You wouldnt believe how much this deck evolved since Aether Vial was printed...because the vial is probably the only card that was in this deck since the beginning. At first, I was trying to use the vials to play Thundermare during my opponent's attack step, using Crystal Shard to bounce it later on. The deck was also running Grozoth, using Coretapper to bring the vials to 9 counters and tried to sneak in Blazing Archon later on (among other stuff).
Then it became a beast deck, using Wirewood Savage to draw and Ravenous Baloth to sacrifice the Blastoderm and Calciderm that were about to die. The elves were replaced by the more long-lasting Elemental Bond...that fulfills the same purpose and the Baloths were replaced by the Mycoid Shepherd, which fits better with Mosswort Bridge. When I have a muse in play, the vials, muse and bond do nice fireworks together.
I need to remove some cards to sneak a few more lands in there. I have been relying heavily on vials to play my creatures so I find myself mana short sometimes and I dont like that.
Also, anything that can help this non-Beast deck is welcome.
Maybe drop some targeted creature kill for some Austere Commands?
Drop groundseal for some Bojuka Bogs?
Maybe drop one Vial and one Bond for lands?
Maybe drop two Metamorphs?
I dont play Black so Bojuka Bog wouldnt fit in. I dont really care about graveyard...I was only looking to add cards that make me draw for cheap and I found out that I dont have anything that targets the graveyard so I thought that Ground Seal was a good fit...this deck used to run 4 of them.
I'll remove Surrak, the Hunt Caller (cant target shrouded creatures) and Ground Seal to run 2 more lands...the vials will have to get to work.
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4 Blastoderm
4 Calciderm
4 Phyrexian Metamorph
4 Mycoid Shepherd
2 Seedborn Muse
1 Surrak, the Hunt Caller
Artifacts (8)
4 Aether Vial
2 Mind's Eye
1 Elixir of Immortality
1 Sol Ring
4 Elemental Bond
2 Aura Shards
1 Ground Seal
Planeswalkers (2)
2 Garruk Wildspeaker
Spells (7)
2 Momentous Fall
2 Path to Exile
2 Swords to Plowshares
1 Wrath of God
4 Plains
4 Mosswort Bridge
4 Wooded Bastion
3 Selesnya Sanctuary
1 Forest
1 Yavimaya Hollow
1 Kor Haven
You wouldnt believe how much this deck evolved since Aether Vial was printed...because the vial is probably the only card that was in this deck since the beginning. At first, I was trying to use the vials to play Thundermare during my opponent's attack step, using Crystal Shard to bounce it later on. The deck was also running Grozoth, using Coretapper to bring the vials to 9 counters and tried to sneak in Blazing Archon later on (among other stuff).
Then it became a beast deck, using Wirewood Savage to draw and Ravenous Baloth to sacrifice the Blastoderm and Calciderm that were about to die. The elves were replaced by the more long-lasting Elemental Bond...that fulfills the same purpose and the Baloths were replaced by the Mycoid Shepherd, which fits better with Mosswort Bridge. When I have a muse in play, the vials, muse and bond do nice fireworks together.
I need to remove some cards to sneak a few more lands in there. I have been relying heavily on vials to play my creatures so I find myself mana short sometimes and I dont like that.
Also, anything that can help this non-Beast deck is welcome.
Thanks for your help,
Kain
Drop groundseal for some Bojuka Bogs?
Maybe drop one Vial and one Bond for lands?
Maybe drop two Metamorphs?
I know, I know, cutting hurts...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I'll remove Surrak, the Hunt Caller (cant target shrouded creatures) and Ground Seal to run 2 more lands...the vials will have to get to work.