This is *kinda* two decks in one...I either Natural Order into Progenitus early game or I play the "my white/green creatures are insanely strong" deck that is actually decently good until I draw a Natural order to tip the game in my favor. I run some other decent targets for the Natural Order like Terastodon in case I need something other than the flashy hydra.
Let me know if you have any suggestions for this deck.
Natural Order is a beast.
NO decks can be built a lot of different ways. My fave way is full of manadorks for an Elf stampede, more or less an Elf-tribal deck than powers out a NO into Craterhoof Behemoth on T2 or 3 and attacks for huge damage. It's very consistent, provided you can get a NO turn up in your first couple of turns.
I think it works since the sacrifice of Worldspine Wurm is an additionnal cost of playing Natural Order. It would go like this:
1. You announce Natural Order, put the card on the stack and pay for the costs (tap mana and sacrifice the wurm)
2. Wurm hits the graveyard and triggers two abilities, it pops tokens and is shuffled back in library
3. Natural order resolves and the wurm comes back to play.
I think it works since the sacrifice of Worldspine Wurm is an additionnal cost of playing Natural Order. It would go like this:
1. You announce Natural Order, put the card on the stack and pay for the costs (tap mana and sacrifice the wurm)
2. Wurm hits the graveyard and triggers two abilities, it pops tokens and is shuffled back in library
3. Natural order resolves and the wurm comes back to play.
That's exactly how it works and for the reasons you mentioned. Because the sacrifice is part of the cost (and not a condition fulfilled on resolution) it will be available to search out again with Natural Order.
I think it works since the sacrifice of Worldspine Wurm is an additionnal cost of playing Natural Order. It would go like this:
1. You announce Natural Order, put the card on the stack and pay for the costs (tap mana and sacrifice the wurm)
2. Wurm hits the graveyard and triggers two abilities, it pops tokens and is shuffled back in library
3. Natural order resolves and the wurm comes back to play.
That's exactly how it works and for the reasons you mentioned. Because the sacrifice is part of the cost (and not a condition fulfilled on resolution) it will be available to search out again with Natural Order.
My bad. Apparently I still don't know understand how casting spells works in this game.
4 Wilt-Leaf Liege
4 Qasali Pridemage
2 Kitchen Finks
2 Sigarda, Host of Herons
2 Fleecemane Lion
2 Tolsimir Wolfblood
1 Progenitus
1 Sylvan Primordial
1 Captain Sisay
1 Terastodon
1 Indrik Stomphowler
2 Lightning Greaves
2 Skullclamp
1 Sol Ring
Planeswalker (1)
1 Garruk Wildspeaker
Spells (13)
4 Swords to Plowshares
4 Natural Order
2 Momentous Fall
2 Niveous Wisps
1 Wrath of God
4 Sungrass Prairie
4 Selesnya Sanctuary
4 Forest
2 Plains
2 Wooded Bastion
1 Eiganjo Castle
1 Kor Haven
1 Yavimaya Hollow
1 Stirring Wildwood
This is *kinda* two decks in one...I either Natural Order into Progenitus early game or I play the "my white/green creatures are insanely strong" deck that is actually decently good until I draw a Natural order to tip the game in my favor. I run some other decent targets for the Natural Order like Terastodon in case I need something other than the flashy hydra.
Let me know if you have any suggestions for this deck.
Thanks,
Kain
NO decks can be built a lot of different ways. My fave way is full of manadorks for an Elf stampede, more or less an Elf-tribal deck than powers out a NO into Craterhoof Behemoth on T2 or 3 and attacks for huge damage. It's very consistent, provided you can get a NO turn up in your first couple of turns.
If Elf tribal isn't where you want to be;
I'd consider about 8 manadorks like Magus of the Vineyard (works better for NO than Eladamri's Vineyard) or simple Llanowar Elves-types, and some double-mana land like Hickory Woodlot, to try and hit 4-mana ASAP.
In addition to what you've listed, Worldspine Wurm, Avenger of Zendikar, Novablast Wurm, Hydra Omnivore & Verdant Force are all decent.
(FYI, Worldspine can be sac'd for tokens, then dropped on the field a 2nd time with NO)
Please no. Why would you ever want to cast a free Explosive Vegetation for your adversaries? They get to abuse the mana before you do and that's heinous. Stick to things like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, etc.
That doesn't work. It doesn't shuffle back in until NO finishes resolving.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
1. You announce Natural Order, put the card on the stack and pay for the costs (tap mana and sacrifice the wurm)
2. Wurm hits the graveyard and triggers two abilities, it pops tokens and is shuffled back in library
3. Natural order resolves and the wurm comes back to play.
My bad. Apparently I still don't know understand how casting spells works in this game.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold