I have had this deck for a while and always wanted to give this an update. The point of the deck has always been based around Tamanoa. That is why all of the pain lands are included because if you get 2 Tamanoa then you gain life every time you tap a land. Forbidden orchard and Varchild's War-Riders give my opponents tokens so I can make friends and so that everyone has the creatures I need to hit with Blasphemous Act and Repercussion. The only problem I have with the deck is that I can't draw cards. If I could find a way to do so without adding colors that would be perfect.
I am not too sure about the Soulfire Grand Master. I can see where you would be going with the deck but mine like I said is completely based around Tamanoa. If it were not then I would have to change the entire mana base since the pain lands would not be effective anymore. Also, if two of the monks are on the field then they don't stack. Lastly, Repercussion and Aether Flash would not give me life. I would consider maybe 1-2 but if it costs too much money-wise then I probably would not add them.
Chain Reaction I will consider. Volcanic Fallout is in because of it not being able to be countered and i like that Rain of Embers has a low CMC. It is a fantastic addition to Blasphemous Act but I am sure that if I get either one off then it will be for big damage. So there is really no cause for cutting any Blasphemous Acts for Chain Reactions. If I did anything I would add them.
Since the deck is a multi-player deck I feel that the deck will move fast enough to deal with everything in a game. If you have any more suggestions then I am all ears. I do like the idea of Soulfire Grand Master for making another deck entirely and I may do that in the future.
If it were not then I would have to change the entire mana base since the pain lands would not be effective anymore. Also, if two of the monks are on the field then they don't stack. Lastly, Repercussion and Aether Flash would not give me life.
1. Why would you need to cut Tamanoa?
2. Why would you have to change the mana base at all? You currently have 16 sources of White mana, why would you need more?
3. Who cares if they don't stack in multiples? They do stack with Tamanoa (who has a triggered ability which is different) and if you draw multiple SFGMs you simply run them out one at a time.
4. Who cares if some of your spells/effects don't gain you life? Gaining 200 from a B.Act is more than enough and her ability to "buy them back" is extremely relevant.
It has a low CMC because it's a horrible Magic card that doesn't do anything. Breath of Darigaaz is almost strictly better because it gives you the option of casting it as a "Languish" while still providing the same heinous option at 2 CMC.
I just meant if Tamanoa was not the focus of the deck anymore and the Soulfire Grand Master was then there would be no reason for the pain lands. So I would have to change almost all of the lands in the deck. Also, i was assuming that you were saying that the archetype is based around Soulfire Grand Master for those burn spells. However, i completely see your reasoning and will give all that you have suggested a shot especially those Swans of Bryn Argoll. I love weird cards like that.
* I think Mudhole is worse, though. You can build a deck around Sorrow's Path, and you can theoretically attack for lethal with Wood Elemental, but you can't do either of those things (or anything else productive) with Mudhole.
Mudhole is a cheap instant that potentially disrupts your opponent. I'd reasonably expect it to win more games than Break Open or Great Wall.
I was thinking about scenarios where you slow down Delve spells for a turn or two. People play decks that care about graveyards, no one plays creatures that have Plainswalk. I would rather have Mudhole in my Legacy/Vintage MD than Great Wall because there's some world where casting it prevents a Gurmag Angler or Treasure Cruise for a turn or two.
If Break Open could target your own creatures then it would be legitimately good. Not busted or anything but turn 4 Akroma, Angel of Fury or even Illusionary Mask abuse would be "real strategies." Unfortunately it only only targets opposing creatures. I think that it's the worst card in the game. At least Moonlace is only 1 CMC and targetless and Sorrow's Path has the upside of being old, not played and confusing. You could conceivably gain % points against weak opponents who don't attack into it out of confusion. They might think that it deals damage to their creatures or something. That's more likely than winning with Break Open in your hand IMO.
I remember playing Mantle of Leadership in a deck based around the war-riders and it could deal a sick amount of damage...i dont know if this card is right for your deck, i just thought I would toss the name here
Rain of Embers definitely should be replaced IMO. I really like the new Fiery Confluence as far as giving you options or if 4 CMC is to much, maybe Slagstorm. Rolling Earthquake could work as well if you can get a hold of those at a decent price.
Just out of curiosity, how often does your Tamanoa get killed in response to a BAct or Volcanic Fallout type effect? Seems like a well timed removal spell with Repercussion in play would cause a lot of draws with this deck. I'm lucky to get off a single damage spell when running my Tamanoa deck but maybe your meta is different.
Tama definitely has a target on its head when I play it (even moreso than Soulfire, for some reason). I'd say I lose it about 50% of the time in response to attempting to pull off blanket damage.
I found this deck's natural enemy last night when suiting my own build up... Phyrexian Obliterator. I had to lose my permanents in order to get rid of it via Blasphemous Act (and yeah, I lost the game, but so did the Obliterator player who was about to house everyone, so it was worth it).
