4 or anything but free lifegain and tutoring is awesome.
For something to be a permanent, it has to be on the battlefield. If it counted permanent cards from anywhere, not just from battlefield, it would have to say "permanent card", not "permanent".
Saheeli Rai: The power is definitely there, but I don't think it is ridiculous. I mean, she still requires 4 turns to ultimate and she doesn't really protect herself. If someone tutors out one of those combos, then they win. It happens. However, not everyone runs those combos in their deck. Though, I suppose they might now with her.
Rashmi: I agree. She is awesome and I can see her being difficult to deal with.
Aetherworks: Mill doesn't work since only cards on the battlefield are permanents.
Gonti: I like him but I thought he was underwhelming. Get a random card (and hope you don't see 4 lands) and then cast it later. It doesn't seem that great. Its good, but not game breaking.
For something to be a permanent, it has to be on the battlefield. If it counted permanent cards from anywhere, not just from battlefield, it would have to say "permanent card", not "permanent".
Saheeli Rai: The power is definitely there, but I don't think it is ridiculous.
She's a 3 CMC Walker with a value +1 and her ultimately instantly wins the game against number of players. She doesn't need to protector herself because that's what your other cards are for. You can abuse her -2 to copy mana rocks to cheat out things like Wildfire and Devastation at which point winning is trivial. Card is NUTS.
FWIW I agree that not every day plays those combos. What I'm saying is that her ultimate literally wins the game against any number on players if you want it to. I don't think people fully appreciate how bonkers that is. A 3 CMC PWer with a game-winning ult multiplayer. Not a "value" ult, not a "combo" ult, you just activate it and you win. Period. She is absurd and will see tons of competitive play.
Gonti: I like him but I thought he was underwhelming. Get a random card (and hope you don't see 4 lands) and then cast it later. It doesn't seem that great. Its good, but not game breaking.
I agree that he's not going to be a competitive staple or anything but in casual metas? Isn't this the ultimate Solemn Simulacrum? You get your value and you get a body that always trades, don't people love those kinds of cards?
FWIW the hypergeometric probability of hitting 4 lands against a 24 land, 60 card deck is 2.179% and if these forums have taught me anything it's that 24 lands is far from the norm. That figure also fails to account for the fact that players are more likely to mull land-light hands and keep land-heavy hands in multiplayer given the slower, more casual nature of the format. It's not a legitimate concern in that sense.
This is looking very interesting already!
This new set is dishing up some cards that are going to be significantly powerful, for ALL formats of the game.
Saheeli Rai especially is gonna be huge. This card is relevant in a lot of decks.
Rashmi is killer, I love it already, I hope it stays cheap.
Saheeli Rai has to have an infinite combo somewhere, I just haven't found it yet. The - ability just requires a creature or artifact that can flicker it to reset the loyalty and let you do it again to make infinite tokens.
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Saheeli Rai has to have an infinite combo somewhere, I just haven't found it yet. The - ability just requires a creature or artifact that can flicker it to reset the loyalty and let you do it again to make infinite tokens.
Unlikely. Teferi, Temporal Archmage + The Chain Veil is a combo EDH and it only goes infinite because you can cast him from the Command Zone when he kills himself.
The closest card that I could think of to enable your proposed combo would be Oblivion Ring but that obviously doesn't work. Still, it's not as though there's a "Flickerwisp" that immediately returns the permanent to play immediately.
Saheeli ultimate, get Mycosynth Lattice, Dark steel Forge, Nevinyrral's Disk. Even more potent if you have an Amulet of Vigor out already, but Clock of Omens would also suffice. And if you have any of the first three, you could get something else to help.
Nothing has really stood out as a card I want to play, but it looks like it's going to be a lighthearted and fun set, and I have quite an appreciation for that.
Can someone tell me why the elves and dwarves aren't just humans? I don't see any alien physiology or strange biology that necessitates these two being separate races from humans.
Can someone tell me why the elves and dwarves aren't just humans? I don't see any alien physiology or strange biology that necessitates these two being separate races from humans.
Because they do things traditionally assosiated with elves and dwarves in the mtg multiverse, as opposed to humans.
Also, cavern of souls just keeps getting better and better on the human tribe.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
I'm kicking around the idea of Depala, Pilot Exemplar EDH. The problem I'm running into is that pretty much all the good dwarves outside of Kaladesh do nothing but destroy lands, and I don't want to be That Guy. But I can still use Dwarven Recruiter to tutor up Mirror Entity and Taurean Mauler. We'll just have to see how good vehicles turn out to be.
Can someone tell me why the elves and dwarves aren't just humans? I don't see any alien physiology or strange biology that necessitates these two being separate races from humans.
Because they do things traditionally assosiated with elves and dwarves in the mtg multiverse, as opposed to humans.
Also, cavern of souls just keeps getting better and better on the human tribe.
Actions and customs do not a separate species make. I'm still kind of lost as to why the creature type isn't human while the class typing, or titles, aren't simply things like Aetherworker, Verdantwelder or something like that. We've had humans that work metal and humans that work nature. Why do we need elves and dwarves if there's nothing unique that sets them apart from humans?
