Good call on Sisay, but I think she's too slow. Wouldn't Thalia's Lancers be better here, because of the significant bigger body and the immediate impact on the board?
Regarding the Passage, I don't know if it's going to be that useful, because I'm always attacking with a trampling Hydra or a big flyer, but i think I can remove a Cathedral to test one, so I don't mess up the manabase.
I have the feeling that any mode of Austere Command would screw me in some way, wouldn't it?
Guess I can remove the two Pilgrims for two Compulsive Researches for more card draw.
You're welcome.
Lancers vs Sisay is a toss up. Fast value vs multi use.
More important:
In my meta, in my experience I have never ever regretted running Austere Command.
The amount that I screwed myself with it was always negligable to the destruction it wreaked on my opponents.
You choose the mode, there are six of them, there's always one in which you're better off than the rest. If not, you're already winning and you don't need any card to end the game.
Try it. Test it. Proxy it if allowed.
(or imagine each time you draw a Swords to Plowshares: "What if this was an Austere Command?")
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In magic there's Harry Dresden, Fizban, Sethra Lavode, Dorotea Senjak and me...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I've always wanted to make a exalted deck work for multiplayer, but it ends always being more of a generic Bant Goodstuff deck.
Here's what i'm testing right now:
2x Cathedral of War
21x Stuff
Creatures (26)
4x Birds of Paradise
2x Avacyn's Pilgrim
4x Qasali Pridemage
1x Relic Seeker
4x Managorger Hydra
1x Giltspire Avenger
1x Rafiq of the Many
2x Battlegrace Angel
2x Sunscorch Regent
1x Sigarda, Host of Herons
1x Dragonlord Ojutai
1x Soul of the Harvest
1x Sun Titan
1x Medomai the Ageless
3x Swords to Plowshares
2x Sigil of Valor
1x Loxodon Warhammer
4x Fact or Fiction
1x Finest Hour
Cards I have in my collection I've already considered for a spot are Elspeth, Knight-Errant, Sword of Feast and Famine, Rhox War Monk, Edric, Spymaster of Trest and Kira, Great Glass-Spinner, although the last two don't fit the theme at their best.
Also have thought about Celestial Colonnades, but these are completely out of my budget.
My meta is normally 4-FFA or 3-FFA exceptionally, with very little Wrath effects involved. Spot removal is generally used.
Can I do anything to make the deck more consistent?
Thanks!
Captain Sisay for Rafiq and legendary lands?
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Good call on Sisay, but I think she's too slow. Wouldn't Thalia's Lancers be better here, because of the significant bigger body and the immediate impact on the board?
Regarding the Passage, I don't know if it's going to be that useful, because I'm always attacking with a trampling Hydra or a big flyer, but i think I can remove a Cathedral to test one, so I don't mess up the manabase.
I have the feeling that any mode of Austere Command would screw me in some way, wouldn't it?
Guess I can remove the two Pilgrims for two Compulsive Researches for more card draw.
So, the deck would be:
1x Rogue's Passage
1x Cathedral of War
21x Stuff
Creatures (24)
4x Birds of Paradise
4x Qasali Pridemage
1x Relic Seeker
4x Managorger Hydra
1x Giltspire Avenger
1x Rafiq of the Many
1x Thalia's Lancers
2x Battlegrace Angel
1x Sunscorch Regent
1x Sigarda, Host of Herons
1x Dragonlord Ojutai
1x Soul of the Harvest
1x Sun Titan
1x Medomai the Ageless
3x Swords to Plowshares
2x Sigil of Valor
1x Loxodon Warhammer
2x Compulsive Research
4x Fact or Fiction
1x Finest Hour
Lancers vs Sisay is a toss up. Fast value vs multi use.
More important:
In my meta, in my experience I have never ever regretted running Austere Command.
The amount that I screwed myself with it was always negligable to the destruction it wreaked on my opponents.
You choose the mode, there are six of them, there's always one in which you're better off than the rest. If not, you're already winning and you don't need any card to end the game.
Try it. Test it. Proxy it if allowed.
(or imagine each time you draw a Swords to Plowshares: "What if this was an Austere Command?")
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.