Any suggestions are appreciated!!
Lands
4 City of Brass
4 Forbidden Orchard
1 Grove of the Burnwillows (will change when i find another karpulsan forest)
3 Karplusan Forest
4 Brushland
4 Battlefield Forge
Creatures
4 Tamanoa
3 Spitemare
1 Mogg Maniac
3 Varchild's War-Riders
Spells
4 Blasphemous Act
2 Eladamri's Call
4 Enlightened Tutor
3 Volcanic Fallout
1 Wheel of Fortune
3 Rain of Embers
Artifacts
3 Darksteel Plate
1 Sol Ring
2 Elixir of Immortality
Enchantments
4 Repercussion
3 Aether Flash
Humble Defector is another way to toss someone a body and draw 2 cards in the process.
Hunted Phantasm is a sure-fire OTK and a great early-game blocker.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I am not too sure about the Soulfire Grand Master. I can see where you would be going with the deck but mine like I said is completely based around Tamanoa. If it were not then I would have to change the entire mana base since the pain lands would not be effective anymore. Also, if two of the monks are on the field then they don't stack. Lastly, Repercussion and Aether Flash would not give me life. I would consider maybe 1-2 but if it costs too much money-wise then I probably would not add them.
Chain Reaction I will consider. Volcanic Fallout is in because of it not being able to be countered and i like that Rain of Embers has a low CMC. It is a fantastic addition to Blasphemous Act but I am sure that if I get either one off then it will be for big damage. So there is really no cause for cutting any Blasphemous Acts for Chain Reactions. If I did anything I would add them.
Since the deck is a multi-player deck I feel that the deck will move fast enough to deal with everything in a game. If you have any more suggestions then I am all ears. I do like the idea of Soulfire Grand Master for making another deck entirely and I may do that in the future.
Yes, the card is obscene in this archetype.
1. Why would you need to cut Tamanoa?
2. Why would you have to change the mana base at all? You currently have 16 sources of White mana, why would you need more?
3. Who cares if they don't stack in multiples? They do stack with Tamanoa (who has a triggered ability which is different) and if you draw multiple SFGMs you simply run them out one at a time.
4. Who cares if some of your spells/effects don't gain you life? Gaining 200 from a B.Act is more than enough and her ability to "buy them back" is extremely relevant.
It has a low CMC because it's a horrible Magic card that doesn't do anything. Breath of Darigaaz is almost strictly better because it gives you the option of casting it as a "Languish" while still providing the same heinous option at 2 CMC.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
4x City of Brass
4x Forbidden Orchard
4x Brushland
4x Battlefield Forge
4x Jungle Shrine
3x Karplusan Forest
4x Varchild's War-Riders
2x Soulfire Grand Master
4x Tamanoa
4x Swans of Bryn Argoll
Spells (23)
1x Sol Ring
1x Elixir of Immortality
2x Enlightened Tutor
2x Eladamri's Call
2x Pyroclasm
2x Volcanic Fallout
1x Wheel of Fortune
4x Repercussion
4x Chain Reaction
4x Blasphemous Act
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Mudhole is a cheap instant that potentially disrupts your opponent. I'd reasonably expect it to win more games than Break Open or Great Wall.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I was thinking about scenarios where you slow down Delve spells for a turn or two. People play decks that care about graveyards, no one plays creatures that have Plainswalk. I would rather have Mudhole in my Legacy/Vintage MD than Great Wall because there's some world where casting it prevents a Gurmag Angler or Treasure Cruise for a turn or two.
If Break Open could target your own creatures then it would be legitimately good. Not busted or anything but turn 4 Akroma, Angel of Fury or even Illusionary Mask abuse would be "real strategies." Unfortunately it only only targets opposing creatures. I think that it's the worst card in the game. At least Moonlace is only 1 CMC and targetless and Sorrow's Path has the upside of being old, not played and confusing. You could conceivably gain % points against weak opponents who don't attack into it out of confusion. They might think that it deals damage to their creatures or something. That's more likely than winning with Break Open in your hand IMO.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It doesn't :P.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Just out of curiosity, how often does your Tamanoa get killed in response to a BAct or Volcanic Fallout type effect? Seems like a well timed removal spell with Repercussion in play would cause a lot of draws with this deck. I'm lucky to get off a single damage spell when running my Tamanoa deck but maybe your meta is different.
Rolling Earthquake indeed works really well. It's under $5 a copy for the shiny FtV printings, and beats the pants off Rain of Embers, Slagstorm, Earthquake, Pyroclasm etc. etc.
I found this deck's natural enemy last night when suiting my own build up... Phyrexian Obliterator. I had to lose my permanents in order to get rid of it via Blasphemous Act (and yeah, I lost the game, but so did the Obliterator player who was about to house everyone, so it was worth it).
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