Can someone tell me why the elves and dwarves aren't just humans? I don't see any alien physiology or strange biology that necessitates these two being separate races from humans.
Because they do things traditionally assosiated with elves and dwarves in the mtg multiverse, as opposed to humans.
Also, cavern of souls just keeps getting better and better on the human tribe.
Actions and customs do not a separate species make. I'm still kind of lost as to why the creature type isn't human while the class typing, or titles, aren't simply things like Aetherworker, Verdantwelder or something like that. We've had humans that work metal and humans that work nature. Why do we need elves and dwarves if there's nothing unique that sets them apart from humans?
Your argument is that it "could" be human. In that same vein, every creature ever "could" be human, some are just on steroids or w/e. Magic is built upon diversity and options. Immaculate Magistrate is quite happy Cultivator of Blades is an Elf, instead of another Wild Beastmaster. And Green is tied more intricately to elves than humans, and also nature. Humans invent machines and vehicles and such, but so far the elves are more thematically recreating nature as machines.
Can someone tell me why the elves and dwarves aren't just humans? I don't see any alien physiology or strange biology that necessitates these two being separate races from humans.
Because they do things traditionally assosiated with elves and dwarves in the mtg multiverse, as opposed to humans.
Also, cavern of souls just keeps getting better and better on the human tribe.
Actions and customs do not a separate species make. I'm still kind of lost as to why the creature type isn't human while the class typing, or titles, aren't simply things like Aetherworker, Verdantwelder or something like that. We've had humans that work metal and humans that work nature. Why do we need elves and dwarves if there's nothing unique that sets them apart from humans?
It is good design from a mechanical standpoint and from a flavour standpoint. Either your are new or you are trolling. Look at the worldbuilding:
I'm not trolling. I just like it when my fantasy has good rationale behind its fantastic folk. Like, I could buy the elves if they were once humans, turned into jacked up super soldiers, intended to explore environments on Kaladesh that were hostile to humans for whatever reasons. Ditto for dwarves and everything else that looks human.
Green's tied to elves, yeah - but what is it about the elves that actually sets them apart from simply being humans that're really skilled in green's favorite things? That's the crux of the question.
No, it's a 5/5 Trampler that permanently pumps three other dudes.
It doesn't say "other creatures", so it should be able to put them all on the creature itself as by then it has already entered the battlefield, just like how creatures with exploit can exploit themselves when they enter the battlefield.
No, it's a 5/5 Trampler that permanently pumps three other dudes.
It doesn't say "other creatures", so it should be able to put them all on the creature itself as by then it has already entered the battlefield, just like how creatures with exploit can exploit themselves when they enter the battlefield.
He knows. He's saying that this card is at its best when you're transforming an Elvish Mystic into a 5/5 (something like that) as opposed to slamming 5 mana 8/8 that still dies to Doom Blade at no benefit. In general I agree with him. You can already play big 5+ drops like Malignus and Multani, Maro-Sorcerer and they don't see any play because they don't do anything. This card is "special" in the sense that it can pump tokens/mana dorks/etc. and the fact that it's an Artifact is relevant for cards like Goblin Welder.
I'm not trolling. I just like it when my fantasy has good rationale behind its fantastic folk. Like, I could buy the elves if they were once humans, turned into jacked up super soldiers, intended to explore environments on Kaladesh that were hostile to humans for whatever reasons. Ditto for dwarves and everything else that looks human.
Green's tied to elves, yeah - but what is it about the elves that actually sets them apart from simply being humans that're really skilled in green's favorite things? That's the crux of the question.
Not even Shadowrun has the races being related to each other. Humans are rather dull anyway, it is shorthand for 'I can't come up with flavour, just a powerfull card.'
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Rashmi, Eternities Crafter: Uh, what? So the first spell that you cast EACH turn has a Cascade of sorts? And even when you miss you draw the card? And it triggers EACH turn? What the Hell is this utter nonsense? Like, Prophet of Kruphix. Wanna know what that card is great at? Letting you cast a spell each turn. My Counterspell draws me a card? My Misdirection/Force of Will plays me a spell for free? Swan Song becomes "1 mana counter a spell draw a card"? Is this a joke? Holy hell is this thing going to be obnoxious. This is one the dumbest cards that I've ever seen.
Aetherworks Marvel: Am I crazy or does this not require it be sent "from play"? Can I Dredge a Golgari Grave-Troll, bin a bunch of creatures and activate this? Is that how this card works? Like we all know what this is going to do for the Egg Deck, that much is clear, but does this also work with self-mill? EDIT: Got my answer thanks. Card is still going to be nuts in the Krark-Clan Ironworks version of the Eggs deck so there's definitely competitive applications for this badboy.
Gonti, Lord of Luxury: BB for Gray Merchant of Asphodel, Deathtouch so it always trades and a pseudo Praetor's Grasp that enables you to cast any spell of any color? On a creature? A creature that you can easily tutor for and recur?
Architect of the Untamed: If Lotus Cobra taught us anything it's that Landfall is ridiculous when you live in a world of Fetchlands. Primeval Titan, Sylvan Primordial, the list of competitive activators goes on and on. Assuming that we see some powerful Energy sinks this could easily see play.
Inventor's Fair: Every Artifact-based shell is going to field the first as a low opportunity cost tutor. It's Legendary so you can't go wild running 4 or anything but free lifegain and tutoring is awesome.
This set is going to be insane O.O.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Rashmi: I agree. She is awesome and I can see her being difficult to deal with.
Aetherworks: Mill doesn't work since only cards on the battlefield are permanents.
Gonti: I like him but I thought he was underwhelming. Get a random card (and hope you don't see 4 lands) and then cast it later. It doesn't seem that great. Its good, but not game breaking.
Cheers.
She's a 3 CMC Walker with a value +1 and her ultimately instantly wins the game against number of players. She doesn't need to protector herself because that's what your other cards are for. You can abuse her -2 to copy mana rocks to cheat out things like Wildfire and Devastation at which point winning is trivial. Card is NUTS.
FWIW I agree that not every day plays those combos. What I'm saying is that her ultimate literally wins the game against any number on players if you want it to. I don't think people fully appreciate how bonkers that is. A 3 CMC PWer with a game-winning ult multiplayer. Not a "value" ult, not a "combo" ult, you just activate it and you win. Period. She is absurd and will see tons of competitive play.
Good stuff. I'm still going to play 4 alongside 4x Prossh, Skyraider of Kher and go off with a Zulaport Cutthroat/Purphoros, God of the Forge in play. Also cannot wait to see how that card performs alongside Krark-Clan Ironworks in the Eggs deck. Who knows, this might be good enough to make Eggs a solid tier 2 deck.
I agree that he's not going to be a competitive staple or anything but in casual metas? Isn't this the ultimate Solemn Simulacrum? You get your value and you get a body that always trades, don't people love those kinds of cards?
FWIW the hypergeometric probability of hitting 4 lands against a 24 land, 60 card deck is 2.179% and if these forums have taught me anything it's that 24 lands is far from the norm. That figure also fails to account for the fact that players are more likely to mull land-light hands and keep land-heavy hands in multiplayer given the slower, more casual nature of the format. It's not a legitimate concern in that sense.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
This is looking very interesting already!
This new set is dishing up some cards that are going to be significantly powerful, for ALL formats of the game.
Saheeli Rai especially is gonna be huge. This card is relevant in a lot of decks.
Rashmi is killer, I love it already, I hope it stays cheap.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Unlikely. Teferi, Temporal Archmage + The Chain Veil is a combo EDH and it only goes infinite because you can cast him from the Command Zone when he kills himself.
The closest card that I could think of to enable your proposed combo would be Oblivion Ring but that obviously doesn't work. Still, it's not as though there's a "Flickerwisp" that immediately returns the permanent to play immediately.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Because they do things traditionally assosiated with elves and dwarves in the mtg multiverse, as opposed to humans.
Also, cavern of souls just keeps getting better and better on the human tribe.
Actions and customs do not a separate species make. I'm still kind of lost as to why the creature type isn't human while the class typing, or titles, aren't simply things like Aetherworker, Verdantwelder or something like that. We've had humans that work metal and humans that work nature. Why do we need elves and dwarves if there's nothing unique that sets them apart from humans?
Your argument is that it "could" be human. In that same vein, every creature ever "could" be human, some are just on steroids or w/e. Magic is built upon diversity and options. Immaculate Magistrate is quite happy Cultivator of Blades is an Elf, instead of another Wild Beastmaster. And Green is tied more intricately to elves than humans, and also nature. Humans invent machines and vehicles and such, but so far the elves are more thematically recreating nature as machines.
It is good design from a mechanical standpoint and from a flavour standpoint. Either your are new or you are trolling. Look at the worldbuilding:
https://www.youtube.com/watch?v=nyhzyLttUOk
Green's tied to elves, yeah - but what is it about the elves that actually sets them apart from simply being humans that're really skilled in green's favorite things? That's the crux of the question.
It doesn't say "other creatures", so it should be able to put them all on the creature itself as by then it has already entered the battlefield, just like how creatures with exploit can exploit themselves when they enter the battlefield.
He knows. He's saying that this card is at its best when you're transforming an Elvish Mystic into a 5/5 (something like that) as opposed to slamming 5 mana 8/8 that still dies to Doom Blade at no benefit. In general I agree with him. You can already play big 5+ drops like Malignus and Multani, Maro-Sorcerer and they don't see any play because they don't do anything. This card is "special" in the sense that it can pump tokens/mana dorks/etc. and the fact that it's an Artifact is relevant for cards like Goblin Welder.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
You humans does not go with my playsett of Priest of Titanaia.
Not even Shadowrun has the races being related to each other. Humans are rather dull anyway, it is shorthand for 'I can't come up with flavour, just a powerfull card.'